Global Guardian Villains

ASHTORETH

F- TY (6)
A- EX (20)
S- TY (6)
E- TY (6)
R- EX (20)
I- EX (20)
P- IN (40)
H- 38
K- 80
R- TY
P- 0

Powers: Magical Power Simulation IN

Note: Ashtoreth prefers to use moon-based powers (light, magnetism, etc.) I have also assumed that her "moon amulet" is just a special effect of the use of her Sorcery power for Flash.

Talents: Occult.


THAUMAR DHAI

F- GD (10)
A- EX (20)
S- TY (6)
E- AM (50)
R- RM (30)
I- EX (20)
P- MN (75)
H- 86
K- 125
R- N/A
P- 0

Powers: Magical Power Simulation RM (see below)

Limitation: Without his talismans, Thaumar only has RM magical ability. Each talisman adds +1CS to his rank, and a complete set of six bestows another +1CS for a max of SH-Z. The six talismans are a silver armlet, a crown with a diamond in it, a gold necklace, a scepter with a pearl in it, a breastplate with a meteoric fragment imbedded in it, and a belt with a buckle made of orichalcum, a metal mentioned by Plato as being used in Atlantis.

Even though dead, he can be revived by a certain spell that uses the six talismans or talismans that look like the originals; copies of the talismans must contain the same precious metals/minerals. If defeated (killed? knocked unconscious?), however, the effect of the spell is reversed.

Talents: Occult.


EL DORADO

F- TY (6)
A- EX (20)
S- TY (6)
E- GD (10)
R- EX (20)
I- EX (20)
P- IN (40)
H- 42
K- 80
R- TY
P- 0

Powers: Magical Power Simulation IN

Note: He uses Sorcery only to somehow summon his pet spirit jaguars and to teleport away with them. He also "mentally ordered" them around.

Note: El Dorado wears armor made entirely of gold. However, it does not cover much of his upper torso. I considered giving him armor but decided against it.

Pets: Spirit Jaguar (x2)
Physical stats GD, Mental stats TY
Claws EX
Phasing UN (can phase parts of body only if desired; Limit: cannot phase through magical objects or attacks.)

Talents: Occult.


DUBH MAGUS

F- TY (6)
A- RM (30)
S- GD (10)
E- GD (10)
R- EX (20)
I- EX (20)
P- IN (40)
H- 56
K- 80
R- TY
P- 0

Equipment: Blackthorn Stick
RM material strength
Magical Power Simulation IN

Pet: Lupus
Physical stats are GD, Mental stats TY; Health 40, Karma 18
Claws EX
Phasing UN (can phase others who are touched)
Life Detection IN
Tracking EX

Note: Dubh knows how to summon the Imps of the Inferno from Hell. Imps have TY for all stats, as well as EX permanent Shrinking. Dubh summoned 10 at once, and they Team Attacked. They have a Catastrophic Irrational Fear of the cross.

Talents: Occult.


ECHIDNE

F- TY (6)
A- EX (20)
S- TY (6)
E- IN (40)
R- EX (20)
I- EX (20)
P- IN (40)
H- 72
K- 80
R- TY
P- 0

Powers: Magical Power Simulation IN
Animal Control RM (snakes & dragons only)
Claws TY

Note: she may not use Sorcery without being able to move freely; this includes her tail. Also, Claws represents the spikes which are all over her tail.

Equipment: Bag of Teeth
Dragon Tooth (x24)
change from tooth form to man form when "sowed" or even sprinkled on the ground.
Physical stats are TY, Mental stats are PR

Talents: Occult.


MOLOCH

F- EX (20)
A- RM (30)
S- IN (40)
E- IN (40)
R- GD (10)
I- GD (10)
P- EX (20)
H- 130
K- 40
R- TY
P- 0

Powers: Fire Generation RM

Limitation: if his flame is diminished, neutralized, controlled or absorbed in any way he is defeated.


SOTROLD the Sea Troll

F- EX (20)
A- EX (20)
S- EX (20)
E- RM (30)
R- EX (20)
I- EX (20)
P- RM (30)
H- 90
K- 70
R- TY
P- 0

Powers: Water Freedom
Skin Armor PR
Magical Power Simulation RM

Talents: Occult.


YUKI-ONNA

F- TY (6)
A- EX (20)
S- TY (6)
E- TY (6)
R- EX (20)
I- EX (20)
P- IN (40)
H- 38
K- 80
R- TY
P- 0

Talents: Occult.

Powers: Magical Power Simulation IN

Note: She uses Sorcery to mimic Air Control for a blizzard (with special effects of snow). She also uses Sorcery to summon her friends the Oni (three of them) who have the following stats:

ONI

F- GD
A- TY
S- AM
E- AM
R- FB
I- PR
P- EX
H- 116
K- 26

Magical Power Simulation EX
Flight RM
Water Freedom


Unfortunately, none of these characters were ever seen again (afaik), so there is little information on which to base these stats. (Although the Global Guardians were seen lots of times, the GG's stats seem based almost entirely on their JL appearances. -sigh- But that's another post...) What I find interesting about these villains is that they can work together, as seen in this story, and they are all magical. Thus, they'd make great antagonists for almost any hero group.

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