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Shivers2 Solution & Item Location
I call the following information concerning SHIVERS II: HARVEST OF SOULS a methodology of solving parts of the game. I've solved some of the puzzles; but they're more intuitive than the previous SHIVERS. I'll give you my analytical method used to solve some of the puzzles on your own (I wish other walkthroughs gave this sort of help, rather than simply giving away a possible solution. That way we can all benefit from these thinking tools, and thereby increase our own IQs accordingly!!!)
METHODOLOGY
You enter the game by renting Room 5 in Cylcone Motel.
There, you take and operate everything in the room to get information.
The TV sets in each building will guide you fairly poorly. Essentially,
you need to collect about a dozen indian magic spears, which are called
bahos. Each time you collect one, you gotta go into the canyon and find
the symbol that you saw on the device/puzzle box that you had to operate
to
get the bathos. The symbol can be found crudely drawn
on the rock walls. Click on that symbol and solve a cool geometric puzzle
of that particular symbol. After solving this geometric puzzle, go to the
end of the canyon and up a cave tunnel; turn left at the T-intersection
of the ancient Indian ruins and enter
the crapped out plaza. Click on symbol panel to your right, then on glowing
blue skull; having solved the geometric puzzle, the skull should rotate
to unlock the temple door (a rather ordinary door, if you ask me -- methinks
Sierra got really cheapo here). Go to the crapped out altar where there's
a spear-chucker's stand with the dozen holes that are supposed to hold
each bahos spear. Look for the symbol that you remember belonging to the
bahos (Remember the shape of the puzzle?) and click on that. Exit temple,
ruins and canyon; and continue exploring the shitty little town for more
puzzles, clues -- and, of course, the remaining bahos. Repeat sequence
above for each bahos found: canyon search for symbol puzzle on stone walls,
temple, then back out again.
Lobby Vending Machine:
You need to buy batteries. You are short one coin. The
coin is in Phil's Market on the floor next to the soda machine. Combine
your change by looking at your change, when it's big, click and drag the
extra coin on it so it combines. At the vending machine, click in the battery
code, click your change on the machine, and the batteries should appear
for you.
TV's:
You need the chewing gum from the Lobby desk. Click the gum on every tv you see on the red dot on it. Then you won't be transported to the Canyon and you'll be able to see all the videos.
Your Hotel TV/VCR:
There's a video cassette in your trunk. And there's also one in the safety deposit box in the vault at the bank.
Your First Bahos:
Here's a quick runthrough of what to do with your first bahos stick. All the fun puzzles in the game will not show up until you successfully place your first bahos in the kiva on the altar. So, take the bahos, run to the canyon, run through the canyon till you find the picture that was near the bahos stick. Click the picture, complete the tanagram puzzle, run through the canyon again till you come to a blue ladder. Climb the ladder. Go through the door that has a blue door in it. Click the flat rock with pictures on it. It will open and reveal a blue skull. Click the skull. The blue door will open. Go forward a few times till you come to the altar. SAVE your game here. Now click the bahos stick on its picture on the altar. Your lifeforce will return. Use the Map feature to warp out of the kiva. Now, your fun puzzles will show up throughout the game.
Bahos Tanagrams and Their Locations
Bakery and Barbershop Doors:
Number the top two levers, from left to right, 1 and 2. Number the left-hand levers, from top to bottom, 3 and 4. Restart the puzzle by walking away and coming back until you have the circle or letter parts next to the 2nd lever, next to the 3rd lever, with the other two at the very bottom left and farthest bottom right. So all the parts should be kind of at each separate corner of the puzzle. Just keep resetting the puzzle until you have this configuration. Now, move the levers this way: 3, 4, 2, 1, 4, 3, 2, 1. That's it. This solution works for both doors as long as you reset the puzzle to the right configuration.
Barberpole:
The decoder for the message is in the oven in Pearl's House. It spells Lyle's Cymbols. This is a clue to click on the cymbols in the Warehouse.
Pearl's House Spider Puzzle:
Here's the gif of the solution.
Wendy's Journal in Pearl's Oven:
Each number represents its letter minus four. Like A=5, B=6, C=7. Here are some of the missing words:
August 5: "tape recorder"
August 8: "tape"
August 8: "Anasazi Indian words that Darkcloud used to call up the spirit"
August 13: "tape recorder on the spirit"
The numbers in the video give you the band members names in number code, so it shouldn't be too hard to figure out the rest of the words in the journal. Now you know that you need to get the tape recorder working and take it to the hole in the Kiva to talk to the spirit.
