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| The following interview was conducted via
email with Al Lowe himself. It ended on Feb. 13, 2000. One of Mr. Lowe's
stipulations for this interview had been that I not ask questions already asked of him in
previous interviews, I hope I was able to achieve this. Trantor: Hi, Al! I want to start with a few questions about your past with Sierra and then move forward to your present and the all-mysterious future. The first adventure game you made for Sierra was the classic Black Cauldron (1984). This was also the first non-typing interface game Sierra brought out. Why was this interface not expanded to other games sooner and did it play a role in Sierras final transition to an icon-based system?
T: It seems that over the years Sierra tried to expand its repertoire of game franchises with games like Lighthouse, Ramna, Gold Rush and of course Freddy Pharkas and Torins Passage. Why do you think these games didnt develop the cult followings of games such as Larry, Kings Quest or even Quest for Glory? Are adventure gamers more brand-oriented than others or is it just the "nature of the beast?"
T: Probably the biggest change in the Larry games ever was the graphic update of the Larry 1 remake and Larry 5. How did you decide on such a comic-like style and what kind of reactions did you get, both from the press and users about this?
T: As long as there has been Larry there have been rumors of a Larry movie. Now you have spoken about this before, but just out of curiosity, how close did this ever come to occurring, or was it really just wishful thinking on behalf of the fans?
T: In Larry 7 you made some pretty hefty changes, not only graphically but from a game play standpoint. First of all, is the complete abolition of death. Deaths were always a major source of aggravation in the Larry titles (and all Sierra games for that matter) and while Larry 6 flirted with the idea of getting rid of them, they were still there. After speaking with one of the members of the Torins Passage team shortly after that games release (I believe it was Jim Murphy) I was left with the impression that Larry 7 was still to have deaths. Were they originally part of the design and if so why were they left out, or were they omitted from the beginning of the games conception?
T: I cant help myself, who thought up the Wheres Dildo gag?
T: Enough about the past now. Looking at the present, you have been keeping yourself busy, having just been named Vice-President of Technology for jacknabbit.com, a new Internet startup. Tell us a little bit about jacknabbit, your part there and how big you think the IPO is going to be. (Stock options drool!)
T: You also have a book coming out soon. Whats that going to be about and when can we expect it?
T: You also run CyberJoke 3000, a daily joke email service. What prompted this and what are your future plans for the system?
T: Again, a little bit back to games... some traditional adventure games have gone 3D. We know that you were planning on making Larry 8 a true 3D game. Have you had a chance to play titles such as Gabriel Knight 3 and Grim Fandango? If so, do you see any gameplay advantages or disadvantages to adventure gaming in 3D? How did there executions of 3D adventuring differ from your vision for Larry 8 and would you change anything based on what you have seen from these other titles?
T: Other traditional adventure games have decided to abandon their tried and true adventuring legacies and embraced the "oh, so popular" Action/Adventure genre started by Tomb Raider and its like. Hal Harwood (producer of many LucasArts games including all the Indy games) went so far as saying in an interview with PC Gamer that the Action/Adventure is the way of the future. What do you think of the latest incarnations of Kings Quest and Indiana Jones? Is this the right direction for adventure gaming in the 3D age?
T: You were one of the first to tackle the challenges of online gaming, with the Sierra Network and the work you did on that system, with the goal of creating an online multiplayer Adventure game. Today we have massively multiplayer games such as Ultima Online and Everquest. How do they compare with the ideas you once had for a comparative multiplayer experience and what would you like to see done differently?
T: What is the current legal situation of the Leisure Suit Larry license? You worked for over 15 at Sierra as a "freelancer" and not a full time employee. Do you own the rights to Larry? Could Sierra try to make a Larry without you? Do you have a possibility of making a Larry game for another company?
T: Its a new millennium (give or take a year) so I must ask about the future. Where does Al Lowe go from here? Youve been an educator, a musician, a programmer, a designer... what else can you do?
T: Thank you for your time and cooperation... Hopefully the next time we see you youre sticking your mug through the doorway of some alien ship with lipstick-covered tentacles everywhere.
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