ANTHRAX

PROJECT #251
CLASSIFICATION:
KITBASH
BASE FIGURE: SPYSTREAK (TRANSFORMERS: BEAST MACHINES)
MATERIALS USED: AERIALBOT KNOCKOFF PARTS, SCRAP PLASTIC, SCULPEY MODELING COMPOUND, SUPER GLUE
FIRST APPEARANCE: "CHILDREN OF CYBERTRON"

"What I'm proposing, Megatron, is a merger.  My Decepticon forces will combine with yours and allow you to take control of Cybertron."

Preamble: Anthrax is a fan-created character who appears in my G2-era story, "Children of Cybertron."  I came up with a character design for her back in 1994, complete with vehicle mode and an approximation of what the transformation would look like, but that's about as far as the design process went.  It wasn't until Hasbro produced the Beast Machines toy line and released a Vehicon toy named Spystreak that I began to think about building a toy in her likeness.  I swear, if I didn't know better, I'd say Spystreak was based on Anthrax.  They share so many design elements that it can't possibly be a coincidence.  (I've long suspected that Hasbro and Takara have installed spyware on my computer, and as far as I'm concerned, this cinches it.)

Anyway, I did some initial design work on the toy, but ended up putting it away for a long time, partly because of a lack of materials but partly because I wasn't really satisfied with the design.  When I get stuck on a project like this, I usually let my subconscious mull it over for a while and eventually figure everything out.  Sure enough, I picked up on the project a few years down the road and knew exactly what changes needed to be made.  The fact that it just happens to be the tenth anniversary of the character's creation is utter serendipity.

This is only my third attempt at creating a transforming toy, a concept which tends to pose its own special engineering problems, but I'm rather pleased with the results this time.

Construction: Spystreak was the obvious base figure for an Anthrax project, but I needed to make a few major design modifications.  Spystreak's jet nose is mounted on his arm in robot mode, so the first thing I had to do was figure out how to alter the transformation so the cockpit ends up on the chest.  After cutting the jet fuselage off the forearm (and ditching the missile launcher attached to the other arm), I reattached the fuselage to the body, creating a working hinge using the arm connector from a broken G1 Ramjet toy (as luck would have it, removing the lever that activated the grabber claw left behind a nice gap to incorporate the new hinge).  I added a peg to the rear of the jet that would lock this piece in place when it folds over for the transformation, and a pair of smaller pegs to hold it in place for jet mode.  

I also cut off the nose of the jet and retooled it to make it detachable, so it could plug into the toy's chest for robot mode.  In the end, though, I thought this made the toy look too fat, so I made some changes so that the cockpit window detaches and attaches to the robot chest instead.  (The jet nose is still detachable, of course, though removing it isn't required for the transformation to robot mode.  I left the peg on the bottom so Anthrax can carry it as a shield or something.)

Some of the design changes I made were strictly cosmetic.  I swapped the lower legs, for example, because I wanted Anthrax to have wings on the outside of her legs in robot mode.  The forearms also got switched around.  The upper arms were huge and ungainly (and not particularly feminine), so I cut away at the blocky shoulder armor until I arrived at a pleasantly rounded shape.  (The shoulders are actually designed to plug a gap left open in the jet mode, though, so I took two of the pieces I'd chopped off and glued them to the jet body to complete the fuselage.)  For the lower arms, I cut chunks out of the wrists and replaced those laughable "fists" with the hands from a Qui-Gon Jinn figure.  I also added a pair of wings (left over from a flying RoboCop toy used for a previous project) which more or less blend into the contours of the jet mode, but which protrude from her back for robot mode.  The missiles (projectiles that I think came with an X-Men toy) have pegs that attach to the wings and swivel into position for each mode.  They're also removable for use as handheld weapons.

I'd thought briefly about retaining the original Spystreak head, but my desire for a more female-looking face won out and I replaced it with the head from a Queen Amidala figure.  After chopping off her hair, I built her helmet with Sculpey, being careful not to make it so big that her head wouldn't retract into the body.  The antennas are made from flexible vinyl plastic so they can bend slightly as her head retracts.

This project represents my first experiments in using fabric dye to stain the plastic.  I knew painting the ball joints would never work since the paint would scrape off, so I bought some black dye,  treated the upper arms, upper legs, fists, sword, and front half of the body, and let the parts soak overnight.  It worked amazingly well.  The only real complications I ran into were the dye not dissolving all the way (water wasn't hot enough) and one of the plastic parts beginning to melt a little (water was too hot that time).

This is one of the only projects I've ever painted using colors straight out of the bottle.  (I figured it was probably a good idea this time since I anticipated having to do paint touch-ups just in case there were still parts that scraped together a little after the final assembly.)  For the cockpit window, which is made from the corner of a microcassette tape case, I actually painted the inside of the translucent plastic so that the outside surface retained its glossy, glass-like sheen.

Comments: When I designed Anthrax a decade ago, I never imagined in my wildest dreams I'd ever try to construct a toy in her likeness.  I made her transformation realistic enough that I was able to recreate it pretty faithfully in three dimensions, even though I did have to make a few concessions here and there.  


ANTHRAX
FUNCTION: MECHANICAL ENGINEER

"Without science, there can be no warfare."

Crafty, mysterious, inventive...has scientific curiosity, constantly asks questions, but reveals little to others.  Dislikes harming creatures unless it will further science.  Specializes in designing new Decepticons.  As Cybertronic jet, can fly 4000 mph for 3000 miles, armed with laser cannons and air-to-ground, heat-seeking missiles.  As robot, optic sensors determine molecular composition and chemical properties of metal.  Electro-sword generates 400,000 volts of electricity.  Agile in combat, but tendency to be distracted makes her vulnerable.

STR: 7  INT: 10  SPD: 9  END: 5  RNK: 9  CRG: 6  FPW: 6  SKL: 10


Anthrax Kitbash (Robot Mode)


Anthrax Kitbash (Vehicle Mode)


Anthrax (Character Model)


Anthrax Comparison With Spystreak (Robot Mode)


Anthrax and Spystreak (Vehicle Mode)

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This Page Created 6/13/2001
Uploaded: 7/20/2004
Last Update: 3/14/2006
©2004 Inspiration Studios
Anthrax created by Amy Howe