The Kree Starforce

Captain Atlas

Fighting Rm (30)
Agility Ex (20)
Strength In (40)
Endurance Am (50)
Reason Gd (10)
Intuition Gd (10)
Psyche Ex (20)
Health: 140
Karma: 40
Resources: Fb (2)
Popularity: 20 (Kree Empire)

Powers: Empathic Link with Dr. Minerva- Shift X
Flight- Gd (10) 8 areas/ round

Equipment: Uniform:
Ability Enhancement: -1CS to A,S,E without uniform
Body Armor: Ex (20) protection from physical, force, and energy attacks
Communicator: Mn (75) Subspace radio, can be boosted with supplementary systems
Self-destruct Mechanism- Build up energy for 5 rounds, detonate 1 area radius, Un (100) damage to all in blast radius.
Nega Bands: During Operation: Galactic Storm, Atlas obtained Captain Mar-vell's Nega Bands.
The nega-bands captured his psionic energy and channeled it into many other uses. The first among these was physical strength. With the nega-bands on he could lift 10 Toms.
*True Invulnerability: Rm (30) Physical and Energy Protection.
*True Flight: Rm (30) Airspeed (15 Areas/Round - 225 MPH) Class 1000 Space Speed (Interplanetary, 50,000 Areas/Round)
*Alter-Ego: Able to trade places with Rick Jones, wherever he may be.
*Self-Sustenance: The nega-bands endowed him with the Un (100) Ability to exist unprotected in outer space.


Dr. Minerva

Fighting Ex (20)
Agility Ex (20)
Strength Am (50)
Endurance In (40)
Reason Rm (30)
Intuition Gd (10)
Psyche Ex (20)
Health: 130
Karma: 60
Resources: Fb (2)
Popularity: 15 (Kree Empire)

Powers: Empathic Link with Captain Atlas- Shift X
Body Armor: Ex (20) protection from physical, force, Ex (20) from energy attacks
Combat Sense: In combat or when searching, treat intuition as In (40)
Flight: Ex (20) 10 areas/ round
Metabolic Resistance: Am (50) resistance to disease, poisons, toxins


Supremor

Fighting Ex (20)
Agility Ex (20)
Strength Mn (75)
Endurance Un (100)
Reason Ty (6)
Intuition Pr (4)
Psyche Pr (4)
Health: 215
Karma: 14
Resources:
Popularity: 0

Powers: Body Armor- Supremor was constructed of an unknown material that simulates organic tissue, yet provides In (40) protection from physical, force, and energy attacks.
Communications- Supremor has a class 5000 transmission and reception array for communications.
Elongation- Tentacles extending from Supremor's head have a Fb (2), 1 area range. After being modified by the professor, Supremor's tentacles extended from housings in his wrists. These tentacles had a length of two areas.
Power Absorption- Supremor's tentacles allow it to simultaneously drain the memories and health of a victim. With a successful fighting FEAT Supremor can attach his tentacles to a victim, allowing it to drain the victim's memory. To determine how long it takes to absorb someone's memory, this Gd (10) rank power drained 10 points of reason per round until the characters reason is temporarily zero- if Supremor continues to drain psionic energy and memories after that point, there is a cumulative 20% chance per round of permanent brain damage to the victim (-1 CS on reason and intuition) The amount the victims mind and memory that has been duplicated is based on what percentage of the victims Reason was drained.
Repair Systems- Supremor's internal repair systems have a Ex (20) rank regeneration ability.


Korath the Purser

Fighting Gd (10)
Agility Gd (10)
Strength Rm (30)
Endurance Am (50)
Reason Ex (20)
Intuition Gd (10)
Psyche Gd (10)
Health: 100
Karma: 40
Resources: Ex (20)
Popularity: 10 (Hala)

Powers: Purser Cybernetic Enhancements
Beta Batons: Rm (30) material strength, In (40) blunt damage. Korath can channel energy from his body to charge the batons, giving them Am (50) energy or Mn (75) stunning damage on contact. They are usable only by Korath. Charging them can temporarily overload his other systems, such as his boot jets and sensor array.
Body Armor: Rm (30) protection from physical and energy attacks
Flight: Retractable boot jets allow flight at Ex (20) airspeed
Sensor Array: Enhanced visual sensors give Korath Am (50) energy detection, allowing him to gauge the power types and levels of super human foes.


Shatterax

Fighting Ex (20)
Agility Rm (30)
Strength Am (50)
Endurance Am (50)
Reason Gd (10)
Intuition Ex (20)
Psyche Ex (20)
Health: 150
Karma: 50
Resources: Ex (20)
Popularity: 20 (Hala)

Powers: Cybernetic body (Technowarrior)
Body Armor: constructed of In (40) material strength materials, giving In (40) protection from physical attacks, and Rm (30) from energy attacks
Capture Globes: Shatterax has two of these globes housed in his arms. They can be fired at 4 area range. Each globe can expand and harden around a given target in less than one round, becoming a globe with Rm (30) material strength and Gd (10) levitation. Maximum 8' diameter.
Computer Links: Direct cybernetic link with his internal computer system which monitors life signs and verbal and non verbal commands for armaments. The computer also allows him to record all visual and oral information within 4 areas for up to12 hours. He can also tap into external computers of Kree design with Rm (30) ability, and Kree communications systems with Am (50) ability and range.
Energy Generation (Anti Neutron Wave Barrage): Mn (75) energy discharge. Takes three rounds to fully activate as his cyborg body generates energy and channels it to the surface of his armor. On the first round the armor gains a Rm (30) energy field lasting until the barrage is released, contact with the armor deals Rm (30) energy damage to the attacker. When the barrage is activated, all targets in a two area radius receive Mn (75) energy damage. It is also considered an In (40) force attack for the purposes of slams and stuns.
Flight: Shatterax's artificial legs contain rockets allowing In (40) air speed (20 areas/ round).
Force Generation (Charged Particle Beam): In (40) force damage, with an 11 area range.
Sensor Array: In (40) energy, heat, radar, radiation, sonar, ultrasound, and life detection, Rm (30) infravision and ultraviolet vision.


Ultimus

Fighting Ex (20)
Agility Ex (20)
Strength Am (50)
Endurance Am (50)
Reason Gd (10)
Intuition Gd (10)
Psyche Ex (20)
Health: 140
Karma: 40
Resources: Ex (20)
Popularity: 20 (Hala)

Powers: Ultimus' original abilities included:
Energy Manipulation: Un (100) ability to manipulate, absorb, reflect, and project all energies, including magic.
Matter Transformation: Mn (75) ability to turn people into stone Stonehenge type obelisks. Victims must make Mn (75) Psyche FEAT to resist. May also convert energy into matter, altering it to form large towers of Mn (75) material strength stone.

Currently he only displays the following powers:
Body Armor: In (40) protection from physical attacks, Am (50) protection from energy attacks.
Energy Bolts: In (40) stun blasts effecting all targets in a single area. Also Am (50) force or energy blasts with a range of 20 areas.
Flight: In (40) air speed (20 areas/ round


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