GohanSSM2's M.U.G.E.N.
History Page



If you have any questions notify me at my E-Mail Address below:
gohanssm.aceman@verizon.net

Use 800x600 Resolution... and use File -> Save As... and save this to read later. It is very lengthy and unless you are
on a constant connection (cable, etc.) you will get disconnected before you can read this. Read it when not online
(unless you are always connected). Honestly, this is a very serious page [No, it isn't] Yes it is [No, it isn't] Yes it is...
Now, look, I'm tired of arguing, just read [About what? An old fat man's rantings on a fighting game engine tenure?
Not hardly.] Read it! I've got an orange... [Well, Alright then, since you put it so "bluntly". (Orange you glad he's not
packing a banana? Let alone a howitzer in his back pocket like most local "toughs" do).]

This page is being done as a reference of my time spent within the M.U.G.E.N. community. I am doing
this to give others a perspective from someone who does (or did after I eventually quit) things
"my way" because I could and don't have to rely on others except Elecbyte (for the game engine, not
for coding). This is not an "I am bleeding well right all the time page" or anything similar. This is my
take on my tenure in MUGEN and my thoughts on what was/is/will be as "I" see it or have seen it.
Ah yes, freedom from uncivilization that is the "community". Remember as well that much of this is
my feelings at the time things happened as well as my feelings now. Both are thrown in and not
always explained thoroughly which is which. Past or present? But I digress, on with the show...

This page was also started before the "nDo" became an actual name and group. nDo stands for
"new Dev order" and is symbolic of a LOUSY idea. The idea has been around a LONG time as well
(a BIG part of the fall of the TESTP forum as well and oddly enough started by the same individuals it
seems). The constant claim of "I'm not nDo" by actual nDo people is absurd. Why? Because if you
follow by thought and by deed (head and hand in the Bible) then you are part of the "group". A thief
does not wish to be seen as a thief but one who steals from others is a _____ (A thief by another
name...). An nDo supporter naturally doesn't want to be seen as a supporter so they LIE and try to say
they aren't or try to say "well, I wasn't a founding member so I am not nDo." Wrong, by idea and deed
YOU ARE nDo. By posting under fake names, flaming people "for the fun of it", harassing people,
STALKING people (this is ILLEGAL, honest), destroying message boards, allowing others to use your
admin/mod abilities to attack forums and individuals, LIE about others, and so on... The "I'm not nDo"
fails on the most basic level of the fact that they ALL went around saying how they supported what the
nDo did and was doing and ALSO were guilty of doing the deeds THEMSELVES. Saying they
AREN'T is like saying Rommel wasn't a [censored] because he wasn't Hitler. This is THAT ridiculous.
Note, nDo are all members of a group known as MRev (Mugen Revolution).  The two are the same.

This is also NOT a news type page. This is my thoughts on my tenure in MUGEN and events
that have helped CREATE these thoughts. Read above again if you still have trouble understanding
the reason behind this (The paragraph that starts out "This page is being done as a reference...").
This paragraph is mainly for the idiocy behind nDo supporters and their constant twisting and
just plain [blank] (notice I can't use BS or [blank] anymore because they are THAT [BLANKED]
STUPID). Also, imagine trying to post this on a message board "in response" to a question of
"who is GohanSSM2 and what did he do?" (and this was started BEFORE that topic started).
Some people asked so I started this page and not as a put down but an explanation. Also, on the
message boards I get attacked by MANY all at once (they ARE cowards). Many of my posts
became LONG because I have to repeat the same idiotic stuff to THEM OVER AND OVER
AND OVER AND OVER... I mean read this page and see all the repitition from where they
all bring up the same lies and [blank] over and over again... If they weren't so [blanked] dumb
this page wouldn't be so [blanked] long because I wouldn't have to repeat stuff OVER AND
OVER AND OVER... And it is always the same [blanked] answer too to their SAME [blanked]
[blanking] questions that I've answered the same way for eight and more [blanking] times. Read on...

Well, maybe a short digression here. I also need to say that M.U.G.E.N. is not really designed as
a game engine to "translate" other fighting game characters into a common engine. MUGEN has
been mainly used like this but is really an open end system to create "original" fighting games
with. MUGEN isn't made to copy in Capcom characters or DBZ characters or SNK characters, etc.
and make them all compatible with each other under "one" game engine. The truth is that MUGEN
is being designed as an open end "make your own game" engine. You can do Witches, Minotaurs,
Dragons, Wolves, Chickens, girls, guys, geeks, whatever you can imagine, draw and code. [møøses
too even]. MUGEN has definitely yet to see its true bright spot which is to allow creativity and
imagination of the end-user to flourish and not as a "copy" engine. A few shared my vision but many
don't. Many wrongly see MUGEN as a copy fighting game stuff engine, which it can be used as but
is not really being designed nor made for this purpose. The copy ability does show some of the
usefulness of the engine but the engine's full usefulness will never be seen until there is a TRUE
MUGEN game made (of MUGEN, by MUGEN, for MUGEN and not copied in any way).
My best idea for this was "Mythos - Legends in Time" but also "Bar Room Brawl - The Game"
{hint: Imagine fighting at Hooter's} and a few more as well. MUGEN works best as a full GAME
engine and not a COPY engine.
[Yeah right coming from a devout copier as yourself Gohan. All talk but no walk. You møøsér].

And yet another digression..., This is my ___th {I honestly have lost count now} edit so far on this
page. Why an edit? Because of the length and the amount of information that is around, there is bound
to be stuff I forgot to discuss or include in the previous times and additions as well. I mean a year and
a half is a long time to remember stuff off the top of your head and all. (Plus 37 and old age setting in
too...) I just thought as well that it might be a good idea to try to put up some porno so you can think
better when you try to read this very lengthy chronology. Maybe if your [blank] starts working the
brain will finally kick in. Eh, wishful thinking but I'll throw in some old pics from a long time ago that
used to be up at WoM for my releases. Then ReACtOrZ went to animated Gifs later on because of the
size of the pages and AniGiFs were smaller sized files to deal with so it made for quicker page loading.
Kewl! I put them at the end of the doc for mam, I mean memories. [mammaries, what was I thinking?
What a boob I is...]

And also another odd discussion... due to my coding being "Public Domain" I can not, nor can anyone
else, accuse someone of stealing it, OK. That is like accusing someone of "stealing a drink of water"
from a public drinking fountain. Sad people. So remember from this that I have not nor am I ever
accusing someone of stealing my stuff. You can steal from others however but mine is public domain,
OK. Using my stuff is different, but then, anyone can USE my stuff but it can't be stolen. Case in
point: danil swaps his name for mine and redoes a readme for Gotenks. Did danil steal my Gotenks?
No. It is public domain so do as you wish (so long as the copyright holders of the original do not
object). Did danil use my Gotenks? Pretty obvious. Did he steal it? No. Anyone can do as they wish
with it so long as the copyright holders do not object. Same goes for anything I post or have posted
in the help forums. Public Domain for GohanSSM2. EVERYTHING. As far as copyright discussion
as well... YOU CAN NOT COPYRIGHT A KEN BASED AT ALL ON CAPCOM'S KEN. Capcom
holds THE copyright so YOU can NOT copyright it as yours. Period. No "it's my coding", or "I
cleaned up sprites", etc. because that will NOT hold up in a court of law because Capcom also has the
rights to the moves of the character, etc. Same as GohanSSM2 (me folks [and møøses too]) can NOT
legally copyright Bojack or anything derived thereof. What is in the law is a set of statutes known as
the "Publisher's rights" statutes which can give protection to derivative works PROVIDING you have
DIRECT consent from the copyright holder THEMSELVES or the material is Public Domain or
abandonned (and the last I knew public domain/abandonned occured 17 YEARS AFTER the death of
the copyright holder, hence unlimited corporations were set up to provide unlimited renewal of
copyrights). You must obtain permission FIRST however (unless abandonned or Public Domain). But
it is not a copyright but is a publisher's right. Henceforth the original Johnny B. Goode by Chuck Berry
is a copyrighted song whereas Johnny B. Goode by Judas Priest is a published song (published with
permission of the COPYRIGHT holder). Same goes for MUGEN editted sprites too. If the sprite looks
like an edit of an existing character (like $' is of K') then it also CAN NOT be copyrighted. My Sweet
Lord/He's So Fine is an offshoot of this and Mr. Harrison lost a lot of money because he copyrighted
My Sweet Lord which the COURT decided was too much like He's So Fine to be a coincidence. When
in doubt, publish DON'T TRY to copyright. You can be SUED for it, OK? I mean there is no doubt
George Harrison came up with the song My Sweet Lord but... There has also been an extension on
"fan-based" art over the internet but MUGEN characters are not really covered under that either. You
can't advertise that you are a Capcom fan without saying Capcom. You can also use sprites as "fan-art"
to show your appreciation or like of a particular person or idea. MUGEN CAN be seen as fan art but
also CAN be seen as theft by some as well. It is easy to tell that the MUGEN community are fans of
fighting games and as such wish to express their fandom. It can also be seen as someone trying to take
away from the profitability of an existing product (therefore an infringement). The game makers
themselves have been very kind in seeing this as fandom and as such have sort of ignored going after
MUGEN creators like they avoid going after other fans (I think in large part because the chars are
really THAT BAD as to add value to the original characters and original games so MUGEN is not really
a threat and more of "fanart" type stuff {so far at least}. I don't think I've ever seen someone that liked
a MUGEN character truly better than the original character it was made from. There's always
something missing or gameplay, etc...) The MUGEN engine itself is NOT designed for the purpose of
copying other people's stuff and as such is in no violation of ANY copyright laws. The community,
however, has been guilty of using copyrighted material not related to MUGEN itself. The community is
to blame and not Elecbyte. Elecbyte is NOT warez or such and also could at any time deny ANYONE
or EVERYONE from using its product. Period. Elecbyte has also put into its docs that if you use their
product in an illegal manner THEY ARE NOT LIABLE FOR YOUR ACTIONS. Elecbyte has only
SUPPLIED the product like id Software SUPPLIED Doom. Some people used Doom as well to
represent previously copyrighted material and id Software as well IS NOT LIABLE for misuse. Plain
and simple, if Bandai says GohanSSM2, we don't think what you have done is in good interest with our
company therefore... and I GohanSSM2 am dead in the water because Bandai HAS the right and I do
NOT. I can be sued if they so desire and I would LOSE. Bandai could try to sue Elecbyte but Bandai
would NOT win in that case because Elecbyte did NOT give GohanSSM2 (me again folks) the right to
use copyrighted works within their game engine. The wording of the rights in the MUGEN docs is very
well stated. They have it worded like that for a reason people. The reason is that if someone gets
permission to do a copyrighted work they do not wish to deny that privilege but they also do not wish
to grant privileges that THEY CAN NOT grant. Therefore they can neither condone nor support using
copyrighted works within their game engine. That is not a go ahead but more a warning that they are not
responsible if YOU screw up but are also not against things done with permission (or lax permission so
to speak). But whatever you do, YOU DO ON YOUR OWN WILL, not because Elecbyte didn't say
you couldn't, but because Elecbyte didn't say you could!!!
[Another long winded one. Isn't the plural of møøse, möüsë? What a beguiling end to a long tripe about
rights. I'm a lefty! What's all this got to do with me? Huh? I can see why møøses would be upset as
well. Most of them are ambidextrous I believe. All this going on about rights all the time. When are us
lefties (and ambidextrouses) gonna get our fair shake?]
 

1. The Start: Bojack [sb2] - July 23/24, 2000

My first character. I was introduced to M.U.G.E.N. through a DBZ site known as DBZ 2057. It had 2
games up for download; one made by the site runner and the other game was ME by MugeNow (mainly
EmuBoarding at the time). There were also the creators' home pages listed with the games as well as the
link sites on those pages and those page's link sites, etc. Finally I ran across TESTP (but after I had
started work on Bojack). I started work on Bojack roughly on July 15, 2000 (MUGEN v01.01.2000 was
the version used at the time.) The original name I WAS going to use as my name was Anonymous4 but
I later decided to go with GohanSSM2 (Gohan Super Saiyan Man #2 - SSM2). Which was great with
"Why be just Great when you can be a Super Saiyan Man Too" that I used as my sig in TESTP at
one time (and my place was listed as Corning, NY, USA at one time as well). Gohan Super Saiyan Man
was a joke on a cross between Gohan of DBZ and Superman of DC comics. Super Saiyan Man, faster
than a speeding Kamehameha, able to leap tall buildings in a single Buuku Juutsu, more powerful than a
Genki Dama, who disguised as Gohan fights a never ending battle for truth, justice and the right to wear
odd looking stuff to "look cool". Why 2? Great Saiyaman #1 is Saiyaman with the helmet. Great
Saiyaman #2 is Saiyaman with the headkerchief and sunglasses. I don't like helmets but have worn
sunglasses and a tie as a headband so close enough for me. OK, enough foolishness, I released Bojack
through an e-mail post on TESTP on 7/23/2000 where I roughly said something like "post your e-mail
and I'll send a copy. He has all but the C??? Buster meteo move because that move doesn't look good in
MUGEN..." and I got 6 replies the first day. I e-mailed all 6 but one e-mail ...12aol.com (notice no @)
didn't get through. I tried the 2 as the @ sign but it didn't work so the next night I e-mailed the second
copy (with the possets in) to ...12@aol.com plus the others that came and posted afterwards. (in a
week there was somewhere between 38 to 42 "my e-mail is..." posts in the topic when ReACtOrZ
asked if I'd be willing to join his new site, World of Mugen, and the link to the site was added to the
bottom of the message and no more "my e-mail is..." posts in it. Now for the real stuff, development...

My coding experience itself came from having a TRS-80 Color Computer and no real cartridges
(except Orchestra-90 which is like a midi attachment but not hardly a game cartridge) so I
had to code stuff myself using the machines' built-in BASIC language to do anything. I made many
games myself and saved them on a cassette recorder (no floppy back then, they existed but they were
$200 for the floppy and diskettes were $5 for 5 of 360K 5¼ with hub ring. So I used cassette since I
had one and many tapes as well). This was in 1981 and later (I was 16 at the time...). I, at first, had
the CC which had only 8008 RAM in it (very limiting because it is not K or kilobytes but 8008 bytes
memory total - roughly 8K - that was it.). In 1982 I got a CC2 which had 24K RAM in it.
Much better. I also added joysticks too. Some things I did were a word Monopoly game (which I did on
the CC with 8K RAM), word processors for storing my cassette tape info and VCR tape info, a chess
piece plotter (definitely not enough RAM for a real chess game), and many other things... Later I
worked with QuickBASIC and did the Doom utilities on the utilities page you see on this site. I had
some experience before by playing around with Doom stuff and the emulators I had found nearly a year
before so I was used to them as well. I found a site (since abandonned) that had some tools on it
(MCM, SNESSOR95, others) so I got the tools and started to work on Bojack. I never used a tutorial
and have never really sat down and gone through one either. I did refer many people to the Fallen
Angel tutorial site however because it had pictures and words making it easier for many to
understand better. I ran across the site by accident going through links like I did each night. I
put the link in my favorites folder with (tutorial) after it so that I knew what it was (same as putting
Mhz in parentheses after Mhz's site and other notes as well. This made it easier to reference stuff
and then pass along the links later on in the Requests sections. Also, I leave all the docs in the character
folders on my hard drive and used those to post links with.). My stuff is/was/will be trial and error
mostly. With Bojack I played around a lot with stuff (most unreleased until later) and did all kinds of
things that I didn't talk about (flying, throws, p2states - sort of with the Comet? Buster that I still don't
like and won't ever release and I've deleted the remnants of it now). I used the v09.12.1999 Kung Fu
Man files (only had the basic punch/kick 200, 210, 400, 410, 600, 610 states and the 3000 Wazaa
which I deleted anyway. Somewhere I found the version of KFM that also had the "remove the
semi-colons to allow Kung Fu Man to break a block of wood in the intro" which I based my projectile
moves from - state 1000, note also, Elecbyte had offset 25,-56 and not offset = 25,-56 in this state
which is now semi-coloned off as 'evidence'). The docs for v01.01.2000 left a lot to be desired. Airview
crashed and didn't work so collision boxes were done using debug mode and ctrl+C to turn on collision
boxes and then manually adjust the values by eye. That was a pain but the extra effort was worth it at
the time (I learned clsn#default because of this, which does save space in the .air file). Scrap paper as a
tool? Why? Well you had to write down the rough values while in debug mode and then copy that rough
info into the .air file. But that was long ago and a place far, far away... I also added in the copy from
Kakaroto/The Necromancer/Omniscience's Piccolodb2 of the exhausted/tired states. I saw this
Piccolo as pretty much a rehash of kuzu-bei's work anyway so I figured why not? This I did as a
deterrant to using others' codes. It was funny too because by using the copy of their codes instead of
my own (my own had the velset = 0,0 in it) Bojack would just slide across the stage when he became
exhausted. Only 3 or 4 people asked about it (and it was an intentional bug as well) so I took it out
later on. I don't think it ever turned anyone away from copying or stealing though. I did try though.
The first road block, in Bojack, was that there weren't any velset states that I was aware of so I used
the statedef's velset to set dash moves with (instead of type = velset). Later I did the type = velset state
which works much better. The next really big obstacle was the big fireball and "beam" attack moves. I
wanted to make them both multi-hit moves because the counter appearing idea seemed cool (and still
does). I found the projhits value for projectiles and added that to the big fireball (Grand Smasher) and it
worked well with the projectile code (code 1000 in an early version of KFM). Then came the "beam"
attack move which I also wanted to be multi-hit as well (same cool counter idea). I tried the Galactic
Buster ("beam" attack) with a hitdef and the numhits value in the hitdef. That made the counter appear
but not anything multi-hit so I decided to use the multi-hit projectile coding for the Grand Smasher only
adjust the velocity of the fireball to be zero (stationary projectile). The first time I tried it I forgot to set
the x velocity equal to zero and a copy of Bojack just appeared and went across the screen. oops!
Another oops! also showed up later, if I used the hard anim for the get hit state some characters would
slide out of the beam's attack area so I set the get hit to light instead of hard to avoid this. Also, there
wasn't the fall = 1 in v01.01 MUGEN so you needed to use "juggle points" to make a fall. I also added
in the multiple states before for the warm up. Inside these states were also HitDefs at first so that if a
person just dashed into Bojack they would still recieve damage although they would also stop the
Galactic Buster move from completing and would recieve only 200 damage instead of the 250 or 750
damage if the move would complete (3:1 ratio in the old days but changed to 2:1 recently). Why so
much damage? Because the big "hyper" moves were portrayed as massively damaging moves in the
shows so it seemed logical to make them massively damaging in a fighting game as well. These moves
also used mega amounts of energy which the person would need to build up to acquire the energy to
use these massively damaging moves. THIS IS DBZ! This is where power levels and such come into
play. A DBZ character without power and strength and a fear factor (from their renowned damaging
moves like Kamehameha and Makenkansuoppo) just doesn't feel like a real DBZ character. After
talking with many fans of the series I realized that some didn't like the games produced by Bandai as
much (they liked them but...) because the big moves weren't as damaging. They did like the ability to
counter the moves though (which would require "standards" that I don't wish to make, to make this
stuff happen in MUGEN). Many DBZ fans like the higher damage much better than a "game-like"
damage set. Why? Because they like causing fear in others just like they see when Cell gets annihilated
by Gohan and when Frieza blows up Planet Vegeta. Most DBZ fans love massive power and love
getting the ability to use it. But like the show they need to earn it. As a reference here let's look at
Goku... Goku starts the fight by sort of setting his power level to that which is near his opponent's.
Goku then tests his opponent's strength out and realizes that neither he nor his opponent are using their
"full power". Both fighters then increase their power levels and fight some more. At the lower levels
they have fewer moves and the moves aren't as damaging. When the power level increases they are
more damaging and have more moves available as well. This provides the drive behind DBZ character
making. DBZ is very power oriented and MUGEN has a power bar that just "begs" to be used for
something other than a hat rack or christmas ornament hanger. Also, the Kamehameha is a last resort
move that Goku uses when he "has no choice". After building up strength and power then Goku "may"
achieve the ability to do a Kamehameha. There is always a warm up to it (although it isn't totally based
off of energy levels it is not as effective if it is not done by someone who has a higher energy level base
aka Master Roshi puts out the Fire Mountain fire with it while Goku (being weaker) knocks off a
hubcap from a car with it. Hence the need to build up energy and power levels to make the move
damaging and effective). [Now back to our regularly scheduled program (I hope).] Now to the Galactic
Buster again... My first release also was missing the projremovetime value from the projdef (as
opposed to hitdef). I also posted the code on TESTP at the time with this bug in it. Someone posted
later that "hey, the beam player doesn't disappear and stays on screen". I went "oops!, I forgot to
add in the projremovetime value...". What really happened was that I had reverted to an older version
that I had done before playing around with an early version of my flying code (this didn't work well at
all though because most things were handled by the game engine in v01.01.2000 MUGEN and not
customizable). This is also why I had the "your character floats into the air once in a while bug". When
I went backwards I also went to before using the possets that I used to use. So... on the next night after
the first release I released the bug fixed version (the true v1.0 Bojack). Only 5 people got the first bug
version and I re-sent the fixed version to them. I deleted the first version so this could be a very rare
release. I didn't include the stuff I was playing with (except the anims for flying with the afterimages
are in there - I think 230 is the number of the anims but it has been a while). Originally before the
fly codes all the Hyper type moves used the 'z' key. Because that might cause problems with the
'z' key getting hit and not doing a hyper move but taking to the skies, I moved all the hyper moves
and such to other keys leaving the 'z' key open. I always had powering up reserved on the 'c' key
so I never had to redo that stuff. Bojack didn't fly until late October 2000 (v1.999) that I sent to
ReACtOrZ of World of Mugen fame... v2.0 was the first release of the fly code and was the first few
days of November 2000 while I had started my war with Silent Storm back in early September 2000
(and at the time I thought it was Infiinma and Kirby playing games and that Silent Storm wasn't a real
person). I was getting very insulting on Mugen Dev forum at this time towards Storm (insulting, heck,
I was downright vulgar and obnoxious and was bypassing censorship left and right with little warez type
spellings.) The fly codes original fixable bug was where I had left out the ctrl = 1 line in the cmd file so
Bojack would just start flying at any time (even during a move). There were a few other bugs that I
couldn't fix until the v04.01 and later version of MUGEN came out and put the 120, 140, and 51 states
in the common1.cns file where I needed them to edit them to work with the fly codes. What would
happen is that during these states my characters would just sink to the ground then pop back up to
flying. The base for the recent flying code was Elecbyte's v07.31.2000 common1.cns file but since
updated for 04.01.2001 MUGEN (v01.01.2000 MUGEN had very few of the common entries IN the
common file so the coding didn't work worth [blank] when I originally tried it in Bojack in July 2000,
hence the original 24 hours). This same code could also be altered to work like the
Hyper Dimension/sb3 free flight codes but I have been asked by several people NOT to do it so I
haven't and won't. Doing the fly codes took 24 hours in the first attempt and 18 hours in late october
for 42 hours making it the longest and biggest coding I have and will do. This taught me the common
states though (and how) and made me sort of elite amongst many other coders. I have very personal
knowledge of the workings of the common file because I had to edit most of it to get the fly codes to
work. GameMakeAnim states, make dust states, etc. plus the anim changes for flying / ground states...
The original November release also had Bojack stay in the air EVEN on a knock down move. The stay
in the air after knockdown was tougher than letting him fall to the ground was, but that is how I wanted
it back then, so I did it that way. The fly codes are special in another way as well. This is where I
started using vars (although I didn't release anything with var in it until the Bojack fly codes in
november). Also, the character(s) are vulnerable when going into and out of fly mode so it seems
balanced enough to add in as gameplay (it gives a reward but you are also vulnerable to attack to
recieve that reward too). This is about the time (October / November 2000) of the
"Squallleonheart talk" I have about gameplay.
  Bojack has and always will be my "guinea pig" for
stuff. Bojack is also the character I started the 5
fireballs just tires me out codes - I think in
January of 2001. I also had a form of AI using vars as well
  and random with time = 1 in the cmd
file but that won't ever come out either because DBZ stinks with
  AI because AI limits a character
to using only certain moves while DBZ works best when randomly
  done by the game engine. I
experimented with throw codes and p2 custom states with Bojack (but
  never released or will
release the Cosmic Buster meteo version because I just never liked it so I
  deleted it for good). If
no one noticed, the air punch/kick uses the Capcom SF II (non-alpha) type
  moves (with double
jump left in). Bojack was my first base done directly from KFM. Also the first
  releases I did were
very bad as far as sprite alignment went. I also ripped out many of the common
sprites in the 5000s
to save space because I figured "they aren't used in the air file so aren't needed".
  I added the anims
back in after the time of the fly code release (november 2000).

Update, update, update...

I also remember that at one time I put in a "fly codes doc" with Bojack and others on how to add
the codes to other characters. (sarcasm) This doc was VERY ego driven and intentionally so. It was
sort of a barb in the side of Silent Storm.(/sarcasm) Not only had I made a very original code but I had
decided that "I'm not here for fame so you can do as you wish. No credit need be given".
(sarcasm) I mean how arrogant of me. (/sarcasm) And I was told so by the community...

I also remember now (April 8, 2002) that originally I moved the 200, 400, 600 attacks to numbers
220, 420, and 620 respectively. By doing this I became a stinker to 'AI' people because there
wasn't a state 200, 400, 600 which was normally reserved for punches. P2stateno became
less effective this way. Sneaky huh? This was also started in July 2000 before 'AI' (Artificial
Intelligence) became 'popular'. Has since been changed back to accomodate Ginyu's
Body Exchange coding (and that was the only reason it got changed back). I remembered this
for some reason when updating Dabura to v5.9. Flashbacks... [I remember flashbacks. They come
from eating that pointed three leaf grass. That stuff makes you more hungry. I avoid it now.]

Most damage values and gameplay issues were decided with Bojack. Your first release is also not
usually your favorite either. Why? Because they are your unfinished "guinea pigs" and you move on to
something you like better. I chose Bojack because he seemed an average character and he wasn't done
the way I felt he should be. It isn't a case of better but a case of preference. I like things a certain way so
I make things that way since MUGEN allows it. Open endedness is part of the greatness that is MUGEN
because I can do it the way "I" want. Because others like a certain thing doesn't make it better, just more
popular (I'll deal with this in the Maximum Frieza part I hope, scene 21). Bojack was released on
July 23, 2000 at the TESTP forum with an "e-mail me for it" post. The v1.0 was released on
July 24, 2000 with the projremovetime and posset bug fixes. Also, the original did NOT have the x,y
combos nor a throw move (I needed to find snap and p2getp1state value for the hitdef - I knew
p1stateno and p2stateno) After a week I met ReACtOrZ who came up with the World of Mugen site
that had a huge stock because ReACtOrZ put a lot of effort into getting stuff for the site (including
making some of his own bgs and creating his own music - he was in a band too, Juno ReACtOrZ, that
did techno style music). I remember WoM and the first time I saw it with just Bojack and Guile on
there. It was pretty bare but later on WOW! that site was HUGE! I liked the arrangement because I
know I stink at dealing with others and because I didn't want to bother with doing a site of my own
(and still don't but my stuff is HUGE now as well by itself - 70MBs of MUGEN stuff) At the time of
Bojack I started to hang out in the TESTP forum in the Help area. I couldn't help too much but when I
could I tried. It wasn't for name or anything but because I thought "if I can help then why not?" I was
learning myself but also knew that there weren't many people that could code from scratch on their own.
There still aren't so I should leave it to the "I use so and so's as a base" crowd (yeah, base and then
some...). I tried to convince quite a few to "do it  yourself because you are missing the experience" but it
has fallen on deaf ears MOST of the time (very few exceptions). Many sprite problems still exist within
Bojack's  .sff file because of the day/sunset stages in the original game. This page is also about that
"experience".