Cemetery Picture Puzzle:
Here's the gif of the solution. The picture itself can be found in the cafe behind a wall picture.
Warehouse Door/Cemetery Statue:
In order to get into the Warehouse, you have to watch a video that shows you the angel and talks about touching left to right one by one. Once you've seen that video, go to the cemetery and place the flower from the cafe in it's holder on the statue. Now click the toes from left to right, one by one. The base of the statue will open and you'll get a cd case. The paper in the case is the solution to the warehouse door puzzle and the bar in the case is the missing bar on the door.
Warehouse Marble Solution:
You have to get all the marbles in their proper colored spaces, like all the blue in the blue spaces and so on in only about 38 moves. To use this solution, click the ball directly to its destination, don't click it square by square, that way you should get the correct number of moves. Number along the top, left to right, one through seven. And letters A through G down in the side, top to bottom. And move the marbles this way:
6G-3G, 1F-1C, 2A-5A, 7F-7G, 7G-6G, 7B-7F, 6E-7E (free), 7E-7B, 2C-2D (free), 2D-1D, 1D-1F, 5D-5E, 5E-7E (free), 2B-2D (free), 3B-3C (free), 5B-2B, 2B-2A, 5F-5B, 5B-2B, 4C-4B, 3F-5F, 6F-6D, 6D-5D, 6C-6E, 3C-6C, 3D-3B, 2D-3D, 2E-2C, 4E-4F (free), 6E-1E, 6C-6F, 6B-6E, 6E-4E, 4B-6B, 5A-5B, 2C-6C, 2F-2C, 2C-4C, 4F-2F, 3G-3F, 1E-2E, 1C-2C, 7E-6E
Phil's Market Cash Register:
Click on the snake, leave the market, come back, when the snake is gone, click its cage. The solution is in there.
Phil's Market Soda Machine:
The token is under a tile on the window ledge. It's refered to in a video, I think it's called Get A Grip and you see a window in it. Take the token, put it in the machine, click the soda buttons and the letter decoder will appear. You use it on the bank computer puzzle.
Phil's Market Egg Puzzle:
Number the tray at the top, left to right 1 to 7. Upper left to Lower left A to G and jump the eggs this way:
1A-1D, 1D-2D, 2D-7D, 7D-7B, 7B-1B, 1B-3B, 3B-6B, 6B-6E, 6E-6G, 6G-3G, 3G-3D, 3D-3A, 3A-5A, 5A-5E, 5E-2E, 2E-7E, 7E-7G.
Here's another way of doing the egg puzzle:
If you look at the little dots on the spaces, those are the number of moves you can make when you click on a space. Like if there are two dots, your next click will only move you two spaces over. So, here is a solution.
Space 1, click straight down as far as you can move it. Click right, click right again as far as it will go, click up, click all the way left, click right, click right again, click straight down as far as it will go, click down again, click left, click up, click up again, click right, click down as far as it will go, click left, click right (you should be one space above the end now), click down. That's it. Below is a rough sketch of the moves.
1<<<<<<13<<<<<14
6<<<<<7<<<<<<<<<8<<<5
2<<3<<<<<<<<<<<<<<<4
<<<16<<12<<<<15<9<<<17
<<<<<<<11<<<<<<10<<18
Bakery Doughnuts:
Number the doughnuts from left to right 1-10.
Move #4 to #1, Move #6 to #9, Move #8 to #3, Move #2 to #5, Move #10 to #7.
Safari S &L Bank Door:
You can find the solution in one of the videos. It's 11, 12, 13. You have to click three numbers that add up to 11 (8,1,2), now click three numbers that add up to 12 (7,5,0), and click three numbers that add up to 13 (6,4,3). That's it.
Safari S &L Wall Safe:
Look around the bank at the pictures of zebras, and such. Note how many there are. The safe is behind the desk on a wall, click the newspaper clipping to get to it. Now, here's the solution from top to bottom: 1 tiger, 5 hyenas, 4 elephants, 3 impalas, 5 zebras. Now click the handle to open the safe.
