Red DogRed dog poker game variation |
Red Dog Rules
Red Dog is a very popular and simple to understand game. It is also known as Acey-Deucey or as In-Between. It is a card game played on a Black Jack sized table. This table has two betting spots marked with Bet and Raise. It is played with a shoe containing up to five decks of cards. The object of the game is to bet on what the third card is going to be.
After you place your opening bet the dealer will deal two cards, one on the left and one on the right. You now have to bet on the likelihood that the rank of the third card you get is in-between the ranks of the two cards first dealt. In Red Dog the suit of the cards is not of importance. So, if the first two cards dealt are a five and a ten the third card must be of a value from six to nine. If it is not you lose.
The value of the cards from two to ten is at face value. The jack counts 11, the queen 12, the king 13 and the ace counts as 14. So far so good. Now this is where the raise bet comes in and it's based on the spread. Spread is the value between the two cards. If you take the sample from above the spread is three. In case the two cards would be consecutive, like a four and a five, the hand is over and you get your wager back. If the two cards are a Pair the betting will stop, but you still have the chance to get a 11:1 payout if the third card has the same value as the first two.
The most interesting part in Red Dog is betting on the spread. In this second optional bet you basically go for a bonus payout. The odds on spread bets are set by the casino. The closer the two cards are in rank the higher the potential payout.
The Betting
As explained above you start out with an opening bet and get two cards dealt. The dealer will then place a mark, which indicates the spread and the odds the house offers on this particular spread, on the table. If you want to bet on the spread you now have to place your bet on the raise field on the table. If you don't raise and you win the hand you will get your original wager back. If you do raise you are betting at the odds marked by the dealer. In case you win the hand you will get your original wager back plus the raise bet at the indicated odds which are:
Spread of One / 5:1 payoutSpread of Two / 4:1 payoutSpread of Three / 2:1 payoutSpread of Four - Eleven / 1:1 payoutPair / 11:1 payout with third matching card
The number of players in one game is irrelevant, since all players win or lose simultaneously. The only strategy like decision you have to make in this game is if you make the raise bet or not. With the given odds you should not raise the bet unless the spread is seven or higher. The chance of winning a spread of seven is about 54% for the player and the chance of winning a spread of eleven is as high as 84%. If you are serious about winning money in this game spreads lower than seven should not be bet on.
Red Dog Variations
Red Dog (also known as High Card Pool) started off as a banking game in which punter bet on whether any card in their hand would be the same suit as and higher than a card to be dealt from the pack. Red Dog's variations are Slippery Sam, Shoot and Polish Red Dog.
Shoot
The game is similar to Red Dog, but there are the following differences.
At the start, the dealer alone puts up a stake, which can be any amount between an agreed minimum and maximum.
The dealer deals just three cards to each other player. Players may not look at their cards until just before their turn to bet (when the previous player's turn is over).
At your turn, you may bet anything between an agreed minimum and the amount currently in the pot (obviously the agreed minimum for a player's stake must be less than the minimum that the dealer has to put into the pool). The dealer then turns up a card and you win if you can show a card from your hand of the same suit and higher in rank; otherwise you lose.
If the pot becomes empty, anyone who has not yet bet in that deal does not have a chance to do so. The deal immediately passes to the next player to the left.
If money remains in the pot at the end of a deal, the same dealer deals again. When the same person has dealt three times in succession they can choose whether to pass the deal on to the next player, keeping whatever is in the pot, or to deal a fourth time and pass the deal on after that, keeping whatever remains in the pot after the fourth hand.
Slippery Sam
This is also called Six-Spot Red Dog. The betting mechanism is the same as in Shoot, but the players bet on the basis of the dealer's turned up card, without having seen the cards in their hands.
The dealer deals just three cards to each other player, but they must not look at their cards. Then the dealer continues by dealing cards face up in the centre of the table until a six or lower appears. Each player bets on having a higher card in the same suit as the face up card. After the player has decided how much to bet, the player's whole hand is then exposed and the player wins the amount of the stake from the pot if it contains a higher card of the same suit as the dealer's card; if not, the player's bet is added to the pot.
If the pot becomes empty in the middle of a hand, the deal passes to the next player, who creates a new pot. At the end of a hand, the dealer retains anything that is left in the pot, and the deal passes to the next player.
Polish Red Dog
This is similar to Slippery Sam, except that the players bet without seeing either their own cards or the dealer's card. It is described in Ostrow's Complete Card Player (1945), and the description is reprinted in various later books. Alternative names are Stitch and Polski Pachuck.
The banker's initial stake is a fixed amount, and a player's maximum bet is half of what is in the pot at the time. When the player has bet, the dealer burns one card (faces it and puts it on the bottom of the pack), and turn up the next card, and the player's three cards are exposed. If the player has a higher card of the same suit as the dealer's card, the player is paid from the pot twice the amount of the bet; otherwise the bet is added to the pot.
If the pot is busted (runs out of money), the deal immediately passes to the next player. Otherwise the same player continues dealing until at the end of a hand the pot is at least three times its initial size. At this point the dealer declares a stitch round - a final deal after which if the pot is still not busted the dealer collects whatever is in it and the turn to deal passes to the left. |
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