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Powers: Shape Shifting- no power rank listed, just an example of a Deathwing that they often turned into. They could change form into the some alien beast more suitable for combat.
Deathwing
F- GD (10)
A- EX (20)
S- TY (6)
E- RM (30)
H- 66
K- 46
As a Deathwing, they had TY flight and could breathe fire for IN damage at Typical range.
Special Attack: The Wraith's used its barbed tongue to attack with. It secreted a powerful acid and instantly penetrated an unprotected human skull. The acid did EX damage to an armored skull each round. An item made of MN strength or better could not be pierced by the tongue.
The tongue had a range of one area, but the Wraith had to completely surprise its victim from behind or grapple and roll a hold result. The victim should be allowed to dodge or escape before the Wraith's attack, since a hit means death. The body turns to dust and the Wraith's gain all the knowledge and memories of the victim and can now become a perfect duplicate of the victim.
Physical abilities become those of the form taken. The Wraith loses all normal abilities and vulnerabilities except for its shape-changing power. If more damage is taken then its new form can withstand, it is forced to return to its true shape and the previously taken damage is retained.
Heat Resistance: Wraith's take half damage from fire/heat based attacks, and double damage from cold-based attacks.
Magic: The males were experts in technology and the females were spell-casters. Females had MN Psyche and GD Reason.
Powers: Phasing- similar to Shadowcat's, any machinery phased through must make an Endurance feat roll or be scrambled and inoperative. Mechanical beings take IN damage, while battle suits and other machinery is made inoperative for 10 rounds.
They attack with their phasing ability with a Fighting feat. Success indicated they phased through the victim and inflict RM damage. A Yellow Endurance feat roll must be made or be unconscious for 1-10 rounds.
Background: Wraiths used their advanced technology to mutate dogs into these powerful creatures.
Powers: Flight TY
Mind Blast UN (100)
Telepathy UN
Illusion Generation UN
Telekinesis UN
Mind Control UN
Body Armor EX
Shape-Shifting MN
Magic: Hybrid used Personal and Univesal energies with RM skill.
Background: Hybrid was the first offspring of a human and a Dire Wraith, and the sworn enemy of Rom.
Powers: Acute Sense Like the Earthly mammal he resembles, Rocket has Excellent senses of smell and vision, including night (light-intensifying) sight.
Weapons: Rocket has a number of weapons and weapon systems available to him, but usually packs a laser pistol that does RM force damage (RM energy damage to robots) and has a range of three areas.
Flight: Rocket wears a set of rocket-powered jets on his feet that allow him to move at EX speed (10 areas/round).
TALENTS: Marksmanship, Martial Arts A, Piloting, Acrobatics.
CONTACTS: The Loonies (human natives of Halfworld), robots of Halfworld, most of
the animal population of Halfworld, and the Incredible Hulk.
ROCKET’S STORY: Rocket Raccoon is a distant section of space known as the Keystone Quadrant. Halfworld was originally settled by human or humanoid beings, who established the colony as an asylum for its mentally unbalanced members. These unbalanced humans, or Loonies, were to be cared for by robots while other humans sought a cure for theirproblems. Animals were brought to the planet as pets for the patients.
The sane human doctors were recalled to their home planet by a cut in their funding, but they left behind the robots and an impenetrable force field around the section of space containing Halfworld. All this is recorded in the Halfworld Bible, the logbook of the SS Gideon, the starship that brought the human colonists. The log survived through the ages to become a holy tome, the Gideon’s Bible of the land.
Some time after the doctors departed, a nearby supernova caused the robots to achieve a degree of sentience. Chaffing at their chores as watchmen for the human Loonies, they in turn genetically manipulated the animal stock, gave them prosthetic devices, and turned them into the Loonies’ keepers. The robots then retired to the far side of the globe, stripping its natural resources to produce a mammoth factory complex. The complex then produced toys to keep the human patients amused, as well as a gigantic, human-shaped ship. The robotic activity produced the half-world feature of the planet: Half is a green and pleasant home to the animal and human population, and half is a wasteland.
