Disadvantage System

By Greg Kerner

The following is a simple system borrowed from Villains and Vigilantes by Jeff Dee and Jack Herman. After rolling up the powers, the Player rolls (d10) twice on the following table to determine their disadvantage (the player may choose the disadvantages with Gms permission). If characters are rolled randomly, the player may drop one disadvantage by dropping a power (drop one that does not fit your character concept). If original characters are being modeled, look over the disadvantages below to get ideas (if necessary). Regardless of the generation method used, the GM and the Player should then work out how the disadvantage works in the game. In many instances I have listed examples of characters with a form of the disadvantage and the disadvantage in parenthesis.

Note: a few disadvantages also cross over with the power limitations and ideas that develop in character development. If a player already has a concept and limits their character on their own (without taking an increase in power rank), the GM is encouraged to allow the player imposed limitation to substitiute as one or both rolls.

Weakness

roll (d10) twice or choose two (with GM permission)

1) Diminished Sense: One of the character's senses is diminished. Examples include: Daredevil (Blindness), Kitty Pryde (nearsighted), Hawkeye (partially deaf)

2) Low Self Control: The character is unable to control some part of his actions or powers. Examples: Wolverine (Berserk), Hulk (Uncontrolled Change), Cyclops (Eye beams always on), Havok (cannot reduce damage below excellent)

3) Personal Problem: The character has some problem that affects his daily life. Common problems are Age, Archenemy, Dependants, hunted, watched. Examples: New Mutants (Age), Spiderman (Aunt May).

4) Phobia/Psychosis: The character has a mental problem that manefests under certain conditions. Examples: Aurora (multiple personalities), Storm (Claustrophobia)

5) Physical Handicap: The character has a physical handicap such as missing body part or reduced mobility. Examples: Nick Fury (missing eye), Prof X (paralyzed)

6) Predjudiced: The character is considered a villain by the public and other heroes. Mutants already start with a form of this. Example Spiderman (early days).

7) Speech Impediment: The character is either mute or stutters.

8) Strange Appearance: The character either has a disfigurement that makes him easy to recognize on the street or he has a nonhuman appearance that others may find frightening. Examples: Caliban, Beast, Nightcrawler

9) Special Requirement: The character needs a special pill, a special item, or whatever, to activate or use his powers.

10) Vulnerability: This comes in two types: Achilles hill and weakness (Choose 1).
Achilles Heel: The character is more easily hit or takes more damage from certain attack forms.
Weakness: The character loses powers or takes damage from being near some substance. Examples Superman (okay this is a DC character, but his weakness to Kryptonite is the classic example).


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