Back Machine Head


TITLE: Machine Head
OVERVIEW: Oppossing Faction gets control of ancient satellite.
TRIGGER: A night time attack on {basetown} from the sky.
DESCRIPTION: The first night, there are wild energy bolts that strafe the outer crop fields. The second night, some storage barns (or similar structures close to the base's perimeter) gets fried. Every night, the attacks are more precise and getting closer to the inner base. It's as if the attacker is getting more and more accurate every night. (This info can come from rumors or actual PC experience.)
DM NOTES: A killer satellite has been reactivated by remote control by an enemy Alliance. The base's leaders should be dumb-founded until an older, wiser figure steps up and tells the legend of the Ancient's sky-assassin which played a large part in the Cataclysm. Suddenly the attacks stop, only to return a {time period} later. If the PCs can figure out who's behind it they can stop them before it's too late and the base is wiped out. Common enemies should become possible culprits and transient merchants can mention stories related to "such-and-such Alliance's incredible finding" that has come through the rumor mill.
KEY: Now the PCs have a very good reason to attack a major enemy head and little time to do it. Base response should be immense and the militia should be put under the PC's command. This is most effective if the villain's base is less than a few days away.


From Miller