Safari S & L Vault:
You need the decoder from Burt's trailer for this one. Once you have it, look at the vault door and notice the number and letter. Now, go to the wall safe and place the decoder in it on the page number that's on the vault door. Click the zebra on the decoder to turn it to the direction that's on the vault door, like S for south or N for north. The three numbers you are given are the combination. Read them top to bottom. The same with the letters. If you are given LLR, just click Left, Left, Right. This safe doesn't require passing a number or anything. Just click directly to your numbers. If you have trouble with this, enter and exit the bank until you get a N or S number, then repeat the above steps for reading the combination. You can also try the three numbers in different ways, such as, LRL, RLR, RRL. Those three numbers are all you need, so just keep at it with those.
S &L Picture Puzzle:
Number the tiles from top to bottom, 1 through 6. U and D represent 'Up' and 'Down'. L and R represent 'Left' and 'Right'. Here's how to move the pieces:
5RU, 6URD, 5D, 4DD, 3DD, 1R, 2DDRUU, 3UUU, 4UUURD, 3DR
Here's the strategy. You want to flip the picture tiles over so you have the same picture but with different colors. You get a Hammer when you're done. Use it to smash the kachina on the desk.
S & L Computer:
The floppy disk is in the Cafe under the menus. Watch the video that says Spell It Out. The user name is LYLE, the password is: AIVILO. You get a bunch of letters. Use the decoder from the soda machine at Phil's Market. It spells something like DAY OF HER ACCIDENT REVERSED. That's the clue for Max's cave stick puzzle.
S & L Trash Can Letter:
This one you just have to look at the pieces and fit them. It's annoying but you can do it. If you're really stuck, use the solve feature or try this gif of the solution.
Church Bingo Puzzle:
I haven't tested this solution yet, so don't hold me to it. Click the balls this way:
6, 3, 8, 6, 3, 7, 5, 3, 7, 5, 3, 2, 1, 4, 6, 7
Here's one that has been tested:
6, 3, 8, 6, 5, 7, 3, 5, 7, 2, 1, 4, 6, 7
Church Donation Box:
The key for it is under the car at the Garage. The solution to the Library door puzzle is in this box.
Library Door:
The pieces to the library door can be found in: Lobby drawer, Market cash register, Church drawer, Bank safe.
Once you have all the pieces to the door, the bottom lock solution from the church donation box can be used. However, I was able to open the door without it. Here is the solution: Press the top left button, don't press the top right button, don't press the button under the top right button, press the next four buttons clockwise, leave the last button that's under the top left unpressed. That should open the door.
Barbershop Spider Puzzle:
An asterick* indicates when a switch is stepped on.
F, R, L, R, F, L, F, R, L, *R, R, R, R, L, L, F, R, F, F, R, R, R, L, F, R, *L, L, F, F, L, F, *F, L, L, L, R, L, F
This one is alittle hard to explain so bare with me. Blue bridges trigger red bridges. Yellow triggers blue. Red triggers yellow. A blue bridge starts and ends the puzzle. You have to get the green button first, then the red button, then the blue button, and then go straight to the yellow button. So, go left first to the green button, then come back and go up, before you come to the blue button, to the red button. Then you have to get the blue button, which is alittle tricky because you have to trigger different bridges. Once you have the blue one, just go straight up to the yellow.
Sheriff's Office Cards:
There is no set solution for this one, just strategy. On a piece of paper, number the cards like this:
A..........K...........Q
J..........10...........8
6.........5.............2
Now draw a blank grid of nine space on the paper. Watch how the cards are switched and write them down on the paper. It also helps if you number the cards 1 to 9 from left to right, top to botton on the grid. If this really doesn't work for you and you are really stuck, get a real deck of cards, and lay them in front of the game and try and switch them yourself.
Jail Cell Door:
You need the book from the locked desk drawer for this one. The key is in the next room in the horns of the animal head. Once you have the book, look at the page number on the cell door lock. Now turn to that page of the book and look at the combination of symbols on it. Turn the pieces that way on the door and it should open.
Max's Key for Locked Gate to Cave:
The key shows up after Nora asks you to choose your enemy and you choose correctly. You are shown some symbols that represent characters in the game. How do we know this? When you entered each character's area of the game, like the bank or motel, you saw a symbol. Maybe you didn't really pay attention to it, but it was there, like the eye in Burt's trailer. So Nora is asking you to choose who Darkcloud really is. Since you need the key to Max's locked gate, look at the symbol on his gate. That's the one you want. Here's a list of who the symbols are:
The claw is Tad Matthews.
