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![]() History of Lodoss The Age of Gods was closing. Eternity had come to an end. The heavens shook as the armies of Falis, the supreme God of Light, clashed with those of Falaris, the supreme God of Darkness. In the seemingly endless battle, the earth wept and the oceans trembled in fear.
At the climax of their fierce battle, a continent separated, creating a land on which both the goddesses of light and darkness perished like a flame and flickered away.
Several thousand years later, the land to the south of the continent of Alecrast
has become known as "Lodoss - The Accursed Island." - Narrator, Record of Lodoss War
Many thousand of years passed as the people and creatures of Forceria prospered and worshiped their gods. Yet, in time, the gods began to war amongst themselves. Gods of Light and Gods of Darkness fought to control the world of Forceria. In the great war that spanned a thousand years the gods of Light and Dark were destroyed, and many hundred lesser deities perished in the furious battle. In the final climatic battle, Kardis Goddess of Destruction, and Marfa Goddess of Creation, destroyed each other in mutual annihilation. With her dying breath Kardis cursed the land with her fury. Marfa, the last of her power burning away, separated the cursed land into the island of Lodoss, thus protecting the rest of the Forceria. Marfa's spirit came to rest upon the island to protect it from the curse of the evil Goddess Kardis. The dark remnant soul of Kardis died upon the broken land of Marmo. Many thousand years later the spirits of the departed goddesses still watch over these lands which they once fought over in life. Even in death the two goddesses influence the fate of both lands. After the great battle between the gods of Light and Dark, the many neutral gods and goddess, who held no loyalty to Light or Dark, escaped to a far away land where they discarded their bodies and reincarnated into numerous wild beasts-including the lion, snake, bear and fox. They isolate their land of Crystania from the rest of Forceria by the creation of the Rampart of the Gods. None have entered Crystania; those who try, never return.
Age of Chaos
Age of Magic In the end, the their powers of magic became too much for them. In an attempt to unlock even greater power of magic, the greatest sorcerers of Kastuul invoke a grand spell of ultimate design. But it failed and destroyed much of their holy lands in a great cataclysm of fire. In the turmoil that followed, barbarian kingdoms rose up to destroy the nation that had opposed them. In the wars that followed, the Kingdom of Sorcery collapsed. Before all was lost, Governor Saluvan secured five great artifacts known as the Governor's Treasure to prevent them falling into the wrong hands. Each of the five Ancient Dragons would guard one treasure, insuring its absolute safety. To Bramd was given the Staff of Life. To Abram was given the Soul Crystal Ball. To Mycen was given the Mirror of Truth. To Narse was given the Ferroniere of Knowledge. Finally, it was the mighty Shooting Star who was charged with the most powerful of all magical items, the Scepter of Domination, the single relic which could control all the magic in Lodoss. Only one great sorcerer survived the fall of Kastuul. The witch, Karla, was able to transfer her mind and soul into a magical circlet. Through her circlet she is able to control anyone who wears it. By this mechanism, Karla was able to transcend the physical limits of flesh and become immortal. She still lives on, half a millennium after the Fall, believing herself to be the singular guardian of Lodoss.
Age of Enlightenment Only in recent times have the greater kingdoms of Lodoss come to be. Valis, the Holy Kingdom of Light, was founded by King Fahn. Alan, a kingdom where peace and learning are prized above all, is ruled by King Kadomos VII; Kanon, another peace loving nation, was founded in the south of Lodoss, dangerously close to Marmo; in the south-western region of Lodoss is the Kingdom of Moss, ruled by Prince Jester, the Dragon Rider Knights, and the Ancient Dragon Mycen. Finally, off the southeastern cost of Lodoss, rests the dark island of Marmo, where chaos and monsters rule.
First Age of Heroes But then came a great darkness unto the bleak and pestilent island of Marmo where the dead soul of Kardis rests in eternal decay. A Demon King arose from the shattering insanity of the dead goddess, and brought all of Marmo under his tyrannical grasp. The Demon King's eyes turned to the northern island-content of Lodoss, and his armies of darkness marched forth to bring the enchanting realm under his total domination. The Demon King had to be stopped, yet no army of peace-loving Lodoss could stand in his way. Six heroes rose up to face the dreadful Demon King, and went forth bravely to face him and his horrid followers. King Fahn of Valis, the great knight Lord Beld, Neese, priestess of Marfa, the wise wizard Wort, the king of the dwarves, Frepe, and the sixth -- a sorceress whose true name was never told... Indeed she was Karla, waging her eternal war to keep the balance of Lodoss in check. These six heroes ventured across Lodoss, freeing cities and driving back the Demon's army. In the final confrontation, Lord Beld slew the terrible Demon King with his sword, but in so doing was bathed in the Demon's blood. Beld's soul was forever darkened by the Demon's power and he was corrupted to evil. The surviving heroes became legends. King Fahn returned to Valis and there ruled for thirty more years. Belt took control of Marmo, and ruled as the Dark Emperor. Neese founded the Temple of Marfa, and is advised and protected by the Ice Dragon Bramd. The Sage Wort now recluses himself in his own castle, immersed in the study of magic. And the Nameless Sorceress, Karla, vanished for the next thirty years.