"Are You Experienced? Have you ever been experienced? - Well, I have..." - Jimi Hendrix
 

2. Cell (normal) [sb1] - August 1, 2000

My second offing (and not as developed as my first). He was done but not done well... He was
released only on World of Mugen (and not by e-mail). Both ReACtOrZ and I advertised the
release on TESTP in different topics (which I continued for a bit until I finally got used to ReACtOrZ
doing the release stuff, I remember my "and my next WiP is..." post I posted at TESTP and the is...
was a site link to check out my next WiP - not a WiP picture post, This was after the release of Majin
Buu I think. It was a good post because it increased site hits to see what was next. At the time most
people just put pics on their site and linked to them instead of go to my site to find out...) Nothing new
to begin with but I had planned to add in the Energy Drain type attack but I released him before finding
the lifeadd trigger. This was the first "update" character after I found the lifeadd trigger and did the
Energy Drain attack. This was the beginning of what I called the "Pow Wows" and it started with the
discussion of "how do you add life to a character's lifebar?". This topic started AFTER I released Cell
but before I found the lifeadd trigger. I also feel I need to state that I never started these "pow wows"
but I always thought it was odd how they related to what I was doing in my characters. I still think it
is odd, and you? Now for a story... Maruta also appeared in this topic and when I found out the
lifeadd trigger I e-mailed him about it. He e-mailed back that he had found it earlier (I think he said 5am
but it could have been 9am). I e-mailed him back noticing the difference in our time zones and told him
that I had found it out at 5PM (or 9PM) that day so technically we sort of found it the same time but he
was the first because he found it at 5am (or 9am). I never talked to Maruta before or since but it was
fun that time. I also thought that maybe if there was an earthquake or something at 9PM my time I
might be able to warn him before 9PM his time but then I was just thinking silly (like I usually do). I
didn't even know Maruta had made any characters (or helped someone who made characters more
correctly); I just thought it was good to talk to someone that was a half day away. On TESTP I also
felt this "you shouldn't post any codes" feeling on the board. One time however there was a person
(Willoughby Jackson I believe) that posted a problem so I asked him if he could e-mail me back
about it and he said "no"
because he was at work and might get caught so I asked him if he could
post the coding then
and he did on the TESTP forum and I helped him out with it. That was one of
the first times that
coding was put up on the board. Sorrowedge usually made "e-mail me for the code"
posts when he
figured something new out. In the first release he has the steady powerup like in the
original game (but
no button powerup. I put the code inside the cmd file because it didn't seem right
in the cns file in the
-2 states. The good old days [or were they?]. The docs of MUGEN were so
incomplete in
v01.01.2000... [The docs needed boats or was it catsup? Perhaps a little salt maybe?
Nope it was
møøses, definitely møøses. (or is it mëëse?)]
 

3. Majin Buu (Buu3 originally from Majin Buu and sb3) [sb3] - August 9, 2000

My first throw release (but I didn't advertise it as such). This also marked when I did the changestate
based on if they hit the opponent then he would flop up, if Buu missed the opponent he would just
stand after the move was over. It was one of the dashing moves but I can't remember the name of
it (so many names). I also played around with the velocities of multi-hit projectiles to tweak them to get
the full hits if possible. The throw release wasn't that much of a biggie to me because I had played
with it before but it was a big improvement. Also, during the making of Buu I was in New York City
on one day to take my grandmother to a Yankee game as a birthday present. MUGEN is just a game
and Life comes first (and I post this quite a few times to people but the Yankee game was my basis
for saying this - now you know). My second release at WoM. Coding was set inside the throw codes
just to see if others may take it. The first character with a kind of "copy protection" that I had thought
of (I think). Just involves adding useless values to the code and see who does or doesn't read the docs
and just "copies" from others. Anims still messed up (and would be until my big update in october I
believe). Buu3 (Majin Buu) is a predominantly projectile character. The little toss move was added in
later on (2001). I believe this is the character where I started releasing "patches" to convert to use with
new MUGEN (v06.27.2000). Honest, v06.27.2000 MUGEN was released in July 2000 and didn't have
many people using it until v07.31.2000 added the random select mode. I don't think it was much
because of the "Storm scare" that others didn't just go to new MUGEN with their characters but it was
more a case of "everything is for v01.01.2000 MUGEN and those don't work with v06.27 and later
versions" so many of us went with "patching the characters" until more characters were available.
Mhz's Autofix program was and is a godsend for this. Note also, during this time was a post at TESTP by
another creator named Thundergod who was working on his Spiderman at the time.  Like many of us
at TESTP, he wanted something unique and he had thought of doing the 'web slinging' differently.  So
for several weeks we both hammered out a code using angledraw, Atan (we knew side a and b but not
side c's distance which led to a discussion about logs and square roots and trigonometry and such.
It also led to a discussion on SC values since the trig functions could result in division by zeroSC
values are values that are undefined in MUGEN and would cause a crash / error.  Also a discussion on
converting radians to degrees since MUGEN uses radians by design in the trig functions.  Which
brought up the use of pi and more coding discussions..., by this time, Thundergod and myself were
about the only posters in this topic since it was pretty much mathematically over most people's
heads at this point).  This post was funny too because NeoGouki popped in and said "hi" and I asked
if he wanted to join in and he said something like "Nah, way too much math for me" then disappeared.
But we did get a version working only to find out that it was TOO MUCH math and caused a slow
down making it more choppier animation wise than if just using several disconnected sprites.  So the
angledraw coding was dropped (but a couple others used it for 'cannon' type launching projectiles).
But it created a HUGE interest at TESTP in the character release. Pow Wow at TESTP, "How to
make a character
do something one way if they hit the opponent and another way if they miss."
 

4. 20 (Dr. Gero) [sb1] - August 12, 2000

Nothing new except sprites. He had the Energy Drain type attack from the first release though.
Another note is that the shotgun sound and the original laser beam were from different sources
other than the game itself (shotgun sound still remains). The energy drain attack sound was
made using what is known as modulation. I took the sound and raised the pitch by increasing
the frequency (Hz) to make the higher/lower sounding "bee" sound. The new move was the
"shoot 'em in the back" shotgun blast that originally was done by removing the clsn2 boxes to make
him invulnerable during the move. Very cheap and underhanded especially when you could do
it again and again... Great Broli/Psycho Shredder killer. Since been reworked to use playerpush
but Android 20 was released during the golden age of "cheap" - DarkMasterS' Onslaught/PS/
Satan-Son... My contribution to cheapness. Now time for the uncentered sprite story. The reason
why I started going to sprites centered on the front foot is because like that (as opposed to
centered like Elecbyte suggests) is because DBZ is becoming airborn and aligning sprites by the
front foot makes them pivot opposed to flip around. Pivoting looks more natural so I went with
that. At the time there were (and still are really) very few characters with throws because it takes
a bit of sprite editing to get the throw pics (and I know from experience on this, hint, hint...).
Now since more throws are being used I am going back to centered sprites again (now as in at
the present time not now as in starting back when with this charcter but as in around August 2001.
Someone also commented on being able to spin around and bypass getting hit because of the
non-centered alignment. I didn't really think or know about uncentered in that way but that is
also another side effect. The reason was because of aesthetics - appearance issues). Pow wow
discussion "How do you get your player past [passed] the opponent without pushing the opponent?"
 

5. Android 16 [sb1] - August 15, 2000

Later became a supposed thorn in other people's sides. Why? I don't really know but here's another
story... Android 16 didn't take too long to do (14 hours all together) but I took a short cut in the
Rocket Punch move to speed up the first release. Later in october/november I reworked the
Rocket Punch codes. TESTP Pow Wow "Boomerang Projectiles." Also, I believe that at this time is
when Gatlinger asks "how do you do a multi-hit projectile?" and I explain it sort of like I did above
in my Bojack discussion (with the Numhits doesn't work like projhits does wording) but then El Cliente posts some "you messed that up" nonsense and posts crap that made no sense to what Gatlinger had
posted. A portal into things to come... The first release contained the opposite sign to make the projectile
appear to come back but it wasn't a true "boomerang type projectile". The boomerang codes came out
in my coding frenzy of october/november 2000 and the reworked version of the Rocket Punch took 2
hours (really an hour and a half with a half hour of beta testing it). The only bug was at first I didn't
have the time trigger and the projectile hung at the edge one time. The code was very simply done and
didn't have the nothitby nor the hitoverrides because Android 16's Rocket Punch didn't need them.
Android 16's hand was indestructible (so to speak) so it didn't require any clsn2 boxes. I posted this
code on Mugen Dev forum in november 2000 in the coding section. I believe it may still be there
(maybe not). The commotion, I don't know but the reaction from Kirby was "well, I decided not to do
a boomerang projectile now" and later on Sunboy said something to the effect of (not actual quote)
"when you posted that up at Mugen Dev it was like slapping us in the face". I had waited 3 months for
the rest of them to get off their duffs and research helpers. They didn't so I did. Helpers are what
drives the revised Rocket Punch. I used the incompat.txt (not imcompt2.txt) and saw the reference to
helpers in that. I had seen bigotry before towards DBZ in MUGEN but this character really started
"ferreting" out the bigots. At one time (after the release of the revised Rocket Punch codes) this was
"the most hated" character in MUGEN. Then came the Li'l Gohan crack about sprite number, then
came Ginyu, then came Recoome... Android 16 was the first most hated though... Why? You figure
it out. It took myself and a few others 6 months to flush these guys out. Why? Because a group of
[censored] bigots hate DBZ (and a group not ALL). That is why. Makes me wanna use the N
word honestly. A friend of mine [censored himself] actually did use the N word when he saw their
posts
(along with the word stupid in front of the N word). Then along came Majin SSJ6 Goku and
their
tones changed all of a sudden. But, oh well... Racism is racism and my friend knows I'm seen
more as
a "savage" than a "[censoredy]" in the real world but even he saw the racism. Just my spin
on events
though not like it is reality.
 

6. Dabura [sb3] - August 23, 2000

The downward projectile and the "freeze" move. The Sword Cannon was the odd move but I didn't get
it to work quite right until november 2000. It used to go down VERY SLOWLY and then disappear
WAY above the stage. I could have remedied it by using offset and making the sprite low in the .sff
file but by waiting I found the projheightbound value that allowed the downward movement passed the
"zero line" without exploding. The Spit Ball launched a projectile which "froze" the opponent when it hit
for either 6 seconds or until hit by you. This didn't use a palfx like the recent version does (gray stone effect). The recent palette changing version of the Spit Ball move was lifted pretty much from the NEW
MUGEN docs which tells how to make a black and white palette. The recent version also uses a p2 custom state (throw) which is more suited to this move than a straight forward projectile is. This is a "projectile throw" type move now but was originally just a projectile move with a BIG pausetime in it.
One of Dabura's moves still uses the sprite skip to make him move during a move. Dabura was the last
character I offset the sprites to do this with. Pow wow at TESTP was "How do you make projectiles go
other than straight across?"
 

7. Gotenks SSJ3 [HD] - September 1, 2000

This character was a dramatic improvement in MUGEN for me. Hyper Dimension characters have
more sprites and more moves but also look odd since most have bent over postures that make them
look like they have bad backs. I remember ReACtOrZ making his personal icon from the Galactic
Donut frames. I learned palfx from Gotenks. I also did the Rolling Attack (I believe it was in the
anime as Rolling You Attack though). The key to getting this one to work was making a gap between
the clsn1 and clsn2 boxes so that Gotenks wouldn't push the opponent out of the way while rolling
along on a multi-hit attack. The animations from the Rolling attack came from another move (actually
the jump top anim rotated 3 ways) and I took the animation and rotated it in PSP to get the 4 different
rotations for the move. I also learned to copy Majin Buu's move into this one for the Rolling Thunder
Uppercut. Gotenks was a sort of cut and paste code from other stuff I had done before. (The Galactic
Donuts move was pasted from Dabura as well). I started getting recognized with this release and started
getting many e-mails asking me to "help" (well, they asked for "help" but really wanted someone to do
it all for them). TESTP also was on its last legs (it would die on the 8th or 9th I believe of September).
After TESTP closed down I started getting 12 to 17 e-mails each day asking for "how to" and "would
you fix this" and mainly "Please can you convert this to new MUGEN for me?". I didn't mind the mail
at all but many of the requests took a while to do leaving me with less time and less patience as well. I
was really running myself (and ReACtOrZ as well) ragged. Most of the time was not in doing the stuff
but in e-mailing it back over a 56K (48000 really) connection. Gotenks was pretty much a coding rehash
for me except the palfx in the Galactic Donuts. I also added the if your power level is higher you get
more for the energy (Kamikaze Ghost Attack and Shine Missile). Also, this is where I used palfx for the
first time (in the Galactic Donuts move) but the Galactic Donuts was an update of the original release I
believe. The animations for the Volleyball smash are in there (as well as the air win pose) but are
still unused. Why unused? Because I have done so many oddly coded moves that I wish to leave
that for someone else to figure out eventually. A year later I post help on the ZGTeam forum so that
Cyanide can finally be the one that does that move (I posted the coordinates as well as a description as
to how it should be done but Cyanide HAD to do the coding himself which means it is HIS codes and
not mine for once. Terrific!). I also stated at one time that I always thought the move looked odd
since in the Volleyball Smash part you bounced off the side of the screen and most stages look
"open" making it look odd. Volleyball Smash is a nice and different type of move (DBZ games have
many odd and different moves), just not for me. Nothing really new though. In the Pow wow
department (the last ones at TESTP) were 2 new ones, "How do I get my character to go below the
floor (MK)?" and "How do I do Fatalities (MK)?"
 

8. Li'l Gohan [Sega] - September 8, 2000

Released still on World of MUGEN but released just as TESTP closes up their popular forum and
revert back to Bravenet. This was really released on NiteTek before the "Storm hunt down and
kill missions". The post was "Rare DBZ character..." and then a pic of Li'l Gohan. Many people had
been posting "rare DBZ this and rare DBZ that..." but this character WAS a rare find. Many
people had asked if a "baby Gohan with the dragonball on his head" character could be made
but I kept saying "from what sprites?" I was playing around with the Sega game in story mode
and lost a match. Lo and behold out comes "baby Gohan" so I take screen shots in Genecyst
and sent one to ReACtOrZ that night. The next day I ripped the character and compiled all the
sprites (about 6 hours) then some other time (about 2 hours) going through old episodes looking
for sounds and moves. Problem was that the pic was big and the character was small. Pow wow
on NiteTek, "How do you make a character smaller?". The post started AFTER the post about "how
did you get him so small?" in the release topic. I left shortly after joining NiteTek though because I
just couldn't stand Storm at all and his constant "everyone sux but me" junk (sound familiar?). I also
saw all those stupid posts by Storm in the Help Forum after Necro posted "I'm going on vacation for
a couple weeks" and also during this vacation there were posts by The Necromancer (in name only
I believe) saying how "correct" Storm was. This made no sense to me and I got very tired of Storm
messing up posts by posting garbage that was useless like "watch your capitalization in your select.def"
junk. It made things more difficult in the help area of NiteTek and I also could see Storm "flaming
mad" that I (a DBZ person) was correcting him "in public". So it started... Then came the post by his
"buddies" about "DBZ sux" and my post afterwards about "Can't we all just get along..." and Storm's
"I ought to ban every DBZ person on the board" and my "I boycott this place..." Then Storm popped
up at TESTP Bravenet and I bashed him badly including many funny posts such as "Silent Delusion"
and the "Toilet Scrubber" posts to name a few. Then Storm went to Dev where he was greeted with
open arms by most of the staff and NASTY flames by myself. But back to Li'l Gohan. He was a
really short character and not a real "fighting" character from one of the games. The main problem
was trying to get 14 sprites to look like a real character (not an easy task). There weren't any posts at
the time about "How many sprites to make a character?" but in retrospect it kind of started the
"how many" discussion. I got replies like "10% done" and "beta?" but he was and is finished. The
real Gohan with the dragonball on his head only had 2 moves other than punch and kick same as
this one. But with 14 sprites (and 5 VERY CRUDDY hand drawn sprites) I needed to make the
kicks/punches, walks, get hits, jumps, crouches, intro, win, and 2 special moves. The tough part
in coding was the Energy Shield (cruddy) attack. Because of the way MUGEN works in the
guarding state, I had to rework the code many times to get the damage to register when blocked.
A few releases didn't have damage in them for blocks on the Energy Shield move. The other
part was the sprite size (way bigger than most characters and even a bit larger than Capcom
SF size scale-wise). Took me 8 hours start to finish with about 4 hours on the stupid Energy
Shield move added later after the first release until now - drawing those crappy Shield graphics
took 1 of those 8 hours too. Was released as a v01.01.2000 version and a v06.27.2000 version,
each different (the Energy Shield in the 01 version had colored lines but wasn't solid, while the
06 version was solid and brown (yellow with ,A in the air file)). My first Sega char as well. The
sprites are all recolored too since the original sprites were not colored well (done in December
2000). Also I added the channel = 0 to the playsnd value of his Head Butt Attack making this
the first "move" I used channel = 0 on (I did use channel = 0 for the power up sounds at the time).
Li'l Gohan is also still the only character to use ONLY a steady power up (like in sb1 games).
Li'l Gohan could never control his power in the show and can't in the MUGEN char either.
But this is a 'mini' character that uses MUGEN's built-in scaling codes.
 

9. Android 18 [sb1] - September 13, 2000

Nothing really of note here. The Butt bounce (or whatever) was an up and over type move but
nothing here worth noting. Android 18 was my next release slated after Gotenks but I happened
across Li'l Gohan playing around in story mode of the Genesis game and thought "This is a rare
opportunity for something different" and a couple people had asked if someone would do a
Gohan with the Dragonball on his head character before. Li'l Gohan had me put Android 18
on the shelf for an extra day.
 

9 1/2. The coding (and update) flurry of october/november 2000

During this time I added the fly codes, adjusted damage values, reworked the power up coding,
reworked sound coding, redid clsn boxes, did the power reset coding (set power to zero at the beginning
of every round), added afterimages to dashing attacks, guard.sparkno = -1. I claimed at one time that it
was the war with Storm that created the flurry. Not true. "Well then, what started it?" I had a
conversation on Mugen Dev forum with a person asking if I could redo some things in my Hyper Buu
to make him more playable between 2 people. The most notable request was the "could you redo the
powering up part?" that he asked about each time and each time I resisted a bit but Squallleonheart kept
asking if I could in a well thought out way. I got his e-mail and sent him some reworks of the power
code for 2 to 4 days (been a while) but the last version is the version that I use now where the sound
stops when the button is released and the sound starts when the button is pressed AND when the
player gets hit the SOUND STOPS - a first at that time. Squallleonheart got me to think a little bit
more about gameplay than just piling in wild and different codes like I had been doing. Storm was
really just a coincidence and his "cockiness" didn't really make me "get off my duff and code better".
Squallleonheart did that and oddly enough also is that Squallleonheart is a good friend of Storm as well.
During this time I also have strictly DBZ MUGEN only but I have converted some non-DBZ characters
from old to new. Around late November 2000 I started grabbing as many characters as I could and
converted the old characters to new MUGEN because I started getting many requests for many different
characters (Gundam Wing, etc.) . At this time (2002) I have probably from 1200 to 1300 different
characters and nearly as many backgrounds plus numerous (around 15 or more) screenpacks all divided
up into original game directories to make it easier to keep track of them all. [Who said that about rabbits? Well, I never, (at least not on a saturday)].

10. Hyper Buu [HD] - October 1, 2000

Big release. Candy Munch - yum, yum. Using a p2 custom state and a blank anim to blank out
the opponent. The coding is messed up internally (and intentionally - not mistyped) to prevent others
from "figuring" out how it works. Chew 'em up and spit 'em out (:lol). Later someone said that there
was a character named Fernandeath that had done a chew you up move before but it wasn't
advertised in the "english world" of MUGEN. Still was a biggie for ME, MYSELF and I. I had
said to myself as well that if I couldn't pull this off I might as well give up on Hyper Buu because
without the Candy Munch Buu is kinda lame to me. I also made the Candy Munch a 10,000
damage murderer (and at first a 2950 power drainer then down to 2100 then now up to 5,000
- my highest now since it's instakill on steroids). The Candy Munch is great for those you TRULY
hate. Just avoid them, build up power then chew them up and spit them out. This is also when I
make new MUGEN only characters and I don't supply v01.01 characters anymore. The Buu Bomb
was another move but it used a stationary projectile with the ,A in the air file for transparency.
Other moves were the 3-way and multi (5-way) projectiles. Lots of new stuff piled in for good
measure. Was my best release until Ginyu (maybe still is, I don't care).
 

11. Complete Cell [sb1] - October 13, 2000

There's a Perfect Cell in sb1? To get the secret characters in sb1 you need to enter a code. Many
thought there were only the 8 characters in sb1 and that the other 5 you had to get by fighting in
story mode. Kakaroto had done a sb1 Trunks but that wasn't available too long after I had
started myself (around August 2000) so many didn't know that existed. Nothing spectacular here
either but he did have the beam AND projectile at the same time in the Super Makenkansuoppo.
Text intros start becoming popular because of EmuBoarding's Trunks around this time. I had
experimented before with a different type of text intro (using explod for EACH letter) but decided
to scrap it because "what language would I use?" and I don't want 50,000,000 e-mails asking to
do the intro in portuguese, etc. If I was doing a stand alone game fine. I'm not, so nope, no way,
no how. ReACtOrZ goes with AniGifs on the characters page of World of Mugen with this
release. No more screen shots but now little AniGifs on the site that you can play with. Cool!!!
 

12. Kid Gohan SSJ1 [sb1] - October 16, 2000

4 days? The multi-hit punch attack was different in that I used numhits and made the hitdefs take
a little longer to hit so that you didn't need a counter type move to break the many hits. Later this
was the character that I uploaded as a demo to explain to Sunboy what I meant by multi-hit beam
attacks (Sunboy said he had one in Cyclops, honest). Kid Gohan SSJ1 was the one I broke away
from using Bojack as a Guinea Pig for. He had 2 beams (Kamehameha and Masenko). This was
in January at the start of the Sunboy wars at M.U.G.E.N. Being forum. Multi-hit HitDef, yahoo!.
I had put the idea aside and forgot about it for quite a while but brought it back up when thinking
about Mega Piccolo for some reason. I then went shoot, use vars (and I didn't use varadd in the
beginning either because I didn't think of that yet). I used an "accumulator" {<- coding and math
word for add one (or how ever many) to itself then resetting the adder and adding more later on}.
Thus came the growth of modern coding for me. My stationary projectile coding worked but
wasn't what I was wanting. With the HitDef, the move wasn't cancelable (unless you hit the
character themselves, hint, hint) with a projectile and also I could adjust the pausetime to make it
more life-like (life-like being if the move doesn't connect then the move is short but if the move
connects it gets drawn out. Why waste energy doing something that didn't work opposed to "I got
them; let's nail 'em"). By not using a clsn2 in the beam itself, the beam itself became uncancelable
yet the character had the clsn2 box so the character had to be hit and NOT the beam. See also
27 255/256 (mega Gohan) for a coding update on this. This was done before though using
pausetime in the hitdef (or projdef) There had to be a way to make multi-hit HitDefs and I found
it. Yahoo! Kid Gohan SSJ1 was kind of lackluster though.
 

13. Cell Genesis [Sega] - October 26, 2000

I started slowing down. ReACtOrZ was also having problems and didn't have as much time so many
times the World of Mugen site was a few days without updates. Didn't bother me though but I was
kind of cranky because of the Storm wars. Cell Genesis was my first REAL Sega attempt. He didn't
have much but getting the Makenkansuoppo (Special Beam Cannon) to work right was different
(using projectile not HitDefs). Well, he also was the first "guarding type" projectile I did as well.
Originally, I used a helper which allowed projectiles to pass right through the Energy Wall but if the
other character moved into the Energy Wall they would get hurt. I later changed it to a stationary
projectile move. Not much here either. Well, I do translate the p2dist trigger into the beam attack with
this release to make the clouds appear where the character is standing. Why so long? I hadn't thought
about using it in an Explod. I had only thought of it in the cmd on throws and the energy drain/zapper
attacks. The difference between p2dist and p2bodydist? well, one uses the center point as the point and
the other uses the center point and the WIDTH perameter. If you wish to know which is which then
"Read the Docs!" This sort of becomes one of my cries to people. Not because of mistakes or "easy"
questions but because I start seeing an overabundance of copied stuff since "Necro does it this way".
I start trying to preach about doing it yourself and the benefits of it but I'm blind (physically and
metaphysically) and the community is deaf (metaphysically squared). Well, physically I'm blind and
people think I'm an idiot (blind to the world) and you can't hear anything through a message board on
the net you "see" it (aka deaf) and deaf as in can't seem to listen outside your own world (meta deaf
squared). Easy is the word. Necro immortalizes this with Broli (a rehash of an existing character).
Heck, most of MUGEN starts becoming rehashes about this time (and wanting full credit too).
Everyone "doing it" is not directly The Necromancer's fault but I start seeing Necro take credit for
stuff that isn't really his. This starts to upset me so I send a very child-like letter (sounding like an 8 to
10 year old) asking Necro about it. For a short while Necro posts that it isn't his fly code but sort of
diasappears except to post how to copy so and so's code into "my" stuff posts in the help forums (and
there are a lot of these posts now which I try to ignore or post my "you are missing the fun of
discovery" type posts). World of Mugen is still around for this release. I remember because it was
around holloween and I had been using a pic of myself (a real pic) on the boards. I was going to change
to the pic you see at the top of the pages on the boards on holloween night saying "look, I've taken off
my mask" (going from a real pic to the cartoon pic) but alas my phone company messed up and it was
a couple days before it got straightened out so I missed that one. World of Mugen is gone later on (I
think ReACtOrZ leaves in mid December). razorgolem takes over the message board and cbronner
does the site (for about a month). ReACtOrZ said he had some major personal problems come up and
he had to leave because he no longer had any time any more. I also know that he used to get some
really obnoxious e-mails from some of the World of Mugen inhabitants. I still wish him well but with
this I now had to do my own site adding to the extra load. I chose Angelfire because it was 50MBs and
seemed stable enough. Angelfire lasted until February 2001 when I moved to Fateback and FortuneCity
then on to FortuneCity by itself (March 2001) where I now reside (and am happy as well :) ). Why
bring it up now? Because of the holloween story. I also started using Angelfire at this time to hold the
images that I posted on the message boards (and a small site as well). Can someone say REALLY
CRANKY!!!!!!! [Really cranky? Nope gues snot <--- typo or word play, I'll decide. ca-ching.
Heads. Oh drats, typo. {"it's really word play"} Quiet you or I'll post your aaaarrrgggghhhh.
Well, maybe I won't post it then. Alright?].
 

14. Goku SSJ1 [sb1] - November 1, 2000

Nothing new. Rehash city and sprite replace. Learned EnvShake doing the intro.
 

15. Vegeta SSJ1 [sb1] - November 7, 2000

Same as above. Boring... (but needed to be done).
 