The book is Max Wharton.
The cross is George Bellairs.
The eye is Burt Thompson.
The snake is Phil Dunlop.
The star is Andrew Washington.
The chevron is Charles Spenser.
Max keeps the key in a rock by the gate. You can click on this rock at any time during the game, but the key will only show up after Nora tells you it is there.
Max's Cave Door Sticks:
This one is easy. You want to do the date of Norah's death backwards. 8/22/1992, but backwards. So turn your sticks like this: First tile is 2, second and third are 9, fourth tile is 1, fifth and sixth tiles are 2, and the seventh is 8.
Gas Station:
You won't be able to raise the car till you do the chess puzzle.
Gas Station Chess Puzzle:
You can find the clue to this puzzle in the warehouse in a notebook. Label the board the way it's done in the notebook, A-H from left to right, and 1 to 8 from bottom to top. When you get your chess pieces, look at the bottom of the pieces, their positions are on marked on them. So this puzzle is easy, you just have to find the pieces. You can find them: Library drawer, Jail Cell table, Pearl's bedroom in the bird's mouth, Motel room next to yours in a drawer.
You must watch the video with the license plate in it for the clue to raise the car. You have to set the pressure to 230. Since it's not marked on there, you have to click past it and go back till you're where it should be. Then turn around and click the handle to the right to raise the car. As soon as the handle depresses to the right, the car is raised. Look under it for the key to the donation box in the book.
Mine Enterance:
After you've done the chess puzzle, you can open the desk drawer with the screwdriver. Take the gas can and fill it with gas. Take the full can to the Mine.
Mine Directions for Torch and Back Kiva Door:
You need the torch for the bees in Burt's trailer. It's in the mine. Go down in the elevator. Forward once, left (towards the dark area), left, down, left and forward, forward and right to (S)south tunnel, forward, right to (W)west tunnel, forward again to (W)west tunnel, go forward you should see the torch on the ground, turn all the way around and you should see the ladder to the back kiva door puzzle. The ladder is next to the (E) tunnel. You won't be able to do the picture puzzle up the ladder until the skull at the front kiva door is broken and Nora gives you the combination for this puzzle. You can find which picture is what by looking at a book in the Library that has Symbols and Masks in it.
Burt's Trailer/Cafe Candle:
The matches are behind the picture of Nora in Burt's trailer. Light the candle and take the piece of paper from the kachina in the diner and hold it over the lit candle. Use the other match to light the torch and use it to open the wardrobe in the trailer and ward off the bees. This puzzle is easy. Just turn the blocks over, but get them so that there is no block in the middle. I haven't tried this solution yet, but I think it works.
Roll the bottom center cube into the middle. Roll the next six cubes around the square to the left, leaving the bottom right cube kachina-side down. Roll the center cube into the open right-middle space, and roll the bottom-center cube into the center space. Turn the last three cubes over in order.
Final Crystal/Light Puzzle
I don't have a set solution to post here, but here's the strategy and the gif. Sorry about the mouse cursor in the gif, but you can still see where the light has to go. Start at the bottom left, work your way straight up, now straight across all the way to the right, straight down, now straight left into the crystal thing :) There are Four endings to this game: The Max ending, The Nora ending, The Evil Spirit ending, and The "Correct" ending. Don't forget to try them all.
Bahos Tanagrams and Solutions:
Hotel Lobby: 3rd Room in Canyon, Ceremony
Press the bell on the counter for this bahos.
Hotel Room Drawer/Cafe Kachina Bahos: 2nd Room in Canyon, Breath or Butterfly
This one shows up in your hotel room in a drawer after you've called Darkcloud from the Cafe. When you see the Kachina in the kitchen, take the piece of paper, light the candle with the matches from Burt's trailer, you'll get Darkcloud's phone number.
Phil's Market: 1st Room in Canyon, Cattle
This one shows up in the refrigerator after the egg puzzle.
Bakery: 2nd Room in Canyon, Arrowhead
You'll find this one in the oven. You have to pull the lever, wait till it stops making noise, open the oven and you should find the doughnut puzzle. The bahos will appear behind you when you've finished the puzzle.
Barbershop: 2nd Room in Canyon, Spider
Click on the sink, turn on the faucets, when a spider drops down, click the sink bowl for the puzzle.
