|
![]() Dragons of Lodoss Ancient Dragons The five Ancient Dragons of Lodoss are the most powerful creatures known to exist. They were born in the primal ages when the gods warred with one another, and fought side by side with the gods themselves. When the world was shattered, and gods faded away, only a dozen Ancient Dragons survived, and most of them retired to remote abodes, far from the scattered pockets of civilization. When the powerful Kingdom of Sorcery arose, the Ancient Dragons once more played a vital and dreadful role in the wars between the Wizards Kings and Barons in their squabbling over the lands of Lodoss. In the end, Kastuul collapsed, and many of the last Ancient Dragons died fighting one another. Only five Ancient Dragons survived, charged with guarding the most powerful treasures of Kastuul, the Governor's Treasures. For five hundred years, the Ancient Dragons guarded their magical troves. Then, when the wars against Marmo arose, the remaining Ancient Dragons awoke once more. By the end of the series (Chronicals) all of the Ancient Dragons had died but one, Mycen, the Golden Dragon of Moss. The Ancient Dragons are so powerful that it is pointless to list their characteristics. For all practical purposes, they are immortal and have vast knowledge of magic. It would take an army of hundreds, even thousands, to kill such a dragon without the assistance of magical weapons.
Shooting Star, the Fire Dragon Shooting Star is an evil dragon, who enjoys destroying villages and terrorizing mortals. He does not often come out of his volcano, and had been relatively quite for some time. On occasion, in the past, he had taken flight and destroyed villages from time to time. Brave warriors would go on expeditions to slay the mighty dragon, but none returned. When Shooting Star was hibernating in his hellish, lava home, the people could only pray he would not rouse from his fiery slumber. Shooting star had a wingspan estimated at two hundred meters, and was just as long from the tip of his nose to the end of his tail. When the villages of Flaim began to grow out and encrouch on his feeding grounds, Shooting Star came out once more and decimated those villages. In an act of vengence, King Kashue lead his army against the dragon. But the forces of Marmo were also after the Dragon, for Lord Ashram wished to possess his treasure, the Scepter of Domination. In the battle against him Shooting Star wounded and eventually slain. His dying body fell into the lava pit of his volcanic home and was consumed. The Scepter of Domination was also lost to the scorching fires of the volcano.
Narse, the Black Dragon
Narse was killed in the final battle to stop the resurrection of Kardis. Narse was awakend by Karla, to "test" the heroes who had come to stop the ressurrection of Kardis. However, Narse was intercepted by the Dragon Rider Knights and the good dragon Mycen. Though both dragons exchanged heavy blows, it was Mycen who triumphed. Narse's treasure still remains unclaimed, and hidden somewhere in the treacherous caverns below Marmo.
Abram, the Water Dragon Abram was an evil dragon, legendary among sailors for his persistent attacks on both merchant and pirate ships alike. Abram was said to gut the bottom of a ship and steal away any treasures that might spill out, hoarding them away in his undersea caves. Needless to say, Abram had a massive collection of gold and treasure. Abram was entrusted with the Soul Crystal Ball, one of the more powerful magic items of Kastuul. Abram was eventually killed by Ashram in his quest to find the Scepter of Domination, and the Soul Crystal Ball was taken. It is unknown if the rest of his treasure remains unguarded in his cavernous layer.
Mycen, the Golden Dragon Mycen helped build the Kingdom of Moss, and jointly rules with the Dragon Rider Knights, commanded by Prince Jester. Mycen lives in a large cave located just north of the capital Dragon Breath, where a large fortress/shrine stands in his honor, guarded by a regiment of Dragon Rider Knights. Mycen is a large golden feathered serpent dragon, with a wingspan of three hundred fifty meters. He is only three hundred meters long, as his tail is somewhat shorter than most dragon tails. Appearing much more bird-like, Mycen's tail is basically several large scale-feathers, used for stabilizing his fight. This reduces his mobility on the ground, but Mycen is unmatched in the air. Mycen's treasures are far less spectacular than the treasures of other dragons, as he used much of his treasure to fund the building of the Kingdom of Moss. Still, he protects several powerful magic items, including the renowned Mirror of Truth, a magical mirror which contains all the wisdom and knowledge of the ages, and can reveal the answer to any one question asked of it. Mycen allows limited access to his sacred relic for those in need. Mycen does not allow everyone access to the Mirror, but only to those he believes are worthy. Mycen is the last of the Anicent Dragons still alive.
Bramd, the Ice Dragon Bramd, in his wisdom of ages, was a dragon of light. He may actually be the Dragon Counterpart of Marfa, just as Narse was the dragon counterpart of Kardis. If this is true, Bramd may have been far more powerful than anyone realizes. Bramd was charged with protecting the Staff of Life and a great treasure of riches. High Preistess Neese released Bramd from the spell cast upon him by Governor Saluvan, and in return he gave her all his treasures. She sent the Staff of Life to Valis to be kept guarded in the Temple of Falis, and sold the rest to his treasure to pay for the upkeep of the glorious Temple of Marfa. Bramd has a distinguishing crest of six horns on his nose, and is light blue in color. He is most comfortable in cold climates, and so he made his home on the high mountain peeks in the northeast corner of Lodoss. Sadly, Bramd was killed by Ashram while in hibernation, for Ashram had mistakenly thought Bramd guarded the Scepter of Domination. His lose was a great lose to the forces of Light.
Great Dragons Many great dragons do horde vast treasures, and occasional terrorize villages. Great dragons are easier to slay than the Ancient Dragons, but it still takes a small army (or a brave hero) to bring one down. Great dragons can fly, and typically have four legs, two powerful wings, a long neck and tail. Most have a wing span between fifty to a hundred meters (tip to tip). Like all dragons, they breath fire and can have a nasty temper. The majority of great dragons reside in Moss (five are known to reside there), and these are all good dragons, allied with Mycen and the Dragon Riders. Other great dragons are scattered through Lodoss and have neutral to evil dispositions. Dragons are heavily armored with scales and are extremely tough. However, most dragons are unarmored on their underside and have a week spot where the neck meets the head. Any hit to this week spot does x3 damage (-6 to hit). Any hit to the eye (-8 to hit) with a large enough weapon can blind it, and cause the dragon to flee.
Below is an average Great Dragon template. Actual dragons may very.
Thunder Dragons
Thunder dragons are heavily armored with scales and are extremely tough. As with most dragons, they are unarmored on their underside and have a week spot where the neck meets the head. Any hit to this week spot does x3 damage (-6 to hit). Any hit to the eye (-8 to hit) with a large enough weapon can blind it, and cause the dragon to flee.
Below is an average Thunder Dragon template. Actual dragons may very.
Wyvern Dragons The wyverns of Moss are kept in large caves, which is why the Mossians have there fortresses near the mountains. The wyverns are allowed to fly free, but are trained to stay within a certain range of there caves and return when called. Wild wyverns are also common in Moss, and these should not be treated as docile or domestic ridding beast. Wild wyverns can be quite temperamental and violent. Wyverns also live on Blue Dragon Island.
Below is an average Wyvern Dragon template. Actual dragons may very.
Sea Serpents Sea serpents are very long, so long they can coil themselves around even the largest galleon ship and crush it to splinters. Arrows seem to be ineffective against its slimy-scaled body, but remember, a solid hit to the eye can drive such a serpent away. It is unknown why a sea serpent attacks a ship. It is possible they feel threatened when a ship crosses over their domain. They may also mistake a ship for a whale, as whales constitute the bulk of a sea serpent's diet.
Below is an average Sea Serpent template. Actual serpents may very.
|