15 1/2. Matt Hannon - December 2000/January 2001

During this period there came an individual calling themselves Matt Hannon. He actually was/is/will be
Matt Hannon. This is a very BAD incident that reflects VERY POORLY on the MUGEN community.
Matt Hannon was an individual who had shut down several people's MUGEN sites and threatened to
shut down more of them in his "crusade against stealing from the 'real' companies." If you are going to
make a point go after the "big names" to do it. NeoGouki, and many, many others had  their sites shut
down and/or hacked. Before this time I had said that I would "never post at Dev(il)
forum again". But
this became a special case and I felt I had to try something. What had happened was
someone had
used an internet connection program to see who was online at Dev forum when Matt
Hannon logged
in and then trace the ip. Problem is that you can't be sure that someone else isn't
  "faking" an ip as well.
There is a foolproof way to mask your ip address so that this program sees you
as something else (ask a
few who use it to get passed the EZ-Board ip banning. You should know who
these individuals are...).
Also, there is another (however slim) chance that a person has logged off and
another may just log on to
get the previous person's ip address. Anyway, Jin logs on to Dev forum and
makes a couple posts then
leaves. Another person logs on a while AFTER Jin has left and uses Jin's ip
address. My guess is that
Matt Hannon masked his ip to frame whoever (Jin happened to be whoever).
  I will tell you now also
that on day two of my finding out about Matt Hannon I figure out who he
REALLY is. Matt Hannon is
REALLY an old TESTP motoslave poster who used the handle
Steve Bannon on TESTP's forum. I
talked to Steve Bannon a couple times and possibly once by
e-mail (his e-mail was
mhannon640@aol.com and I remembered because of the Hannon/Bannon
rhyme there - maybe
mhannon 604 but I'm pretty sure 640). The real Matt Hannon also has a hacking
handle he goes by
(The Incredible Hulk) Which the Hulk's secret identity is Steve Bannon. Make sense
now?
Hannon/Bannon/Hulk. I also know that if I post what the true identity of Matt Hannon is that

many will make the situation worse by trying to "get revenge". Which is why I waited until around
november 2001 and then start revealing the TRUE answer. At the Dev forum (around january 2001)
I post how it is Deux, Dark Sun, and Silent Storm behind this "Matt Hannon" thing. I mean shoot it all
makes sense right? Storm really had nothing to do with Matt Hannon and ACTUALLY tried to help a
couple who had been affected out by giving them web space, but by me saying "Storm", it was more of
a rant against "the enemy" than any REAL facts (which was true). I believe Deux may have (and
probably still does) know the identity of Matt Hannon and his involvement with trying to frame Jin
really ticks me off. Deux had previously made some deals with Steve Bannon on TESTP to get some
"hentai" characters (which Deux's weakness was porno). Deux left a little while after the Hannon
incident ended as well. Dark Sun(boy) is a big "let's hang Jin" fanatic as well. After my BIG "Matt
Hannon is Storm, Deux, Dark Sun" post, I get a bunch of "nitpickers" trying to dissect my false
accusations. This was my plan (in a round about way). I post utter nonsense, they "nitpick" at the
nonsense, I expose that their evidence is faulty, they laugh about it and don't try to look at the truth.
Now, this "plan" isn't going to get Jin "off the hook" but it will give a distraction for a while from the
constant Jin is the anti-christ Matt Hannon flaming. In order to get Jin off the hook I would have had to
post the truth which would mean BIG TROUBLE and even more MUGEN site closings and such after
a "hacker war" broke out in which everyone loses. By waiting until november AFTER the anger
subsided it became safe for the truth. Back in january 2001 it would have meant DISASTER and many
more innocent people would have gotten hurt in a "revenge war". I also believe that Matt Hannon
knows I knew who he was and probably got a big kick out of my "Matt is Storm..." post I did. Comedy
CAN WORK WONDERS on people. Matt disappeared shortly after that post. I think Matt also realized
that I knew who he really was and remembered him (he didn't post much except a couple requests - one
being Yohko's site url and another being Shadow Watcher's site url and a couple Hi Deux posts "out of
the public's eye" and some long rants LIKE [not exactly like but similar in writing style]  RRRRRR
made about how MUGEN is stealing copyrighted stuff and IS ILLEGAL...). As far as Storm, Deux and
Dark Sun... I'm not sorry in the least for falsely accusing ANY of them. Storm did however try to help
people out in earnest and didn't really deserve my drawing him in like that. It made a good laugh though
(and in the rebuttals I made to the nitpickers some truth came through as well saying that 'they are just
believing someone who's evidence is very questionable' and 'unless you were the one who ACTUALLY
got the evidence PLEASE DO NOT SAY YOU KNOW when you obviously DO NOT know anything
other than what SOMEONE else says...' The main someone else seemed to be Deux. Dark Sun also
was being a jerk as well (normal then as it still is now...). Storm I hate(d). This is not really the story
but more the explanation to CLOSE this chapter of MUGEN's long history of "flame the wrong person".
Speaking of which, why do other "coders" seem to try to say "Gohan can't code" up until I post "Yeah,
right, try doing it yourself WITHOUT using codes as a BASE or ALTERING from them." They
then disappear for a bit then TRY IT AGAIN. Then comes phase II which involves me saying "If I
can't code then where is the coding coming from?" or "What bugs? - Explain please.". This history page,
the old Rant page, and the Design page all sprang up from this stupidity.

My character's moves have many things unique to only them so they are stolen from?

Bugs? When do they crash or not behave properly? Against Sunboy's Cyclod (piece of badly coded
[blank]), that explains it. Try using a REAL character and see if it happens. What? you did and it didn't
happen. Must be something else then huh? Idiots. Then the "well, I'm a coder and I use debug mode."
And my "you are more likely not reading the docs properly and CAN'T CODE if you rely on debug
mode to 'get you through'". I rely on knowledge. Do my moves work? Then what's the REAL problem?
Jealousy that you didn't discover it first? I don't code through debug mode and HONESTLY most I
know, that use debug mode when coding, use (or more likely steal) other people's coding. EVERY
TIME. My throw moves work well (better than all of the 'naysayers') and lately I bashed HBK via
e-mail on Sunboy's post of stupidity about my throw moves. During Recoome, Sunboy stated that the
p2 Bindtime error caused the character to "float on top" when thrown. Now, I recently told HBK
(3-5-2002) to try a couple things in Recoome. First change state 900,1 the line sprpriority from -1 to
just plain 1 (remove the negative sign).  Now run Recoome again, does the opponent appear BEHIND
Recoome now? Now, in state 920,4 change the velset x and y values from .25 each to zero each. Does
the "floating" stop? It does? (sarcasm) Must be my mistake then and not yours... (/sarcasm) I also told
HBK he's listening to the WRONG people and asked him to answer 3 questions or else not to bother
e-mailing me again. He didn't answer ANY of the 3 questions but e-mailed me about how "crappy" my
stuff was. I don't have to say this but really look at the amount of time and the lack of quality in his
Batman, Austin, and Mike. I'm really sweating his opinion fer sure. (Hahaha). Of course Mike does
have Jin and AngelMyst coding in it, otherwise... Heartburn Kid (and Ragnarok, Soldats, etc.) show me
da money or better yet shut it until ANY of you can... (WITHOUT STEALING OR TAKING FROM
OTHERS' IDEAS...). Bleating sheep...
[But honest, it is my code. See the hoofprint right next to Gohan's coding. That proves it is mine. Gohan
doesn't use a hoofprint. I do. "You may now møøse da bride".]

Note to others... If you ask I usually try to explain. If you try to accuse me of something, you make a
fool out of yourself. Try asking first, OK. Most things and decisions on my characters are easy to
understand if you think of them as "strategy" type characters and not "fighters". My characters are
made for decision making and not reflexes. Mine aren't "press a then b then c combos" but are designed
for which move should I use for this or that situation. Should I stay with more basic moves or try
gaining more power (but become vulnerable trying to build up power). I understand why many "don't
like the gameplay". It is because most fighting games revolve around reflexes on the buttons instead of
actually picking a move to do (making a logic choice). Try to think of it this way. In the DB shows
(DB/Z/GT) does Goku usually win by (A) punching/kicking really fast or (B) by using his head to decide
which move he knows may be appropriate for the situation he is in (or create a new technique)? I made
DBZ characters NOT fighting game characters. Although DBZ does fight it is more STRATEGY
oriented leaning away from button mashing and more towards move strategy which is why most *ahem*
Capcom users can't figure DBZ out. It is based on THOUGHT not REFLEXES. Thank you... (85% of
all stupidity seems to stem from this and this is why I prefer most other games to Capcom games. I'm
not a sugar-eating, button-mashing three year old. I prefer to think problems through rather than just
reflex actions. I also like games to last and not to be so damaging that the match is over in 3 seconds or
less. Most Capcom MUGEN characters cause WAY too much damage to be enjoyable to either play
against or play as for me. I've seen many Capcom characters end a match in 6 moves or less AND in
less than 8 seconds. Not good at all. There's no gameplay in that, just win/lose in a short period of time.
Games should LAST a while I think. I prefer kuzu-bei's Broli to the v06.27 Necro Broli. Much more
'balance' to  kuzu-bei's Broli. This is such a broken record issue record issue record issue record
issue...).
[I wish Gohan would push that needle on the record player over player over player over...]
 

16. Mega Piccolo [Sega] - January 3, 2001

This was my first release in a long time without World of Mugen and ReACtOrZ.
A new step up (and now my own site as well). I did the x,y combo system in Mega Piccolo first. And
then the Energy Drain type attack (again), 2 beams, etc. Oh yeah and the double kick attack where he
fire kicks forward and then back afterwards for another attack. Most attacks are the same in some
way shape or form. This was released about the start of the Sunboy wars. Also, after this is the
Willoughby Jackson "crusade". In this crusade Willoughby hassles DBZ people (not all people) who
Willoughby thinks are suspicious or MIGHT be stealing. This culminates in a post by DJ Kakaroto at
NiteTek forum. Willoughby accuses DJ Kakaroto of stealing sprites when in reality DJ Kakaroto had
e-mailed SSJ Trunks (who ran the site the sprites appeared on) and had recieved permission to
advertise for a coder for some characters on the site that had "I'm looking for a coder for these"
underneath the pics. Willoughby makes an arse out of himself then goes back and edits his posts later
on to not sound like the arse he was. I still do not like Willoughby because he doesn't seem to "check
things out" before jumping the gun most of the time. Of course I get accused of jumping the gun but I
end up being correct about jumping both Willoughby and Necro about this "crusade" (especially since
Necro is so freaking guilty of "copying" stuff which is so hypocritical of the "crusade against copying in
DBZ"). I could go on for days as far as how messed up this [blank] was but it is pretty stupid. I tried
MANY times to reason with Willoughby and get him to use some "common sense" on this.
My points:

1) This is a MUGEN issue not just DBZ. Please try to make this a more universal crusade and
not a "witch hunt" against any group in particular. Willoughby's answer: No. I hate DBZ now.
2) Copying is really "stealing" as I believe you are saying. Please use "use without permission" because
copying with permission is fine with me and the other creators so long as they have permission.
Answer: No. I'll still use copying (this did change in march/april 2001 though after Kaga and Rone
cornered Willoughby again on this).
3) Please ask people if they have permission first before you go accusing them in public of
stealing (or "using without permission" which is what I ask to be used instead of "stealing" because
it makes more sense and fits the description better). Answer: DJ Kakaroto incident involving
Talon19 coming in and insulting DJ "[blank]rotto" for something that wasn't DJ's fault. DJ had
asked for permission to advertise from the site runner SSJ Trunks about promoting for the
WiPs. Should have all been handled by e-mail instead of the big spectacle it became.
4) At the time (and still yet) there are far more Capcom/SNK/misc "warehouses" than DBZ
"warehouses" but this is a DBZ problem? Get off the DBZ kick and make it more universal
so that "I" could join as well. Answer: No.
[5) No møøses? I'm insulted now!]

And on and on it went for a few months until Willoughby AND Necro disappeared around
May 2001. I had cornered Necro as well for his involvement in the "crusade" and his "copying" as
well. For some reason my popularity really plummets (insulting Necro? Am you is crazy d00dz.)
Because of the crusade effort though (and some other knowledge I have) I DO NOT LIKE NECRO
NOW AT ALL. Close to hate but not quite. I just can't trust Necro to be honest anymore and Necro
just appears to be a glory hog from others' hard work anymore. I don't like that. In his recent "Piccolo
rework" WiP list I see all of Ssonic's Piccolo's moves in the "to do" list section and it turns my stomach
on Necro as far as he is just using others to make himself look good to others. This is what the REAL
"crusade" was supposed to be against. Turns my stomach still. That and the counter stuff which is
from Sorrowedge (Read the docs!), etc. It really isn't Necro's Broli or Necro's Piccolo, etc. It is a
group effort but Necro gets full credit (and his readme for Broli is very vague and I believe this is
intentional just as the kuzu-bei = beta tester [not coder] that appears in Piccolodb2 when quite
apparently the fly code and the dash back and forth attack codes - plus many others - originated from
Broli and Zangia respectively done by kuzu-bei. Beta tester? Oh well. Turns my stomach. Mistakes
get made but it shows someone's character as to how they get corrected. Ted Geisel made a mistake in
his movie credits and took out full page adds to correct the fact that the singer [Thurl Ravenscroft -
Tony the Tiger's original "They're Great!!!" voice man] was accidentally left off in the credits and
apologized most sincerely for the oversight. This cost money for the adds but it wasn't about money
but about credit for what someone did. Ted Geisel made a BIG effort to make sure that people knew
about the incident and mistake in the "How the Grinch Stole Xmas" cartoon.). Necro's stating that the
fly codes aren't his would be free (except connection charges) but yet never get done. I have apologized myself at times as well for "jumping the gun". (But I wish to say at this time as well that I shouldn't
have really apologized to Sorrowedge or Orochi Herman because what happened was neither mine nor their faults. [Huh? Shouldn't have apologized? What for?] I don't take back the apologies but I feel I
need to explain this: Well, someone has been hacking the forums to make it appear like Sorrowedge and
Orochi Herman are flaming people at night but changing to non-flames by day [and they aren't on-line at night as well. Hmmm...]. Case in point is the post Sorrowedge posted that was changed from "No
one on this forum will be able to understand this except O Herman" at night to "only people who
make Orochi will understand this" by day on M.U.G.E.N. Being forum. Sorrowedge didn't change it
but I did try to apologize later to Sorrowedge for flaming him. 2 other posts by Sorrowedge were
messed with and 4 posts by Orochi Herman have been messed with as well. My guess is that someone
needs something from these people so they altered their posts to get ME to flame the posts then changed
the posts back later on AFTER I had flamed them. I know who was doing this but I'll let the two guys
involved in this try to figure it out. Shouldn't be too hard. Do you (Sorrowedge and Orochi Herman)
know of anyone that may have wanted you to help them out with coding to show up some "jerk" who
was "badmouthing" both you AND them? Think hard. Describe anyone you know?) Now back (yet
again) to our regularly scheduled program [whatever that is? The møøse clüb I believe]... Most of the
time Necro ignores correcting people posting "Necro's fly codes" and such making me think he wants
credit for it. I have also had a few talks with Necro and at times he seems to think they are HIS codes
as well. Plus the "Oh, I could do it if I wanted" type post I got back at one time on Necro's taking credit
for the codes. My answer was and still is that kuzu-bei came up with the process by himself and didn't
have the reference Necro has now. Kuzu-bei deserves the real credit for the codes since he also came
up with the technique as well (as far as I know but there is that Maid San character that was around
back then - February 2000 I believe). Anyone can edit or embellish stuff but sitting down and plowing
through the docs and using your noggin to problem solve takes determination and a strong willingness to
solve the task at hand. Sure NOW you could derive something similar to kuzu-bei's codes but look
different. In reality however it would be based ON KUZU-BEI'S work. Would the fly codes exist now
if not for kuzu-bei? Chances are NO. I haven't seen many outside myself with coding talent like that
(and kuzu-bei as well and KGenjuro {who doesn't do DBZ} and Masquer {ditto as KGenjuro} and
not too many others also - very small group here.). I did do my OWN flying codes however not based
at all on what was done before so I do know what is really involved in that kind of ORIGINAL
UNDERTAKING. When Necro came back with the "I can do it now" answer about the fly codes I
decided it was time for me to really start thinking about quitting. Angry with Storm then Sunboy and
SICK of Necro. Time to start packing up and heading out but then I remember that "coding archive"
dream I had a long time ago and thought "Why not one last shot..." because VegetaGokou asks for help.
I have since taken down the page; however, because I really see no use in it anymore. No one wants to
do it themselves just "copy". That wasn't the purpose of the coding page so down it came. Also, in
February 2001 I left MUGEN completely. I had been hacked and I was ROYALLY PO'ed at the entire
community of faceless fake name users. I know who hacked my EZ-Board account (and who has done
many others as well. And I also know the names of those who also know who he is but use his hacking
skills when it suits them so they won't talk as well.) I came back though after seeing a post by Lord Nite
and VN Artist at NiteTek forum about how things were "different" then since I had left. I was long gone
at that time but then I thought "one last try..." so I came back (then have left but for good this time. Just
the site and my e-mail and no more publicity...). I can't stand being associated with so many mindless
idiots and very few "bright spots" that never post. I don't post now as well (except on a former MUGEN
board since gone non-MUGEN under the name TheAceMan. [oh, the board name, you thought... fat
chance I'll say that now]) I was recently banned from Mugen Dev as well and am very grateful to
Warpticon for finally banning me. Rules should be for ALL and I wholeheartedly agree with that. I
broke the rules many times before at Mugen Dev but never got banned. Infiinma posted "why are you
banning me?" and got banned for it. I called Silent Storm about a quarter of all the dirty names in the
book and I never even got a warning! Not good! But that was in october/november 2000. I'm happy
now and wish to actually retire after my last projects. Still WAY more wrong than right in the MUGEN
community but that's everyone else's problem now. Either deal with a bunch of idiots or quit.
[My choice is to be a møøse and down with peøple. Peøple make too much of a fuss about life. Us
møøses can pøøp on your new shag carpet and care less. Such a wønderful life ït ïs. Be a møøse!]
 

17. Captain Ginyu [Sega] - March 25, 2001

Tied with Hyper Buu as the longest character worked on at 28 hours altogether. Another thing is that
I e-mailed razorgolem during this time and he came back with "what was that?" referring to the
Body Exchange move. At the time (and to many still) switching places is very odd looking.
Mega step upwards and another problem. Others had been working on a Body Exchange type move
but hadn't had total success with it. Secret is that they needed the facing trigger to offset blah blah
blah blah... [No, realï, I heard from the møøse across the street that because of the coordinate system
being based off the center axis that if you go toward left you subtract whereas if you go right you add.
Odd how you could use the facing trigger to say whether a character was facing left or right and
whether you add or subtract the p2dist X coordinate values. Of course he is only a møøse and what
do they know about vector and coordinate geometry anyway? Not much apparently.] The Body
Exchange code also rewrites p2 vars (a no no) but in order to return the characters back to where they
start it had to be done. The day after release I found a bug in the code and redid it in 4 hours to use the
yucky explods (that remained there until recently). For the original code I spent 8 hours on a saturday
just before release and brainstormed the code out. The problem with the original code? p2facing value.
Man, what a bust that was. Anyway, also in Ginyu was the first off-screen dash move. Talk about
piling it in again. Also the Big Fireball uses explods to move it around before it gets sent on its way.
They remove on gethit. The Sunboy war heats up but Sunboy releases SNK-Capcom. I need to state
that my releases aren't for competing but are really just for fun. I honestly didn't try to compete with
anything Sunboy did or was trying to do. Just doing releases that I had said I was going to do in
October/November of 2000 in a WiP list. Of course hardly anyone sees the Ginyu topic because a
horde of Sunboy supporters (and the dork himself) proceed to flame the topic until it gets deleted from
the Dev board (not moved to the bin but deleted within a week of it being posted). I take the high road
and DON'T flame the retards piece of crap that has nothing but a rework of 8in1's character change
coding in it. Compared to Sunboy's piece of crap released before (called Cyclops aka Cyclod)
SNK-Cap is a masterpiece because at least SNK-Cap can walk and doesn't dance around invulnerable
like a fruitcake when computer controlled. Big flaw in SNK-Cap = throws. SNK-Cap looks like crap
when thrown or in a p2 custom state. Do I heckle the tard? Nope. Why the delay in release? Try
updating 17 character's beam attacks and adding extra anims, etc. Character updates caused the delay
and not waiting for Sunboy's release. Wait, not Sunboy, but Myst1que. What was I thinking? I
really liked my comment on his name (that he was too obtuse to acknowledge). I said something like
"Myst as in the myst between your ears" and he said huh? and pulled a stupid dictionary entry out.
Then I laughed and said "no, I'm playing on the word mist (or vapor) you idiot." or something similar.
The 1que or "eek! a möüse" would be just too much for his little mind so I left it at myst between the
ears... Pity really... OOPS!!! Also in this release originally was a bug as well. I have done many
p2 throw type moves by now but there is a bug in the off-screen move. No changeanim2 state so
the character stays in whatever state they are in when attacked. Oh well, Sunboy finds something
but it isn't what it appears. It isn't really a bug but how I wanted it. I think afterwards though that
"hey, if someone is in the Kamehameha move when hit it would look ugly" so I do go to the
changeanim2 state. The reason is because Ssonic's (and some others') don't have the 5000 anims in
their .sff files and disappear when hit so I didn't use a changeanim2 to try to compensate for these
characters but like I said about the Kamehameha bit... Sunboy sees the copy protection however but doesn't realize it as such (anim = in the statedef which causes the illegal action error but no
problems in gameplay since it gets ignored unless someone has the state in their character - very
unlikely since it is state 344 or something similar). Eh, well, if you want it to look better against
Ssonic's characters (or SSJ Trunks or others as well) then just semi-colon out the changeanim2
states in the throw and the off-screen move so that those characters don't disappear on you when
hit to go off-screen or when thrown. Just a suggestion from an "idiot". Also, Sunboy believes he
found a HUGE bug here as well. An int/float error appears in debug mode so the idiot jumps on
it saying "You need to floor your vars." (not ceil/floor but only floor, there's also stuff in exp.txt for
"rounding" numbers to ints if one reads). I reply back "I don't use floats in my vars and
ALL my vars are ints". Dopeboy throws a freaking fit yet again... Guess what... the thing causing
the int/float "error" is not only harmless (and doesn't affect gameplay at this time) but is also caused
by the p2dist in the explods (that I started back with Cell Genesis). It was caused by a float value in
the velocity(s) of the hitdef which carried INTO the p2dist as the character got pushed by the
velocity(s) causing the error NOT VARS. What a dope. You'd think he'd check something out
first before making an arse out of himself. NOPE!!! Dumboy CAN'T CODE!!!!!! It shows many,
many times that someone else is doing the coding for him because Sunboy only seems to know
what he is told and NOT from any experience. My guess is Orochi Herman, Shadow Watcher,
Sorrowedge, (and of course Jin Kazama and The Necromancer - especially Necro aka MUGEN's
original "Copycat" then take the credit later). I also do sense a kind of conspiracy of "accept us as
the coding gods of MUGEN and all others outside our group shall parish" type attitude now. Just a
feeling but a feeling I SHOULDN'T BE HAVING!!! I need to state that my codes aren't from anyone
except myself and Elecbyte supplying the engine and docs. I plug out all the coding and work out all
the bugs (if any occur). But like I said above "I'm the idiot". MUGEN community sux... (all politics,
no brainz). Note also: I sense being ostracized not by the powers that be but by LIARS that are
politicking and HACKING the powers that be. Screw the establishment though. The Earth DOES
revolve around the Sun. The world IS ROUND. And GohanSSM2 can definitely code and this page is
a testament to that. If I couldn't code, the notes above on "failed attempts" of old wouldn't exist. I
HAVE THE KNOWLEDGE BECAUSE I HAVE THE EXPERIENCE TO HAVE THAT
KNOWLEDGE, not because of someone else's say-so. A vast deserted wasteland appears now where
once a community stood. I had left in late January/mid February but returned to an empty community.
I never post at M.U.G.E.N. Being forum again however after my "I'm done" flame. I had been
hacked and shouldn't have returned but did. I do know what had happened though and WHO HAD
HACKED ME (and who HAD me hacked). You won't listen nor believe it so I just won't bother
with you OR ESPECIALLY THEM. I do know and THEY KNOW I KNOW AND GOT SCARED
AND LEFT FOR A WHILE (hint, hint...). Now after they think I'm totally gone they are
reappearing once again December 2001/January 2002 (hint, hint...). I am also NOT the only one this
has happened to but I am the one they fear since they know I CAN CODE in programming languages
and COULD get back at the whole lot of them easily! That is childish same as all hacking is. I
start saying as well at this time that I have a clear conscience (and I do) but MANY of MUGEN
DO NOT! No one comes forward and no one pushes the hackers to come forward (although a
couple might have if I hadn't asked them not to). I despise MOST of the community NOW (with this
release and still yet as of now) and trust VERY FEW. Also, many know I was hacked and also DO
NOT COME FORWARD (even in privacy). I understand some but others wanted the hacking as well
and think it is "funny". Well, sooner or later "you'll get yours too." guys.  But not by GohanSSM2
because as I said "That stuff is CHILDISH and beneath me. I have a clear conscience. Many others
DO NOT!". Many feel threatened since they know and fear they may be hunted down by this crew
as well "if they speak about it.". My post counts were huge but are now GONE. Many see this and
realize "Gohan's not kidding, he was hacked" since I got my old name back but it was a total blankout
on my account which couldn't be done without the account BEING HACKED!!! Only EZ-Board or
a hacker could do this and I have not enough experience with cgi or html to cause this therefore...
How could I get the account back? Well, I used EZ-Board's back door on the account to get back
my old account before the hacker had a chance to change the backdoor on the account. It took two
tries to get it however but I finally got the HACKED password sent back to MY e-mail and used that
to regain my account back. LUCKILY I was on-line when hacked or else the account (and the
name GohanSSM2) would have been lost for good. I post as TheAceMan4 at M.U.G.E.N. Being
forum while this is going on as well to try to inform others what is happening and to expect some
possible flame posts but not from ME. I also notified razorgolem (who was running the World of
Mugen board where I am a mod) that my account was broken into and someone MAY have
gotten the password or access to the board because of this and to keep a look out. I stayed around
for a little bit but just left, within a week or two of the hacking, from MUGEN altogether. I was
furious and really needed to cool down. As I said also I do know who did this and I do know it is
NOT Sunboy or his minions (but some may know now after the fact since they are mutual "haters").
This HEAVILY thins out the MUGEN ranks. MUGEN just about dies in mid-february 2001. My
war cry for quite a while becomes "[Blank] MUGEN. Let it die" now after I return. The only
good result from my returning was FINALLY getting banned from Mugen Dev forum late
(november/december) 2001. I try to say I care a few times but I really don't anymore. I have
become VERY BITTER (and still am).
 

18. Recoome [Sega] - July 3, 2001

Reason for delay, it sunk in that my eyes were really bad and needed a rest after visiting my eye doctor
in february, so I rested for 3 months. My eyes were 20/30 (or was it 20/40, oh well) with glasses and
there wasn't any way they would ever improve. My eyes are beyond +7.00 diopters in both eyes and
glasses only go up to +7.00 diopters. Just a matter of waiting till the big blur happens. The more I push
my eyes to see smaller pixels the worse they will get (and headaches as well will become worse too).
My eyes are like looking through glass Coke bottle bottoms and if you do that long enough you'll see
what I mean by headaches. Because you try to constantly squint to see better you get a headache from
straining too much. Hence, "you need to not look at small objects or small print". Hence, MUGEN.
Now for Recoome and the ever present "You need to learn throws and vars" tossed at Sunboy as well
as "I'll always be better than you Sunboy" both which I HAVE said and say again. Why? Because it is
really true because I have done so much playing with the game engine and the coding itself that I know
it cold anymore. Sunboy doesn't and it shows with the constant mistakes he makes trying to accuse me
of "faulty" coding. The p2bindtime error causes the character to float on top of Recoome is just plain
funny and ridiculous to a knowledgeable coder but it shows the lack of knowledge by the community.
My answer of "no, velset in the p2 custom state causes the floating and sprpriority causes the on top part
of it." was met with stupidity by a bunch of tards who know even less it appears than Sunboy and Storm
combined it seems. That is just sad. I honestly do not use debug mode and haven't since airedit works
and I don't need to adjust clsn boxes by eye anymore. I knew (and know) what causes the error and
explained to the community that it "In no way affected playability." But what a bunch of [blanks] the
community is made of and Recoome proved that. The topic was flamed and deleted from Dev forum in
2 days (or less maybe). Sunboy also releases Blackheart at this time which is his best work but that also
has some major problems as far as the coding being bloated and the -2 states overloaded to the point of
major slow down plus the overpowering damage values making him cheap and ineffective gameplay wise
but a nice surprise because something new looking was done. Now enough of the foolishness for now
and onto something better. Recoome had 3 throws and one should have had the EnvShake but I'd
forgotten it. Oh well. Recoome also has the Ballet Poses (Invincibility mode) that actually had a real bug
in it. Does Sunboy and the tards find the bug(s). Nope, they see stupid messages on the screen in debug
mode and act like idiots. The bug(s) were 2. First, in all the characters with throws, the time value
caused the opposing character to jump down to the ground if the character was grabbed while Recoome
was in the air (or whatever character was used that had a throw and all had flying except Li'l Gohan who
also didn't have a throw). The bug was fixed AND found by me. The other bug was in the Ballet Poses
invincibility mode because there was a coding gap that allowed a tracking type projectile to get through
and attack through the coding gap. The gap was fixed by using time = 2 instead of time = 1 for the
NotHitBy but no one noticed this, why? Because tracking fireballs weren't commonplace (or in my stuff)
back then. Instead I get a bunch of boring repitition on p2illegal bindtime BS. None of it was, or is, true
and it was all crap to the point of me exposing code copying secrets that actually help expose Sunboy as
something else (aka Sunboy got busted later). Now, the stupid p2 bindtime and illegal action stuff are
not
anything causing any problems other than messages on a screen that shouldn't be up when someone
plays a character anyways. Those messages come up because of my coding knowledge (not lack thereof)
and shows the community's lack of knowledge in not checking things out (yet again) before jumping to
wrongful conclusions (Storm am grate, Jin is Matt Hannon, Sunboy is a coder, etc. It is just sickening).
If ANY of the idiots had asked in private instead of on a public forum I would have said what was up
(except to Sunboy and the minions of course who shouldn't know this stuff so that they can be caught.
Hint, hint... YOU DUMB DORKS). MUGEN made a bunch of arses out of themselves yet again so I
gave up. Recoome is where I just gave up on a bunch of idiots because you'll never learn I guess (or if
so then when? Because tomorrow's too late for me now - read above at the start of this rant now see
eyes and see IT IS TOO LATE). [Blank] the M.U.G.E.N. community now. I care less (and post less as
well). Recoome's Ballet Poses code is actually derived from an as yet then released 5 fireballs in 8
seconds and you're tired out code. This is my first public release of a -2 state accumulator to time a
move that is universal (can be done in combination of other moves so it belongs in the -2 states). This is
released at the time of Blackheart because of my break I took. Also notice that the "You mean like
YongMing's Vice" comment was made in late January and SNK-Capcom was released in March while
Blackheart was in July. What a piece of garbage and a lousy liar. I left Mugen Being in February (and
flamed the crap out of it as well). There's no way I could have posted on a Blackheart topic since
Blackheart wasn't even around then when I was at M.U.G.E.N. Being at the time. Also, the reference
Sunboy made was for helpers which Blackheart doesn't really use and he also referred to slots for the
helpers and when they get hurt, blah, blah, blah... What a liar, fraud, etc. But please follow him dopey
sheep because I don't want you and your stupidity. Plain and simple. If you wish to talk fine. If you
wish to be lead around or told what to do then go to Sunboy (or whoever). I don't like sheep people
(sheep themselves are fine because they are after all SHEEP but people acting like sheep are not my
preference). Enough of this. Time to move on again. [What, the curtains?... Can never have too many
of them you know but as far as those møøses... We apologize for the remark set forth by this møøse
basher, we don't know who let her in these pages but the offending female party that made that
comment is being searched for and will be punished thoroughly by being tied to the bed and... Well, you
get the general idea I hope.]
 

