Heroes Never Die
Through the ages, heroes rise and fall -- valiant knights, wise magicians, and
holy priests. So long as wars are to be fought and new evils to be vanquished
heroes will always be there battling for the side of light and virtue. Indeed,
any man can be a soldier. But no matter how brave or strong, it takes a special
heart to be a hero.
What then is a hero? A hero is not motivated by promises of fame or fortune, or
even self-righteousness (many a knight erroneously believe this latter be the
embodiment of the chivalric code). A true hero is one who selflessly gives of
himself for the good of all mankind. A priest of light, who heals the sick and
comforts the dying, asking nothing in return, is a true hero. A good wizard who
uses his magic to spar a town from drought or famine, and blesses them with prosperity.
And yes, even a warrior, who fights for the weak, and stands for all he believes in,
even through the darkest perils which may unfold upon his quest.
Many knights and soldiers may fancy themselves heroes, and though their cause may be
good, and their intention righteous and just, very few are true heroes. Every age has
its heroes, and they are the ones who come to shape their world, and defeat the evils
and dark powers that rise up in their own times. These are the the ones who think not of
themselves but of the world and people they love. These are the ones to whom the greatest
virtue of all is Justice.
Note on Stats
Characteristics were converted by computation from the stats listed in the original Lodoss War RPG (STrength, ENdurance, AGility, INtelligence, LUck, Physical Beauty). Not all characters had stats listed, only the main characters. The system used to convert is given below:
INT = 1/2 IN
WILL = 1/4 (IN + EN)
PRE = 1/2 (PB)
TECH = 1/4 (IN + LU)
REF = Divide 1/2 (LU + AG) between REF and DEX
DEX = Divide 1/2 (LU + AG) between REF and DEX
CON = 1/2 EN
STR = 1/2 ST
BODY = 1/4 (EN + ST)
MOVE = 1/6 (AG + EN + ST)
MAGE = simply assigned
Parn
Original - ST:13 EN:10 AG:10 IN:9 LU:16 PB:13
Fuzion - INT 4, WILL 5, PRE 6
TECH 6, REF 7, DEX 6, CON 5
STR 6, BODY 6, MOVE 5
Parn is the son of Tessius, a valiant Holy Knight once in the service of King Fahn. Tessius was dishonored and striped of his title, and sent to fight on the frontlines of a war against Marmo. There he died, and his name was forever remembered with dishonor. Parn seeks to restore honor to his name and wears his father's old armor with pride.
Headstrong and impulsive, Parn's careless bravery often got him into trouble, but his luck, wits, and gradually improving experience allow him to eventually become the greatest hero in Lodoss, knighted a Holy Knight of Valis, and finally the title "Freedom Knight of Lodoss".
From the beginning, both Wort and Karla are aware of Parn's destiny, though neither can see what will come of the war between Lodoss and Marmo.
Deedlit
Original - ST:12 EN:9 AG:15 IN:12 LU:13 PB:13
Fuzion - INT 6, WILL 5, PRE 6
TECH 6, REF 8, DEX 6, CON 4
STR 6, BODY 5, MOVE 6, ELMT 6
Deedlit is a High Elf, over a hundred years old. She values all life, but will not hesitate to kill those who threaten her friends. Like all elves, Deedlit is a powerful elementalist, and is one of the few High Elves to associate with humans. Her interest in humans began simply out of curiosity, but quickly grew to admiration as she fell in love with Parn.
Slayn
Original - ST:7 EN:10 AG:12 IN:16 LU:14 PB:14
Fuzion - INT 8, WILL 7, PRE 7
TECH 6, REF 7, DEX 6, CON 5
STR 4, BODY 4, MOVE 5, MAGE 7
Slayn attended the various schools of magic in Alan and became a powerful wizard of high reputation. His power of magic are, however, insignificant to the ancient mages of Kastuul. Many of the books he possesses are copies or actual texts from that age. He is old friends with the dwarf warrior Ghim and left his studies to help him on his quest to free Leylia from Karla's grip. Slayn's talents saved his friends on numerous occasions, and though most of his spells are strictly defensive, when he gets into a magical slugfest he often comes out on top. Slayn currently lives in Castle Roid in Valis where he acts as a sage and advisor. He has a number of students, all of great magical potential, including the hotshot mage Cecil. Slayn marries Leylia and together they have a daughter, Little Neese.
Ghim
Original - ST:19 EN:12 AG:11 IN:10 LU:12 PB:10
Fuzion - INT 5, WILL 5, PRE 5
TECH 5, REF 6, DEX 6, CON 6
STR 9, BODY 7, MOVE 6
Ghim is a stout dwarven warrior, strong, brave, and wields a mean battle axe. Ghim's quest was to find Leylia, a priestess of Marfa whom he had deep feelings for (Leylia had been possessed by the Grey Witch Karla). He eventually succeeds in rescuing Leylia, but dies in the battle against Karla.
