THE VIDEO GAME:

"SWAT Kats: The Radical Squadron" was released in 1995 for Super Nintendo (SNES).

SWAT Kats for SNES
 

Here's some info on the game:


CONTROLS:

If you have a previously played game without the instructions, or just want to know the controls, here they are:

(They are super-easy to learn and you probably have already figured them out if you played before.)

CONTROLS:

Control Pad    =    Moves your character left or right, of course. Push down to crouch.
Start               =    Pauses the game
Y                    =    Fires the Glovatrix (Y and Control Pad left or right makes you run)
B                    =    Jump
A                    =    Special weapon*

(You can also jump (B) and fire the Glovatrix (Y) at the same time)

*Special Weapon: T-Bone has a bazooka to blow away obstacles, and Razor has a jet pack to boost him over obstacles. (I, personally, like the jet pack because you can boost high above to new places)

CLIMBING:

When you are on a wall press the Control Pad either up or down to climb.
To jump onto a wall, just jump (B) into the wall (Control Pad left or right) and you'll automatically grip.
To jump off a wall, just use the Control Pad and point away from the wall and hold. Then just jump (B).

IN THE TURBOKAT:

Control Pad left and right    =    Moves the Turbokat
Control Pad up and down   =    Moves the missile sight
Y, B, A, or X                     =    Fires missiles

(You have unlimited missiles, and can never loose a life when in the Turbokat)


WORLDS:

There is a total of 5 worlds. Here's a very short summary on all of them:

WORLD 1:
The game starts in downtown Megakat City, where Dr. Viper has released a giant bacteria in the street. You have destroy the giant bacteria, then find Dr. Viper's lab. This is a pretty easy level, although you may have a hard time getting use to piloting the Turbokat. It takes practice. I like to use Razor because he can jump higher than T-Bone, and he also has a jet pack which can really get you over some obstacles. Then again, T-Bone can use his bazooka to blow through walls and get power-ups. A good thing in this game is if you get a game over, a password will appear so you can enter it in the next time you play. You'll be able to continue the world you were last on and you'll get all your experience points back!

WORLD 2:
Here, you have to enter Mad Kat Land and make your way to Mad Kat himself. This world is slightly harder and is more like a maze to get to the end.

WORLD 3:
The Pastmaster has sent you to the past! Now you must fight your way through old dungeons and get to The Pastmaster to stop him for good. I started to have some trouble towards the end of this level... now the game begins to get a bit harder.

WORLD 4:
The Metallikats are the bosses on this world. You must get to these bank robbers and stop them quickly. The beginning of this world is pretty easy, but the end isn't. It's a good thing for those passwords!

WORLD 5:
This bonus world will open after you have beaten world 4. In this one... Dark Kat has kidnapped Callie! You must quickly race to to Dark Kat's hideout and stop this super villain, then rescue Callie. But first, you have to defeat Hard Drive.


WEAPONS:

Your main weapon is the Glovatrix. However, when you gain more experience points, your life meter will increase (and your level) as well as the missiles fired from the Glovatrix. Here's the different missiles:

LEVEL 1:      Normal Missile
LEVEL 5:     Spider Web Missile
LEVEL 10:   Cement Machine Gun
LEVEL 15:   Octopus Missile
LEVEL 20:  Pincer Missile
LEVEL 25:  Slicer Disc

When you enter in your password from last time you played, you'll continue with the missiles you last had. But as soon as you gain one of these levels, your missiles will automatically be updated.


ARTICLE/REVIEW:

This is interesting.  One night I was flipping through an old issue of Nintendo Power and found a "Take 2" article and review of this game!  It's a two page article (p. 76-77) that basically explains the game, gives a few tips, and shows info on the levels.  It also has quite a few pictures from the game as well.  Plus, there is a short review of the game (p. 106) in the "Now Playing" section of the magazine.  The review mentions SWAT Kats has "good graphics" and "lots of action".  I agree.

[Issue Info: Nintendo Power, Volume 74, July 1995]


AVAILABILITY:

Unfortunately amazon.com has stopped selling the game, and in since it's for Super Nintendo it may be a little hard to find new.  I suggest checking out video game stores with a wide selection of used games, you might be able to pick up a copy previously played.


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