War of Heroes Karla, the Grey Witch, would not sit idly by. The Balance of Lodoss had once more been tipped, and all was in jeopardy. She set out to play both sides of the war, pretending to be allied to Beld, yet working within her own agenda. She helped guide a band of young adventurers, six new heroes, to the final battle with Beld's army.
The elder Fahn was no match for Beld, and the good king died from a fatal wound dealt by the great sword Soul Crusher. The men in Fahn's army were outraged -- even the valiant knight Kashue, King of Flaim. An arrow losed by one of Fahn's men struck Beld in the arm, and taking this opportunity to strike, King Kashue attacked and slew Emperor Beld while he was distracted. Beld fell, and the War of Heroes was over. It should be noted that the death of Beld (descirbed above) does differ in the timeline of the Chronicals of the Heroic Knight than that which was in the original OAV series.
Between the Wars
Also, take note that Parn and the others did not meet Shiris and Orson at this point. This encounter will occure five years later. Within a few years, Parn and Deedlit, with the armies of Valis and Flaim, secured the free kingdoms and brought order across the land again. For five years Parn, the Freedom Knight, stood as the great champion and symbol of their freedom and prosperity. All was well in Lodoss, but not all of Lodoss was free. Parn knew that the lands occupied by Marmo would have to be freed, but it would be many years before they could amass such a war again. While Parn and Deedlit worked to help the recovery of the war-ravaged lands, the other heroes went on with their lives as well. Etoh was wed to Princess Fianna, daughter of King Fahn, and together they became King and Queen of Valis. Slayn married the priestess Leylia, and a few years later, Leylia bore a daughter. She was named Neese, in honor of her grandmother who had been a hero in the war fought thirty-five years before. But into Little Neese was also born the reincarnated spirit of Neneel, the sorceress-priestess of Kardis, who had served in the Demon King's army against the original six heroes of long ago. This was known to Slayn and Leylia, for the descends of the elder Neese had been cursed by that dark witch. But that curse would be come their greatest ally in the war that was to come. The destiny of Little Neese would determine the fate of all of Lodoss... All of the following, and some of the above, is from the Chronicles of the Heroic Knight series.
Second Age of Heroes
A Dream of Unity But on Marmo there were others with more sinister ambitions than even Ashram. Wagnard, the dark sorcerer, had placed spies in Ashram's party to retrieve for himself two parts of the Governor's Treasure. One, the Scepter of Domination so that he might rule all of Lodoss, and the other, the Soul Crystal Ball, which had the power to bring back the dead. Ashram, knowing of this treachery, watched his back at every move.
To Blue Dragon Islands
It's Slaying Time Back on Blue Dragon Island, Ashram and his party manage to kill Abram after a fierce battle. But Abram does not have the Scepter. Groder, the mage who serves Wagnard, is pleased to find the Soul Crystal Ball. With the Crystal Ball, Ashram's party departs from Blue Dragon Island and return to Raiden. However, to Groder's dismay, one of their prisoner's (Maar) escapes, and steals the Soul Crystal Ball before jumping ship. Having failed to destroy Shooting Star, Parn, Kashue, and Deedlit go to Raiden in the hopes of assisting Orson. There they learn form Slayn that Ashram has taken Orson and the other's prisoner. They find Maar, and he leads them to the place where the Marmo warship is anchored. After a brief battle, they defeat the crew, only to find that Ashram and his party have already departed. They free Orson and they others and head after Ashram, who is on his way for Fire Dragon Mountain.
