The Gatherer's

PROCTOR

Dane Whitman

F- Rm (30)
A- Ex (20)
S- In (40)
E- Am (50)
R- Rm (30)
I- Rm (30)
P- Rm (30)
H- 140
K- 90
R- Mn (75)
P- 0

Talents: Weapon Specialist- Sword, Horsemanship, Genetics, Physics (masters degree, working of doctorate), Repair/Tinker.

Powers: Body armor In (40) energy, Rm (30) physical and force

"Chemical Control": Proctor claims to be able to "realign chemical imbalances within the brain" of people from alternate timelines. Consider this a Rm (30) level power to relieve the pain felt by alternate world heroes transported to the game world. Due to inconsistencies in who needs this treatment and how it is used, this may be nothing more than a panacea used by Proctor to manipulate his Gatherers, and his "realignment" a simple disguise for his mental manipulation of a pawn.

Energy Bolts: Proctor can project Am (50) energy or force bolts through his eyes and hands

Psionics: Proctor exhibits a wide variety of advanced psionic powers, the exact number currently unknown. Powers he has exhibited thus far are the following:

Mental Control: Proctor can control the minds of living beings with Ex (20) rank ability. He generally uses this power to cloud the memories and minds of his pawns, disguising the true nature of his Gatherings and making the Gatherers easier to manipulate.

Neural Disruption: With a touch, Proctor can inflict Am (50) rank damage directly into a being’s nervous system. This power bypasses all standard types of natural body armor, directly stimulating the nerves. However, artificial and independent armors (like Iron Man’s armor or even the Black Knight’s light chain mail) and any defenses against mental attacks serve to protect from the effects of this power.

Telepathic Rapport: Proctor shares a Gd (10) rank telepathic rapport with Cassandra. None of the other Gatherers are aware of this link. Proctor uses this link to communicate hidden agendas to Cassandra which she reinforces during a Gathering without exposing any of Proctor’s hidden plans.

Telepathy: Proctor has an Ex (20) rank ability to read thoughts and memories, though he has Shift 0 range and must be in physical contact with a target to use this ability.

Proctor is a master planner an manipulator, who pulls the stings of paws from across dozens of worlds. From his citadel hidden in the Andes mountains, Proctor enjoys deceiving everyone, including his own Gatherers when it suits his purpose. He has been playing these games for years, it appears, and no one ever knows the true extent of his reach. Even his most trusted ally, Cassandra, is powerless to determine when Proctor is being truthful or lying.

Proctor is supremely confident in his position as leader of the Gatherers; despite their formidable powers, Proctor rules them with superiority and not a little fear. Despite his claims of ultimate authority, he is in a partenership with Ute, a crippled Watcher from an alternate timeline who dwells in secret chambers in or beneath Proctor’s citadel. It is probable that Proctor’s advanced technology has been gained from his relationship with Ute.

Not prone to melodrama, Proctor is a cold and calculating character who does not disclose any information that he does not wish revealed. The only time he loses his formidable temper is over Sersi and his implications regarding her alternate timeline counterparts’ destruction of their worlds, the worlds from which Proctor has recruited the Gatherers.


MAGDALENE

Other dimensional counterpart of fashion model Marissa Darrow

F- Gd (10)
A- Ex (20)
S- Mn (75)
E- Rm (30)
R- Ty (6)
I- Ty (6)
P- Gd (10)
H- 135
K- 22
R- Unknown (currently Ty (5))
P- 2

Equipment: Cybernetic armor & power lance: Magdalene wears a silver and gold modular suit of advanced technological armor and wields a large lance of similar technologies. Together, they seem to be the focus of Magdalene’s power. The capabilities of Magdalene’s armor and lance are as follows:

Body Armor: Magdalene’s armor provides her with Rm (30) protection from physical, force, and energy attacks.

Energy Shield: Magdalene can erect a 1-area diameter wall of energy that provides Mn (75) protection against all physical, force, and energy attacks from one direction. The shifting energy pulses that make up this Shield effectively act as a force screen to equally repel any objects or people away from the field.

Force Bolt: Magdalene’s force bolts are projected through her lance. Her Am (50) rank force bolts have a range of 8 areas.

"Living Circuitry:" In some unknown way, Magdalene’s body, power, and equipment are intimately linked in such a way as to preclude any external manipulation. This gives Magdalene’s armor and lance Mn (75) resistance to attacks which affect machines or inanimate matter; this includes any manipulation on a molecular level. This effectively counters the matter-manipulating powers of Avengers like Sersi or Dr. Pym.

Sensor Array: Magdalene’s armor contains some portable sensor arrays that detect the following energies with Ex (20) ability: heat, kinetic (movement), and life.

Shock Pulse: On contact with her target, Magdalene can release a Mn (75) burst of energy through her lance. Her gloves (or some unknown cybernetics) insulate her from the effects of the energy. It is unknown if this can be generated along the surface of her armor, or whether she can release such energy without her lance.

"Slashway" teleportation: This power generates a Shift X (150) rank teleportation field. She controls the destination of the "slashway" and she partially controls the duration; with a green Psyche FEAT roll, Magdalene can maintain or instantly shut down a slashway.

Weaknesses: If presently seems that much of Magdalene’s power is directed through her lance. If she were to be seperated from her lance, if is possible that her offensive capabilities would be reduced (her Energy shield, Force bolt, Shock pulse, and Teleportaion abilities are lost along with the lance.) It may even cause a reduction in her physical statistics (-1 CS to Agility, -2 CS to Endurance and Strength).