Etoh
Original - ST:11 EN:6 AG:13 IN:14 LU:13 PB:17
Fuzion - INT 7, WILL 5, PRE 8
TECH 7, REF 6, DEX 7, CON 4
STR 5, BODY 4, MOVE 5, HOLY 8
Etoh is a priest of Falis, and follows the ways of light and truth. He is skilled in many priestly spells, including healing, blessings, protection, and warding spells. Though a priest, Etoh is not opposed to combat and is quite proficient in the usage of his small, but deadly, mace. Etoh joins Parn and his friends on their many quests to both explore the world and help them to defeat the forces of evil. After the war, Etoh marries Princess Fianna and they become King and Queen of Valis.
Orson
Original - ST:14 EN:11 AG:15 IN:7 LU:12 PB:14
Fuzion - INT 3, WILL 5, PRE 6
TECH 5, REF 7, DEX 7, CON 5
STR 8, BODY 6, MOVE 6
Orson is a mercenary cursed with a demon-spirit called "Hyuri", which inflicts him with a berserker's rage. Unlike many berserkers, however, Orson has limited controlled over his Hyuri spirit. It does not attack or injure his friends, and will in fact go into a berserker rage only when his friends (especially Shiris) are threatened. Still, those who know of berserkers fear him, as it is said that where ever a berserker goes only death remains. Orson dies in battle protecting Shiris.
Shiris
Original - ST:15 EN:9 AG:16 IN:10 LU:14 PB:15
Fuzion - INT 5, WILL 5, PRE 7
TECH 6, REF 8, DEX 7, CON 4
STR 6, BODY 5, MOVE 7
Orson's companion, Shiris is a hotheaded mercenary, but is driven by more than promise of war-fortune; she is also a true hero at heart and eventually she and Orson join Parn and the other heroes on their quest to save Lodoss from destruction. Though she is Orson's close friend, they are not lovers. She is attracted to Parn, but knows he is destined for Deedlit. After Orson's death, Shiris sets out on her own. She eventually marries the Prince of the Highland Duchy of Moss, and becomes Queen, and a noble leader of the Dragon Riders.
Woodchuck
Original - ST:7 EN:8 AG:17 IN:12 LU:13 PB:6
Fuzion - INT 6, WILL 5, PRE 3
TECH 6, REF 7, DEX 8, CON 5
STR 4, BODY 4, MOVE 5
Woodchuck is a gambler and thief, but his intentions are certainly not evil. As scoundrels go, Wood is the best of them, and can never pass up a good treasure or gullible sucker. He cheats when he gambles and he cheats when he fights, but he's a thief with his own code of honor, and he never betrays a friend. After he joins up with Parn and others Wood becomes a valuable asset, and both his sense of humor and skill as a fighter come in handy during the course of their adventure. However, Wood's fate is sealed. When Karla is vanquished from Leylia's body the Grey Witch possesses him. Karla possessed Woodchuck for over ten years, but eventually discarded his body in favor of another female body. It is uknown what came of Woodchuck after this event.
Spark
Original - ST:14 EN:12 AG:14 IN:12 LU:11 PB:15
Fuzion - INT 5, WILL 6, PRE 7
TECH 6, REF 7, DEX 6, CON 6
STR 7, BODY 6, MOVE 5
Spark serves under King Kashue for the kingdom of Flaim. He is very overconfident, brash, young, and adventursome. His family is from ruling desert tribe of Flaim and he appears to be line for success to the throne of Flaim. He goes on a quest to stop Wagnard from ressurecting the dark goddess Kardis, and rescuess little Neese. He is eventual given the title of Knight.
Garrack
Original - ST:15 EN:10 AG:11 IN:9 LU:13 PB:9
Fuzion - INT 4, WILL 5, PRE 4
TECH 5, REF 6, DEX 6, CON 5
STR 8, BODY 6, MOVE 6
Garrack trained to be a warrior since he was little. Though he was a nobleman by birth, his demeanor was not suited to such a life. He is a proffessional mercenary who has been traveling for many years and is on his way home. He is more than happy to join in on any fight or adventure and gets caught up with Spark in his quest.
Aldonova
Original - ST:11 EN:15 AG:10 IN:14 LU:16 PB:9
Fuzion - INT 7, WILL 6, PRE 4
TECH 8, REF 6, DEX 7, CON 8
STR 5, BODY 6, MOVE 6
Aldo was born with magical talent and is very gifted. He has been training for years to become a mage, and is wise, carring, and good-hearted. He is one of the many students of the sorcerer Slayn. Although he is a novice in magic, he becomes a great asset to the team. He's a loyal friend and a very caring individual that believes fighting is wrong. However, he won't hesitate to kill those who want to harm Little Neese. Slayn picked him to protect and care for his daughter through her struggles for she is the Doorway to resurrect the evil goddess Kardis. Even a compassionate man, such as Aldonova, can't ward off the destruction that evil portrays and leaves in its wake.