Battle at Fire Dragon Mountain In the course of the climactic battle, Orson unleashes the rage of his Hyuri spirit, and becomes a berserker to save Shiris from the enemies. Unable to control his fighting rage, he charges blindly against the sinister skeleton armies and Ashram's powerful warriors. He his fatally wounded, but fights on, killing every enemy that stands in his way. His life was over, but he died saving the one he truly loved. When the battle was over, Ashram's fighters had been defeated, but the heroes were not without their losses. As Shiris morns over the lose of Orson, Parn, Kashue, Deedlit, and the other venture into Fire Dragon Mountain after Ashram. Shooting Star returns as well, having sensed the intrusion. Kashue convinces Ashram that they can only hope to survive if they join forces and kill Shooting Star together. Once the dragon is dead, they can settle their differences in the duel to the death. Reluctantly, Ashram and agrees. Throwing everything they have, the group of heroes attack the ancient dragon Shooting Star. Summoning great spells of magic, powerful elementals, and blessings of the gods, they are finally able to defeat the terrific foe. Blasting the volcanic floor out from under the dragon, Shooting Star plummets into the boiling lava, and dies.
Hero Verses Hero Mortified by his failure and lost dreams of conquest, Ashram makes his way to the edge of the volcanic rift. There he takes the final step and falls into the depths of the volcanic chasm, down to the hellish lava below. But unknown to all, the wizard Groder has been watching it all in silence. The sorcerer teleports Ashram from his doom just moments before he falls into the lava. Ashram and his followers had been defeated. Shooting Star and Abram had been slain. The Scepter of Domination had been destroyed, and the Soul Crystal Ball was in the hands of our heroes. Both Ashram's and Wagnard's ambitions had been spoiled, if only for the moment. All of Lodoss had again been saved.
A New Legend Begins
The Soul Crystal Ball Dark Elves under the command of Wagnard break into the Treasury House of Castle Akroyd in Blade, capital of Flaim, and steal the Soul Crystal Ball. Spark, a brash young knight in training, attempts to stop them, but fails, and the dark elves escape. After talking with Slayn, Parn and King Kashue learn of Wagnard's plans, and know the he will next try to obtain the Staff of Life which is being held in the Temple of Falis in Valis. Kashue assigns Spark the task to pursuing the dark elves (who are on their way to Valis as well), and to attempt to recover the Soul Crystal Ball. He also gives Spark a message to deliver to King Etoh, telling Etoh of Wagnard's plans to steal the Staff of Life.
Off Once More At a southern fortress in Flaim, Spark receives more information about the dark elves who were spotted by two people in the desert (Randy and Ryna). Randy had been greatly injured, and Ryna feared for his life. When Greevus, priest of Myrii, tries to heal Randy, a sadistic magical booby-trap set by the dark elves is sprung, and Randy's body transforms into a gigantic hydra. During the battle, Neese appears and with her holy magic turns the hydra into dust.
Darkness Rising Hearing reports of the Dark Elves who stole the Soul Crystal Ball, Spark and the others set off on their persuit again. But when they finally defeat them, they do not find the Crystal Ball. The party then sets off once more to complete their mission to deliver the message from King Kashue to King Etoh, with the hopes of securing the Staff of Life in Valis.
Culmination of Conflict Rabido orders his army to crush the Free Army once and for all, despite Ashram's orders for him to stand down as governor. Rabido also orders for all the villagers to be killed and the capital city to be burned down should the Free Army win. Aware of this, Ashram personally frees the villagers and sends them out of harms way. In the battle against the Free Army, Rabido is defeated, and killed by Prince Reona. Parn and Deedlit make it to the capital, only to find it abandoned. There they encounter Ashram and Pirotess, and Parn engages Ashram in combat. The Dark Knight defeats him, but spares Parn's life out of respect. In Alania, King Kashue's army continues their push to defeat Duke Rastor. They succeed in driving his forces back to Alan, the capital city, and there surrounded it to lay seige. For weeks, Rastor continues to refuse to surrender, and King Kashue is forced to face him to put an end to his tyranny. With ease, Kashue slays Rastor, feeing all of Alania. Spark and the others make it to Roid, capital of Valis, and deliver the message to Etoh. In Roid they stumble upon Marmo agents planning to capture the Staff of Life, held in the Temple of Falis, but their discovery comes too late. In order to stop Wagnard once and for all, Spark and Little Neese know they must face him. Together, they and their comrads set off for the Marmo occupid territories of Kanon.
