"In the year 1994, from out of space, comes a runaway planet, hurtling between the Earth and the moon, unleashing cosmic destruction. Man's civilization is cast in ruin. Two thousand years later, Earth is reborn. A strange new world rises from the old. A world of savagery, super-science, and sorcery."

THUNDARR

F- RM (30)
A- EX (20)
S- EX (20)
E- RM (30)
R- TY (6)
I- EX (20)
P- GD (10)
H- 100
K- 36
R- PR
P- 10

Weapons: Sun Sword: This is an energy blade of Monstrous intensity that can only be used by Thundarr. It can slice and cut through material up to Amazing strength and cause Amazing energy damage to an opponent. Thundarr also can use the Sun Sword to deflect energy bolts and ranged attacks as well as magical energy. He can deflect up to Monstrous attacks and must make an Agility FEAT roll to do this.

Talents: Thundarr is a weapons master with his Sun Sword and also has the following talents; Tumbling, Tracking Mystical Sense, and Equestrian (Horse Riding).


ARIEL

F- GD (10)
A- EX (20)
S- TY (6)
E- EX (20)
R- EX (20)
I- EX (20)
P- IN (40)
H- 56
K- 80
R- TY
P- 15

Powers: Magical Ability: Ariel has Incredible rank magical ability and can use any powers listed in the player's handbook as spell of incredible rank. She can use Personal, Universal, and some dimensional energies, although she cannot travel through time. Established spells and/or power stunts are as follows:

Eldritch Beams/Bolts (U) Incredible strength and range.
Levitation (P) Incredible rank.
Fire Darts (U) Excellent intensity and range.
Shield (U) Amazing strength.
Magical Entrapment Bands (U) Amazing strength grappling attack.

Talents: Acrobatics, Tumbling, Mystical Sense and Background, Trance, Stealth, and History/Legends & Lore.


OOKLA

F- EX (20)
A- GD (10)
S- IN (40)
E- AM (50)
R- PR (4)
I- RM (30)
P- PR (4)
H- 120
K- 38
R- FB
P- 5

Weapons: Longbow: Ookla uses a longbow that fires magical stunning arrows. He has a 6?area range with this and the arrows stun an opponent with Remarkable ability.

Infravision: Ookla can see in the dark with Incredible ability.

Limitation: Fear of Water: Although he can swim, Ookla has a severe fear of water and must make a successful Psyche Feat roll to willingly enter it.

Talents: OOkla receives a +1CS on all FEAT roll when using his longbow. He also has Tracking talent.


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