|
Armament:
Rm strength Laser (4)
Ex Shields
Compartmented (4)
Armament:
Rm strength Laser
No shields
Not compartmented
NOTE: The control satellite cannot use its lasers when its shields are up. If it is destroyed, the drone ships control drops to Poor.
Lasers: Unless otherwise stated, each ship has one laser cannon of the stated power. Multiple cannons are all considered to be of the same level. If lasers cause more damage than the body of the ship minus the ship's shields, The ship is destroyed in a one area explosion equal to the ship's body.
Shields: An Additional form of Body for the ship, they are geared primarily to prevent energy attacks and are ineffective against physical attacks or ramming. Energy attacks are reduced by the stated amount of the shield. Further damage is inflicted on the body of the ship. Each time the body is reduced to zero, the ship loses a compartment and is damaged. If the ship has no compartments, it is destroyed.
Compartments: Certain ships are listed as compartmentalized. A compartmentalized ship has a certain number of extra rooms. Any hit which pierces the hull can be assumed to rupture on of those rooms first, before hitting one of the player characters. Player characters are assumed to be in the last airtight room on the ship. Characters in a compartment hit by fire suffer explosive decompression and are exposed to vacuum.
Running combat in space: There are a number of special rules for running combat in space regarding vehicles. Vehicles may dodge by making a control FEAT roll (and passing) and then making a speed FEAT roll using the speed as agility in combat. Multiple attacks may be made by multiple lasers. Any individual inside a ship may be designated as that ship's gunner. The gunner mans the lasers and uses his agility instead of the vehicle's control for aiming and firing.