19. Mega Frieza [Sega] - July 13, 2001

So much for relaxing (and I'm paying for it now as I write this). Mega Frieza introduces (well in my
world at least) the use of helpers as a tracking projectile with the Destructo Disc. Like Android 16's
Rocket Punch, I don't use any clsn2 boxes because I don't want the Disc destroyed (explanation in
readme). Other than that I have made some stages (February) and have made musics as well (March or
April somewhere in there). I start my old habit again of doing chars in a hurry. [Geez, going blind above
yet no mention of Harry Palms or Igonna Jerkovsky. What is the world coming to these dayz.]
 

19 1/2. Sometime in July/August/September I helped Komodo with an sb1 game project he was
interested in. I used some codes I had set aside (using Bojack at first) in case a project came up and I
wanted something different. After a while, Sunboy and company just got to be such arses that I just
added in the 5 projectiles and you are tired out codes to everything I had done. I was JUST going to
use them in Komodo's game but oh well... But better yet is that Komodo decided to start making
characters himself (and didn't release the game that I know of). I ought to e-mail him though because
the screenpack is a good release as well and he might want to do that in lieu of the game.
 

19 3/4. All during 2001 comes coding flurry #2. During this time comes many coding breakthroughs
that have resulted in much better working characters. The multi-hit HitDef january/february 2001,
The stop sound of sounds not using channel 0 (sometime in july/august 2001), the tired out from
too many fireball codes (january or february 2001, released in july/august/september 2001),
improved fly codes in april 2001 (much thanks to Elecbyte - they didn't supply any coding directly
to me but put in the common states I needed in the common1.cns file so that I could correct the
drop down to the floor problem that was unfixable prior), off-screen moves (march 2001), tracking
projectiles (july 2001), adding power ups to the sb1 chars (october/november 2001),  took out all the possets (related to the fly code update), the get hit (fall) sound codes, and so on... (vars/throws...
Hahaha, not hardly) It is 2002 now... Even with my breakthroughs I'm glad I am not KGenjuro. After
releasing his J'Dar II he must be tired of all the "will you do this for me?" type e-mails you get when
you make something unique. J'Dar II draws from the "this started out as a shooter game" mentioned
in Elecbyte's docs. KGenjuro made MUGEN into a shooter. Cool+++! and gets my vote for top code
fanagler (or is it fanagaller? Spelling/Vocabulary, I tell you.).
 

[Please, if you are avert to looking at ALL CAPS and YELLING skip ahead passed all this YELLING
about CAPCOM MUGEN JERKS in this area. I am not all fun and games and I DO NOT WISH
TO GIVE PEOPLE (AND [BLANKS]) THE WRONG IDEA. I do HATE but for good reason...
And now for the book of the Holy Flamethrower, Chapter 5, verses 1 to 99999½].

Well, before the Capcom rant was the 'everyone sux' post at Mugen Being forum. Well, let's
see, I get hacked, insulted, backstabbed, and harassed. Yup, everyone sux. [Blank] youz and [blank]
MUGEN. Bye. 'Nuff said... (february 2001). And looking back I should have stayed gone as
well. A coder in a copier world. No future in that.

The "Capcom is the very dirty bottom of the barrel" post at ZGTeam forum. Do I sugar coat
everything? Do I only remember the roses and not the thorns? Not hardly. I had said many times that
I didn't like Capcom gameplay but that was also my opinion and my choice. I didn't say "All Capcom
sux" and such back then, but in this post I DID AND WILLINGLY. I had just plain had enough of
Capcom whiners complaining all the time that their GARBAGE was too wussy-like to stand a chance
against a DBZ character. (of course not because DBZ is NOT Capcom and PLAYS differently so the
big deal is? I think that most of the Capcom [blanks] are so insecure that they think that in order to be
"the best" like they wish to "think" they are; they need to "win" matches against ALL other genres and
characters. That is not what makes best. The problem also is that most DBZ characters are a little bit
more "balanced" and usually have more moves plus have the GETHIT sprites and don't tend to flicker
as much as Capcom, etc.) I had had enough of Storm and Sunboy and all the other [BLANKS] that
make up the Capcom MUGEN genre. (Wait, Silent Storm didn't make Capcom characters. Well, he
did make a couple private releases of Storm from X-Men, etc. but he was also ALWAYS professing
his undying love for Capcom. Capcom am grate. Capcom am bets. Street Fighter Third Strike I help
maked its to. I work Capcom as tetser). They sux royally and whine about it constantly because they
always COPY OTHER PEOPLE'S STUFF AND PEOPLE ARE VERY SICK OF IT!!!!!!! Most
Capcom stuff is very simple and requires VERY little coding knowledge to pull off. CAPCOM
DOESN'T HAVE FLYING OR BEAMS, ETC., but what it does have (throws, bird/skull/dizzy states)
have not been done (all reward and no penalties. NOT GOOD!!!), and as such requires nowhere near
what it takes to do DBZ or SNK. (Sunboy proves this with his sad rendition of Vegeta at this time as
well. And others IN CAPCOM have proved this as well with chars like Dark Chunli and Evil Ryu and
Evil Ken which take Capcom sprites and juxtapose real SNK/DBZ gameplay underneath to make the
character actually DO SOMETHING OTHER THAN BUTTON MASH!!!! This Vegeta HAS
NOTHING IN IT AT ALL JUST LIKE CAPCOM!!! The evil/dark characters are loaded...) At this
point I wish to say also that there are VERY RARE AND VERY FEW exceptions but why single out
people to get attacked by the mongrel hordes that ARE the CAPCOM [BLANKS]? Capcom [BLANKS]
constantly say DBZ sux but yet never answer the question of "who's characters are you trying?". Or
the everpresent "Because they are cheap and I always lose with  [insert lame [blanked] Capcom char
here]." To which the reply is that DBZ is not Capcom and uses something known as "gameplay" and
"power management" and "move management aka far away attack vs. up close attack" and other
foreign terms that Capcom DORKS never think about. DBZ IS NOT WUSSY STUFF LIKE RYU
AND KEN, ETC. but has replay value and NOT CHEAP COMBO [BLANKOLA] AS THE ONLY
GAMEPLAY. DBZ is more intricately designed so therefore beyond the grasp of a button mashing
CAPCOM IDIOT. You need to do things like plan ahead and such instead of JUST BUTTON
MASHING. DBZ has not nearly HALF as much theft as this genre does especially when you put
Necro over with them where he BELONGS! OK! MOST CAPCOM MUGEN PEOPLE ARE THE
VERY BOTTOM OF A VERY DIRTY BARREL. THEY ARE THE [BLANKS] OF MUGEN. THEY
ARE THE ONES WHO KEEP TRYING TO GLOAT while the rest of us were just trying to have
fun!!! So many egotistical [blanks] involved in Capcom MUGEN character making. I don't see
anywhere else with so many [BLANKS] like in CAPCOM MUGEN making. Do you see it? (sarcasm) I
mean all the time there's non-Capcom MUGEN people constantly posting how great they are. Right?
(/sarcasm). There was NEVER ANY EGO [BLANK] UNTIL CAPCOM [BLANKS] STARTED THEIR
[BLANK]. [BLANK] CAPCOM MUGEN [BLANKS] (roughly 99½% pure [blank]). The stuff is usually
missing
MAJOR sprites, etc. yet they WHINE all the time about everyone else trying to say IT IS
EVERYONE ELSE!!!! It isn't!!!!! It is you, the Capcom MUGEN [BLANKS], that are the problems.
There weren't many problems until the Capcom [BLANKS] showed up and tried to claim stupid
superiority with LAME ARSED GARBAGE that was (and is) nowhere near advanced as the rest of
MUGEN because Capcom stuff is SIMPLE in design and the company itself KNOWS THIS because
that was the plan TO MAKE THE GAMEPLAY SIMPLE because most people who like to FIGHT
don't think very good so it NEEDS TO BE SIMPLE IN DESIGN because the target audience
fighting games shoot for (dullards) rely more on reflexes than brainpower. DBZ isn't like this and
STINKS in this type of ideology. DBZ is supposed to require THOUGHT and planning not BUTTON
MASHING!!!!! Most Capcom MUGEN people lie, cheat and steal and expect people to LIKE YOU?
OK so people like liars for a short while until they find out the truth. THE TRUTH IS THAT THE
CAPCOM MUGEN [BLANKS] HAVE CHASED OUT NEARLY ALL THE DECENT PEOPLE OF
MUGEN TO THE POINT WHERE MAINLY FLAMERS,  THIEVES, LIARS AND CHEATS
REMAIN. MUGEN wasn't about better, best or any of that [blank] when I started way back when. It
was about having fun and the ability to be able to have that fun. I HATE MOST CAPCOM MUGEN
PEOPLE BECAUSE THEY HAVE TAKEN THE FUN OUT OF IT FOR MYSELF AND MANY
OTHERS!!!!! Capcom MUGEN [blanks] have pretty much destroyed MUGEN. Storm, Sunboy, and all
the rest of the [blank] flamer crew reflect and strengthen this belief. OF COURSE THE REAL
REFLECTION OF THIS IS THESE [BLANKING] [BLANKS] USING DBZ NAMES TO FLAME
WITH
when they are really Capcom [blank]'ers hiding behind fake names trying to frame DBZ people.
WELL,
  YOU ARE RIGHT THAT MOST PEOPLE IN MUGEN ARE IDIOTS BECAUSE MANY
PEOPLE
THINK THESE ARE ACTUALLY DBZ PEOPLE. These are the Mugen Devils and Mugen
[blankers
] (named from Mugen Dev and Mugen Shank). Most DBZ people are non-english speaking
and VERY
  FRIENDLY AND HELPFUL TO OTHERS!!! They may not know "correct" english but
they do
  behave themselves UNLESS PROVOKED. THE CAPCOM [BLANK]'ers HAVE ALSO TRIED
TO SLIDE
  THIS IN BUT THEY AREN'T GOOD AT THAT EITHER BECAUSE MOST WHO
DON'T
  KNOW ENGLISH WELL USE CERTAIN KEYWORDS BASED ON THEIR CULTURE
WHICH
  YOU IDIOTS DON'T KNOW (and it shows too hahaha, right Dr. Gerogason)!!!!! CAPCOM
MUGEN
[BLANKS] HAVE GONE TO SUCH LENGTHS TO BE SUCH [BLANKS] THAT I HATE
IT!!!!! I
  CAN'T EVEN STAND CAPCOM STUFF ON (OR NEAR) MY HARD DRIVE ANYMORE.
Capcom MUGEN cruds are the VERY BOTTOM OF A DIRTY BARREL because I have caught
them playing [blank]'ing games many times on many people because you MANY PEOPLE ARE DUMB
and
believe these [BLANK] LIARS... [BLANK] YOUZ..... I'M DONE.... YOUR PROBLEMS NOW
(HAHAHAHA). Or somewhat to this effect. Shortly after I also tell ZGTeam to go [blank] themselves
because they are idiots. This is also a continuation on my hatred because I KNOW WHO HACKED
MY EZ-BOARD GohanSSM2 account and why it happened as well. Do I deny this? Not hardly
because these idiots are actually listening to a bunch of liars and are destroying themselves and I
WANT NO PART OF IT OR TO SEE IT AT ALL!!!! I also know that eventually ZGTeam will get
hacked to death or join in as part of the hacking team that IS Capcom MUGEN people because they
trusted these liars who have constantly said in the past that they wish to destroy DBZ. Which brings up
another statement I made in roughly february 2001 during the Willoughby crusades. I said at the time
that I WAS DBZ. At the time I was too. Everyone else had left from like 20 people who were learning
to code on their own and the others who were "copying" nearly 100 people just plain left DBZ and
MUGEN (also many SNK and some Capcom as well leave. Most of MUGEN walks out at this time.
Goes from roughly 800 people down to 230). Later on I see some of the DBZ people involved in the
Quake III BFP stuff though but it says a lot going from 100 down to 1. Most also WILL NEVER
RETURN, EVER!!!!! Even NOW long after all this [blank] started I HATE CAPCOM MUGEN CRUDS
THIS MUCH AND MORE. I have seen them cause nothing but trouble and play [blank]ing games
constantly. I can't stand them or MUGEN anymore so [blank] it. I'll just pretty much keep to myself
now and [BLANK] THE COMMUNITY that allows this [blank] to continue...  I officially start kicking
the
dust from my shoes like the Bible says I should and move on elsewhere... (let Sodom and Gomorrha
burn or whatever, I'm not looking back to bother to find out). I have looked back though and it sux like
salt pillars in a desert. I am not wrong for leaving. Only wrong for not doing it sooner. It is a wasteland
and won't ever recover. The only hope MUGEN has is to become MUGEN ONLY and shake off the
"copycats" completely (no more DBZ, Capcom, SNK, etc. just MUGEN). And of course Capcom
characters look better now. No one else is releasing anything new because, guess what, most of it has
already been done now (except Capcom who lags WAY behind and has only had VERY LITTLE
talent involved in it. Capcom is just a bit too simple for most to bother with. Not that great a challenge
like a Last Blade, or Samurai Shodown, or Queen of Heart, or DBZ... type character is. Most I know
got bored with it including myself as well. Simple moves. Nothing to really DRAW you into it. No
coding challenge to speak of. PLAIN. Just rip, sprite and sound replace for KFM, and play with
combo settings. (sarcasm) WOW! I'm impressed! (/sarcasm). But sadly, MANY haven't been able to
do this either for Capcom MUGEN characters. Too sad indeed. And my final spin... It shouldn't be
Capcom/DBZ/SNK but should be MUGEN. I didn't start the [blank]'ing bashing but gosh darn it I tried
to
do something about it (and at first I went after Mortal Kombat bashers not DBZ... Chew on that
[BLANKS]. And while chewing I also posted before at NiteTek that I preferred Samurai Shodown,
Queen of Heart, and Last Blade MUGEN characters to DBZ but still prefer EVERYTHING over
Capcom MUGEN. I don't really hate Capcom the company but I just didn't like the fighting games
except SFII - non-alpha which I started a Chun-Li from and just got too bored so I quit. Just punch/
kick and 3 special moves. Nothing difficult at all and VERY BORING VERY QUICK so I quit very
early on. When? Well, Android 16 was the base I used for it so it was a LONG time ago. There was
a WiP pic at one time at World of MUGEN, and stupidity e-mails shortly thereafter until I announced
I quit working on it. I never got stupidity e-mails working on DBZ characters so I'm glad I quit that
way as well. I was using DOS' Screen Thief screen capture program and was going to use SNESSOR
to get sounds with and the PC version of Street Fighter II). [Note: If you feel disjuncted here go back
to before the paretheses then back to after the parentheses.>] YOU DIDN'T LISTEN AND REFUSE
TO TRY. You deserve what you get. GARBAGE FROM LOSERS LIKE YOURSELVES!!!! NO
ONE SHOULD EVER PUT UP WITH THE DEGREDATION THE MUGEN COMMUNITY
DISHES OUT. Case in point. Sunboy flames character maker for (whatever, take your pick, he does it
constantly mainly because he always feels threatened like a panty waste thief waiting to get caught so
accuse the guard of being the thief while you walk out with the crowned jewels.) Myself and 2 others
see the attack and then proceed to attack Sunboy for "being an arse and flaming". Community jumps
myself and others for "correcting Sunboy" because "We know Sunboy is a jerk but can't help it, but
we hate you." Now, WHO THE [BLANK] IS GONNA JOIN A COMMUNITY THAT SUPPORTS
FLAMING? (and not by placidity or complacency but by actively searching out those against flamers
and publicly supporting those who do FLAME others like Sunboy, Storm, etc. You are [BLANKS]! I
have YET to see any of you correct Sunboy publicly for being an arse yet you say it many times but
DO NOTHING PUBLICLY, NOR DID ANYTHING PUBLICLY IN STORM'S CASE, TO SPEAK
OUT AGAINST IT!!!!!). ONLY [BLANK]ING  MORONS LIKE YOURSELVES!!!!! THE MUGEN
COMMUNITY SUX.... I HATE IT!!!!!!! I am tired of fighting a bunch of total MORON ENABLERS
who admonish those who attack those who attack others yet do nothing to those who initiate the
attacks. (I can think of a million reasons to leave and not one to stay...). It may have been a depressing
reply I wrote when Mattasaur went to leave but it was and is ALL TRUE. I see nothing to stay for and
just wanton destruction and debauchery by those involved. Dust storms aplenty. A vast WASTELAND
created by its own evil hand. Shake it off... Move on... 1,2 skip a few 3,4, skip some more 99, 100.

[Such language from a professed møøse lover or was it professor møøse luver? I forget nowadays.]
 

20. Vegeta sb1 [sb1] - July 17, 2001

Just a sprite swap of Vegeta SSJ1 without the ground shaking intro (just like the original game). Took 6
hours to convert sprites and redo (undo really) the intro.
 

21. Maximum Frieza [sb1] - July 19, 2001

Scene 21... (No, it isn't scene 24, you søn of a silly persøn, scene 24 is the old man from Monty
Python's The Quest for the Holy Grail movie you ninny. This is a MUGEN history/diary type page not
some farcical romp through the english countryside with some king crowned through some farcical
aquatic ceremony and not crowned through a mandate by the masses).
Right, now back to the show...

2 days? and what... as Kirby said (not a real quote), "what does that spinning upwards move do
anyway?" My reply, "it is for attacking others in the air" Kirby again, "I can't use it to hit anyone.".
My sentiments exactly towards those who play Capcom characters most of the time. Anything
they don't know must be dumb, not I don't know this so I must be dumb; like the truth is. Stupid
people. And about the preferences and not better statement. I made a statement at one time that the
difference between my Maximum Frieza and White_Fox's Freeza 100% Maximum power was that
White Fox's Freeza was Capcom MUGEN style gameplay with mainly kicks and punches and
oversized attack sparks. My version was more DBZ gameplay oriented and if you needed a good
example why DBZ isn't as good Capcom gameplay wise then compare these 2 characters. It wasn't
meant as a mine is better post but was done to try to show why Capcom DBZ just doesn't gel as well
as a REAL DBZ character. It still holds true and no hacking (or logging in as fake names to get more
votes) can hide the real truth. Why Capcom dopes are interested in DBZ that they continually say they
hate all the time is beyond me. Stupid squared to the nth power. I guess they just got tired of getting
their arses whooped so they came up with Sunboy's wussy Vegeta that is easy to beat on and is
designed not to fight back. Very few Capcom people, mostly Capcom idiots in MUGEN. No brains
required to play Capcom fighting games I guess. I played them and got bored quickly. I moved on to
SNK and QoH and DBZ games. Less boring repitition and more variety. That is my opinion though but
when someone tries to say I (or others) are idiots because we like something, well, it speaks well for the
community as a whole since no one spoke up about it until LONG after I kept yelling about it and the
damage was done by chasing out most of the intelligent people in the community leaving THE
FLAMING IDIOTS behind. And now for something intelligent to offset the lack currently exhibited in
the community. Oops! Sorry! Ran out of time but maybe after the møøses get sacked. No, reali, a
møøse once bït my sïster... (The Quest for intelligent life in the MUGEN fighting game community
continues. I mean shoot it is a fighting game and people come wanting fights [and møøses too]. What
does a DBZ sod want? Bloody freaking world peace? Go sux a lemon. All seems lost when suddenly
aaaaarrrrrrggggghhhh)
 

22. Trunks sb1 [sb1] - August 1, 2001

nothing new here just continuing on with ALL the sb1 chars.
 

23. Piccolo sb1 [sb1] - August 19, 2001

Added the NotHitBy and HitOverride to the tracking projectile. I had been fighting off the use of
tracking projectiles because it gives an advantage to those who have them over those who don't have
them. It is a guaranteed hit. Cheap. With the introduction of the 5 fireball and tired codes and the fact
that sb1 characters really need something to spruce them up a bit. I finally give in to the tracking
projectile urge and update the previously released characters that had them in the originals to have them
now as well. I release the updated olders with the new Piccolo sb1. Also, this is the cornerpush release.
In all honesty, cornerpush is not needed in Piccolo sb1 because he looks best when he pushes himself
backwards when the opponent is up against the wall. I do worm some information out of Sunboy with
this however. Sunboy states that he asked Shadow Watcher about cornerpush on my statement of I use
-5 to offset the 5 of the hitdef. The truth is that, yes, it should be zero like Sunboy had stated but it is
also true that Sunboy had to ask Shadow Watcher and not rely on himself. Very interesting... Not really
though when you look at Orochi Herman and Sorrowedge fingerprints throughout Sunboy's work (if it is
his outside the messed up helper states?). Shadow Watcher? Hmmm... Possibly? Sunboy would know
but I ain't ever gonna ask. I hate liars like Sunboy and Storm... Always a mess to clean up and deal with.
I was wrong however to say that using zero was wrong so I apologize publicly for what it is worth. I do
not apologize for the result I got however and I am still going "it figures." I know from experience not
"asking Shadow Watcher". And this is easy to figure out as well. Either it does or it doesn't. No need for
a second opinion I feel. Like I said "very interesting..." [And very insecure as well on BOTH SIDES.
Let it go Gohan. They believe something they can not let go of right or wrong. They want something to
be whether it ACTUALLY is or is not. Let it go... It is politics not reality... (Twilight Zone theme plays
in the background)]
 

24. Goku sb1 [sb1] - August 22, 2001

Kaioken mode, tracking multi-hit projectile... small character with many advanced tricks. Kaioken
mode is a bit like SSJ mode except that it is short-lived and drains energy after it wears off and hurts
the one doing it. In kaioken mode you are stronger and faster and have access to greater power (full
power bar). Multi-hit tracking projectile is a combo of the multi-hit HitDef and the tracking helper code
for a really nasty surprise (Mega Spirit Bomb). Check out the rave reviews at Mattasaur's site (hahaha).
<--- All characters have multi-hit tracking projectiles, etc. What a waste of space. Well, Mattasaur and
company wanted a pubic (I meant public, really, it's not like I said go milk a møøse or something here)
site. [No realï, pre-pubescent is more like it. So bleeding childish. I think pubic was a setup realï. Had
to be.]
 

25. Mega Goku [Sega] - August 27, 2001

Taiyoken (Solar Flare). Using the bgpalfx stuff and now I'm going shoot, other than angledraw on the
beam attacks (which I won't do because homing beams would be really, really, really super cheap) I'm
low on stuff to play with.
 

26. Mega And. 18 [Sega] - October 19, 2001

So I slowed down finally. A bit late though since my eyes did deteriorate a bit again. The hit the ground
attack and continue from an air attack was done on Mega And. 18. This is the move you do "in the air".
Android 18 does the attack in the air and when she hits the ground she continues the attack on the
ground in a crouch attack (from air to crouch hahaha sneaky).
 

26 1/4. November/December 2001?

Add button powering up to sb1 characters. Makes sb1 characters much more "balanced". I use the
power up anim from the Sega game for this.
 

26 1/2. January ??, 2002 3 sb3 cloud stages

Big deal. Also go to the power = 5000 energy levels. Gameplay is much, much better now.
 

26 3/4. Gotenks SSJ3 and Hyper Buu redone [HD] - January 24, 2002

Just added in tired animations. You get them from beating the snot out of your character with the other
character using combos (and HD is loaded with these...).
 

27. Mega Gohan [Sega] - April 15, 2002

Combined the off screen dash with the fireball to create the off-screen fireball (and put this in the new
versions of Cell Genesis, Mega Goku, and Mega Frieza). Still not yet released or done yet. I'm as far as
the demo is (about 90%). I still need to center certain characters and am waiting for the new MUGEN
release for some common state updates that need to be done. Waiting is good though (for me at least)
but not too long or the stuff will never get done by me (anyone else volunteer?).
 

27 1/2. March 2002 - Who is GohanSMM2 topic.

This is sad and silly at the same time. The answer to all this is just a couple questions that need to be
asked.

1) If I am such a bad coder then why is it when I ask the ones accusing me to attempt the "easy" codes
themselves they ignore the request or try to belittle it? If the codes are that easy then shouldn't it also be
easy to replicate them (without copying)? Why all the rhetoric on this? You either can or can't. It has
been over 9 months now since the origin of this challenge. My bet is on CAN'T. And yours? Soldats
FAILED miserably as did Ragnarok Nemo. It was very pathetic AT BEST. I wish I'd saved that junk
to add it here and TRY to explain what was totally [blank]'ed up on EVERY attempt and what was
WRONG
and poorly coded and WHY it was done poorly and what was 'screwed up' based on a "coder's
knowledge" not some copiers' [blank]ola. So much was missing in terms of 'critical states' and 'critical
ideas' that ALL the codes were TOTALLY worthless or didn't perform the proper task. A good joke
was the 'Sound echo code' crap. In order for that to work the KO sound would need to be 11,0 (not
mentioned by Soldats) but this would not work well either (especially with 'short KO sounds'). I mean
the list of [BLANK] would make another page in and of itself and the explanations of WHY it was
[BLANK].
  The messed up 'Broli fly code' he posted including state 1500... (not sb type like mine is,
which mine is
MUCH tougher since you need to alter the common file, not an easy task even for an
accomplished
  coder). The really screwed up attempt at a 'boomerang projectile' code. That was
pathetic (and mostly
  incomplete as well). And on and on... There was not ONE thing worth a [blank]
[socks can be poorly
darned and the 'not worth a [blank]' seems appropriate here] and not missing KEY
ideas. Copiers always
seem to be such [blanks]. I can code, watch... And then just a pile of copied
[BLANK] or simple stuff
  to try to [blank] people who don't know much. That [blank] works on new
people and of course other
  copiers 'gotta protect their fellow copiers regardless'. Pathetic. If someone
saved that garbage I'm very
interested in it... (my e-mail's at the top). I found some of it though. Here
was my reply... {} stuff is to
mark what the discussion is about since Soldats' post is missing and just
pieces remain here. The
[quote][/quote] denotes Soldats' ACTUAL WORDS POSTED on Mugen Dev
forum...

**********************************************************************
You need some info Soldats... (Soldats)
You have LITTLE CODING KNOWLEDGE WHATSOEVER AND HAVE NO IDEA. PERIOD.
http://members.fortunecity.com/gohangsm2
Now to rip you a new one... (no, wait you already ripped an SBD - Silent But Deadly). PU!!!!

Let's review this shall we...