Magdalene is a fiercely passionate woman, furious in battle and obsessive in love. She is, by far, the most versatile of the Gatherers, but she is easily distracted by any harm to her lover, the Swordsman. Her counterpart on Marvel Earth, the fashion model Marissa Darrow, has no powers but was just as forceful a personality. Despite her aggressive nature, Proctor holds her in control with reminders of their lost love and his saving her life in the past. When she learned that Proctor had sent an alternate timeline Vision to kill the Swordsman, however, Magdalene lashed out and struck Proctor with a Force bolt. Proctor’s degree of future control of Magdalene is now in doubt.

The origin of her power is unknown, though Magdalene’s constant exclamations of "By the Seventh Ring!" and other rings circumstantially suggests ties with the rings of Saturn. This could be some false memories or psychological imprinting, or a manner of mind control by Proctor, whose technology is certainly capable of creating Magdalene’s armor and lance.


CASSANDRA

F- Pr (4)
A- Ty (6)
S- Ty (6)
E- Ex (20)
R- Gd (10)
I- Ex (20)
P- In (40)
H- 36
K- 70
R- Unknown
P- 0

Powers: Telepathic Suggestion: Cassandra has an Ex (20) rank telepathic power that makes her opponents underestimate her (any susceptible mind within one area that fails a Psyche FEAT against her power’s rank). This typically manifests itself with a bit of role-playing on Cassandra’s part, when people believer she is no more than a harmless old woman.

Telepathy: Cassandra has Ex (20) rank telepathic power to read people’s memories. She can also use this mental power in ways similar to Proctor’s "Chemical Control" power.

Eye blasts: Cassandra’s most potent power is her psionic eyebeams, usually kept hidden behind a wide red visor. Am (50) force damage, 2 area range. Effects living beings’ brains and central nervous systems, causing victims to suffer as if hit by both force and energy attacks. After exposure, victims’ FASE -1 CS (-2 if End FEAT failed) for 1-10 turns. Non humans do not incur this effect. Focus attack on single individual or fire widely, effecting all targets in her area and one adjacent area of her choice at -2 CS.

Cassandra is the most bitter, ruthless, and cruel of the Gatherers. A wizened old crone, she appears to be a small and weak old woman, but her aged body is incredibly powerful. She wields immense power with abandon, enjoying the pain and suffering it inflicts on her victims. She appears to delight in finding out hidden ugly secrets, using her telepathy. She seems to have been a Gatherer the longest, and assumes the role of tactical leader when on a Gathering.


SLOTH

F- Rm (30)
A- In (40)
S- Am (50)
E- Mn (75)
R- Ty (6)
I- Gd (10)
P- Gd (10)
H- 195
K- 26
Resources:
P- 0

Powers: Bestial Appearance: 9’ tall brown furred creature. +1 CS to be hit. However, he slouches under a metal harness, bringing his height to 7’, with no bonus to be hit.

Body Armor: Gd (10) resistance to physical, force, and cold attacks.
Claws: In (40) material strength claws on his feet and hands. Can inflict In (40) edged damage.

Sloth is a large, powerful humanoid beast with fur and claws. He speaks with a slight accent, suggesting a Scottish or Irish background. He seems congenial and polite, with a kind but loyal manner that belies his bestial appearance. He does not fight in anger, but with calculation and skill, using just enough force to get the job done. He also seems to have close bonds with Cassandra, due to their long relationship with the Gatherers. Though he doesn’t exist in the current Marvel Earth, Sloth’s joking, easy-going manners and powers fit within his team as the Beast did within the Avengers several years ago.


TABULA RASA

F- Gd (10)
A- Ex (20)
S- Gd (10)
E- Ex (20)
R- Gd (10)
I- Ex (20)
P- Ex (20)
H- 60
K- 50
R- Unknown
P 0

Powers: Artificial Contruction: Tabula appears to be an artificial being, closer to a Life Model Decoy or the original Adaptoid than an independent artificial lifeform. Its base form has no identifiable features, being a blank humanoid shape with no face or secondary characteristics. It is unknown whether Tabula is susceptible to mental attacks.

Blending: Tabula can alter its surface coloration to blend in to an area with Ex (20) ability. If Tabula does not move, this power acts as Ex (20) rank invisibility.

Elongation: Tabula possesses Ex (20) rank stretching power. In addition, Tabula gains a +1 CS on his Strength score when engaged in grappling combat.

Imitation: Tabula’s primary power is its In (40) rank Imitation power, which allows it to alter its own body to appear to be someone else. Tabula can alter its body size up to 30% when using this power, but cannot change to any body structure other than that of a bipedal humanoid.

By its own nature, Tabula’s character is what it needs to be for the shape it is wearing. It acts almost flawlessly like the person it imitates, fooling all but the most perceptive of observers. Its base personality has a few discernible traits, such as an insatiable curiosity and a subsequent disregard for Proctor’s authority. Tabula was only recently released from stasis, a punishment meted out by Proctor for some past transgression. Still, despite its chastisement, Tabula may be a weak link in Proctor’s Gatherers.


Go here for the next wave of the Gatherers.
Back to Marvel Philes stats
Back to Marvel Philepage