ZANDOR

F- RM (30)
A- RM (30)
S- GD (10)
E- EX (20)
R- EX (20)
I- RM (30)
P- EX (20)
H- 90
K- 70
R- N/A
P- 20

Powers: Communicate with Animals PR

Equipment: Shield
MN material strength
Zandor's shield is much like Captain America's but less attractive. It can be thrown so that it returns, but this is a Trick Shot. It can also be used to block.

Slingshot
PR material strength
usually used with energy rocks.

Energy Rocks
AM Explosive Damage

Jungle Vines
GD material strength
FB Elongation
4 area range

Zandor routinely uses some rubbery jungle vines to bounce from one place to another. To do so requires an Agility Feat roll. This looks really goofy in the cartoon, as he headbutts several vines before shooting off in the direction he wants to travel.

Talents: Acrobatics, Missile Weapons, Weapons Specialist - Shield.
Contacts: Herculoids.

Background:
Marital Status: married
Known Relatives: Tara, Dorno
Group Affiliation: the Herculoids
Base of Operations: the planet Quasar

History: Unknown.

Description: A guy wearing a tiara and a loincloth who protects the planet Quasar with the help of his family and his pets.

Personality: He's a nice guy.


TARA

F- GD (10)
A- EX (20)
S- TY (6)
E- GD (10)
R- EX (20)
I- GD (10)
P- TY (6)
H- 46
K-36
R- N/A
P- 10

Equipment: Slingshot
PR material strength
usually used with energy rocks.

Energy Rocks
AM Explosive Damage

Talents: Missile Weapons.
Contacts: Herculoids.

Background:
Marital Status: married
Known Relatives: Zandor, Dorno
Group Affiliation: the Herculoids
Base of Operations: the planet Quasar


DORNO

F- GD (10)
A- GD (10)
S- PR (4)
E- TY (6)
R- GD (10)
I- GD (10)
P- TY (6)
H- 30
K- 26
R- N/A
P- 5

Equipment: Slingshot
PR material strength
usually used with energy rocks.

Energy Rocks
AM Explosive Damage

Talents: Missile Weapons.
Contacts: Herculoids.

Background:
Marital Status: single
Known Relatives: Zandor, Tara
Group Affiliation: the Herculoids
Base of Operations: the planet Quasar

Personality:
He's a cartoon kid, so he's always getting into trouble. Often, though, he's useful, since he sneaks out to help his father when Zandor gets into trouble. Oddly enough he always calls his parents by their names, rather than "mom" or "dad."


IGOO

F- IN (40)
A- TY (6)
S- IN (40)
E- RM (30)
R- TY (6)
I- TY (6)
P- TY (6)
H- 116
K- 18
R- N/A
P- 0

Powers: Growth TY (12 feet tall, +1CS to be hit)
Body Armor EX (20)

Description: He's a giant stone ape. He can't speak as a human, so he grunts and howls a lot.


TUNDRO

F- EX (20)
A- GD (10)
S- RM (30)
E- RM (30)
R- TY (6)
I- TY (6)
P- GD (10)
H- 90
K- 22
R- N/A
P- 0

Powers: Body Armor EX (20)
Growth +1CS to be hit
Projectile Missile AM

Projectile Weapons represents Tundro's ability to fire energy rocks from the spike on his forehead. Presumably, he has a finite supply of energy rocks, rather than actually being able to produce them.

Drawbacks: He doesn't have arms. He also can't speak a human language.

Description: He's a variant of a triceratops, with ten legs.


ZOK

F- EX (20)
A- IN (40)
S- EX (20)
E- EX (20)
R- GD (10)
I- EX (20)
P- TY (6)
H- 100
K- 36
R- N/A
P- 0

Powers: Flight IN
Sealed Systems - usable on others
Energy Blast MN
Extra-Limb: Tail +1CS to hit with Energy Blast
Growth +1CS to be hit

Description: He's a flying dragon.


GLOOP

F- EX (20)
A- RM (30)
S- EX (20)
E- RM (30)
R- TY (6)
I- TY (6)
P- TY (6)
H- 100
K- 18
R- N/A
P- 0

Powers: Elongation GD
Plasticity GD
Shrinking RM
Shapeshifting EX
Anatomical Separation RM (simple shapes only)

Drawbacks: Physical Restrictions: no arms, no legs, can't speak human languages.

Description: He's a big blob with two eyes and a squiggle for a mouth.


GLEEP

F- GD (10)
A- EX (20)
S- GD (10)
E- EX (20)
R- PR (4)
I- PR (4)
P- PR (4)
H- 60
K- 12
R- N/A
P- O

Powers: Elongation GD
Plasticity GD
Shrinking RM
Shapeshifting EX
Anatomical Separation RM (simple shapes only)

Drawbacks: Physical Restrictions: no arms, no legs, can't speak human languages.

Description: He's a big blob with two eyes and a squiggle for a mouth.


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