{fly code. In a later reply he posts Broli fly codes with state 1500, no less, and added a
'slow down' to them. Big whoop. Copying is copying. Anyone can add stuff to
someone else's stuff but to come up with it from scratch... That's my point here.
Not copy and add but MAKE it YOURSELF LIKE A CODER and not COPYING
like a COPIER/XEROX MACHINE! Dense...}

[quote]Easily done with velsets/veladds and physics = N[/quote]

And this keeps the player in the air? how? There's also the sysvars, etc.
(I won't give all the info on this). You need to ACTUALLY modify the
common file in many different ways you can't even imagine. Try it
yourself though and see... (Your way doesn't work well). Mine doesn't
just float around like the Broli codes (kuzu-bei). Bi-level not freestyle.
Geez...

{Multi-hit HitDef "beam" attack}

[quote]Simply use multiple triggers (such as trigger1 = AnimElemTime(1)
= 0 || AnimElemTime(2) = 0).[/quote]

No worky that way. Try varadds and varsets. Try it your way however and
see the opponent slip away... UNHARMED if you use vels in the hitdef
(you are missing a lot here). Also, this code set up the multiple hit tracking
projectile later known as Goku sb1's Mega Spirit Bomb (this coupled with
tracking projectiles not to be confused later with returning (boomerang)
projectiles). Also, my option allows for the ability to have a 100 second
hitdef and only 50 hits. Your idea is totally screwed in that respect...
All or nothing coding and not very adaptable. Try again...

{Tired out fireball codes}

[quote]There are multiple ways of doing this, none of which are that
advanced. One way to do this is to simply use a variable to count how
many fireballs have been thrown, and when that variable reaches a
certain amount, a ChangeState triggers to go to the getting tired
state.[/quote]

No, there isn't... The codes enable if 5 fireballs are used in an 8
second period of time... Try again. Try that 8 seconds timer (without
cheating.) Yours is REALLY simple and not what was mentioned.
Try again (and again...)

{Get hit sound coding}

[quote]Very simple to do involving the Random trigger. Example:
[State -3, GetHit Sound]
type = PlaySnd
triggerall = (Time = 1) && (Random = [300,500])
trigger1 = (StateNo = 5000) || (StateNo = 5010) || (StateNo = 5020)
value = 30,11;gethit sound
channel = 0[/quote]

Hahahaha, try this... (your way works EVERY TIME YOU GET HIT WHICH IS
ANNOYING!!!!!!! This triggers on the fall states. Also, this code doesn't trigger
multiple times on a multi-hit attack... like yours would and therefore yours would
sound like [blank]).

[State -2]
type = PlaySnd
trigger1 = var(9) = 0
trigger1 = GetHitVar(fall) = 1
trigger1 = GetHitVar(hitcount) < 2
trigger1 = time = 0
trigger1 = alive = 1
value = 3,6

[State -2]
type = varset
trigger1 = GetHitVar(fall) = 1
trigger1 = time = 1
trigger1 = alive = 1
var(9) = 1

[State -2]
type = varset
trigger1 = stateno < 5000
trigger1 = time = 1
trigger1 = alive = 1
var(9) = 0

Talk about out in LEFT FIELD, you aren't even in the ball park here...

{On the KO echo coding...}

[quote]Um, this doesn't involve any coding. It's one of the options
under the [Data] parameter in the character's CNS file (KO.echo = 1 for
echo).[/quote]

Yeah and try that option, hahaha. See how well it works and sounds...
Notice no mention of sound 11,0 so that this code would even WORK.
Try this (and using a program to create the echo sound separately and
add it in as sound 3,10). The sound will NOT happen again on a multi-hit
attack and at the start of the next round var(10) gets reset to zero so
no extra varreset is needed. (Hint, hint...)

[State -2]
type = PlaySnd
trigger1 = LoseKO
trigger1 = time = 1
trigger1 = var(10) = 0
value = 3,10

[State -2]
type = varset
trigger1 = LoseKO
trigger1 = time = 1
var(10) = 1

{Body Exchange coding. Ummm, this is freaking ridiculous. Go see
Ginyu's 2000 states to figure this one out. This IS PATHETIC.}

[quote]Use a PosSet[/quote]

For body exchange? You being silly or what? That works fine for moving
your character to where the opponent is but what about the opponent?
Silly!!!!!!!

{Boomerang Projectile coding. Android 16's Rocket Punch}

[quote]Have the projectile be a helper. Then simply use VelSets and/or
VelAdds[/quote]

Who came up with this? Hahahaha. I waited 3 months for a bunch to
get it and they couldn't. Took me two hours. A LOT more to it than
velsets and veladds however. I can't wait until it sticks at the right side of
the screen or refuses to return and on and on... Try it yourself (without
cheating or copying!!!!!!!!). So much ESSENTIALS MISSING it seems.

{power up coding}

[quote]Again, easily done:
[State ####, PowerAdd]
type = PowerAdd
trigger1 = Command = "hold_x"
value = 4

As for the sounds, just use a PlaySnd and StopSnd[/quote]

Hahahaha!!!! Do you even understand anything? Obviously not...
Go to my page. Your powerup code is missing a [blank]load of
features (sound for one). And "hold_x" Why? Just use "x" and
stop being a wiener...

{sound stop coding for non channel = 0 sounds.}

[quote]Look up StopSnd in the docs. It's nothing profound[/quote]

Ah, yes it is... You see ONLY channel = 0 is stopped by the game engine.
I can stop ANY channel (without using the All sound stop). NO ONE
ELSE figured this out before I did... (or since it seems). The sound
STOPS when in a gethit state not just a 'stop the sound' at the end of a
move but the channel = 1 or higher STOPS when the player GETS HIT.
If you'd have gone to my site like asked you wouldn't look so foolish...

{off screen dash attack}

[quote]Use a ScreenBound controller. And then have a ChangeState trigger

if the player is off screen
(FrontEdgeBodyDist/BackEdgeBodyDist).[/quote]

Don't forget the p2 custom state... Trigger not needed (and wouldn't
work properly on THE OPPONENT!!!!). That's right [blank]nuts,
try the opponent not Mortal Kombat stuff you ninny... YOU
NEED TO VISIT MY SITE... (Brawk, Polly wanna cracker.)

{off screen projectile attack}

[quote]Can be easily done by having an invisible helper that's off
screen and simply have that fire a projectile.

My point in all this? I don't care if Gohan stole code or not (I don't
think he ever did), but you talked about it as if his coding was/is the
greatest thing ever.[/quote]

Wrong idea... Using a p2 custom state projectile and then screenbound on
the opponent (in the p2 custom state). I'm not THE GREATEST, BUT I
have taken a LOT of wrongful abuse from COPYING lamers, like most
MUGEN coders that HAVE coded stuff THEMSELVES. Code copiers
seem to get treated like gods however, go figure... Works like the off-screen
dash only using a projectile as the "launcher". You really need to visit the
site... Your lack of knowing what these codes do is killing your chances of
being able to do anything that doesn't make you look FOOLISH...

{And finally}

[quote]Ummm, yeah... [/quote]

My thoughts exactly!!!!!!!

NOW, GO HERE......

http://members.fortunecity.com/theaceman4/mugen.html

You obviously have no idea what I or anyone else is talking about...
Also, freeze coding (opponent gets frozen in place), et cetera...
This is ridiculous... When you get to the site look at the BOTTOM of the
design page. There you will see a LONG list of stuff to check out. Check
the stuff out FIRST, THEN run your mouth (or more likely realize what a
fool you are being and slip into oblivion!!!!!!). Also, check out the
HISTORY page as well. Lot of stuff there (that showed up here as
well...).
**********************************************************************

There was also Broli's fly codes posted later in their entirety with a 'slow down'
added. Copiers... I tell ya. Because of that 'slow down' Ragnarok Nemo acted
like ALL the other coding was nothing compared to this... Dip[blanks]... I think
the [blank] above proves my point well enough. That was all BS by Soldats...
ALL OF IT... REALLY, not one code worth an undarned sock. And copied
no less... Soldats was insulting himself not me in that. I couldn't post at Dev
at the time (still can't). My offer of "try it yourself without copying and
cheating" still applies... I mean this was BEYOND pathetic here...

2) If I have copied ANYTHING outside the obvious use of the common file for the base for the air
coding and the fact that "what you gonna do about just plain punch/kick coding because it is all roughly
the same anyway" then let me know. Using the common file can't be avoided since "common states"
must be manipulated to achieve the Super Butouden fly coding. Lots of funny stuff had to be written to
make that work like the original games. So, if I copied from someone outside Elecbyte (and the
obvious of MY OWN) then who?

2.5) As far as the "similar coding" issue. Tin made Fernandeath a while before I made Hyper Buu but
both use an "eat them up" type move involving p2 custom states. Neither is remotely the same. Every
time I have seen 2 different people do the same type moves they have used different methods (and the
states appear in WAY different orders because one will think of explods first while another will think
hitdef, et cetera. The order WILL be different because of thought patterns. That is a gimme. If the
order is identical or NEAR identical the code has been copied except in VERY rare simple coding like
dashes and such which are pretty basic anyway and have FEW states to arrange.). One person may
use explods, another may use helpers, another may use a projectile, et cetera. Another thing to observe
is that NO ONE GETS GREAT OVERNIGHT. A person needs to learn the coding process and that
takes a while. Those that START OFF with "terrific" seeming characters usually have used someone
else's coding. There is so much trial and error involved that it takes A LONG TIME to figure many
things out. A person who gains experience however will eventually be able to "make some wild and
crazy stuff" but someone who starts out using other people's stuff doesn't gain this experience and later
on they have to START ALL OVER AGAIN. Also, those who copy have to rely on those they copied
from for updates as well (and usually help to get the codes to 'work right'). There are good excuses for
this like "I don't speak english very well" or "I'm 10 and we haven't had any real math yet". The other
excuses are "I'm lazy" or "I can't do it." Of course no one can do it if they NEVER TRY and are
LAZY. I never expect geniuses or "master coding" from ANYONE starting out. I usually expect to see
basics with "a move or two" thrown in as experimentation and a TON OF UPDATING as they learn
more. Copiers tend to just dump release stuff then either dump release more or disappear from the
scene. A "dump release" is a release just DUMPED on the community by someone who knows they
can't update it because they just copied other people's stuff in and haven't got much of an idea what the
coding is just that it makes them do stuff. MUGEN is LOADED with tons of "dump releases". VERY
FEW tend to stick around and update their previous stuff for the new versions that come out. This is a
BIG guage as to who is REALLY coding and who the Xerox machines are. I have been around. Of
course some non-english speaking people may not understand what they need to update. Those can end
up as dump releases as well. English speaking CODERS don't tend to dump release though (unless they
quit because of the constant BS of the non-coders saying how great they are, or get sick of being stolen
{sorry, borrowed or adapted} from). Coders just tend to quit or update... Which category do MY
'naysayers' ALL fall into? (A) Coders (B) Copiers and non-coders {non-coders are those who post
like they could make something yet never release a thing}.
 

3) If I can't code then WHO did I get the coding for my original moves from? I mean before Captain
Ginyu, no other character "knocked the opponent off the screen" or "switched places with the
opponent then switched back". Before my Normal Cell update no characters "drained the opponent's
life and added it to their own" and on and on... Before Li'l Gohan there was no scaling of sprites
using the game engine and not a paint program to scale them beforehand... I mean COME ON
PEOPLE IT IS A LONG LIST HERE... (Oh wait, I figured it out. I can't code because I didn't copy
from TESTP or the NEW Kung Fu Man (or Visual Kreations, VK) like everyone else. That's all that
seems to make sense here. They always seem to try to say you should do it like so and so's... without
saying any names in public to get caught from. CODERS ALL DO IT DIFFERENTLY AND NOT
BECAUSE A GROUP SAYS DO IT THIS WAY... Copiers form workgroups to share their 'learned
tricks' from other people's hard work. Coders do things themselves and don't need to form
'workgroups' or share ideas because a coder wishes to 'discover the idea on my own'. There's no
coder's union or that kind of stuff; just a general consensus of who has and can do it, and those that
RUN THEIR MOUTHS trying to convince 'n00bs' that they can). In a recent e-mail (march 2002) I
just came up with another spin on this. I mean someone actually thinks that coding is what makes a
character more popular than another. If a person is MORE POPULAR then they are therefore a
BETTER CODER. Gee (haha, used one of his fake names here), now we ought to open up a site so
people can vote to see who can code and who can't. This simplifies a lot of things. I mean gee, all this
time I've been using my head to make original stuff work when I really just needed to have people
'believe' that I could code because I was popular. This is OUTRIGHT pathetic. 'Voting' or 'believing'
someone can code based on 'popularity' or 'gut instinct' is ridiculous. Coders aren't created by people
VOTING that they can code or can't. Politics leads to popularity not 'coding abilities'. Geez. Coders
aren't created by popular opinion. Popularity is popularity and coding is coding; neither is related to the
other. Popularity doesn't mean a coder and being a coder doesn't mean popularity. Usually the opposite
because the trend has seemed to be that those who can code get flamed and quit. Then the copiers tend
to wait a bit, then take the coder's stuff and become 'popular' with it. I wish the cycle would stop
because MUGEN has lost many great coders and has pretty much built up a nest of 'popular' thieves.
Good coding takes a combination of many talents but the prevailing talent needed is what usually gets
referred to as 'brainstorming'. This is why I also KNOW the difference between a coder and a
non-coder. This is only understandable by those who 'know the score' on this. Coders recognize other
coders whereas noncoders can not. I am very TIRED of a bunch of noncoders trying to put their
wooden nickels in to 'who can code and who can't'. If you are not adept at coding yourself you CAN
NOT tell who is or isn't. A coder always has a type of signature in their work UNLESS the coding is
COPIED. Coders get 'in a rut' and problem solve certain ways. These ways show up as 'style'. Each
UNIQUE coder develops their own 'style'. This style shows up in copied coding as well, but many
copied codes shows that it is copied by the 'lack of a constant style' throughout the coding. This style
evolves as the coder's abilities evolve and depends upon usually the order of 'key discoveries' that
further enhance the coder's abilities. Coders are different and share different traits than copiers. A
coder's comraderie is the 'joy of discovering new frontiers' whereas copiers share in the 'joy of figuring
out how so and so's [fill in the blank] code works.' There is no common bond between a copier and a
coder that I've ever been aware of, so I have always tried to say a copier is a copier and a coder is a
coder because there is a BIG difference in idealogy between coders and copiers effecting different
labels. My list of 'achievements' is a long one but each runs into the other. As one discovery came
another ability was expanded and then that ability enhanced. There isn't a 'Bam! you can now code.' It
is a steady learning process. But learn this well please: Popularity NEVER means coding ability. If that
were true all coders would evolve by being voted coders rather than using their 'brainpower' to achieve
the knowledge required to gain abilities. This idea of POPULAR = CODER is idiotic at best. He is SO
POPULAR so he MUST BE A GOOD CODER!!! That is such horse hockeypucks. And the worst pile
of 'horse hockeypucks' is this scenario: Coder creates original code. Group of copiers takes code and use
it in character (not giving credit of course like usual). Coder complains. 50 copiers constantly flame said
coder so that coder quits. MUGEN community sees large attack and believes group of copiers trying to
say 'HE (the coder) asked for it because HE was being a jerk'. Community = idiot sheep. So MANY
losses (Conversion World, myself, et cetera).

Now, also, I'll say what I feel were my greatest accomplishments to
myself and my former coding challenges (in historical order):
1. When I got the throw code for Majin Buu to work. (v01.01 MUGEN
    - The docs were VERY incomplete back then.)
2. Hyper Buu's Candy Munch.
3. Super Butouden fly codes. (Bojack)
4. multi-hit hitdef beam attack using vars. (Kid Gohan SSJ1)
5. Ginyu's Body Exchange.
6. Kaioken mode. (Goku sb1)

3.5) The "we didn't say you couldn't code (a lie). We meant that you don't code well." My question is
where? Be specific here. Every time someone has said something here it turns out to be bogus. What
code is crappy? What code doesn't work right? I can't help those that generalize (or can't answer). A
few have eaten their words on this one though. Politics. I post it so it MUST be true... Sheep following
the wolves... Until I laugh at them getting eaten... (note there are AND have been errors and coding
"faux pas" and I had said such but OTHERS seem to have to find these and NOT the whiners).

4) With the end of #3 being said. Who do I have to prove anything to? I'll honestly answer this one
myself. NO ONE except me. I have done what I have done and know how it was done and what was
involved in doing it. That is what this page is to show. The only person I need to satisfy and prove
anything to is myself. Talk is cheap so say what you will (Fastway anyone?).

5) To most of the ones attacking me. Will you be honest about who started the attacking? I attacked
Silent Storm (after he attacked others) and Sunboy (after he attacked others). The rest of you started
with me and I gave it back to you (which you definitely didn't nor don't like). The other exceptions
were WilloughbyJackson and The Necromancer (during the "crusades" when they attacked others for
'being DBZ') and Artisto16 (via e-mail for being a cocky, pompous arse and trying to talk down to me).

6) And speaking of the crusades, why is it that I seem to have been the only one able to get people to
stop copying from others? I definitely should be the one to leave the community for that... The process
for this is easy but takes time and patience. All that needs to be done is to say to the copier "you'd be
surprised what you could do if you tried." As well as "you are missing half of the fun. It is like solving a
great mystery." and "No one's perfect but you can never blame someone for trying." and "wouldn't it be
nice NOT to have to wait around for someone to stop scratching their butt and e-mail you back..."
plus "Oh that feeling when you finally see that projectile work right darnit." Coding it solely by yourself
is probably the greatest thrill in MUGEN. I know (Tandy BASIC and QuickBASIC as well...). "It feels
great when you finally realize that you DON'T have to rely on others to do things for you." But there's
always the ones that don't wish to grow up and stay babies. Waahh!!!! Mommy change my dipey...
(and there's others who are just plain too lazy to bother to even try it. After all, some other dope will
code what I want and I'll just take it and say it is mine. REALLY IT IS MINE! AM I A LIAR?). If
Willoughby and Necro had consulted me and LISTENED they would have realized that the "crusades"
were a bust. Flaming and yelling is NOT the answer. Pride and shame are... But truly "knowledge is
always the key".
[Always the same old rhyme. There once was a møøse from Nantucket...]
 

27 3/4. March 2002. More gameplay stuff.

Decided to go with a 'charge up' type cmd entry for the tracking type projectiles. I feel the added wait
will justify the 'automatic hit' effect of a tracking type projectile. Not publicly released yet though. All
but Goku SSJ1 (because I figured that Goku SSJ1 needed an edge with this) and Goku sb1 (because
there is already a pause in the tracking projectile). By having to charge 'down' first for 50 ticks it in
essence creates a 'wait state' that allows a 'free attack' by the opponent. Just more gameplay tinkering
stuff. Definitely 'no coding breakthrough' with this. Thinking about using it in freeze moves as well but
the freeze moves do have the timers so that they can't be done over and over again but only can be
done once and then you have to wait. I think I'll just stick to the tracking moves. Redid the Hyper
Dimension 'island' stages to use multiple windows allowing for the bottom half to scroll while the top
half remains stationary. Normal - tile - velocity - window.
 

27 7/8. March 2002 part 2. Mine and other people's stuff.

I need to get my arse moving. Back log of stuff right now is:
Rework a character for someone (SSJ modes).
Kami with Cartoon King.
Katie390 and the change form (Mad Cow/Bunny) stuff (oops! forgot a LONG while back).
I probably forgot something...
I started posting on the MUGEN message boards again.
E-mail a bunch of people. (Exotrope is a royal pain in the arse lately. Mail server's been
     down several times and at least one time a week since xmas 2001).
Try to find someone to learn how to code so that they can carry on for me when I leave
     (so many secrets that would disappear).
Which reminds me... VegetaGokou and the Coding Archive... That might work...
Update, update, update... (off center MUGEN stuff and possibly the defs in the stages
     to add in game info - no coding messups that I'm aware of and maybe add in the
     fortunecity site link in the char txt files and the stage def files. MAYBE.)
Finish my WiP list (Mega Gohan (90%), Mega Vegeta (.2%), Trunks Briefs (.2%),
     Krillen (.2%), Goten (.1%), Kid Trunks (.1%), Cell Junior (.1%)). Note:
     .2% = move list worksheet plus big portrait, .1% = move list worksheet only.
Oh yeah, and play Empire Earth, Age of Empires II - The Conquerors, Warlords: Battlecry,
     Total Annihilation: Kingdoms, Corsairs, Earth 2150, Submarine Titans,
     The Wheel of Time, Carnivores Ice Age, Hexen II, Turok, Turok II, Quake III Arena,
     Atari's Asteroids - Space Invaders - Arcade Hits I & II - Missile Command,
     Age of Empires - Rise of Rome, Dungeon Keeper, Dungeon Keeper II,
     Heroes of Might & Magic I & II & III, Forsaken, Descent 3, Descent Freespace (and add-on),
     Freespace 2, Front Page Sports: Baseball '98 (1904 season sounds good). Man, I need
     to retire from MUGEN on this list alone... Here's a list of my PC games
      game list link.
And, of course, eat, [blank], work, and die... (everyone dies eventually but it seems to be a
     LONG process for me).
[Gohan is lazy. Gohan is lazy...]
 

27 15/16. Late March 2002 till... Posting on boards again.

Don't ask me why. A funny thing about my sig now. First Gabba Gabba Hey is from The Ramones'
song "Pinhead" - I don't wanna be a pinhead no more... Gabba Gabba Hey... D-U-M-B everyone's
accusing me... The other part of the sig is "Confusion say 'He who hesitates must pause'" is from my
sophomore year in high school. I used Confusion as a penname a few times. In 7th - 8th grade I used
the name Zilcho (but the name Zilcho meant nothing to me - zilch, nada really). Confusion was more
of just stating the obvious like Confusion say 'that which goes up goes up and that which comes down
comes down.' or Confusion say 'That which is, exists.' Or Confusion say 'If at first you don't succed,
you may end up going O for 2.' Or even Confusion say 'Existence is not meaning of life. Buy a real
dictionary, please.' Or even more Confusion say 'Why so many questions?'. And Confusion say 'If tree
fall in woods and no one is around, how do you know that tree fell? Hmmmm....' And another
Confusion say 'If train leave Osaka going 60 MPH and another train leaves Tokyo going 70 MPH and
are both due to arrive in Hiroshima at 7:30PM do you buy a different ticket, buy extra insurance, or
just crash like a fool?' Or Confusion say 'If you have 4 apples and you give Jane 2 apples, does Jane
go on a date with you?' And Confusion say 'If you have 4 apples and you give Mark 2 apples, where
does black eye come from?' And yet of course Confusion say 'If you have 4 apples and you give
mother 2 apples, you have Oedipus complex.' Confusion say 'Man need to be Wise like potato chip.'
Confusion say 'I need car made of scrap, where do I go? [Yugo]. Like I said, where do I go? [Yugo]...'
Confusion say 'If Who's on first, What's on second, I Don't Know's on third, Because is in left, Why is
in center, Naturally is in right, Today's pitching, Tomorrow's catching, I Don't Give A Darn is at
shortstop, then How is there room on the team for a designated hitter?' And of course Confusion say
'One who finds answer must first look for question.' Confusion say 'Man who talk to self usually get no
answer. Weren't you listening?' Confusion say 'Orange you glad I not use banana jokes?' Confusion say
'If you buy chewing gum for 50 cents from store and give cashier fifty dollars, does cashier meet you
out back after work?' Confusion say 'Which bird faster - African, European, or Duzzshee Swallow?'
Confusion say 'If one plus one is two, then where baby come from?' Confusion say 'In old age, memory
is the second thing to go. I forgot what's first.' <-- I used to have this last one in my old sig only without
Confusion say.
 

27 31/32. nDo and the rest...

No surprise here. They aren't out to help anyone just to destroy stuff they don't control. Isn't it amazing
that this group is made of people like Kirby, Infiinma, and so on...? They have no point except
destruction. nDo (new Dev order) is worthless just like its member list. These people can't be bothered
with anything and feel everyone else shouldn't be bothered with things as well. THEY JUST DON'T
CARE ABOUT ANYTHING BUT THEMSELVES. That sums up nDo and ALL of its member list.
Anyone who is helpful or nice to others gets attacked by this trash. They are just that worthless and
useless. They've always been that way... They attack others and then blame the staff of the board for
'not being there to stop them'. No staff can be there 24/7 and they also bypass banning anyway (which
is definitely NOT the board staff's fault that they are HACKERS either). The fault lies in the attackers
NOT the board staff. If nDo didn't attack like a bunch of rejects there wouldn't be any 'problems'. A
bunch of lying, troublemaking trash. That sums it all up.
 

27 63/64. Mega Gohan will be released as part of v5.9 updates.

All chars getting updated to v5.9 now. v6.0 is reserved for WinMugen updates (and I already know
there WILL be updates to the common (aircodes) file. I also got notice from someone that my stuff
doesn't work in LINUX MUGEN. I already know this. There is also a HitOverride bug in the p2stateno
of a statedef leading to problems anyway. I hope that gets fixed in the WinMugen version otherwise I
may be stuck at v5.9 (and DOS) for quite a while longer. The p2stateno bug is a killer for my stuff.
I know, my stuff is so simply coded (hahaha, not hardly, THEY can't replicate it without copying like
Soldats' 1500 states that were posted on Dev {or should I say kuzu-bei's}. I did it from scratch and
most shows that because it exists NOWHERE else. I also UPDATE my stuff. Copiers can't really
update other than fixing animation bugs or correcting 'trigger errors' or adjusting get hit velocity values
and such that arise from copying codes. If you do it from scratch, you don't have 'carry over' errors
from other coding and don't have to worry about changing ALL the values because you CREATE all
the values yourself. Updates come from either 'gameplay taste' {I want the air hit to go -5 in the air
instead of -3} or from learning new tricks that you can add in {tired out fireball codes}). Copiers aren't
evil or anything but it is usually much more fulfilling to say 'I did it myself' than to say 'Uh oh, so and
so just updated, what do I need to change now?' or having a 'dump release' that you can't do anything
with and then people bother you about 'why doesn't this character work?' My system hardware doesn't
like LINUX. I used to use DOS 5.0 (then 6.0 then 6.2 then 6.22) and Windows (3.0 then 3.1 then
3.11). LINUX wouldn't be difficult for me to use but my hardware is another story and I'm not about
to create my own drivers just to try and run ONE game. Not worth it for me. I play Empire Earth and
such more than MUGEN now anyway. Also, Elecbyte has said that they went to LINUX because the
tools were there and the features were there NOT to try and 'get rid of those who can't code.' Shove
Shank and the Devils and nDo who try to peddle this nonsense. Elecbyte isn't trying to exclude people or
anything like that. They are just trying to do what they feel is best for the game. DOS doesn't support
multiple joysticks. Both Windows and LINUX do. Windows costs cash though. They asked and
people came through. LINUX tools are free (or very inexpensive). Simple math. I hope Elecbyte tries
to continue BOTH versions even though I can't use the LINUX one. I can see dropping DOS support
as well. The only thing Elecbyte is doing is trying to improve the game and its gameplay not include or
exclude a group of people. If the include/exclude was the case then Elecbyte wouldn't put MUGEN on
their site and then go around and chastize people on message boards for 'not following the Elecbyte
wishes'. I have to say that it seems Elecbyte's wish is to make a good game that most people will like
to use. You don't get a WIDE audience of testers by excluding people. If it was that case they'd just go
to private betas and not change platforms. Sunboy and the rest peddling this nonsense are IDIOTS. I
don't call them idiots to put them down or nothing it is just the lack of truthful logic that merits this
label time and time again. They speak illogical, poorly thought-out [blank] to get people upset and also
to try and degrade everyone except themselves, who they believe to be the true 'intellectual masters'.
If they really are so smart then why do they constantly post idiotic garbage trying to say they are
smart? Truly smart people don't have to say OR prove it. It shows. I left the boards and they became
'idiot havens'. Must be Sunboy is that smart, geez. I also try not to go around calling others names and
such UNTIL after they earn it. All those saying that Elecbyte changed to LINUX to get rid of 'the
losers' are total idiots. Private betas would do that. See IDIOTS... Not as a putdown but because
THEY EARNED THE LABEL TIME AND TIME AGAIN... [Møøse earned their labels by being
born into intelligence. There is also another group that wishes to be just like us too, the
hïppøpøtämøøsës. We're just so famous.]
 

