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F- RM (30)
A- IN (40)
S- GD (10)
E- EX (20)
R- RM (30)
I- IN (40)
P- RM (30)
H- 100
K- 100
R- EX
P- 30
Talents: Acrobatics, Tumbling, Animal Handling, Thief, Vehicles, Martial Arts A, E, Whips.
Contacts: Batman, Street Level criminals.
Equipment: Cat O'Nine Tails- GD (10) damage
Swing Line & Grapple- EX material; 3 area range
Powers: Maniacal Stregnth: When Joker goes really nuts, his Physical stats change to:
S: EX
E: RM
Health also goes up by 34 points.
Talents: Artist, Engineering, Chemistry, Occult Lore, Pilot.
Contacts: Underground, Harlequin.
Equipment: Acid Flower: No range Acid attack of IN from Flower on jacket
Electric Joy Buzzer: IN Electric Touch
Joker Venom: IN potency poison. Leaves a grotesque smile on face.
New Joker Juice: Recently introduced in the comics, it give the Joker IN mind control and gives them a smile to show how much they love their servitude.
Gadgets: Zapper: Rem Electrical damage
Gag gun: Various settings:
Fires a fist for Ex concussive damage (heals at 2 pts/rd)
Fires a batch of ropes with weighted ends to snare an opponent; Rem strength
Fires bullets (automatic setting): Rem damage, or Ex to all in 1 area
Other gadgets as needed, generally from Ty to Rem effect.
Talents: Acrobatics.
Contacts: Joker.
F- TY (6)
A- TY (6)
S- PR (4)
E- GD (10)
R- RM (30)
I- RM (30)
P- EX (20)
H- 26
K- 80
R- EX
P- 20
Talents: Animal Training, Engineering, Repair/Tinkering, Vehicles, Exotic Weapons- Umbrella, Leadership, Birds, Literature, Chess.
Contacts: Suicide Squad, Underworld.
Equipment: Umbrellas
Penguin can have his umbrellas fitted with various offensive or defensive type special effects.
F- GD (10)
A- GD (10)
S- GD (10)
E- GD (10)
R- IN (40)
I- EX (20)
P- EX (20)
H- 40
K- 80
R- EX
P- 0
Talents: Actor, vehicles, Thief, Leadership, Puzzles, Riddles, Martial Arts E, Guns, Repair/Tinkering.
Contacts: Underworld.
F- GD (10)
A- EX (20)
S- GD (10)
E- GD (10)
R- EX (20)
I- RM (30)
P- RM (30)
H- 50
K- 80
R- EX
P- (-20)
Talents: Leadership, Detective, Law, Thief, Vehicles, Guns, Martial Arts A.
Contacts: Underworld.
Equipment: Thompson Submachine Gun- 5 area range; TY (5) shooting damage, 25 points of damage for a burst of five bullets; 24 rounds.
.45 Pistol- 3 area range; TY (5) shooting damage; 10 rounds.
Equipment: Containment Suit
Body Armor RM (30)
Strength RM (30)
Ice Generation UN (100)
Resistance to Cold AM (50)
maintains Freeze's body temperature at seven degrees celsius.
Giant Freezing Ray
Ice Generation SH-X (150)
Weakness: Fatal vulnerability to temperatures above freezing.
Talents: Leadership, Cryogenics, Engineering, Repair/Tinkering, Thief, Land Vehicles, Guns.
Contacts: Gotham Underworld.
Talents: Detective, Martial Arts A, B, D, Engineering, Leadership, Middle East.
Contacts: League of Assassins, Underworld.
Equipment: Lazarus Pit
Self-Revival AM (50)
Limitation- any living person bathing in the Pit for two hours gains RM strength as well as a serious rage.
F- EX (20)
A- RM (30)
S- RM (30)
E- RM (30)
R- PR (4)
I- TY (6)
P- GD (10)
H- 110
K- 20
R- PR
P- (-20)
Powers: Armor Skin- Leather EX (20)
Regeneration PR (4)
Talents: Guns, Wrestling.
Contacts: Arkham Asylum.