|
TITLE: Guesswork
OVERVIEW: PCs or a third party find a transporter/teleportation pad. It's
unmovable and it's function and desitination is unknown.
TRIGGER: PCs are in an appropriate setting.
DESCRIPTION: Get the base's leader(s) involved so they can send out a
science staff that the PCs can escort (for a second adventure in itself). After a while
the scientists figure out how it works (while the PCs are maintaining the security of the
area). Then have volunteers (probably a PC or the party) be drawn at random to "test
it out". First a prisoner/slave is nominated, but they commit suicide the night
before, ultimately it's up to the PC(s) to check it out.
DM NOTES: Where does it go? It's up to the GM. Suggestions: a lunar base,
a satellite (Alberquerque Spaceport?), an ocean base, (Japan? Spain?) best if somewhere
off "dry land" that the PCs couldn't possibly find "by chance". Don't
give away the location right away, let them gradually discover what they've gotten
themselves into. (The assumption is made that the remote location is fully powered, and
thus may be protected by robots and the like, it's also a good excuse to come up with new
and strange creatures.)
KEY: Device may break after being used. Perhaps no weapons or ammo are
transported with the PCs.
|