Liberation Moving on with their plans, Parn, Spark, and the others, along with the Free Army, make their way to Rood, the major port city of Kanon, to secure the coast in preperation to invade Marmo. King Kashue and King Etoh also depatch their armies to join them. The Free Army of Kanon storms the city of Rood and breaches the city wall. In the decisive battle, the Marmo forces are pushed back to the port, and withdraw in their ships. Ashram himself makes a hasty escape aboard his flagship, leading his soldiers back to Marmo. In his heart, Ashram knows he is defeated and can only watch as his dreams of uniting Lodoss crumble. But his true desire is only to save his people, the people of Marmo. And to that end he begins planning their exodus from Lodoss.
The Isle of Marmo The heroes fight valiantly, but Narse is too powerful for them. But just before the Black Dragon finishes them off, Shiris, Queen of Moss and leader of the Dragon Riders, arrives with the Dragon Riders at her side. They take up the battle against Narse while Spark, Parn, and the others make their way further towards the Castle Conquera. The Golden Dragon Mycen soon joins the fight against Narse, and the mighty dragon of light quickly slays the evil dragon of Marmo. As the party continues onward to Conquera, they are intercepted by Karla, the Grey Witch, who has been manipulating events to keep the balance of Lodoss in check. She has seen that, despite all her attempts to control the kings and kingdoms of Lodoss, the scales of balance have fallen out of order. She knows that Parn and his allies are too strong, just as Wagnard has become too strong. If he resurrects Kardis, all of Lodoss will be destroyed, and Darkness will reign supreme. But if Parn and the other stop him, the forces of Light will stand victorious. She, the keeper of eternal Grey, asks Parn and the others to give up their lives. She swears to them that if they do, she will destroy Wagnard for them, and stop the resurrection of Kardis. But they refuse her deal, and push on, confident that they will be able to overcome the dark sorcerer on their own.
Castle Conquera
All too late, Spark and the others burst in on the ritual, only to see the last, terrible rites are underway. Karla has appeared, and just as she had promised, she now assists Wagnard in the resurrection of Kardis, believe it to be key for balancing Light and Dark. The Heroes rush forth, desperate to stop the ceremony and save Neese. In a desperate attack, Spark and Garrack make a rush Wagnard, but the dark sorcerer strikes Garrack down, killing him. Just as Garrack falls, Spark plunges his sword through Wagnard's chest. The sorcerer dies screaming, disintegrating in the maelstrom of the sinister powers that explode chaotically from his dying body. Calmly, Karla continues the chat, unphased by Leylia's plea to stop. Moments before the last words of the incantation are spoken, Parn comes down with is sword and knocks the enchanted circlet from her head, freeing the victim the Grey Witch had possessed and put to an end her invocation.
And yet, even as they begin to celebrate their victory, the sky darkens, the air fills with terror, and the ground
trembles in fear. Neneel, the High Priestess of Kardis, whose soul was reincarnated within Neese, has awakened and
it is she who finishes the calling to her dark goddess! Kardis the destroyer has awakened, and the spirits of darkness
are unleashed upon the world!
Dark Goddess Awakens!
Final Victory
The heroes return victorious. Neese has been save, all of Lodoss has be freed from the shadow of Marmo, and the
destruction the ressurrected Kardis would have wrought was averted. Parn is bestowed with the title "Knight of Lodoss"
for his valor, and Spark is finally knighted by King Kashue. All is well once more in Lodoss.
Age of Valor And, somewhere, the Grey Witch Karla plans her next game of pawns and kings...
Crystania and Beyond After weeks of travel, their supplies and food exhausted, Ashram and his fleet finally come to that new land -- a land called Cyrstania. Off the cost of Cyrstania, Ashram calls out to the gods. One of the gods of Crystania, Barbas, responds that if Ashram surrenders his body, he will let his crew come safely into Crystania. Ashram agrees, knowing Pirotess and his crew will die if he does not. And so, Barbas takes Ashram and allows Pirotess and the crew entrance. Three hundred years passed. Pirotess, a long-lived dark elf, is still alive (and has changed her name to Chera). In the land of Crystania, Ashram sits upon a thrown, forever sleeping by Barbas's enchantment. As Ashram sleeps, Chera (Pirotess) waits for him to awaken. In truth, the evil god Barbas has expelled Ashram's soul from his body and into the Ring of Chaos. By this means, Barbas is able to resurrect himself into Ashram's body, and is able rule Crystania with an iron fist. Chera manages to steel the Ring of Chaos and flee, awaiting a time to save her lover from the clutches of the evil god.
As Barbas control's Ashram's body, they cannot simply kill him. They must expel Barbas's soul and use the Ring of Chaos to restore Ashram's soul to his body.
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