Dragons of Lodoss

Ancient Dragons
The five Ancient Dragons of Lodoss are the most powerful creatures known to exist. They were born in the primal ages when the gods warred with one another, and fought side by side with the gods themselves. When the world was shattered, and gods faded away, only a dozen Ancient Dragons survived, and most of them retired to remote abodes, far from the scattered pockets of civilization. When the powerful Kingdom of Sorcery arose, the Ancient Dragons once more played a vital and dreadful role in the wars between the Wizards Kings and Barons in their squabbling over the lands of Lodoss. In the end, Kastuul collapsed, and many of the last Ancient Dragons died fighting one another. Only five Ancient Dragons survived, charged with guarding the most powerful treasures of Kastuul, the Governor's Treasures. For five hundred years, the Ancient Dragons guarded their magical troves. Then, when the wars against Marmo arose, the remaining Ancient Dragons awoke once more. By the end of the series (Chronicals) all of the Ancient Dragons had died but one, Mycen, the Golden Dragon of Moss.

The Ancient Dragons are so powerful that it is pointless to list their characteristics. For all practical purposes, they are immortal and have vast knowledge of magic. It would take an army of hundreds, even thousands, to kill such a dragon without the assistance of magical weapons.

Shooting Star, the Fire Dragon
The Fire Dragon Shooting Star was, without question, the most powerful dragon remaining after the fall of Kastuul. Shooting Star made his home in an active volcano in the northwest of Lodoss. Here, in the old lava caverns he hide away his vast treasures of gold, magical armor, enchanted weapons, and the most powerful magic item of all -- the Scepter of Domination.

Shooting Star is an evil dragon, who enjoys destroying villages and terrorizing mortals. He does not often come out of his volcano, and had been relatively quite for some time. On occasion, in the past, he had taken flight and destroyed villages from time to time. Brave warriors would go on expeditions to slay the mighty dragon, but none returned. When Shooting Star was hibernating in his hellish, lava home, the people could only pray he would not rouse from his fiery slumber. Shooting star had a wingspan estimated at two hundred meters, and was just as long from the tip of his nose to the end of his tail.

When the villages of Flaim began to grow out and encrouch on his feeding grounds, Shooting Star came out once more and decimated those villages. In an act of vengence, King Kashue lead his army against the dragon. But the forces of Marmo were also after the Dragon, for Lord Ashram wished to possess his treasure, the Scepter of Domination.

In the battle against him Shooting Star wounded and eventually slain. His dying body fell into the lava pit of his volcanic home and was consumed. The Scepter of Domination was also lost to the scorching fires of the volcano.

Narse, the Black Dragon
Narse was a dragon of darkness who fought along side Kardis, Goddess of Destruction in the ancient War of the Gods. When Kardis was killed, and her shattered spirit fell to the island of Marmo, Narse followed her and made his home in the caverns near where her dead soul lay in perpetual death. In time, Castle Conquera was erected over the same spot, and beneath it, the underground Temple of Kardis. Narse lived under Castle Conquera, and guarded a great treasure of gold and magic items, including the legendary Ferroniere of Knowledge.

As a dragon of darkness, Narse is extremely evil and malevolent. However, he has done little for the past five hundred years and spends most of his time hibernating in the caverns beneath Conquera. Narse is not as large as Shooting Star, but is still very impressive, with a wing span of three to four hundred meters, and measures four hundred meters from nose to tail. He actually has two tails, a feature that distinguishes him from most other dragons.

Narse was killed in the final battle to stop the resurrection of Kardis. Narse was awakend by Karla, to "test" the heroes who had come to stop the ressurrection of Kardis. However, Narse was intercepted by the Dragon Rider Knights and the good dragon Mycen. Though both dragons exchanged heavy blows, it was Mycen who triumphed. Narse's treasure still remains unclaimed, and hidden somewhere in the treacherous caverns below Marmo.

Abram, the Water Dragon
The Water Dragon Abram lived in the ocean off the northern cost of Raiden, in the underwater caves and coral reefs of Blue Dragon Island. There he safely hide his precious treasures of gold and magic.

Abram was an evil dragon, legendary among sailors for his persistent attacks on both merchant and pirate ships alike. Abram was said to gut the bottom of a ship and steal away any treasures that might spill out, hoarding them away in his undersea caves. Needless to say, Abram had a massive collection of gold and treasure. Abram was entrusted with the Soul Crystal Ball, one of the more powerful magic items of Kastuul.