27 127/128. Found an old update for v5.0 characters so I thought I'd place what I
write down 'updatewise' here.

guardflags
fall = 1 on third fireball
center sprites on axis
posset throws
slow down some throws
readjust clsn boxes
poweradd + damage vals
varadds
redo trackers fireballs
energy steal delays
var 19
var 21
strong kick/punch
power values down to +5 on power up chars
delete state 747
guardflags
gotenks, mpiccolo, mgoku snds

All written on the back of scrap paper.
Side note: I never finished the center sprites until just recently (but need to redo clsn boxes and realign
hit sparks as of April 8, 2002). Var 19 and 21 got deleted. Not included: Even to this day I still haven't
bothered much with 'heavy, medium, light' for most moves on "get hit" states.
 

27 255/256. April 14-15, 2002. Mega Gohan and v5.9 releases.

All characters now center aligned. I've been holding back the AfterImage cancel code for over a month
now. I believe that is the last bit of 'normal game-like' coding I'll need but who knows? I mean I can
add coding to increase the hit counter when a multi-hit move gets blocked but that seems cheap on the
counter. Do a HitAdd with a value of 1 with a trigger of moveguarded but like I said 'cheap on the
counter'. Also, guard.dist = 330 to allow guarding from across the room. Also knew about time = 0
problem for multi-hit 'beam' attacks. I kept waiting for Sunboy to try and 'guess' the answer but too
late now; he don't wanna talk no more. Because time was equal to zero it prevented the opponent from
being able to block the 'first hit' and also disabled guard state with the 'first hit'. {hahahaha}. Shoot, too,
I knew there was another 'add-in'effect for v5.9. This is also the version where most tracking projectiles
now have a 'charge up' time by holding the down key/button (except Goku sb1 and Goku SSJ1 because
sb1 already had a pause and SSJ1 needs a little extra). Makes homing/tracking projectiles much tougher
to pull off now. All part of the reward/penalty system of gameplay. Sure the 'tracker' is a guaranteed hit
BUT you have to get the time to launch it now. Also, found an OLD 'bug' from the v07.31.2000
crouch that used to be handled by the game engine. I added a state to the common (aircodes.cns)
file in state #11. On another sad note, the war with the jerks is either nearly over or just beginning
again. My vote is on 'just beginning'. After dealing with ShoShingo on the Bloody Teardrops froum (and
elsewhere previously), I can honestly say that it will never get settled. Also, another note on the last post
about "one word". All the [blank]'ing, etc. was put in that post to see who else is waiting on the sideline to
jump in on this. ShoShingo is too inexperienced to go this alone. It has also NEVER been allowed to be
a one-on-one so something is up. Posting anger will hopefully bring in some of the 'shadow lurkers' on
the Bloody Teardrops board. My LAST sneaky, subversive, underhanded act with THEM. They
THINK they are right but I know for a fact they are DEAD WRONG. I also left ShoShingo with a
question to which the answer is just ONE word.That word is dignity. To explain the answer: Dignity
is what a person who achieves something acquires. But I will only post that if you don't know what this
means, I can not help you ShoShingo. Sunboy and the nDo and the Shank crew are all totally lacking in
any dignity whatsoever. Nothing is beneath them and their lying, manipulating, scheming ineptitude. If
they weren't so inept they might actually try to achieve something constructive instead of constantly
trying to destroy what others have achieved (or just outright stealing or hacking stuff to get it). This is
and has been beyond pathetic for a LONG time now (even before I got involved with hassling Sunboy
and crew back). This also isn't a joke but I have been trying to treat it as such MANY times. Pretty
much, joke's over shortly. Too many have been hurt and attacked and have left because of a group of
lying, manipulative, deceitful, subversive vermin. This group HAS NO DIGNITY and attacks those that
have dignity. People like Infiinma, Jared, Kogason, etc. are all pretty much worthless as anything that
isn't used to start a fire with and then toss in the trash. Read the top part of this page again and think
about 'fun'. A bunch of indignified, no talent losers have done their best to take the fun out of MUGEN
for many. Many have left and will NEVER return. Where is the 'fun' in that? SSDD... I'm going into
the 'no more secrets' mode now. This WILL get very interesting VERY fast. Just asking the 'right
questions'. Also, I will be working on REALLY building a decent 'how to code' site explaining ALL that
can be dealt with. All these little coding secrets will soon start flooding like they 'used to' before I got
stabbed in the back 50 million times by no talent losers. There will be NO doubt shortly (especially after
the 5.9 releases and such). I expect to see a whole pile of bullstuff in the release topics to kill the topics
off just like before...
NO DIGNITY WHATSOEVER...
[Møøses are dignity. Just ask a möüsë, or a hïppöpötämøøsë.]
 

28. Mega Vegeta [Sega] - Just started.
 

28 1/2. After update. Post at The Arcade forum.

Shoot, I forgot all about the odd coding for the tired out fireball codes. I did a reworked version but I
still plan on using the old 'messed up' version. Until Slack86 had posted about it, I had forgotten. Pretty
much I redid the function of the vars for the reworked coding and stuck up the rework on my FAQs
page. The rework uses 6 vars though but is easily adaptable with MOST characters using the old
system. Instead of just var(17), var(19) and var(20),, var(15), var(16), and var(18) are also used now
as well.
 

28 5/8. April 20 - 29, 2002. reworks & fixes.

After an e-mail with SSJ3 Vejita, I finally got some useful info. 7 chars updated but the v5.91 were
because of SSJ3 Vejita's e-mail. He said (in different words) that the opponent would be stuck and
unable to move after the off screen dash attack. MAJOR bug. But, the fix was simple. Just change
changestate to selfstate in the p2 states. Only 3 chars affected, Recoome, Ginyu, and Mega Frieza yet
there are ALL the Sega characters that have these moves. (sarcasm) Darn my copying ways (/sarcasm).
I mean shoot, in reality, if I even copied my OWN code all the time this would have been in ALL my
Sega characters. The second part was v5.92 and was because of a trigger = var(12) = 0 line that needed
to be removed on the p2 state and this affected Bojack, Majin Buu (sb3), and Mega Android 18 which
I had somehow overlooked in a previous update. v5.93 was a rework so that Android 16's Rocket
Punch move was more 'handless' friendly. Now when Android 16 gets hit while doing the Rocket
Punch move he takes damage {LifeAdd and GetHitVar(damage)} but does not go into the usual gethit
routine but still stands there with the arm off animation even when being attacked. Looks more 'lifelike'
this way. This also demonstrates the 'hitoverride throw bug' mentioned in the LINUX docs but also
present in the v04.14.2001 DOS MUGEN. Throws do not register as hits because of the hitoverride
used in Android 16's Rocket Punch now (which also means that the off screen Sega character dashes
and off screen projectiles will not register damage while Android 16 is in 'Rocket Punch' mode). This is
a bug in the game engine and has been mentioned by Elecbyte in the docs of the LINUX version (but
was present in the v04.14.2001 DOS version as well). V5.94 on April 29, 2002 - this is a sound fix for 3
characters that SSJ3 Vejita noticed were 'high pitched' and 2 others that I remembered as well. The 3 he
noticed were Cell (and Complete Cell since they use the same snd file), Majin Buu (sb3), and Piccolo1
(sb1). The two I also remebered were Android 20, and Kid Gohan (sb1). All v5.94 is is a sound
adjustment to keep them, as SSJ3 Vejita so eloquently put it, from sounding like "smurfs". I still kept
the altered 'tea whistle' sound for Majin Buu and just slightly lowered the pitch of Android 20's Energy
Drain (from 14000 to 12500 isn't really that big a drop in sample rate). I also included the new rework
for the tired out fireball codes inside as and20new.cns in this version of Android 20.
 

28 7/8. MaxiMUGEN board. Went public around April 25, 2002

Slow start. Who knows... A bunch of morons on other forums going around and saying use Ragnarok's
MEE and that Sés stinks. May they ROT IN [BLANK]. Ragnarok's piece of [blank] is just a front end
for
Elecbyte's sprmaker. MCM by Sés is an ACTUAL PROGRAM. How any MORON thinks
Ragnarok's
front-end is better than Sés is beyond retarded. That's like saying the Doom-It utility is
better than
writing Doom itself. If Ragnarok is so [BLANKED] [BLANK]'ING good at coding why
doesn't he write a [BLANK]'ING
program OF HIS OWN INSTEAD OF RIDING ON Elecbyte's coat
tails? I've talked toRaggingdork
before and know he couldn't do hex file editing so Ragnarok is a WUSS
as far as being even considered
anything NEAR a coder. Ragnarok's MEE is but a front end utility and
can't standalone. Sés' MCM is
an actual PROGRAM. Also, I don't believe Sés can run LINUX either
(not 100% sure). How is he
supposed to work with something he can't test on? In order to see if
something works or not you need
to be able to run the program. Last I knew LINUX was NOT very
language friendly AT ALL. Sés is
definitely NON-ENGLISH. This WHOLE DEBACLE just cements
the cake on the retards in the
community. Raggingdork needs to leave in the shame he's created for his
loser arse and take his trash
butt buddies with him (and Inflamer as well). I hope the community starts
coming together shortly
because the [blank] needs to hit the fan on a bunch of losers. After ALL that
Sés has done for others and a
bunch of NO TALENT JACK[BLANKS] HARASS HIM. SOMEONE
STICK A FORK UP
RAGGINGDORK'S [BLANK]; HE'S DONE ALREADY. I imagine when Sés
can run the new versions of
  MUGEN he could support them with MCM. I feel however with the
[blank]enine behavior of Raggingdork
and his butt buddies that Sés may be done now. I don't blame
Sés one bit either. Like I said, with all that
he has done for others and to get all this [blank] from a
bunch of NO TALENT JACK[BLANKS] is beyond
pathetic. Maybe Sés will just take out english
support though (which would be a shame but...). I doubt it
however; I'm pretty sure Sés is near
finished with the [blank] like everyone else who does a [blanked]
thing for people. Hey, I already left
these places because of this [blank]. Created my own place in
fact... MaxiMUGEN.
 

28 15/16. Mega Vegeta released. May 3, 2002

3 new moves. The Jumping Double Flame Kick is where you go up then return to the ground again
kicking all the while. The Reverse Shoulder Smash is off screen but uses the playerpush to pass by the
opponent then bash 'em in the back to send them off screen. Finally, the throw Punch Air Punch
Ground move which is pretty odd looking but works, throw the opponent up in the air then punch them
to the ground while in the air. Not spectacular which is why I've never been fond of doing meteos.
Meteos aren't that difficult, I just don't like their looks most of the time. Instead of an already planned
out move, I like where you mix and match to make your own. v591 - centered the homing projectile
projectile so that it works properly. v592 - Forgot about the air to ground of the Punch Air Punch
Ground move, now after the move BOTH characters are returned to the ground if done while Mega
Vegeta is in the air. Both updates done on May 4/5, 2002 respectively. Update for Vegeta sb1 and
Vegeta SSJ1 done on May 5, 2002 as well. Had the time set to 70 for the var and 30 for the sound on
channel 1. Changed the var time for the Big Bang Attack to 30 (state 360). Also, the updates to the
beam attacks a while back were because Baby Bonnie Hood made a comment about the attacks not
being able to be blocked a while back. Just took a while to sink in on that. It was coded alright but the
engine wasn't able to detect guarding since the trigger started on time = 0. By making the time = 1 the
engine could detect a guard block. Like I've said also, the HitDef beam attack coding is what makes the
Mega Spirit Bomb in Goku sb1 possible. Without the counter developed within this coding, the Mega
Spirit Bomb would not be possible.
 

29. Trunks Briefs [Sega] - Just started (May 5, 2002)
 

29 1/4. The destruction of Dev forum. May, 2002

The forum didn't collapse due to bad management. The collapse was due to the fact that a purpose for
the board was not clearly stated previously. According to K3nShin AND Visual Kreations, the board
was created as a place for new people to go and get some help on learning to code REGARDLESS of
their inherent abilities or LACK THEREOF. The board was not made to be 'elite' but to be helpful. A
bunch of RETARDS, however, have taken it upon themselves to wreak havoc on the board and the
people therein. The adminship of Dev has learned a lesson about leniency but also unfortunately still
has a few of the [blanks] in its own ranks. The following need to be taken AWAY from the board as
well
since their agenda is against the board's. These are Orochi Herman, The Necromancer, Cabbit007,
N64Mario plus members Samanosuke of the Saito Clan, DarkOffspring (aka uncle daddy and aunt
mommy had a baby named DarkOffspring, the inbred), and Mattasaur is still floating around there
as well. Surprising how ignorant and selfish people can be. Herman's real goal was just to have the
board to himself. He has that but is really running a ghost ship. There are no new people coming to the
board and most of the old standards have left. Unless the rest are taken out, and someone else brought
in, the board will die off shortly. If that happens, that leaves my forum. I don't want that because that
means more headaches. I have NO problems helping most people (nDo and butt buddies thereof are
the exceptions) but I do know that the [blank]holes will come to destroy the forum over and over again.
Slack86 was my choice for an admin because he is very good at finding their junk and banning them on
the spot. If MaxiMUGEN was to become the forum after Dev's collapse that would mean a huge load
of retards posting under 500 fake names to lie, cheat, and steal from everyone else and try to chase
people away. That would bring a huge burden down on me and the staff to deal with these lamers.
Well, VK and K3nShin, I'm making an offer to help bring the place back where it should be if you are
really interested. O Herman is just doing the same [blank] as Kirby (aka Miss Papaya Kid) was doing -
hassling and harassing others. I am banned from the board and O Herman knows I am a threat to him.
Without K3nShin or VK seeing my stuff in public (and what others running the board are doing) there is
no other way. If I were to get someone to post the truth on Dev, they would immediately be banned and
the post deleted by O Herman. I won't be able to post either since I am banned and DEFINITELY a
major threat to O Herman. I would rather keep Dev going honestly. Much easier that way but a near
impossibility unless the TRUE admins of the board see what has been happening. O Herman is nDo as
well (but when the big boys showed up he played a FAKE about face but has since returned to his
hating old self). What is lacking? Well, for new people to feel comfortable they need a place to ask
questions without being judged if the questions are worthy or not. That no longer exists at Dev. People
need a place to ask for stuff to learn from. That no longer exists (go to google). Instead of Google, how
about encouraging someone to make a TRUE link site where your links won't be trashed because the
person running the link site doesn't like you (aka Heartburn Kid's mishandling of K3nShin for banning
HBK when HBK was {and still is} in the wrong). I used to be the one helping new people before.
Without me there, Dev is a [blank]. That isn't my fault nor is it my wish. My problem wasn't with the
board itself but the [blanks] who were left to wander free and hassle others (the Mugen Devils). People
who were/are Devils are: Silent Storm, Infiinma, Ragnarok Nemo, Kirby, Sunboy, ShoShingo (Dead
Panda Guy), Orochi Herman, Mattasaur, Heartburn Kid, and on and on... These are people who don't
help anyone and complain if someone asks for help. These are all people who have no business even
being around a HELPFUL forum but are good at running [blank] boards. Whoever [blanks] the most
wins with these idiots. I guess when you have nothing but [blank] to go on, you take your [blank]
seriously. Being, Shank, and Dev (since end of 2000) are [blank] forums at present. Dev has a
possibility but only if someone is willing to really take the time to help people out again. I am offering to
help only because it will fall to me again eventually anyway. Whether Dev or MaxiMUGEN is the
admins at Dev's decision (if they ever get a chance to decide). People used to be able to get help
before, not anymore (or faulty, useless [blank] from a bunch of copiers who don't know jack [blank]
about
coding). The board has been failing since november/december 2000. There have been many
questions
left unanswered since then. No one wants to go to a board where they ask for help and get
nothing but
flames and [blank]. Not my problem YET, but soon to be I feel. Dev is all but finished
unless the final
USELESS straws are cast out. The mass bannings also got rid of many useful people
in addition to the
useless ones. I'm surprised that O Herman hasn't unbanned them YET (and said it
was to teach a
lesson). They should NEVER BE unbanned and a few others need to join them. The
ip addresses need
to be undone and just ban the ones who seem 'fishy'. No passwording except in the
admin area as well.
  Oh yeah and someone used a program (?Buster) to hack the password to the admin
area on Dev.
  Another person GOT (not stole) the password from Legato B to his account (since they
were banned
themselves but conned the moron formerly known as Skuld-Chan) and also the password
to the forum
to delete posts with. THIS person was... (I know who but ain't saying YET). The password
wasn't
stolen. Someone had a definite use for it and used it to clear their defamed name so to speak.
 

29 1/2. The MajinSting incident. May 2002.

A person named MajinSting committed suicide. Originally it was posted that MajinSting had died (with
no explanation). After the unexplained post a group of retards proceeded to post how it wasn't "my
fault" while saying it was a "joke" and that MajinSting wasn't really dead but posting under another
name (which they have yet to find because it doesn't exist since MajinSting actually IS DEAD). This
was pathetic BEYOND pathetic. All the post was made for was to let many know that MajinSting had
died to those who might be interested and also to those who knew about his problems. MajinSting can't
let anyone know because he's DEAD. A public post was made just to announce his death to the
community. The post got turned into a debacle of "I didn't do it" and "He's not dead"... It was a
disaster to the family and friends of MajinSting to say the LEAST. No one really blamed them
(nDoites) in the first place (at least any who knew what had happened). The ones who blamed them for
MajinSting's death were none other than THEMSELVES. I am sorry for the family for now posting this
but I need to stress some MAJOR faults of a lot of [BLANKS] in MUGEN who need to learn to shut
their [blank] mouths and that the world doesn't revolve around them and their [blank]itude. MajinSting
was dying of cancer and most likely in a tremendous amount of pain and KNOWING he was going to
die. Now think about this, it was only posted that MajinSting had died, NOT that people were to blame
but as a PUBLIC NOTICE since only MajinSting knew who he talked to. Also, to protect the family
from having to see what happened in print, it was decided to post ONLY that he had died (for obvious
reasons explained above - CANCER and a suicide that resulted from CANCER, geez). It was not
actually a sad day either because he was supposedly hurting very badly and his death was probably sad
in that he was gone but glad because he also wasn't suffering anymore. So a mixed blessing so to speak.
I was not directly involved and did not know him but I have been around several who have suffered
and died because of cancer and it isn't a pretty sight. My condolences to the family but also a wish for
closure on this. What MajinSting did was NOT for attention. What MajinSting did was NOT because
he was a coward (he had more to live for than to die for). BUT in order for others to understand they
have to experience it themselves and see it themselves. There is no honor nor lack of honor in what
MajinSting did and it is up to God to decide NOT me nor anyone else. Since when is that any fault of
Nuse II or Kogason or any other moron? It wasn't because of some moronic "take my stage down" BS
but because of something known as REAL LIFE. No one was blaming these morons but they felt the
need to prove themselves to not be the cause when NO ONE said they were. Sunboy, Nuse II, and
many others were involved in this, the lowest of all MUGEN [blank]. Turning a person's death into
freaking politics. Instead of asking what happened, a group of morons turned it into a circus sideshow
and debacle. Instead of any remorse for past indiscretions there was only gratitude for [blank] well
done. For those that had any doubt, MAJINSTING IS DEAD!!!! There is no debate on this and it is not
a joke nor was it a joke. It was turned into a [blank] sideshow and I am still [blank] PO'ed beyond belief
on this. Judge not others lest ye yourselves be judged and judging from this, God will have his work cut
out for him. All he needs to do is apply the same logic to them as they have applied to MajinSting and
many others. Do unto others... I am judging you guys myself now as you have been deciding to judge
others ONLY I will be giving the third degree from now on. Do unto others... You will get what you
deserve from now on! I warned you guys before, NOW you [blanks] will learn to avoid me at all
costs from now on. I was nice before but no longer. I now play for keeps and will destroy all those
deserving... GAME OVER! I also will no longer 'stoop to your levels' to prove points. I show NO
MERCY from now on except to those deserving (which excludes nDo and such). I HAVE NOTHING
TO HIDE BUT MOST OF YOU DO... (Also added, MajinSting had a child that was still very young yet and
MajinSting was actually thinking about his child as well.  MajinSting knew he was dying and rather than have his kid be
too attached to him, he thought it well to end his life so that his child could know another father that was not dying.  His
child was still too young yet to understand about death, but as his child got older, would have definitely hurt knowing
that the daddy you care about is going to die and not be around any more.  So a very tough choice and he loved his
child very much but also was not 'selfish' in his decision to end his life.)

29 3/4. Trunks Briefs released. May 26, 2002.

Released at MaxiMUGEN and TheArcade. Breakapart Fireball, one fireball comes out but splits into 3
when it gets near the opponent. 4 Hit Punch Attack, off screen dash with a twist because you get a
couple shots in first and THEN send them off screen. Pretty uneventful.
 

30. Krillen [Sega] - just started. May 2002

Sprites are a bit tougher since they need to be recolored in the eye (black spot 0,0,0) and some arm
colors (sometimes the sleeve looks ugly and sometimes the lightest shirt color is used in the arm as
well). Using Mega Goku as the base (with the Solar Flare already done and the air attack and others...).
 

30 1/2. Krillin Dude [Sega] released. June 1, 2002

The Solar Flare is a repeat of Mega Goku. Upwards Flying Headbutt is interesting because it can do
others in the air as well and isn't just ground based like the other off screen moves are. Destructo Disc
is the routine homing/tracking projectile from Piccolo sb1.
[What no humor anymore? At least make a joke about something like:
"I trusted the nDo and I got what I deserved. Anyone have any Preparation H?"
Or "I'll blow you a kiss alright - pucker up!"]
 

31. Kid Trunks [sb3] - just started. June 2002

His eyes need to be recolored or they would change color with his outfit. Outside that it shouldn't be
too difficult.
 

31 1/4. The incidents at ZGTeam forum.

Should be renamed idiocy 101. Got so bad I even mixed up Sunboy's Blackheart with MystikBlaze's
Captain America. Secret is out though. Squealed beneath it all about The Necromancer but so that only
Necro would understand until NOW. Please read this. In mid 2000 (july/august) The Necromancer
contacted Kogason to hack kuzu-bei. I happened to have talked to the OTHER person (not Necro or
Kogason) who was instant messaged about this. This third person disappeared shortly after as well but I
kept quiet about it. Who hacked me? Same person. He used the ___Buster program and gained access
to my EZ-Board account, then tried to change it but couldn't because of the "backdoor" password I did
(wasn't required back then but is now). A person was also bribed to turn my angelfire account in for a
character they wanted but oddly enough never received (well, not really oddly). This person came
forward afterwards but didn't say who asked them to do it just that they were sorry that they had
because I quit shortly after the incident. My Fateback and original FortuneCity accounts were hacked
into and some bad scripting was used to make both accounts inaccessable. I named the 4 as well but
didn't say their "occupations". There is Sorrowedge and Shadow Watcher, the coders. Yohko, the
sprite ripper. Kogason, the hacker. Necro, Jin Kazama, Sunboy, Silent Storm, and so on all seem to
have these 4 guys in common. Then there's the underlings like ShoShingo, and so on who just get
bribed (or more likely racially [blanked]) into backing these guys. Awards get fixed if you can vote for
the award. Been quite a few where people got more votes than the site itself had hits and it always
seems to be either someone in the group getting the award or making sure someone the group is
attacking (like Pioupiou) doesn't win the award. Pretty sickening really. I'm on the verge of saying
[blank] it again. All my help does is give them more material to mess other people over with. My ideas
and such have been ripped off by them constantly but "altered" like everything else they steal. Best
thing I guess is to say [blank] it again, let it rot out and die. Let them rule over 2 people (themselves and
those who are [blank]ed over with their [blank]). Sunboy posted some totally [blanked] up coding
including a
!p2dist mess up with the trigger messed up and generally not workable. You see, he tried
to combine
three states into one using ifelse. Doesn't work properly. Velset needs to be set to zero to
stop from
just drifting around. Sunboy's messed up coding (as usual) didn't take this into consideration
(among
MANY other things). He also doesn't care that his putting the -2 and -3 states at the top is
messing stuff
up (or the fact that -3 is BEFORE -2 numerically). Oh well, let the [blank] thing die
already. They
twisted so [blank] much up in that topic that if I had said I had ate toast with jam on it
I would have been
accused of saying I invented sliced bread. [Blank] that topic became so [blank] stupid
and filled with their
lying [blank]. Wang-D came in and now he can go [blank] himself as well. He made
some messed up
comments without even knowing what I was saying or even seeing my chars. Bye dude,
I don't
babysit dorks anymore. Go join your new found backstabbing friends Wang-D because I really
don't
want your [blank] around me. I emailed him as well giving this site url and the message "too late".
It is
too late. No one is learning but really just copying what others are doing (or just plain stealing it
outright). Simple help questions just can't be answered because most people just don't have the basic
knowledge to answer basic questions. Coding is usually totally messed up and worthless. Fifty million
states that aren't needed but are used because they can't get any decent help. The file sizes are
skyrocketing but the quality is actually plummeting. Everything is so over powered that people are
completely turned off from MUGEN. ANY 4 moves and game over is NOT good nor is stringing 4
overpowered moves together good either. Beyond help and beyond reasoning. People have been
asking me (off screen) to ignore them BUT by ignoring them, the BS levels get too high to work in. So
much BS right now... On stages, the reason why it doesn't work right with MCM and does with
SPRMAKER is because the people loading the sprites in with sprmaker are using the shared palette
option and don't even realize it. The same palfx problems happen on helpers with their own palettes as
well as explods that use their own palettes. Definitely MCM? Not hardly. Idiots, yes. People believing
idiots, yes. MCM, no. Then the "sigsev" error messages. MANY I have found out later are from XP
and not really a result of MUGEN itself. Also known as the Allegro error as well. So much [blank] on
this. It IS NOT caused by error messages in debug mode! I could go on for weeks on this but why
bother anymore. MUGEN people are idiots and believe in only politics. "If I like someone they are
always right and if I don't like someone..." Such [blank]'ing [blank] (notice not [blank] anymore, people
are just to [blankin] idiotic anymore to insert an i for the *). My [censored] person theory was proven
but that
is not the big problem anyway. The big problem is Sorrowedge, Shadow Watcher, Yohko, and
most of
all Kogason. Unless they disappear (not hide but stop supplying the thieves and copiers with stuff),
nothing will change. I'm sick of fighting with idiots and [blank] artists. Let it [blank]'ing die [blank]it!
[Blank] the
[blank] MUGEN community and all the lying [blank] [blank]! I don't hate [censored] people
but [blank] you [blank]
[censored] ([censored] too [blanks]). [Blanking] no talent thieving bigots (the
[censored]). Also, it is very
idiotic to try and solve a tertiary argument using binary coding. Case in point
is the use of ifelse
proposed by Dumboy (Sunboy). The real argument is tertiary ie >0, =0, <0 but ifelse
is binary as in:
ifelse (what to check, true value , false value). The coding already in place for the move is
correct.
  Sunboy's [blank] was totally useless and not an optimization but totally [blanked] up the move.
Without
the velset = 0 parts (x and y) the tracker will "wobble" back and forth instead of go in a straight
line and
look very ugly. The velset = 0 part stabilizes the values.

Well, it is now decided. All my stuff from now on will go unupdated. Since so many wish to say they
are superior let THEM update it. I'll just leave the site up and stuff as it is and let the retards try and fix
the stuff with all their "brilliant" knowledge. Hey, why should I bother anymore? It isn't a case of I
can't do it because I have time and again. It is a case of I'm tired of others saying I can't do it so
THEY can now get off their lazy dumb [blanks] and do it for once. Playing with [blanked] up not working
[blank] might help straighten people up a bit. Doesn't matter anyway because I'm through with the [blank].
YOU tell ME what the [blank] is this time. I'm all through talking about it. It's done. YOU lost
another... Remember also that "do what you want" as it says on my design page. And also, I can not
be talked out of this so don't EVEN TRY IT. Once my mind is made up it is OVER WITH. Either you
guys learn to do [blank] yourselves or suffer the consequences. [Blank] copy/pasting thieves! It also isn't
like
I won't update for myself but you just won't see the results anymore. Why? Because the ideas keep
getting ripped off by a bunch of [blanks] who are trying to say they are better than the ones they
STEAL from. Go find another patsy [blanks]. After stuff starts being totally stupid and not working
well you MAY realize but it is already TOO LATE. The rest of us will just sit back and laugh at your
messing up and move on to other things. Me, I'll be going on to Empire Earth (not publicly but really
MUGEN has become a big waste of time for me). About time I finally finished the campaign games
(only up to the beginning of the "Black Prince" part of the English campaign). I mean I have a huge
collection of stuff to play with  click here to see  so it is actually doing me a favor by not giving a [blank]
anymore PERIOD. Let it exist without me again only this time permanently. I don't care about anyone
saying whether I am good or NOT BUT I do not like people who use stuff I have developed to try and
appear superior over others. My only choice is to take it away. Let the "superiors" actually do
something besides run their mouths. Just think as well that I only released roughly 5% of what I came
up with. Ahem. I am not in the rat race however so go hack some cheese to try and make yourselves
feel better! I refuse to give a bunch of jerks an edge over others without them actually doing the work.
Armor mode doesn't work properly? Tough! Can't get it to run right? Haha! Hangs up? Figures,
consider its source. All the stuff is the same? What do you expect? Enjoy your boredom and lack
of people. You created your own messes so sleep in it.

