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TITLE: Hawkoid Ambush
OVERVIEW: A flock of hawkoids try to trick the PCs into a trap.
TRIGGER: PCs enter hawkoids territory.
DESCRIPTION: A flock of hawkoids defend their property by sending one or
two of their best soldiers flying out with high tech looking toy guns/rifles/whatever. As
the players attack, the hawkoids swerve wildly to avoid fire (unless it's too late). When
the birdmen swerve they bobble their weapons and eventually drop them a short distance to
the open ground below and fly back to cover.
DM NOTES: The PCs should see this "treasure" as easy pickings,
but when they go in to get the gun(s)/rifle(s) or whatever, and just as they are realizing
the worthlessness of the item(s), they are attacked by a half a dozen Kep Plants that the
Hawkoids have been harvesting just for this purpose. The Kep Plants should be totally
surrounding the players for the full effect.
KEY: PCs may go after the hawkoids. If the battle gets to hairy a group
of tough NPCs hunting these specific birdmen arrive.
Note: Kep plants are a 3rd edition creature. Mail me for 4th edition stats.
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