Greevus
Original - ST:13 EN:13 AG:11 IN:15 LU:11 PB:9
Fuzion - INT 7, WILL 7, PRE 4
TECH 7, REF 6, DEX 5, CON 6
STR 7, BODY 6, MOVE 5, HOLY 5
Greevus is a warrior priest of Myrii, the God of War and Virtue. He's a dwarf, but is extremely strong and an experienced fighter. He insists on joining Spark and his party on their adventures to save Little Neese. He doesn't condone violence -- it is only to be used when all else has failed. Greevus is gifted with the power of insight and healing, and this power often comes in handy. It does, however, drain his strength when used too much. He's also skilled in combat with nearly every weapon, though his perfered weapon is a very big ax.
Leaf
Original - ST:7 EN:9 AG:14 IN:16 LU:10 PB:16
Fuzion - INT 8, WILL 6, PRE 8
TECH 7, REF 6, DEX 6, CON 5
STR 3, BODY 7, MOVE 5, ELMT 4
Leaf is a half-elf who will outlive any ordinary human. She also leads a hard life for she's shunned by both humans and elves since she is related to both. Her father was an elf and her mother was a human. She lived a happy life until the Dark Elves attacked their village while her father was killed defending his family. Her mother went to seek revenge, so she sent Leaf to live with her aunt before she set out. Like all elves, half elves are also granted the powers of Shaman. Therefore, she becomes a great resource to her team. She's also a very good friend of Deedlits and isn't persecuted by her for being a half-elf.
Ryna
Original - ST:10 EN:11 AG:17 IN:13 LU:15 PB:13
Fuzion - INT 5, WILL 6, PRE 6
TECH 7, REF 8, DEX 8, CON 5
STR 5, BODY 5, MOVE 6
Ryna is a thief, and in love with a fellow theif named Randy. But Randy was killed by the dark elves who stole the Soul Crystal Ball. She later decided to join up with Spark on his conquest to save Lodoss. At first, she deceives Spark and his comrades into believing she's a mercenary for hire. The truth is she's a thief, escaping her death warrant in Blade. She has had to steal and cheat her whole life, just to survive. However, she's a better person than anyone sees or understands and is a product of her past. She becomes a hero with a heart of gold. She also has a strong crush on Spark.
Little Neese
Original - ST:9 EN:10 AG:14 IN:16 LU:18 PB:15
Fuzion - INT 8, WILL 6, PRE 7
TECH 8, REF 8, DEX 8, CON 5
STR 4, BODY 4, MOVE 5, HOLY 10
Little Neese is the daughter of Slayn and Leylia, holy priestess of Marfa (and grand child of Neese the elder). She's a soft-spoken girl with great courage. She knows of the many hardships ahead of her and she's not consumed by them. Therefore, it is her destiny that she must fight alone. Theoretically the soul of Neneel was passed onto her from Leylia's bloodline. Because of this, she is the Doorway to the resurrection of Kardis (the two keys being the Soul Crystal Ball and the Staff of Life). Wagnard abucts her for the sacrifice, but Spark and the others are able to save her just in time. She's determined to free herself from the hellish nightmare placed upon her fate.
Cecil
Original - ST:7 EN:18 AG:9 IN:15 LU:10 PB:11
Fuzion - INT 8, WILL 8, PRE 6
TECH 6, REF 5, DEX 5, CON 9
STR 5, BODY 6, MOVE 6, MAGE 7
Cecil is a human sorcerer. He studies magic under the watchful guidance of Slayn, in Zaxon. As familiar as Cecil is with magic, he is still hot headed and ready to fight. He will always rise to a challenge if another mage thinks he's better then him. Cecil, though male, has a strikingly feminine appearance, and becomes enraged whenever he is mistaken for a woman. He wears a wizardry robe and carries a cobra-hooded staff.
Maar
Original - ST:10 EN:12 AG:17 IN:8 LU:15 PB:15
Fuzion - INT 4, WILL 5, PRE 7
TECH 6, REF 8, DEX 8, CON 6
STR 5, BODY 6, MOVE 6, ELMT 1
Maar is an adventuresome grass-runner and left and idle existence in search of adventure and excitement. He makes an interesting NPC for any party, and is more than willing to join up for quests which seem daring and noble (though he wants little to do with fool-hearted quest). Maar loves to sing, and like many grass-runners is an excellent bard with a knack for weaving new tales and tunes on the spare of the moment. He always has a song to cheer up the party even under the most dire of circumstances. He uses a short swords, but to him the short sword is a two-handed weapon!
Maar's goal is to complete a quest that will enable him to gain a high position in the grass-runner community. He has come to Lodoss to gain experience as a swordsman and a thief. He may look like a child but he is a quick and very skilled.