Side note as well, I'm a Business Administration (AS) from college not a computer programmer. Back
when I went to college in 1984-1985, there wasn't much computer stuff available The sytem in use at
my college was an old Commodore Vic-20. Wow! (sarcasm) My coding techniques I learned from
having a TRS-80 Color Computer and having to invent my own fun or make my own programs. You
tend to learn if you really want to bad enough. If I didn't learn then I couldn't do much. Now, same to
you. Either sink or swim on your own from now on.

Note to Cadicle: You need to use velset = 0,0 in your statedefs so that the character doesn't keep
sliding around from different moves. That should be an automatic. You also need to use the type = A,
movetype = A, physics = S part for the statedef of attacks that take place in the air or use the type = S,
movetype = A, physics = S but have a state like so:

[State ...]
type = statetypeset
trigger1 = Pos Y < 0   ;negative value means in the air
value = A

And copy those into your ground states that you want to interrupt your air moves. AND I jumped you
about the "ratings" not because of the values but because you don't know jack [blank] about DBZ or DBZ
characters. Frankly, with Cyanide using the AI [blank] on Gotenks, a 6 rating is adequate. Anything
higher isn't deserved. If he yanks that AI out though it would be an 8 or 9. As far as your Balrog
(M.Bison really aka the boxer). He gets a 2. WAY too overpowered and no real moves to speak of.
Any character that wins a match in 4 or less moves automatically gets a 2 and BOOTED off my comp.
Please make something useful and not CHEAP! No dizzy states (birds, bells, skulls) and other stuff
that makes Capcom Capcom. Needs a lot of work yet. Think BALANCE not "have to win all the time
no matter what". If he had some moves I might adjust damage values a bit but why bother. There's a
better one already made. I quit helping others though so figure it out yourself. Not like you missed any
knowledge anyway, is it? I mean myself, VK, and others were the idiots and you guys are SO SMART.
PROVE IT!

Speaking above of "having to win all the time", I got an answer to that quite a while back. Seems
a bunch of [censored] (not black people) go around their school and sell stuff to others. THEY also
set up "tournaments" where whoever "wins" gets "the prize" (usually money). This is why the
emphasis on win, win, win and "cheapness" in THEIR stuff (and others as well). To get "the
prize" they have to WIN. Hence all the [blank] cheap [blank] released that is WAY overpowered and
using CHEAP[BLANKED] damage reduction coding (GetHitVar(damage) as taken from SOMEONE'S
STUFF *AHEM*, name the someone {try _____SSM2 and/or DarkMasterS}).

DBZ characters without fireballs! How [blank] stupid can you get? Well, you keep trying to answer the
"how stupid" question by getting more idiotic each time. If you want to make Ryus then make them.
Ryu [BLANKS] as a DBZ character. He is a panty waste. The only way he can compete is if you mess
up DBZ stuff SO BAD that he may actually stand a chance. DBZ uses a much more sophisticated
method of gameplay than Capcom. VK did make some good Capcom characters. You guys haven't
yet. VK's were balanced and yours are cheap and poorly designed. And why is ZGTeam the [blanking]
Capcom center anyway? Are Capcom people that [blank] dumb? Or is the management of ZGTeam so
idiotic that they just can't tell the difference between Capcom and DBZ? Or both? Already been
answered, have fun (hahahaha). PS, just banned from there RECENTLY (7/16/2002). (sarcasm)
I'm so heartbroken(/sarcasm). And more idiocy, a guy there is harping on why english people
don't pronounce stuff like the japanese do. It may seem [blanking] idiotic but really I guess he
can't figure out that we are english and NOT japanese. I mean Saiya-jin IS saiyan when
translated to english. Think about this, what the [blank], [blank] dumb [blanked] americans are
america-jins as well as saiyans are saiya-jins. Dumb [blanked] english people. Now, correct me if
I'm [blanking] wrong but isn't it american and saiyan in ENGLISH? Why the [blank] should an
english speaking person use saiya-jin and america-jin and not saiyan or american? Dumb [blanks].
The Funimation translations are more accurate than the horse[blank] that [blanking] AnimeLabs tried
to pass off as an "english" translation. They can't translate for [blank] really compared to Funimation.
I mean someone spits and the screen translates them as saying "[blank]" and another time
Vegeta just grunts to power up and the screen displays the words "[blank]". How [blanked] up
can you get? They ADDED that [blanked] [blank]. Outside Perfect Cell saying "[blank]-a me,
[blank]-a me..."
at one time and the word [blank] (and you can actually hear [blank] when spoken in
japanese the
same as Cell's [Blank] me). There was very little cursing in DBZ to be honest. AnimeLabs
even
admitted that they added most of the "language" into DBZ to "liven the dialogue up a bit" and
MOST of the cursing just didn't ever exist.

Another note: About Mugen[Blank]Off (MugenSex idiocy). Ever notice the topics that get linked to or
saved there are topics that get closed and/or deleted? There were and are many topics that they
don't want you to see. For a while I asked some serious questions about their behaviors and bad
attitudes and they didn't like that. None of those topics got linked to for good reason. THE ONLY
WAY THEY CAN "WIN" IS IF THEY OR THEIR BUDDIES CLOSE AND LOCK THE
TOPICS OR BAN PEOPLE SO THAT THOSE ACCUSED CAN NOT RESPOND TO THEIR
LIES!!!!! Dead Panda Guy/ShoShingo (same retard) has had only one topic that wasn't done
this way (the one from Mugen Tomb because the stupidity by these guys was rampant so he
just plain deleted the topic all together and I don't blame him). In that topic I accused Legato B/
KaWaIi.../... of giving his password to Sunboy. The moron is dumb enough to say "I didn't
give it away to Sunboy, I gave it away to Jared/Kirby". So see, his password WASN'T stolen
and then he goes on for ever trying to say he didn't say he gave away his password and never
said that his password was STOLEN. Lies, lies, lies... (might as well mention his accusing
finger towards me as well that NOW he says he never did as well. [Blanking blank blanked] liar. I mean
he passed around an email I sent him and said "I know who did steal my password" insinuating
GohanSSM2 as the guilty party when it really isn't [blanking] stolen in the first place.)

Now for a funny quote from that topic (one of MANY) and this is from KaWaIi MaHoRoChAn :
(quote)
Now, the quick and dirty version of Why Warehouses [Blank]-Sometimes, people download old
versions of characters, not knowing there's a newer one because they got it from a warehouse that
usually doesn't even give the developer's nick, much less their URL, then [blank] to the developer
about bugs in the character they fixed long ago.
(/quote)

Now, call me stupid but if a warehouse site doesn't give out the developer's name or where to
find them then how the [blank] are people able to get a hold of the creator to [BLANK]. This is
sheer stupidity and the norm. This is pure nDo logic. Instead of using the link to find the newer
version, the person uses it to complain to the creator. This is totally dumb[blanked]. Reminds me
of all the Silent Storm arguments. "No, I never said I worked for Sony or Capcom."

Sch4tten's (aka Sunboy's) "refute this" [blank] is beyond illogical and downright [blanking]
retarded. The topic WAS deleted from Dev so how can I link to it? [Blanking] retard. I mean I
thought that was logical since topics were deleted to cover [blank] up so why wouldn't Legato's
topics be deleted as well? But tell that [blank] to those who SAW those posts and got emails
from Legato (Skuld) trying to accuse me of being the "thief". Come on Kitsune and others,
come forward... Figures you lying weasle [blanks].

And Ragnarok's idiocy is ridiculous (watch this):
(quote)
You know, it occurs to me that people (read: idiots) seem to think the nDo involves anyone who
ever associated with the members and/or wears nDo colours is an actual member.
(/quote)
So by this logic, [censored] nor the [censored] have ever existed. The [censored] wear hoods and such
to hide their identities but if you wear their "uniform" at a cross burning you must NOT be a
[censored] member. A person who wore a swastika and praised Hitler also was not a [censored]. This
is downright [blanking] idiotic in all honesty. YES, anyone who supports the nDo and "flys
their colors" and "supports their actions" IS AN nDo MEMBER. Got that? I forgot
(read: nonidiots?). And yes I know they aren't nonidiots but they can't seem to understand
that yet. It won't ever sink in either EVEN AFTER SEEING HOW IDIOTIC ALL THIS
DUMB [BLANK] IS!

And then Ragnarok goes out to flame The Necromancer:
(quote)
On that note, since my original junk got mentioned, I should like to point out why warehouses (I don't
differentiate between "good" and "bad" warehouses -- these so-called "good warehouses" aren't actual
warehouses) are so reviled by those of us who actually care. They are reviled for the same reason
people despise someone ripping a few crappy sprites then running around demanding that every
programmer worth his salt do all the programming for him, then slapping a "50% by Lamer407, 50%
by Actual_Programmer_2" label on the thing and shipping it out. Not following me? The similarity
between both cases:
(/quote)
Broli was pretty much a rip off of Kuzu-bei's Broli originally and Necro got ALL the credit despite
doing hardly any work (someone else did the sprites even - see their name in the docs?). Most of the
ideas for the coding already existed and were just "adapted". But really 10% by Lamer Necro and 90%
by Kuzu-bei is a very kind estimate (not including K3nShin (AI) and DarkMasterS (AI)). Worship
Necro, worship him... I mean Necro even [blanked] up some moves because he didn't totally understand
the fly code at the time. (sorry but [blanked] doesn't mean the same as [blanked] so I have to spell it out
now). Follow me? Didn't think so (read above too and the rest of their posts are just as bad).

But let's do a Kitsune now:
(quote)
Regarding MCM; all images used in stage SFFs can, and should have independant (spelling, please?)
palettes. A lot of stages use more than 255 colors; Capcom is a prime example of this. SNES ones
rarely use more than 128.
(/quote)
WRONG, the palette error occurs even WITH sprmaker if the palettes are not shared. The
background during a BGPalFX will not completely change to the palfx UNLESS the palettes
are shared. Same as helpers that use ownpal = 1. Elecbyte even put it in the DOCS for
crying out loud. Hey, you say you retards know all so go God [blanked] well find it yourselves
(may have only been in a version or two's docs, hahaha, happy searching on WAREHOUSE
sites for the old versions). Either convert to a universal 256 color palette or the bgpalfx will NOT
ever work properly regardless of MCM or SPRMAKER. Same as palfx (not bgpalfx you ninnies
because they do different things) does not work properly on helpers that use their own palettes.
Many of your stages do not work properly Kitsune and thanks for saying you use SPRMAKER
to clear that up... And another note is ALL 16 bit color pics have the same exact palette. 256
color pics do NOT. The only stages using "more than 255 colors" are ones saved in 16 bit color
mode which MUGEN will soon not support supposedly. Of course the snap was supposed to be
removed in future versions but all of a sudden isn't mentioned in the docs anymore. Not taken
out but also no notice anymore saying it will be taken out either. 16 bit bogs down the engine
because 256 color pics use less space (16 bit = 900K, 256 = 90K, BIG difference). Will be a
concern for Elecbyte. Who knows maybe all will go 16 bit instead. Would mean HUGE file
sizes and the system memory requirements would become HUGE as well. Many 64MB
system users would be out in the cold (and are now come to think of it). The BGPalFX will
work on all 16 bit palettes since all 16 bit palettes share the exact same palette to begin with.
However, don't forget support may be taken out AND the fact that MCM didn't do 16 bit
sprites. If you use 256 color sprites AND do not use a shared palette the background WILL
NOT work properly with a BGPalFX. Soon all these 16 bit BGs probably will NOT work
anyway. I am also NOT sure if 16 bit stages work properly with BGPalFX now anyway.
I do know that 16 bit stages use WAY more memory than 256 color stages and have WAY
larger file sizes.

And this also (same guy Kitsune Sniper):
(quote)
The MRev "organization" is a bunch of sites hosted in the same server. Just like MGBR
(/quote)
NO, it is not the same. MgBr is a NEWS site. MRev just has MRev stuff on it. BIG, HUGE
difference there. All MRev stuff is linked to by the central site, MgBr sites are just listed down the side
with links to the individual sites without specific links to creations and such. You can access MRev's
main site and get all the stuff from there. Try to do that at MgBr. MRev is a WAREHOUSE. LOOK
UP WAREHOUSE IN A DICTIONARY! A warehouse is a place where many different things are
accessible at ONE place. There are warehouses for computer software, food stuffs, clothing... NOW
apply that to MUGEN sites. Can you DIRECTLY access many different creations from one site at
MRev? Yes, you can! It is a [blanking] warehouse [blank]it! Buy a REAL [blanking] dictionary that costs
more than two [blanking] bucks or is free online because it is worthless elsewhere (or one that comes
free with your "pocket" organizer that fits inside a [blanking] briefcase and not a pocket). Can you
access all the MgBr creations at one place? No, then not a [blanking] warehouse because they don't
distribute product but provide news where to FIND product aka a real "news site". About
Mugen[blank]Off (MugenSex to MRev/nDo/whatever else they'll hide under next {probably if it
wasn't for the wrestler, they would be known as "the Rocks" since that is what they crawl out
from being under}), That is in no way a "news site". It is an attempt at humiliation but the person(s)
running it are so [blank]ed idiotic that they don't see themselves as being the ones they actually
humiliate. I see it more as an idiotic comedy site really. They try to prove "how dumb" someone
else is but actually just show how stupid they are. They can't make a true "history" page like
this one because they would look idiotic so they try pot shots. They make absurd accusations
and then post a link to stuff trying to mislead people BEFORE they get to the destination.
Hitler and the [censored] use the same tactics as do all lying salesmen (I used to work for Combined Life
insurance at one time so trust me on that or "I believe this will interest you also" - your choice). It is
known as misleading advertising and Wang-D and a few others have fallen for it and now pay the
price.

And remember kiddies, "A group of idiots all agreeing with each other are still idiots no matter
how much in agreement or how ever many agree about not being idiots." - GohanSSM2
(Ace Downing). "It's true, it's true." - Kurt Angle.

[Next thing you know, they'll be trying to sell us a dead Norwegian Blue Parrot. Honest, he's
just pining for the fjords even with the nail in his foot that keeps him from muscling out of
the bars while he's lying there lifeless and horizontal on the cage bottom! He's only resting.
Beautiful plumage.]

A final note on this stuff as well (notice fine print). A couple people have asked me to please stop responding to their
idiocy. All I do is repeat the same stuff over and over (not change story but REPEAT) and it is all on this page anyway.
I didn't realize that people had ACTUALLY read this page honestly (except a couple that asked for it). It is a bit long.
Also, "ramblers" by nature "ramble" to avoid confrontation with others. VK is a rambler as well (only in small paragraph
form). "Problem solvers" tend to try and avoid confrontation with other people's views so "we" ramble through different
ideas as an attempt to try and avoid any confrontation. The topic mentioned above happened because someone asked
for a few characters that were not available any more. A discussion of "selfish pricks" came up and look who showed up
afterwards... Always the same old story and even I am sick of the repitition. Always the same [blank] too. #1 says,
"you're stupid" and then #2 says, "no, you're stupid" and so on... The problem really is that they really are THAT STUPID.
They lack logic but hang out in numbers. People need to realize that many disagreed with Copernicus, Galileo, DaVinci,
and so on but the world IS ROUND, the Earth DOES REVOLVE AROUND THE SUN, and HELICOPTERS ARE
POSSIBLE AND DO FLY (AS DOES MAN NOW) despite what ALL scientists had said at various times. MUGEN is
in the "Dark Ages" and it really shows. Trying to bring it out is useless until those who have "asserted authority" leave.
Bullying Copernicus, Galileo, and DaVinci didn't change the facts. Bullying myself, VK, DarkMasterS and many others
HAS lead to the current Dark Ages however. When the enlightened ones leave only darkness remains. MUGEN is VERY
dark and it shows. 500 extraneous lines of coding to fix a type = A screw up in the statedef, "my armor code doesn't
work properly", "the opponent is stuck in the air after the throw" and so on... Speaking of which, there is a "bug" in Goku
sb1 after he comes out of the Kaioken mode where he is stuck in the air. I already fixed it on MY hard drive BUT since
they are such EXPERTS and I [blank] so bad THEY can now fix it for you so that I can laugh at them some more and
also laugh at YOU who believe their {BLANK]! I should just let people believe that the world is flat but have tried to
speak out against it. I guess I will now "shut up" since it has all been said AND proven many times over. Have fun in the
dark [blanking] your girlfriend up the [blank] (or is it really your boyfriend, hard to tell with the lights off ain't it and he had
"breast implants"?). I know what I'm getting into (how's that for DUAL meaning = darkness and not seeing what you are
getting into). I probably ought to try and convince Sés to leave again as well but let him make up his own mind as I have
and VK and DarkMasterS and so on... We've all tried at some point to "enlighten" people but only so much you can do
with mental midgets. Used to be hundreds of releases a month but now it is down to what 20 - 30? And of those 20 - 30
maybe one might (might mind you) be "keepable" because Shacti, Zolagun, or other "infidels" haven't quit yet to leave it to
the supposed enlightened ones. "We" have all came [blanked] close to totally leaving though at one time or another. Never
been too many true enlightened ones at any one time. There was ONE time on Dev forum however when myself (as
Buuenstein) and another (as Mikase or whatever) worked over the Dev forum help area. Then came the "plant" post by
the "nDo" crew where I backed them into a corner in a way. I had the answer for o_O VIB O_o but kept playing
around seeing if anyone else "had the answer" ([blank] for "who came up with the question and already has the
answer?") Turns out to be Maximilian Jenus (or is it Genus?). Plant posts are so predictable and I put those guys
through the wringer on that one. I kept stalling and posting "chatter" to prolong it and see who would show up as
well (like Sunboy, and so on). They found out that Mikase (or whatever) was VK and that I was Buuenstein so they
played that little game and I saw through it. Someone with ip address access tipped them off however because
they compared my ip with Buuenstein and knew about Mikase/VK. My guess is Orochi Herman. I could ask but I
know (as you should by now) that I will never get a truthful answer. Watch, Why do you use fake names all the
time? See... The truthful answer is "so I can be dishonest and get away with something." THEY will not say that
BUT I DID!!!! Admitting they are dishonest is against their principle which seems to be LIE, LIE, LIE. See how
that works... Constant circle... How do you get the truth from a group of bound and determined LIARS? You
DON'T and never will. I have the information though and THEY DON'T. I'm just keeping it to myself from now
on... (hint, coding page never gets finished or updated...)
 

32. Goten [sb3] - not started
 

33. Cell Junior [sb2] - not started

Order subject to change...
[Baah baah *snap* *crackle, crackle* *zzzzzzzttt* "bloody sheep"]
 

31 64/64. I quit this [blank]! This was going to be added to my main page but I felt it more
appropriate to put it here (but in the original YELLOW). All projects are cancelled and
will never be completed nor released by me. Also, Why not finally get to some TRUE
history of my own...

32.  The true 32.  Fat Buu [PSX UB22/27].  Started August 2002.  Just playing around
for something different.  After working with PSX, I changed a lot of coding and such.
'Official' demo released on November 4, 2002 but most of the 'demo' done in late
August / early September 2002.  'Official' release not until after I came back
October 22, 2005.  Why did I leave?  Take a good look at this page and how bad it had
been getting.  Really why did I stay as long as I did.  Let it die off then come back and
'build' what should have been, not what was.  It was time to leave.  Things were just too
messed up and not my doing.  Let others decide for themselves and go from there.  In
other words, give things time to settle out on their own without my influence.  Let the
community decide on its own.  That is where I really still stand.  Only about three hours
at most 'finishing up' on Fat Buu in October 2005.  All SNES / Sega stuff updated, but
most are 'dropped' now to move on to PSX.  Nothing really major or 'noteworthy' here.
Just gameplay changes from SNES to PSX.

33.  Tien Shinhan [PSX UB22/27].  Released November 28, 2005.  Started then got
banned from Guild forum for whatever.  The Guild is a bad place anyway, so best to
stay away and let it go its own way.  I am happy at MgBR because of the good attitude
I have seen there.  Nice place with nice people so far.  As far as Tien, his 'Multi-Hand Slap'
move (D, DB, B, y) was pretty fun to do and play with.  I took the hit sparks out of that
move so that it could be seen.  The hypermove is Tien's "split form" attack so I will
probably include that since it is a character trademark.  Yup, I used explods to make a copy
of the multi-hand slap to do the split form.  Pretty neat.

34.  Android 18 "Kool Beams Babe" [PSX UB22/27].  Released December 18, 2005.  Long
boring argument with Messatsu at MgBR forum.  Android 18 has 'Land Energy Mine'
technology.  But what can I say, I miss someone so since Android 18 kind of looks like
Mary Beth Sofia-French in Albuquerque, New Mexico, why not?  So dedicated to
Kool Beams Babe and Def Leppard's Hysteria Album and 1979 Chevy Monzas and all
that other stuff that cool memories are made from but especially Mary Beth that I miss
an awful lot anymore.  Hey, I'm getting old and it shows.  I love this pic now...


35.  Dabura22 [PSX UB22/27].  Released January 12, 2006.  Kind of a rush release because
I didn't really put too much in him.  The sprites were a pain to work on.  Regular and
'extended' version like I did with Fat Buu (because of Medusa's Spit move).  Death Flame
was a 'little' different type move but not really noteworthy I feel.

36.  Young Goku [PSX UB22/27].  Released probably on January 24, 2006 (I'm writing this
on January 23rd and I had the character done except for collision boxes and hit spark adjustments
since January 22nd).  Has quite a bit in him including the 'cloud coding' for flying plus the
Were Ape Transformation, Rock / Paper / Scissors, Eight Handed Strike (off screen attack),
and a redone version of Tien's Split Form Attack.  Really fun to do and done based on a
request from Zir on the MgBR forum.  Hard to believe how quick he came around
especially with the extra coding and such needed for him.  I had to recolor every sprite as
well because his clothes and the extend pole used the same colors.  Also, at this time, I resized
the old characters using MUGEN's scaling feature and they look all grainy and such that way.
But I got thinking afterwards that the UB22 game doesn't have Normal Cell, Bojack, Brolli,
Zangya, and such in it so it may be something 'extra' to think about down the road.  Also note,
I updated to v10.10 this time around and the 'new' versions were because Young Goku has
a 'lose' ending that I did where he turns into Oolong (as a joke to kind of say that since the
character can't play against themselves that Oolong, the pig, must have been the real 'loser').
Pretty funny and pretty cool so I did that concept and plan on doing it in all the PSX UB22/27
characters from now on.

37.  Goten [PSX UB22/27].

[And now for the first time on a phonograph recording, a live nude peep show...

Hey, who stole my needle from my record player. Well, maybe next time but
it was a truly lovely performance with... Oh right, the pictures from the past...]

    

    

    

    

    

    

                      

Why the pics? Why not? Anyway if you noticed that there are 2 of some pics then great because there are.
ReACtOrZ made the XMen bgs not too long after starting WoM and to help promote them a little I started
using them as WiP backgrounds. I referred to the one as Tree of Might (Li'l Gohan and Hyper Buu woodsy
type pic), and another as City Streets [Android Mayhem] (Majin Buu Android 20 pic), and another as
Dr. Gero's Lab (Android 18 Li'l Gohan brown pic), and the other just as Factory
(Hyper Buu Complete Cell pic). Of course there was also Kame House, Recovery Chamber, and
Capsule Corp. He did Dark Mountain and an Unreal stage also but that was after going to the AniGiF
character page format. (Note: also notice the messed up sprite stuff. Oh well, you can't undo the past only
grow and build on it :) Who is that in those last 2 mini pics? Well, guess. OK the first mini pic is me at
roughly 35 and the next mini pic is me at 18. Big difference huh? I used to use those pics on the
message boards long, long ago...Oh yeah and use their not thier. Their is spelled like weird. I got a kick out of
spelling thier and watching others do the same. I'm wondering if it might be an american/british thing though?
And YES, I do put some things up to see who is paying attention but I tried NOT to do it on this page.
This page is more for knowledge on your part not for me trying to see what you may (or may not) know.
And that last pic is of my 1979 Chevy Monza that I chromed the wheels on. Midnight Metallic Blue and
CHROME. I got rid of the car in 1988. Also had Dark Blue Playboy seat covers on the two front bucket
seats, 125 Watt Amplifier and 4 Speakers (2 front, 2 "box-type" mounted in the back.). Shiny!!!!

And since I'm on pics now check out these two rips:

      

The pic on the left is from ZSNES and the one on the right is from the DOS version game. Yup, it's
definitely the game and not the emulator. DBZ is ripped from ZSNES as well... Genecyst also has
parts where ASCII graphics show up and seems a bit 'grainier' than the original as well. I didn't
include Genecyst photos though. Not really necessary when you see *** show up on the screen
during a game as part of the sky. Please, buy the originals and see... Emulation is just that most of
the time... Emulated and not THE ORIGINAL.  But Chun-Li from Street Fighter II was actually a
WiP of mine just after the release of Android 16 but I never worked much on it nor finished it.  I got
too bored honestly with it.  About a month later I worked on editing some sprites for a 'Pretty Sammy'
Tenchi Muyo possible release using Gatlinger's Chibi Moon as a base.  I am not much of a spriter
though so I backed away from that.  At this time as well I ripped and prepared for possibly making
either the Revenant or the Arch Vile from Doom then thought well maybe the Heretic or the three
Hexen players (Menelkir, Traductus, whatever) or possibly Korax even from Hexen.  I lost interest
so I put that stuff on CD and stored it away where it still sits collecting dust.  Oh well.

[So many characters in such a short amount of time... How do you do it?]

Well, first you get some batteries, then you prop your leg up like this, just ever so slightly...

Oh, that. I thought you meant er um, well, experience I guess.

It's still a bit silly me and you being here like that. Think I ought to get dressed now? [head nods.] Well, alright then.
I'll do that. Being a møøse sure is grand.
 

Final notes: First, my last year in Babe Ruth baseball (at age 15) I had the nickname Moose. I got the name
because I used to run like Bullwinkle J. Moose in the Rocky & Bullwinkle Show. I figured siphoning off from
the Monty Python skits (and mainly the Holy Grail movie) was a good shot. But this is also what I mean by
adapting not being the real deal. Most of this "humor" has been done before... [Just not in this way].