Ranger Rocket Raccoon, whose ancestors were manipulated by the robots, rose in rank to become the chief law officer of Halfworld and protector of its human population. His chief opponent in these matters was Judson Jakes, a mole who took over the main toy-manufacturing operation for the planet. Jakes conspired on a number of occasions to steal Gideon’s Bible and use the knowledge within it to rule the world. Rocky’s allies included his friend Wal Russ (a walrus with prosthetic tusks that could be used as weapons), the Lady Lylla (an otter), Pyko (a tortoise who served as Jake’s chief toy designer), and the Incredible Hulk, who was in the neighborhood at the time.
The final confrontation on Halfworld resulted from a conflict between Jakes and Lord Dyvyne, a lizardlike rival toymaker. The two battled over control of Halfworld, its toy industry, and the Lady Lylla, and were only defeated when Rock- et, working in conjunction with the robots of the metallic half of Halfworld, deci- phered Gideon’s Bible and devised a cure for the human inhabitants. The fully- cognizant humans, robots, and good animals defeated the combined armies controlled by Jake and Dyvyne, who were killed in a fall afterward. The animals and robots then left the humans to settle Halfworld, their task done. Using the huge, man-shaped rocket, the animals and robots left Keystone for new adventures.
Battle Suit: Flight GD
Body Armor GD
Weapons: Rocketeers carried portable rocket launchers with a four area range and doing IN damage. A maximum of five rockets at a time.
Note: Rocketeers were human, then replaced by Dire Wraiths.
TYPICAL HALFWORLD HUMAN (uncured)
F- PR; A- GD; S- TY; E- TY; R-FB; I- FB; P- FB
Cured humans have Typical Reason, Intuition, and Psyche.
TYPICAL HALFWORLD ANIMAL
F- TY; A- GD; S- PR; E- GD; R- TY; I- TY; P- TY
WAL RUSS (genetically altered walrus)
F- TY; A- GD; S- TY; E- EX; R- GD; I- TY; P- TY
Rocket’s pal, Wal, has a number of prosthetic tusks that can serve as tools, hands, and weapons (firing force or energy bolts of RM damage).
UNCLE PYKO (genetically altered tortoise)
F- PR; A- TY; S- TY; E- EX; R- IN; I- GD; P- GD
The greatest animal mind on Halfworld, Pyko translated the bulk of the Halfworld Bible, in addition to once being Jake’s chief toy designer. He has a laser (RM range and damage) built into his shell, along with wheels for his armored carapace (EX ground speed). The shell itself provides GD protection.
JUDSON JAKES (genetically altered mole)
F- PR; A- TY; S-TY; E- EX; R-EX; I- GD; P- GD
Jakes was the owner and operator of Mayhem Mekaniks, one of the two major
toy companies on Halfworld now defunct. (With the human population
cured now, the demand for entertaining toys has been drastically reduced.) Jakes
and his competitor Dyvyne were insane and dreamed of ruling all the factions of
Halfworld. His malicious toys included:
* Killer Clowns: Robots with deadly dispositions, killer clowns carried juggling-ball
bombs (RM damage), electrified hammers (RM damage), and other deadly but funny-looking weapons. Their
statistics were:
F- EX; A- GD; S- GD; E- GD
* Prank Tanks: These clown-headed tanks fired IN strength force beams, used IN strength armor, took 40 points of damage before destroyed, and moved three areas per turn.
* Drakillers: These mutated flying beasts had the following statistics:
F- GD; A- GD; S- GD; E- GD; R-PR; I- PR; P- PR
Drakillers had claws and teeth, and flew at EX speeds.
Lord Dyvyne (genetically altered lizard)
F- TY; A- PR; S- TY; E- TY; R- RM; I- EX; P- TY
Jakes’ lizardlike competitor, Dyvyne, was just as merciless as his opponent, and let
nothing get in the way of his power. His more dangerous toys and allies included:
* Ape Guards: Armed with RM strength force lasers, apes made up the bulk of Dyvyne’s forces, as the robotic
clowns did for Jakes.
* Chimp Blimp: An airborne dreadnaught of the Dyvyne forces, this airship had TY Control, EX Speed, and GD Body and Protection. The simian sentries on board dropped banana bombs (IN strength force damage) on their foes.
* Red Breath: The last invention of one of Dyvyne’s toy-makers, this mutated, mysti- cal creature was a red cloud that was immune to normal physical or energy attacks. Those swallowed by the cloud made an Endurance FEAT or were erased forever. Dispersing the cloud (with vacuum cleaners or strong winds) caused it to be destroyed, bringing back those who had been erased.