Back Off at the Wrong Stop


TITLE: Off at the Wrong Stop
OVERVIEW: PCs end up stranded in a remote area surrounded by Seps (Land Sharks).
TRIGGER: Transportation of PC breaks down and leaves them stranded. My PC's had highjacked a train and it broke down in the middle of no where by a small transit platform.
DESCRIPTION: As you look around you notice several ripples moving in the dirt ahead of you. Whiring your head around you see movement beneath the ground all around you.
DM NOTES: Allow the PCs a few far apart "safe spots" for PCs to fight from. If possible try and split them up. The number of Seps can range from 1 or 2 to several.
KEY: This works well with Shark Hunt



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