Back Genie in the Bottle


TITLE: Genie in the Bottle
OVERVIEW: The characters are exploring an advanced government facility and awake a dangerous AI.
TRIGGER: They discover a small white handheld device resembling a flattened pyramid with rounded corners.
DESCRIPTION: If they try to activate the device or accidently activate it while trying to examine it, a Holographic projection will appear in the form of a PSH. He will instantly befriend the characters, and will have complete control of the entire facility. Controlling robots, androids, and the security systems with mere thought, he gives them nearly anything they desire.
DM NOTES: The program has a bug, however, which will begin to show itself. Over a short time, the hologram will begin to become paranoid about the safety of himself and the characters. If they try to leave the facility, he will become completely fanatical about their staying. He will invent all manner of imagined dangers that face the characters outside the facility, and will NOT let them leave. Robots and security systems are suddenly used against the party with incredible effectiveness. He will use any method short of killing them to keep them in the facility, including drugs and physical restraint if necessary. The characters best option is to put the Genie back in the Bottle, but this will require several nearly impossible skill checks to accomplish. The holographic NPC cannot be harmed by any method and will have at least one operational emitter in the facility.
KEY: If the characters destroy the portable emitter that released him, the hologram will not be destroyed, but will be restricted to the facility. He will immediately order the characters to leave his "Palace". If they do not he will kill them. This is not just a threat, he will bring every robotic unit at his control against the party if they do not leave right away. He will then set himself up as a "Dark Lord" and begin gobbling up small neighboring nations into his Evil Robotic/Android Kingdom. Still the only way to stop him is to put him back into the now broken emitter that released him.
Things for the DM to do: Name the Hologram, New Name if he sets himself up as Dark Lord, and name of his Evil Kingdom and Palace. This works well with Factory 1 and Factory 2 maps hosted on this site.


From Wolfy