Abram was eventually killed by Ashram in his quest to find the Scepter of Domination, and the Soul Crystal Ball was taken. It is unknown if the rest of his treasure remains unguarded in his cavernous layer.

Mycen, the Golden Dragon
The Golden Dragon Mycen is beloved and awed by all. He is the guardian and protector of the Kingdom of Moss, located in the southwest quadrant of Lodoss. Moss is heavily populated by dragons, and the people of Moss are quite found of them. Few evil dragons reside in Moss, and to the Mossians the Dragon is a symbol of prosperity and luck.

Mycen helped build the Kingdom of Moss, and jointly rules with the Dragon Rider Knights, commanded by Prince Jester. Mycen lives in a large cave located just north of the capital Dragon Breath, where a large fortress/shrine stands in his honor, guarded by a regiment of Dragon Rider Knights.

Mycen is a large golden feathered serpent dragon, with a wingspan of three hundred fifty meters. He is only three hundred meters long, as his tail is somewhat shorter than most dragon tails. Appearing much more bird-like, Mycen's tail is basically several large scale-feathers, used for stabilizing his fight. This reduces his mobility on the ground, but Mycen is unmatched in the air.

Mycen's treasures are far less spectacular than the treasures of other dragons, as he used much of his treasure to fund the building of the Kingdom of Moss. Still, he protects several powerful magic items, including the renowned Mirror of Truth, a magical mirror which contains all the wisdom and knowledge of the ages, and can reveal the answer to any one question asked of it. Mycen allows limited access to his sacred relic for those in need. Mycen does not allow everyone access to the Mirror, but only to those he believes are worthy. Mycen is the last of the Anicent Dragons still alive.

Bramd, the Ice Dragon
Bramd was the oldest and wisest of the Ancient Dragons. Though immortal, time has taken its toll on this primordial creature, born in the age when the gods were still young. Bramd never left his home in the tall frozen mountains in the northeast of Lodoss, and was still partially in hibernation when he was killed by Ashram.

Bramd, in his wisdom of ages, was a dragon of light. He may actually be the Dragon Counterpart of Marfa, just as Narse was the dragon counterpart of Kardis. If this is true, Bramd may have been far more powerful than anyone realizes.

Bramd was charged with protecting the Staff of Life and a great treasure of riches. High Preistess Neese released Bramd from the spell cast upon him by Governor Saluvan, and in return he gave her all his treasures. She sent the Staff of Life to Valis to be kept guarded in the Temple of Falis, and sold the rest to his treasure to pay for the upkeep of the glorious Temple of Marfa.

Bramd has a distinguishing crest of six horns on his nose, and is light blue in color. He is most comfortable in cold climates, and so he made his home on the high mountain peeks in the northeast corner of Lodoss. Sadly, Bramd was killed by Ashram while in hibernation, for Ashram had mistakenly thought Bramd guarded the Scepter of Domination. His lose was a great lose to the forces of Light.

Great Dragons
Great dragons are the next most powerful species of dragon in Lodoss. These dragons are rarely seen, and keep to high mountain peeks and remove caverns. Little is known about them. It is believed there are only a half-dozen to a dozen great dragons on Lodoss. They are between five to seven hundred years old, and were born in the Age of Magic. Although they are not nearly as old and powerful as the Ancient Dragons, great dragons are still extremely dangerous. Like the Ancient Dragons, great dragons are immortal. Given a few thousand more years, they may become as large and as powerful as the Ancient Dragons.

Many great dragons do horde vast treasures, and occasional terrorize villages. Great dragons are easier to slay than the Ancient Dragons, but it still takes a small army (or a brave hero) to bring one down. Great dragons can fly, and typically have four legs, two powerful wings, a long neck and tail. Most have a wing span between fifty to a hundred meters (tip to tip). Like all dragons, they breath fire and can have a nasty temper. The majority of great dragons reside in Moss (five are known to reside there), and these are all good dragons, allied with Mycen and the Dragon Riders. Other great dragons are scattered through Lodoss and have neutral to evil dispositions.