Pearl's House: 3rd Room in Canyon, Bird
Go in the basement, you'll find the puzzle in a corner.
Warehouse: 3rd Room in Canyon, Raincloud
Click on the crates near the van for the marble puzzle.
Church: 2nd Room in Canyon, Stairway to Heaven
In the back room in the Church, you'll find the Bingo puzzle.
Safari Bank: 3rd Room in Canyon, Bearclaw
There's a picture puzzle on your right when you walk into the bank. After you've completed it, you get a hammer, use the hammer to break the kachina on the desk.
Sheriff's Office: 1st Room in Canyon, Star
The second room in the Sheriff's Office has a Card puzzle on the table.
Burt's Trailer: 1st Room in Canyon, Shield
In the wardrobe you'll find a Block puzzle. You have to use your lighted torch from the Mine to open the wardrobe and ward off the bees. The matches are here in the trailer behind the picture of Nora.
Mine: 1st Room in Canyon, Twin War Gods
In the Mine elevator on the floor, you'll find this bahos. Look at the pattern on the elevator wall, that's the clue for the above picture.
Items and Their Locations and Uses:
Motel Lobby:
Metal object in drawer--to be used on Library door
Chewing Gum in ashtray--to be used on the tv's
Batteries in vending machine--to be used in tape recorder from Pearl's House
Your Motel Room
Video cassette in trunk--to be viewed on tv/vcr in room
Bahos in drawer, it's the cafe bahos, won't show up until you call Darkcloud
Motel Room #6, the one next to yours
Crowbar on floor--to be used on the front of Burt's Trailer near the door
Chess piece in drawer, shows up later,--chess puzzle in Garage
Gas Station
Chess puzzle in drawer. You can find the pieces here: Jail Cell, Library drawer, bird's mouth in Pearl's bedroom, and drawer in motel room #6. They all show up later.
Solve the chess puzzle and you get a Screwdriver--open drawer in desk, which gets you an empty gas can. Fill it up outside at the pump, use it to open the Mine.
You can't raise the car till you solve the chess puzzle and watch the video with the license plate in it.
Key to Church Donation Box is under the car.
Bakery
Music box on counter--Max's Cave, place next to computer (wait till you've got all the bahos in place or you'll be sorry if you place the music box)
Barbershop
Barberpole message--the decoder for it is in Pearl's House in the oven
Cafe
Flower from vase on counter--place in holder in Cemetary statue
Computer disk hidden in menus--use on computer in Safari bank
Drawing hidden behind picture on wall--solution to Cemetary picture tile puzzle
Flamingo keys on wall in kitchen--keys to Pearl's House
Fingerprints on paper on kachina, shows up later--use paper on lighted candle (you must call Darkcloud or the bahos won't show up in the motel room)
Pearl's House
Notebook in oven--decodes Barberpole message
Chess piece in bird's mouth in bedroom--use in Garage
Cassette Tape Player in suitcase in basement (don't forget to combine your inventory, batteries, cassette, player)--use the player to talk to the evil spirit in the hole in the kiva
Cemetary
The key to Max's locked door will show up in the mausoleum room only after Nora tells you to look there. To open the mausoleum, complete the tile puzzle above it.
The missing bar for the warehouse door is in the statue. Watch the video for the angel. Click the toes on the statue according to the video and the base will open. The paper in there is the solution to the warehouse door.
Warehouse
Cassette Tape--click on the cymbols
Book in soundroom--solution to the chess puzzle
Phil's Market
Quarter on floor near soda machine--combine with your change, use to buy batteries from lobby vending machine.
Token hidden in window tile--use on soda machine, gets you a decoder for the bank computer
Metal piece in cash register--for use on Library door
Church
Solution to Library door is in the Donation Box.
Metal piece in desk drawer--use on Library door.
Library
Important book on symbols and masks--tells you what the bahos symbols mean
Ianyi Stone book, click the bookshelves till one falls on you and Nora gives you this book.
Chess piece in drawer
Locked door pieces can be found at: Church drawer, Market register, Safari safe, Lobby drawer
Solution to second lock is in the Church Donation Box
Inside Locked Door: There is a safety deposit box key on the floor, the second key is behind the metal in the front of Burt's trailer, use the crowbar.
