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TITLE: Machine Head
OVERVIEW: Oppossing Faction gets control of ancient satellite.
TRIGGER: A night time attack on {basetown} from the sky.
DESCRIPTION: The first night, there are wild energy bolts that strafe the
outer crop fields. The second night, some storage barns (or similar structures close to
the base's perimeter) gets fried. Every night, the attacks are more precise and getting
closer to the inner base. It's as if the attacker is getting more and more accurate every
night. (This info can come from rumors or actual PC experience.)
DM NOTES: A killer satellite has been reactivated by remote control by an
enemy Alliance. The base's leaders should be dumb-founded until an older, wiser figure
steps up and tells the legend of the Ancient's sky-assassin which played a large part in
the Cataclysm. Suddenly the attacks stop, only to return a {time period} later. If the PCs
can figure out who's behind it they can stop them before it's too late and the base is
wiped out. Common enemies should become possible culprits and transient merchants can
mention stories related to "such-and-such Alliance's incredible finding" that
has come through the rumor mill.
KEY: Now the PCs have a very good reason to attack a major enemy head and
little time to do it. Base response should be immense and the militia should be put under
the PC's command. This is most effective if the villain's base is less than a few days
away.
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