MIDNIGHT WRECKERS

Machine Man was befriended by several humans during his career, most notably psychologist Peter Spaulding and "Gears" Garvin, a mechanic. Machine Man tangled with many foes as well, including the opportunistic Senator Miles Brickman and Madam Menace (alias Sunset Bain), an arms merchant who wanted to mass-produce robots copied from Aaron’s circuitry.

At one-point, Machine Man’s components were crated and stored away in the warehouse where Bain’s technicians had left them. Then, a computer error mistakenly identified the parts as obsolete, and the crate was removed to a Baintronics dumping ground just outside New York City.

The crate was found by a pack of Midnight Wreckers, young people whose livelihood came from selling black-market robots made from castoff Baintronics components. Intrigued by the crate’s contents, they eluded a Baintronics patrol and brought the crate back to their lair, where they succeeded in reassembling Machine Man.

Soon after Machine Man’s reactivation, both he and the Wreckers were forced to flee when Baintronics security forces found the hideout. Following several close calls, they eventually made their way to Sanctuary, a flying city that served as home base for the packs of Wreckers and their leader, the Ancient Wrecker.

Upon his arrival, Machine Man was surprised to learn that the Ancient Wrecker was none other than Gears Garvin. When Bain first began selling robots on the open market, Garvin new world. realized what must have happened and tried to stop her, but soon found that he was powerless to do so through legal means. In frustration, he organized the Midnight Wreckers as his way of striking back at Bain.

Meanwhile, Bain had located Sanctuary and organized a strike force under the command of Arno Stark, the Iron Man of 2020. Bain’s soldiers struck with surprise, and it was only after a bloody battle that the Wreckers were able to drive them off. Sickened by the needless violence and tired of running, Machine Man decided to confront Bain face to face. After breaking through her defenses and barely surviving a duel with Stark, he at last stood before his persecutor, only to be stopped by a reconstructed Jocasta, who had been acting as Bain’s aide for the last 40 years. Jocasta persuaded Machine Man to spare Bain, but only after securing her promise to leave him and the Wreckers alone, on the threat of his return to claim his rightful vengeance if she did not. During this exchange, Machine Man realized that his feelings for Jocasta were gone. Thus freed From his past, Machine Man departed with his friends, once again trying to find a life for himself in a strange new world.


BRAIN

Fighting TYPICAL (6)
Agility GOOD (10)
Strength TYPICAL (6)
Endurance GOOD (10)
Reason REMARKABLE (30)
Intuition EXCELLENT (20)
Psyche GOOD (10)
Health 32
Karma 60
Resources GOOD
Popularity 7

SLICK

Fighting EXCELLENT (20)
Agility EXCELLENT (20)
Strength GOOD (10)
Endurance REMARKABLE (30)
Reason GOOD (10)
Intuition GOOD (10)
Psyche TYPICAL (6)
Health 80
Karma 26
Resources GOOD
Popularity 9

HASSLE

Fighting GOOD (10)
Agility EXCELLENT (20)
Strength TYPICAL (6)
Endurance EXCELLENT (20)
Reason TYPICAL (6)
Intuition EXCELLENT (20)
Psyche EXCELLENT (20)
Health 56
Karma 46
Resources GOOD
Popularity 6

SWIFT

Fighting EXCELLENT (20)
Agility REMARKABLE (30)
Strength TYPICAL (6)
Endurance EXCELLENT (20)
Reason TYPICAL (6)
Intuition GOOD (10)
Psyche TYPICAL (6)
Health 76
Karma 22
Resources GOOD
Popularity 8
WEAPONS: All the Wreckers have access to laser pistols, the standard handgun of A.D. 2020, though Slick and Swift prefer to use their close-combat skills instead. Laser pistols have EX range (five areas), do RM damage, and can fire 10 times per charge.

In addition to her laser pistol, Hassle carries a special grenade-launching pistol that fires an explosive projectile that does AM damage and has EX range. After firing one shot, the user must spend two rounds reloading (four rounds if dodging or attempting to dodge).

Talents: All the Wreckers have Piloting skills. In addition Swift is trained in Martial Arts, and Brain in Electronics and Robotics. Hassle’s Agility is AM when firing handguns.


THE ANCIENT WRECKER

"Gears" Garvin; mechanic

Fighting GOOD (10)
Agility GOOD (10)
Strength TYPICAL (6)
Endurance GOOD (10)
Reason EXCELLENT (20)
Intuition GOOD (10)
Psyche GOOD (10)
Health 36
Karma 40
Resources REMARKABLE
Popularity 10

Talents: Gears is skilled in aeronautics.


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