Burt's Trailer
Use the crowbar on the front of his trailer, bottom right, near the door, for the safety deposit box key
Safari bank safe decoder--in recipe box in cupboard
Fake piece of Ianyi stone--in cupboard near refrigerator, use to fake out Max in kiva
Matchbook--behind Nora's portrait, use to light candle in Cafe and torch from Mine
You need the lighted torch to open the wardrobe and ward off the bees
Safari Bank
Watch the video with the numbers 11, 12, 13 to open the door
Hammer, behind tile puzzle--use on kachina on desk
Metal piece in safe--library door
Vault combination book in safe, place decoder from Burt's Trailer in it
Safety Deposit Box 32B in vault, use keys from Library and Trailer to open it
Bottle of Sand, in safety deposit box--use on picture on floor of kiva
Video Cassette, in safety deposit box--watch in your hotel room
Use computer disk from cafe on computer
Use decoder from market soda machine on computer's message
Sheriff's Office
Accident Report in file cabinet--clue to Max's Cave sticks puzzle
Key to locked desk drawer, in horns of animal skull in next room
Chess piece on jail cell table
Mine
Use full gas can from Garage to open Mine
Torch, located near the ladder to the back kiva door, use on bees in Burt's Trailer
Max's Cave
Nora will tell you to choose your enemy. Pick the open book symbol. Then she will tell you that the key to the cave is in a rock. If you don't get Nora's message, the key will not be there.
The music box from the bakery can be placed next to the computer. (wait till you have all the bahos in place first, or you'll be sorry)
The key to Max's locked door is in the mausoleum, you can only get it after Nora tells you it's there.
Real Half of Ianyi Stone, on table in Max's locked room--use in kiva to win or lose game
Kiva
Use your sand from the bank vault on the picture on the floor. Use the cassette recorder to talk to the evil spirit in the hole in the ground. Use both halfs of Ianyi stone to win or lose game. And, of course, place all your bahos in the altar.
Canyon
Lifeforce, little round swirls kind of white, located throughout the canyon either up high or down low, can only be used once each game, but there are several of them. Actually, there are eight lifeforce swirls in the game. Six are in the four safe areas of the canyon and two are in the Mine tunnels. In the Mine, one is located in the room with all those creepy bones, and the other is located on a wall right near the place where you find the torch. If you forgot where you found that torch, it's right across from the ladder to the back kiva door.
Bahos tanagrams and petroglyphs located throughout the canyon.
The Videos and Their Clues:
Dream: Shows the accident that killed Nora and the coverup of it.
Alone Inside:Cemetary statue clue.
Know Your Enemy: Clue for raising the car in the Garage, 230. And the clue for when Nora asks you to choose your enemy, book.
Get a Grip: Clue for the soda machine token in Phil's Market.
Candy Cane Dragon: Clue to click on the Barber Pole, which just leads to another clue :)
Spell it Out: Clue for the Bank computer, Lyle Aivilo.
Warm Place to Hide: Clue for the chess piece in the bird's mouth at Pearl's House, and clue for the torch in the Mine. Also a clue to look in the oven at Pearl's House for a book.
Ianyi: Clue to read a book in the Library. Clue that you shouldn't trust Nora and that you will have to fake out Darkcloud. Clue that you must find the real piece of Ianyi stone.
Was I Even There: Clue to look behind the pictures for clues. Also a clue as to who killed Nora.
Move Without Thought: The clue to the Bank door: 11, 12, 13.
Trip Cyclone: The band members names in numeric code.
Councilmen's Secrets: Clue to look through the hole in the Library. Clue as to who Darkcloud really is. Clues to what really happened to the missing silver in the Barbershop.
Answering Machine Messages:
Don't forget to click both buttons on the answering machines in every room of the town. It's easy to miss messages. Keep clicking both buttons until the machine tells you there are no more messages for BOTH buttons. The messages really give you clues as to what happened in the town.
Phone Numbers You Can Call:
Here's a list of some of the phone numbers you can call in Cyclone.
Church 555-2938 ....................... Dessert Satellite 555-6000
Bakery 555-1253 ....................... Gas Station 555-1029
Cafe 555-6321 .......................... Barbershop 555-3200
Motel 555-6009 ........................ Market 555-4190
Sheriff's Office 555-3982 .......... Bank 555-9999
Wendy's Number from Motel Room Phone 555-6331
Darkcloud's Number from Cafe Paper
555-9547