Dragons are heavily armored with scales and are extremely tough. However, most dragons are unarmored on their underside and have a week spot where the neck meets the head. Any hit to this week spot does x3 damage (-6 to hit). Any hit to the eye (-8 to hit) with a large enough weapon can blind it, and cause the dragon to flee.

Below is an average Great Dragon template. Actual dragons may very.
Chars: INT 5, WILL 7, PRE 5, TECH 4, REF 7, DEX 7, CON 10, STR 18, BODY 300, MOVE 8 [40 in flight], ELMT 7
Weight: several hundred tons
Armor: 50KD (underbelly has only 20KD of armor)
Hit Points: 200 hits
Attack: Fire breath, 16DC
Spells: several dozen

Thunder Dragons
Thunder Dragons are one of the more common types of dragons found in Lodoss. They often rest in deep caverns, ruined castles, or the collapsing tunnels from the old dwarven Kingdom of Stone. Thunder dragons are land dragons, incapable of flight. They walk on all fours, and have the appearance of a brontosaurus. They are not overwhelmingly large, but are still quit big, measuring twenty to thirty meters from end to end and massing ten to twenty tons.

Thunder dragons do little more than lay around and sleep, and rarely cause a problem unless their domain is intruded upon. Even so, Thunder dragons occasionally go in search of a mate or a new home, and a wandering thunder dragon is a creature best to be avoided. Thunder dragons do avoid cities, but they some times stumble across a village, the effects of which can be catastrophic.

Thunder dragons are heavily armored with scales and are extremely tough. As with most dragons, they are unarmored on their underside and have a week spot where the neck meets the head. Any hit to this week spot does x3 damage (-6 to hit). Any hit to the eye (-8 to hit) with a large enough weapon can blind it, and cause the dragon to flee.

Below is an average Thunder Dragon template. Actual dragons may very.
Chars: INT 3, WILL 5, PRE 4, TECH 3, REF 6, DEX 6, CON 8, STR 14, BODY 80, MOVE 6
Weight: 10 to 20 tons
Armor: 30KD (underbelly is unarmored)
Hit Points: 100 hits
Attack: Fire breath, 14DC

Wyvern Dragons
The wyvern dragons of Moss are the only truly domesticated dragons known. These are the dragons used by the Dragon Knights. Wyverns are large reptilian dragons with short necks and tails, two legs, and two wings. They have a wing span of about twenty meters and are fifteen to twenty meters from head to tail. When ridden, a set of bit and bridle are placed on their head, and the rider sits on a mount on the wyvern's back.

The wyverns of Moss are kept in large caves, which is why the Mossians have there fortresses near the mountains. The wyverns are allowed to fly free, but are trained to stay within a certain range of there caves and return when called. Wild wyverns are also common in Moss, and these should not be treated as docile or domestic ridding beast. Wild wyverns can be quite temperamental and violent. Wyverns also live on Blue Dragon Island.

Below is an average Wyvern Dragon template. Actual dragons may very.
Chars: INT 3, WILL 5, PRE 4, TECH 3, REF 7, DEX 6, CON 8, STR 12, BODY 30, MOVE 4 [20 in flight]
Weight: 3 to 5 tons
Armor: 12KD
Hit Points: 50 hits
Attack: Fire breath, 8DC

Sea Serpents
Sea serpents are the dragons of the ocean. It is unknown how many sea serpents there are, for the oceans are vast and uncharted. Few ships have meet with a sea serpent and returned. Those that do return, or the survivors from a ship that was destroyed, bring us the only information on these great monsters of the sea.

Sea serpents are very long, so long they can coil themselves around even the largest galleon ship and crush it to splinters. Arrows seem to be ineffective against its slimy-scaled body, but remember, a solid hit to the eye can drive such a serpent away.

It is unknown why a sea serpent attacks a ship. It is possible they feel threatened when a ship crosses over their domain. They may also mistake a ship for a whale, as whales constitute the bulk of a sea serpent's diet.

Below is an average Sea Serpent template. Actual serpents may very.
Chars: INT 3, WILL 5, PRE 5, TECH 3, REF 8, DEX 7, CON 12, STR 18, BODY 100, MOVE 8
Weight: unknown
Armor: 15KD
Hit Points: 200 hits
Attack: Coiling Crush, 50DC to the ship. Fire breathe, 15DC