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TITLE: Ark Trouble
OVERVIEW: An ark looking for trouble attacks the party. He's tougher than he looks.
TRIGGER: Random encounter after killing arks recently
DESCRIPTION: The party is walking along the path/street when a lone blue ark wearing platemail and carrying a two-handed sword approachs them. He takes a moment to size up the party and attacks.
DM NOTES: The ark was exposed to radiation a little while ago and has become incredibly strong with four new mutations. He now has in addition to the standard mutations: Zapping Hands of Power(15), Increased Physical Attribute (PS = 24),Increased Mental Attribute (IN = 15), and Body Change (Blue fur.) He knows of the party killing other arks and is looking for revenge. The ark can be decked out with more powerful weapons and armor to make it powerful. The point is for the PCs to think it will be an easy fight, only to find out it isn't. It is much smarter than other arks, play that up.
KEY: The ark may escape making it a recurring enemy.
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