Last quote: "The only thing you learn by copying from others is to become lazy and have low self esteem.
Try coding for yourself and eventually you will amaze yourself and maybe others. It is usually better to try and
fail than to give up (except in the case of futility). There are some with obstacles that can not be overcome
however so limits will always be reached." - GohanSSM2, February 24, 2002
 
 

Last comment:
MUGEN has died because creativity died in the community. Everyone is so caught up in trying
to be 'the best' (by copying and 'adapting - aka another word for STEALING') that no one has any
knowledge other than who to copy from and how to adapt the copied (stolen) code to suit your needs.
The real coders never really bothered much with the community. I leave now as well so you can go on
with the ruse of 'look what I did!!!' which really means I found this obscure creator's code and 'adapted'
it to this character but will TAKE ALL THE CREDIT!!!! The MUGEN posting community STINKS!!!
I regret nothing I have ever done or said good or bad. I should have left much earlier but 'oh well'. I
don't belong in a community founded on cut and paste and 'stealing glory'. The rest of you can have that.
It never was for me. I don't like it or being associated with it. Taking from others and then taking credit
is TERRIBLE. NOW I feel like a Rembrandt in the middle of a bunch of Xerox copies. I shouldn't feel
this way and it is not good since the Xeroxers keep trying to pass themselves off as 'originals' when they
are not. Those of you who are guilty know what you have done (and really don't seem to care or have a
conscience) and only a handful are NOT guilty. The ones who are not know who you are as well.
Borrowing and using with permission are one thing (and acceptable). Adapting and stealing from others
is another. I like those who try, not those who feel they have to always LIE. Which group are you in?
Are you a 'glory hound' or a 'true coder'? Be honest. I did many things others said were 'impossible' at
the time. I feel I have the right to be ashamed of most of the community for YOUR actions. I don't want
to be associated with a bunch of adapting, copying, credit stealing thieves. Obviously the rest of you do.
Have fun stealing from the unfortunate few who wander through MUGEN. The TRUE history of who
did what in MUGEN is not really known. So much THEFT and so much LYING and credit stealing
that I don't think ANYONE knows MUGEN's TRUE coding history. I do know what I contributed
and MOST (not all) of what others did. I am not proud of the MUGEN community at all nor am
I proud of ever being a member of it anymore. Back when I started in july 2000 it was different
and many people were trying. Now it is all theft, copying, stealing, and adapting  it seems. YUCK!!!!!
You can have it. My reason for making my stuff 'public domain' was because I knew when I started
that eventually (regardless of politics or anything else) I would be leaving because of eye sight
problems. My eyes are about 20/70 now with +7.00 diopter lenses. In other words BLURRY.
Eventually this stuff will probably be abandoned anyway because a blind man can't exist in a
visual world such as MUGEN. That is why "do as you wish with it". I existed on borrowed time
and when the time ends it ends. - GohanSSM2, February 24, 2002
 

NOTE: This last part takes away from the lighter side of this page, I'm not sorry, and I feel this must be said...
- GohanSSM2, March 1, 2002

Note: For those of you who are non-english or very young take this next bit with a grain of salt. This "Last comment" is
meant for those that COULD do something but instead choose to copy and steal because "everyone else does it". If you
fit in the category of "I know very little (if any) english" or I'm in fourth grade and "what's a math variable" and "direct
object in a sentence, what's a direct object?", then coding is going to be nearly impossible for you (let alone making any
"readable" docs). There are many who have been labeled as "thieves" who are not. Probably 90% of the DBZ MUGEN
community doesn't speak english well. Most of the community has been made up of brasilians, dutch (germans, hollanders,
et cetera), french, spanish, portuguese (although brasilians mainly speak portuguese there are actually a few portuguese
out there from Portugal), japanese, taiwanese, chinese, mexican, french canadian, argentinian, chilean, thai, cambodian,
hungarian, italian, (and probably many others as well, I just talked to a pollish person recently). There are also australian,
new zealanders, americans, english canadians, british, scottish, irish, (and probably many other english speaking people as
well). Pretty large and diverse community, huh? Now, to the bigots of MUGEN, the DBZ MUGEN community is NOT
made up of little 10 year old "WHITE" american kids who see "DBZ on toonami". Many who do not speak well AREN'T
LITTLE WHITE AMERICAN KIDS. I am sincerely hoping that after the community recently (think around january/march 2002) made "fools out of themselves yet again" by flaming Majin SSJ6 Goku because they thought he was a "young
american WHITE kid" learned their lessons (I doubt it). Sad part is that Majin SSJ6 Goku is a dark skinned MAN NOT a
young 10 year old WHITE kid. I AM VERY P!SSED OFF AT MANY PEOPLE. I WAS P!SSED OFF AT MOST OF
THIS TRASH ANYWAY. I AM VERY SICK OF "BLACK AMERICAN TRASH" wrecking it for the DBZ MUGEN
community (WHITE TRASH AS WELL). Anger comes through ignorance and I AM TIRED OF DEALING WITH
RACIST IDIOTS!!!!!! I know the difference between stereotyping and racism and MUGEN is plagued with BLACK
RACISTS WHO HATE WHITE PEOPLE AND MOST OF ALL THAT HONKY PROGRAM DBZ!!!!! (Did this get
you off the hook and do you start understanding NOW WILLOUGHBY JACKSON!!!!!! Your support base for your
crusades was a bunch of white hating "black people". Are you surprised Willoughby? I wasn't surprised and TRIED TO
WARN YOU WITHOUT BRINGING IN RACISM. I couldn't because by saying THE TRUTH you would have definitely
shut me out because you "don't like racism." and WOULDN'T BELIEVE IT ANYWAY - and probably still don't. Racists
aren't bound by color either Willoughby... You should know as I do). But let me elaborate here more to Willoughby [in
other words the humor is long over now... but I, GohanSSM2, am proud of being a møøse and don't consider myself part
of this "human" debacle], think about these things... First, the Majin SSJ6 Goku incident. You probably didn't see it at Dev
but it REALLY STOOD OUT. Before I got banned I remember jumping "into the fray" to try to get a bunch of "known
black people" to stop it (using the posting name Buuenstein). Of course they didn't but on another part of the board popped
up the usual "What race are you?" posts at these "lynchings". This wasn't where the shocker came in however. Instead
ANOTHER different post shows up saying "Post a pic of yourself." and it is this topic where Majin SSJ6 Goku puts up a pic
of an obviously "black man". Next, all these "I hate DBZ" type posts start getting deleted, the "community" (the racist bigots
really) start saying how they NEVER flamed DBZ people, etc. Those that remember this stuff will know what I am talking
about. There was the era BEFORE Majin SSJ6 Goku on the boards and now the era AFTER Majin SSJ6 Goku. Before,
you used to see all kinds of "I hate DBZ..." type stuff littering the landscape. After, it mostly all got deleted by GUILT. Before
you would see many coming around and adamantly FLAMING ANYONE AND EVERYONE WITH A DBZ NAME.
Now, it has disappeared. Before, it was "cool" to flame all DBZ people. Now, NOPE. Those of you before will see this and
those of you after will not know what is up. The bigots FLAMED ONE OF THEIR OWN!!!!! Now, they learned. Most of
the DBZ community makeup is listed above and from a large nationality base like that I hope you see now that the DBZ
MUGEN community is NOT MADE UP OF LITTLE "WHITE" KIDS WHO CAN'T SPEAK ENGLISH WELL, BUT
IS REALLY MADE UP OF MANY 20-30 YEAR OLDS WHO SPEAK OTHER LANGUAGES!!!!!! DBZ was
around LONG before Toonami came into existance in america and the Cartoon Network show DOESN'T REALLY
BRING IN "DBZ" PEOPLE INTO MUGEN. DBZ MUGEN is VERY popular in Brasil and many brasilians speak
portuguese ONLY. And on a similar note, MugeNow was closed down because cjb.net supposedly sent a bill to
EmuBoarding because they were going to charge EmuBoarding for all the bandwidth the MugeNow site used.
EmuBoarding shut the site down afterwards (but this was from someone who translated a news article that appeared
on MugenBR news site). EmuBoarding wasn't going to be able to afford the price they offered (based on usage aka
bandwidth) so he had no real choice. The site didn't close down because of "theft" or any of that nonsense. The site had
over 1000 visitors a day and that would be REALLY expensive on cjb.net's new pay plan. The MugeNow people really
didn't know "Willoughby's crusades" were even going on at the time or what they were. On another note as well on this.
At one time I thought it was Silent Storm behind most of this, and after Storm left most of the DBZ HATE topics started
to disappear for a short while (well, Kirby and Infiinma pretty much don't like MOST stuff but it isn't really hate). Then it
started to resurface again (around late december 2000, Storm left early november 2000). This time I saw the real culprit
behind it. SUNBOY!!!!! Sunboy existed BEFORE Storm did and I wonder if he had some influence on Storm (Storm is
very easy to manipulate as far as "race related issues"). There was also Deux and "D@rk Sun" and Shinta and Rumiko
and... (all listed except Deux and D@rk Sun(boy) are the same person...). It all makes sense now but "I'm a DBZ person"
and never looked at it from an outside prospective. I had a "black" friend look through some stuff and he told me it was
"racism". He also said that most of his friends (he lives closeby and is definitely american) do not like DBZ as well because
they see it as a "white kids" show and so it is not for "them". This outside opinion really opened my eyes a bit and looking
back through many posts and seeing the history again I have really noticed something. The "polarization" of the "black"
community by some force. The "DBZ is nothing but a bunch of STUPID WHITE KIDS!!!!!" was the polarizing force and
it all points to SUNBOY and friends. Someone inside the group does need to step forward though and BE HONEST
ABOUT IT. It could have started BEFORE Sunboy and Sunboy could be a victim as well. SUNBOY IS the biggest
perpetrator of the "young white american boy" myth however. This is also why Sunboy is always so "cranky" and looks
down at others. Sunboy is a racist. Almost everything Sunboy does is either because he is a black person or because he
percieves "blackness" a certain way. The "trying to use" big words, the "you stink", etc. are all lashing out because he feels
inferior because of his race. To Sunboy: It isn't your race makeup you ninny! It is your F'ed up attitude that causes all your
problems... Instead of taking things in stride and "proving your self-worth", you try to put everyone else down. There is
a BIG difference between us Sunboy and NOW I'll try to explain some REAL stuff to you. First, the person who
really helped me is "black" but also "native american" as well. When we first met he said he was "indian" because I was
"definitely" indian looking (you know how that goes - something in common, let's be friends...). That is stereotyping NOT
RACISM... Anyway, on with the rest here... When I was younger (grade 6) my teachers all had an argument about me
and there were 5 teachers. 2 were racist and didn't like teaching a "savage" (and they did say SAVAGE) because he
"doesn't belong" 2 knew that I was smarter than the "supposed" brainiacs (and even the head brainiac conceded as well but
we were friends too but he came from the upper side of the tracks and I came from the lower {my dad was a machinist not
a college professor in english} anyway... [Oh yeah and brainiac? Isn't that a bit much too... Now we're intelligence
bashing...]) and the fifth (my math teacher) didn't like the fact that I didn't do my homework. It upset my homeroom teacher
so much that she got a migraine and had to take several days off to recover. My homeroom teacher also told me "on the
sly" what had happened. When I started the next grade (7th) I would be in the lower track (track 2). She also filled me in
about what went on (it was talked about for quite a while as well between other teachers too). In the meeting, the two
racist teachers came right out and said "this kid doesn't belong here because he is a 'savage' and I can't teach him". My
homeroom teacher was FURIOUS!!!! That was where her migraine came from. The vote came in though and it was 3 to 2
that I be sent down to the lower track. There were 2 votes no, two votes yes based on racism, and one vote yes based on
the fact I never did any homework in math class, so I got sent down based on the fact I didn't do my homework in math
class... Another "savage" girl also recieved the same fate (her dad was a teacher there). During her "trial" however the
bigots hid the racist comments and hid behind "she isn't doing the work" <--which she was, but... It didn't really bother me
at all. The fact was that BOTH of us were gifted intellectually and made the best of it. It was funny as well because most of
the time we used the same books as the "track 1's" but many times we had 5 weeks of review because with our "giftedness"
added to the class, the class usually advanced much more rapidly because one of us would always be able to explain it in
"common" terms the others could understand. The track 1's usually only had one or 2 weeks of review. Dumb savages
(hahaha). Neither of us EVER did anything out of spite or "to get back at someone". We just did what we were able to
do and were ourselves not "savages" or any political crap, just people. If someone didn't understand, it wasn't a case of
"you're stupid", but a case of "we need to teach better to reach them, so if anyone's stupid it is US for not teaching or
explaining properly". Her and I were without a doubt THE SMARTEST but were wallowing away in "a lesser place where
we belonged". It showed we DIDN'T belong there but it wasn't either of our faults. We also have never actually talked to
each other either (even at the 10 year reunion). We were both smart enough (but she did beat me in 7th grade math
class making her the smartest. Dang dyslexia, The question difference between our scores was X + 1 = 2 And I put 3,
she put 1. I saw it as X = 1 + 2 so I missed it. I could think slightly faster but she tended to be more accurate so she
wins the prize happily :) if smartest is really a prize - especially for a girl? - [now it goes to sexism, and speaking of witch
or is that warlock?]) on our own to know to just make the best of the situation and be ourselves. (note: read outside the
parentheses then inside. This is a side effect of giftedness, joining two thoughts simultaneously in mid stream and
being able to carry on both thoughts simultaneously. Very confusing to most which is why I learned to do the
parentheses bit to separate thoughts linked together but still separate). Later they tried to move her (not me) back into
track 1 in high school but..., well though really that time I believe it may have been all homework, but you never know,
but the facts didn't point to any racism. This is why FACTS ARE IMPORTANT. False accusations can really hurt
others. I don't believe the girl knows what really went on in sixth grade (she wasn't in my homeroom and my homeroom
teacher really took it hard too and quit the next year because of it). I don't really want her to know either. On to the
next part, "a tomahawk toting savage in a computer world?". This is stereotyping which is way different than racism. If you
think of a computer fix it wizard you think of a white person, an oriental person, even a black person, not a guy who would
look at home standing in front of a cigar store with a cup and cigars in it and an indian headdress on top. (wait "native
american", wait "savage", etc.). Think about it. This is looksism NOT RACISM. Looksism is a look of disbelief because
it just doesn't seem normal. Racism is DEEP HATRED AND NO TOLERANCE or EVEN A CHANCE. There is a
BIG difference. Well, to shorten this down, my college choice was "Business Administration" - another "savage"
dominated frontier. Many of the "extra courses" I took were accounting courses - an even MORE "savage" dominated
frontier. Needless to say I ran into more racism... I proved a teacher wrong but only got "no credit" several times. The
thing I learned however is that a REAL racist doesn't really hide behind "being racist". Most racists are PROUD of their
racism (for those who remember many of the DBZ bashing topics... THEY WERE PROUD OF BASHING "LITTLE 10
YEAR OLD 'WHITE' AMERICAN DUMB KIDS..." Remember? I mean the REAL truth about it - read above about
community makeup of DBZ again. Most  of the 'dumb kids' were 20 - 30 year old "foreigners" - another BASHING topic
later on...). Racists are proud of their knowledge. They KNOW that savages are idiots, savages are inferior,
savages are ... (many of you probably know the drill by now just insert your race or nationality [or the letters DBZ]
into the previous stuff {and add your own spin as well}). Racists aren't ones to hide unless they may get attacked or
arrested for it ([censored] hoods). The DBZ bashers didn't hide until after the Majin SSJ6 Goku incident at Mugen Dev
forum. These jerks went around and wrecked boards trying to show how "inferior" DBZ people are... (they were never
responsible for ANY closings however. NiteTek was closed down because Lord Nite lacked financial funds to keep the
site going. World of Mugen closed down {and may reopen one day} because razorgolem {not GohanSSM2} was going
to redesign the board to go with the new theme of his site - a link site. The World of Mugen board seemed inappropriate
'topic wise' for a link site board so it got deleted. The DBZ bashing cruds had nothing to really do with it AT ALL. The
boards were going to be deleted anyway (and it was known beforehand) so why not? And YES I did post directly into
people's posts at the WoM board. The jerks asked for it because numerous times they posted MANY things and I
answered them ALL in a REALLY LONG post many times. The problem was that the jackarses "didn't feel like reading
a long post" so the things I said (and other people as well) seemed to get ignored. The posting in others' topics was
REVENGE on them for the BS of asking then "not bothering to read" afterwards. They DESERVED it and I GAVE IT
TO THEM. They refused to read about things they asked about "because it was too long" so I shortened it up by
"posting directly in their posts" so they didn't have to "read a long post". The post was short and RIGHT THERE where
they could SEE and READ IT!!! (which, of course, being that I "violated" their space, they couldn't be bothered
STILL and kept asking the same STUPID stuff I had explained to them OVER AND OVER AGAIN!!!! <-- Good
reference is the 'I use it as an anti-theft deterrant' posts. It took 10 posts before it sunk in that I wasn't "kidding" about it
or making up stories "to cover my arse" and MANY STILL DON'T BELIEVE IT despite I had mentioned it back on
the Dev forum back in october 2000 in my "I leave intentional bugs in my characters" post I made while talking to The
Necromancer and Squallleonheart {notice the 'e' instead of hart like in FF, Squall said it was because the hart had
already been taken by someone else...}.) I also posted it elsewhere as well but that post sticks out because of the
"gameplay" that Squallleonheart later got me to look at. I had posted it elsewhere as well and a couple asked "why leave
in bugs?" but I never responded to them back then (would have given away the secrets). There's still other ways to find
a thief so finally I said "what the heck?" later on (AFTER NUMEROUS STUPIDITY POSTS about how it "affected"
gameplay <-- which it never did). Think also that most of the REAL thieves aren't DBZ people. How is a DBZ person
who DOESN'T SPEAK ENGLISH going to get permission? How is a DBZ person going to code a character if they
"can't read the docs"? How are they going to make a readable doc when they can't write? These aren't REAL thieves
but are people caught between a rock and a hard place with an idea but an 'impenetrable' barrier to getting that idea out.
So they do what they feel they need to do to "share" their idea. They release without permission. There are two other
camps that give MUGEN a bad name. These are the "I modified it so it is MY code" camp and the MUGEN stuff is stolen
from other company's stuff anyway so why shouldn't I steal as well (usually referred to as the 'Warez/Emu" camp). These
last 2 camps have had a couple DBZ people in them but are originally rooted in the Capcom MUGEN genre. It spread
out from Capcom to elsewhere. I SAW IT SPREAD and hopefully others can collaborate as well on this (I doubt it
though since Capcom is so F'ing sacred to many). RRRRRR made this argument originally (against VK) and RRRRR has
Dan and VK has Gouki. How did DBZ start this "Emu/Warez" camp stuff, huh? True history shows otherwise. Many
Capcom characters contain TESTP coding but it was undocumented so MANY figured it was logical that YOU DON'T
NEED TO INCLUDE REFERENCES. Later, DBZ caught the bug AFTER the release of "Necro's Broli" which many
others had the MUGEN ME game from MugeNow which had the original "kuzu-bei Broli" inside. Many looked at the
docs and didn't see a list of "Necro did..., kuzu-bei did..." for the moves and since Necro was so popular they figured
they had the go ahead to just use whoever's character and add stuff to it "like Necro did". I have spent MANY, MANY
months trying to correct this but I can't. People now wish to just take the easy road and use other people's stuff without
putting in much effort. This is not the group I try to defend. The group I try to defend are the ones who have language
and/or math barriers and HAVE NO CHOICE. The ones who have the choice have been choosing wrongly. Right now
VERY few people even know what a state controller is much less how to create one and the method of how to use it.
Many only know "triggers" and "combos made with triggers" because they only change the cmd file to change the key
presses on the moves. This is lazy and what has put the community in a rut. Most of the community depends on a VERY
few to correct the copying mistakes of many. I was never a copier but I could help detect bugs from my experience of
NOT COPYING. By doing it myself I found the problems and know what causes which errors (or a group of that). It
comes from experience and 'sticking it out' and 'putting your shoulder to the grindstone', not from copying other's coding.
Most in MUGEN now copy and can't help others. When I started in late july 2000, almost everyone coded their own
stuff because it was "fun" and many enjoyed the challenge of finding the answers. Most now in the MUGEN community
DEMAND the answers NOW and are looking to become 'famous' and 'well-liked'. A complete reversal and very
saddening. I have always tried to encourage others to learn and to try and not give in to the 'easy' way. I would have
missed a lot of fun and knowledge if I had taken the 'easy' way. Many didn't speak english well or know about the
"supposed" TESTP released their coding to the general public and you do not need to give any credit. (I say supposed
because I never really saw this post but have heard about it from MANY others). DBZ isn't TESTP nor are VK or
RRRRRR DBZ people. How is DBZ responsible for this mess? Honestly? Let's see some more "little 10 year old white
kid" lies shall we? Some bad black people didn't kill DBZ MUGEN. Some bigots hurt the english speaking DBZ
community (black or otherwise). Oh wait, I used the word 'black' to describe another person so GohanSSM2 is a
RACIST!!!! FU2... Bigots... And now to really p!ss some people off. Racist have no problem calling a [censored] a
[censored] et cetera... [insert DBZ as well, it's fun for the whole famdamily]. Not all people who use these words are racist.
They may not know any better [or trying to make a point]. That's all they may have heard and know (known as
'environment' or 'I ain't never knowed no savages, how'r am I supposin' to knowed?'). It is best to give the benefit of the
doubt. Why? Because a true racist will show signs of hatred (unless they may be seen as a 'bad person' without their [censored]
buds to back them up...) whereas someone who doesn't know any better may "use the words" but is usually trying to be
nice. The latter group usually doesn't understand you don't like being called a _____ because they figure you "already know
what you are". Those are different from the "no good _____s" that ARE racist. It is the meaning behind the words NOT the
words themselves. Although there were some who just 'jumped on the DBZ hate bandwagon', the start of it seems VERY
grounded in racism towards '10 year old white kids watching Toonami'. This is what REALLY makes me SICK about the
MUGEN community. I've been through racism MANY times and I know its smell very well. I also know how to distinguish
between someone who doesn't know any better and someone 'starting stuff'. There are NO nice words I can ever use to
describe Sunboy or Silent Storm because these two ARE RACIST. They hide behind THEIR race and try to blame
EVERYONE else but "black folk" for their problems (no different than a [censored] or the [censored] because both of those
organizations do the SAME thing. Because [censored] are white and Sunboy and Storm are black makes no
difference. Racism knows no race only hatred towards other based on ethnicity <-- there's a big word for you Sunboy). I
don't hide behind a smoke screen of "Well, I'm native american [and native møøse too!] and because of that I hate all white
people because of what happened to MY RACE." or "I'm native american and we're seen as 'dumb savages' so why not?".
And the why not is because regardless of what race I am I still have the same intelligence, the same thoughts, the same
perspectives... just the world sees a different coat of paint on the house is all. But I was BORN with this coat of paint so it
must be MY COLOR. Why should I be ashamed of MYSELF or HIDE? I don't try to spout off BIG WORDS to impress
others. Many times I avoid BIG WORDS because many don't understand their meaning so the valid point becomes awash
'neath a flood of contemplation and bewilderment. I don't care if someone 'sees me as a savage or redskin, etc.' because that
is only an obsevation and classification. If I'm a redskin and get PO'ed every time someone says redskin; I'm pathetic
[especially if Gohan had a job at Planter's making 'redskin' peanuts or if Sunboy had a job as a teacher writing on a
'blackboard'. Such open bigotry]. I AM A REDSKIN. SUNBOY IS A BLACK MAN. Big freaking la di da... The problem
is that Sunboy has a hangup with being himself. He keeps trying to pass himself off as something he ISN'T. Name changing,
gender changing, etc. . Sunboy is a mental MESS and very agitated because he 'doesn't fit in' with everyone... Only an IDIOT
tries to please EVERYONE by being something they aren't. Hence, as I've said MANY MANY times, Sunboy is an idiot.
Not because he is black or because he isn't black (black/chinese) but because he is not proud of who HE IS. Same as
Silent Storm and all his delusions of grandeur. Idiots... And then the sheep... Another group of idiots trying to become
popular by agreeing or jumping on the "idiot express"... HAVE A NICE HARDY CUP OF LOW SELF-ESTEEM, or
HOPE THE POST COUNT WAS REALLY WORTH YOUR STUPIDITY FACTOR INCREASING
DRAMATICALLY AND YOUR CONSCIENCE PLUMMETING, Geez... Post first, think later... Hmmm...

Oh, and no racism in MUGEN? Think for a little bit here. Who and what groups usually get attacked. DBZ, Mortal
Kombat, Pokémon. ALL looked at as white shows or white games by BLACK american people. There is tons of
JUNK released in Capcom all the time yet they get no flames. Someone posts a DBZ, Pokémon, or Mortal Kombat post
and POOF! Instant flaming arseholes appear. Think about it honestly. It isn't DBZ, Pokémon, Capcom, or  Mortal Kombat
that is the real problem here. IT IS RACISM and a few suckers trying to get in on fights when they have NO IDEA about
what is REALLY GOING ON. You are SHEEP but blind as well. The racism problem came in a little bit before I did and
I knew the world that existed in MUGEN beforehand. Most used to get along but some problems between individuals
did arise (RRRRRR vs. Visual Kreations aka VK) but it wasn't MOBS. Mobs need a motivation to keep together.
As mobs came in to MUGEN, MUGEN started dying. I saw that. It wasn't theft or any of that but this "mob
mentality" that reared its ugly head. The only way to deal with a mob is to find the REAL cause of its creation and
attack it at that creation point. The problem is MOST people will not be able to accept this as a "racial" problem
with "black" people being the cause attacking "whites" (Or more likely those they feel are "white groups" or
"orientals", et cetera. Notice they try NEVER to attack "blacks" and the Majin SSJ6 Goku incident shines as a
lasting example.). This jigsaw puzzle only fits one way. All the pieces fit now. Praise of NeoGouki (before he
became "white" posting his pic and then HARDLY ANYONE posts his name or gives him credit anymore), praise for
VK's Gouki, Praise for Sean, Praise for Storm (the character and "The Silent One"), and so on... ALL the pieces FIT
PERFECTLY. No loose ends and no "hammering into place". It is ALL THERE. The "what race are you?" topics and so
on... IT IS ALL THERE! EVERYTHING! But it is a subject FEW will touch but IT IS THERE! The community has sort
of turned into a "Black Panthers" headquarters. And with that 90% have left... In order for the community to "get back on
track", Silent Storm, Sunboy, et cetera must be DEALT with and "exposed" for the racists they are. Without attacking
THEIR notion of racism, things will deteriorate even further yet. I know what Sunboy's TRUE motivation is now and only
a group LARGER than his can get through. Of course my thoughts now are "let it die". Why? Because the "copy"
community needs to die anyway. This is NOT the heart of MUGEN as I said in the VERY BEGINNING of this page.
There is also guerrilla warfare but you need MANY people to attack the key people for that to work. I don't think
MUGEN has that large of an intellectual base anymore. In order for it to happen, the "blackism" needs to vanish
but NOT black people. Blackism is "the void" from which racism spreads like a big, gigantic black hole devoid of
light or existance - aka HATRED (as the [censored] also practice "blackism" - the art of drawing others into
this deep, dark black hole of hatred and anger). The spread of HATRED must stop and in order to stop that you must
stop the ones stirring the "blackism". In turn as the lower ones fall, they will join to defeat the ones who "tricked" or
"recruited" them. AKA the domino theory - knock the big "key" over and the rest fall into place. And the "key" is not
usually the leader but more "one of their trusted sidemen" who has the ability to "squeal" on the "real" leader of it.
At one time Silent Storm was the leader and Sunboy was ONE of the "sidekicks". If you destroy the leader then
more likely one of the sidekicks will take his place. The sidekicks need to crumble FIRST. I know from experience.
Something built from the top down needs to be destroyed from the ground up. As the base erodes the top falls
down into the abyss created for it. And lastly on this subject. Why idiot? Well, if a black person acts all "I'm the
greatest thing on Earth and my sh*t don't stink" they get called a [censored]. If a white person is all "I'm the greatest thing on
Earth and my sh*t don't stink" they are a [censored]. As far as other races it is usually pretty simple, if you see someone from
any race all "I'm the greatest on Earth and my sh*t don't stink" we go "look at that idiot over there". Idiots know
no race. They are just plain IDIOTS regardless of being a [censored] or just a plain idiot. Racism, I tell ya...
Thank God no one's ever done a Smurf character. They'd blow a freaking gasket over it!!!

[I ain't never heard of møøsism. Be a møøse!!! Bloody humans!!! Always this "I got an opposable thumb and walk
upright" stuff. Big deal. Us møøses got it made. Even the ëlks agree on that. Those rëïndëër can be snobs though.
Hoisting their tails in the air like that. Don't join those räïndérriérs, and hïppøpøtämøøsës are just wanna be cöpÿ cäts.]

Last note: To get the ø symbol: Hold down an alt key then press zero, then two, then four, then eight on the number
keypad (off to the right) and then release the alt key. See ø. For reference:
0248 - ø
130 - é
129 - ü
132 - ä
135 - ç
137 - ë
139 - ï
148 - ö
152 - ÿ

Just play around with it... (or use Serif font in Windows' Character Map and see the symbols there with the zero key
pressed first like 0248). I'm so stupid... Most of you MUGEN people who believe that crap belong in the idiot
category as well. Well, maybe not idiot but definitely a fool... Fools need idiots to follow same as sheep need
something to follow as well... (And if you notice, sheep usually follow a BIG behind.)
 
 
 

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