Type

Range

Mode

Acc

Dam.

Shots

Reload

Weight

Special

Laspistol

P

E

Single

-

2D6

30

2

15

 

Lasgun (Mars Pattern)

B

C

Single

-

2D6

60

2

25

 

Lasgun (Necromunda Pattern)

B

E

Single/Semi(2/3)

-

2D6

50

2

30

 

Lasgun (Triplex Pattern)

B

E

Single

-

2D6/+3/+5

60

2

25

Variable settings

Long Rifle

B

H

Single

+5

D10

40

2

40

 

Multi laser

H

H

Semi(4/6)/Full(12)

-10

3D6

30

3

65

 

Lascannon

H

I

Single

-10

4D10

20

6

75

 

Autopistol

P

A

Single/Semi(4)

-

2D6

20

2

20

 

Autogun

B

C

Single/Semi(4)/Full(10)

-

2D6+2

30

2

30

 

Revolver

P

E

Single

-

2D6+2

6

(3)

15

 

Stubber

P

F

Single/Semi(2)

-

2D6+2

15

2

15

 

Heavy Stubber

H

C

Semi(4/6)/Full(10)

-

3D6

40

3

45

 

Assault Cannon

H

C

Semi(6)/Full(15)

-

2D10+2

45

6

75

 

Hunting Rifle

B

G

Single

-

2D6+4

10

(2)

40

 

Naval pistol

P

A

Single

-5

2D6+4

6

(1)

25

Improvised close combat weapon

Duelling pistol

P

E

Single

+10

2D6

2

(2)

20

 

Shotgun

B

E

Single

-

2D6+2

1

(1)

30

May be double barrelled

Sawn-off shotgun

(double-barrelled)

B

A

Single

Semi (2)

-

2D6+2

1

2

(1)

(2)

25

May be double barrelled

Pump action combat shotgun

B

E

Single/Semi (2/3)

-

2D6+2

8

(2)

35

 

Automatic combat shotgun

B

C

Single/Semi (2/5)

-

2D6+2

20

3

40

 

Bolter (Mk II straight feed mag)

B

D

Single/Semi (2)

-

2D10+4

15

2

40

 

Bolter (Mk III belt feed)

B

F

Single/Semi (2/4)

-

2D10+4

20

4

40

Risky action – failed action jams

Bolter (Mk IV sickle mag)

B

F

Single/Semi (2)

-

2D10+4

20

2

40

 

Bolter (Mk IV drum mag)

B

F

Single/Semi (2)

-

2D10+4

40

3

45

Risky action – failed action jams

Bolt pistol

P

J

Single/Semi (2)

-

2D10+4

12

2

25

 

Storm bolter

B

F

Semi (2)

-

2D10+4

30

3

55

 

Bolt carbine

B

E

Single

-

2D10+4

20

2

35

 

Heavy bolter

H

I

Single/Semi (4)

-

3D10

40

4

70

 

Meltagun

B

J

Single

-5

5D10

5

6

45

-D10 damage per full 10 yards range

Inferno pistol

P

E

Single

-10

4D10

3

4

25

-D10 damage per full 10 yards range

Multi-melta

H

A

Single

-5

7D10

5

8

75

-D10 damage per full 10 yards range

Thermal lance

B

B

Single

-

4D10

1

4

45

-D10 damage per full 10 yards range

Plasma gun

B

D

Single

-10

3D10+5

1

3

55

Sustained fire; overheats

Plasma pistol

P

A

Single

-15

3D10

1

4

25

Sustained fire; overheats

Plasma blaster

B

B

Single

-15

3D10+5

1

2

60

Sustained fire; overheats

Hand flamer

P

(15)

Flame

-

2D6

4

6

25

 

Flamer

B

(25)

Flame

-

2D6+4

6

8

40

 

Heavy flamer

H

(35)

Flame

-

3D6+4

8

8

60

 

Flame cannon

B

(30)

Flame

-

3D6

4

X

50

 

Exterminator

*

(25)

Flame

-

2D6+4

1

X

+10

Must be mounted on a basic weapon

Throwing axe

T

E

Single

-10

D10

-

-

15

Improvised close combat weapon

Throwing knife

T

E

Single

-5

D6

-

-

10

Improvised close combat weapon

Throwing star

T

E

Single/Semi (2)

-

D3+1

-

-

5

Improvised close combat weapon

Javelin

T

A

Single

-5

2D6

-

-

20

Counts as spear in close combat

Bolas

T

E

Single

-10

D6

-

-

20

Entangle target

Bow

B

F

Single

-5

2D3

1

1

15

Can never be fired one handed

Crossbow

B

B

Single

-5

2D3+2

1

2

25

Strength test to reload if hand drawn

Musket

B

A

Single

-10

3D3

1

4

50

 

Blackpowder pistol

P

E

Single

-10

2D3+1

1

3

25

 

Sling

B

J

Single

-15

D6

1

1

5

x3 firer movement penalty

Needle rifle

B

I

Single

+5

2D6

6

4

30

Toxin effect

Needle pistol

B

E

Single

-

2D6

6

4

15

Toxin effect

Graviton gun

B

C

Single

-

X

6

4

55

Stuns for 3d10 – (Str/10) turns

Webber

B

(25)

Flame

-

X

4

3

40

Entanglement -  see rules

Web pistol

B

(10)

Flame

-

X

3

2

25

Entanglement -  see rules

Handbow

P

E

Single

-

2D3+3

1

2

15

 

Bolas launcher

B

A

Single

-

D6

4

6

25

Entangles target

Neural shredder

P

(20)

Flame

-

X

5

X

25

Pass WP role or lose 4D10 WP and SG

Psycannon

B

F

Semi (2/4)

-

2D10+4

30

3

45

x3 Dam vs Daemons, x2 dam vs Psykers

Hrud fusil

B

D

Single

-10

2D10+5

1

3

45

All plasma weapon rules apply

Kroot long rifle

B

C

Single

-

3D6

1

2

35

Use as halberd in close combat

Necrontyr gauss flayer

B

F

Single

-5

D10

1

2

45

Permanent damage

Xenarch Death-arc

B

E

Full (6)

-

D10

24

6

35

All hits resolved on one location

Eldar shuriken catapult

B

A

Semi (4/8)/ Full (16)

-

2D6

80

3

25

 

Grenade launcher (single shot)

B

J

Single

-10

X

-

(1)

25

Indirect fire

Grenade launcher (drum mag)

B

J

Single/Semi (2)

-10

X

6

5

30

Indirect fire

Aux. Grenade launcher

X

E

Single

-15

X

2

X

+10

Fit to basic weapon only. Indirect fire

Missile launcher

H

I

Single

-5

X

6

10

65

 

Rocket launcher

H

A

Single

-10

X

8

8

60

 

Disposable rocket launcher

H

A

Single

-5

X

1

X

30

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Type

Range

Area

Blast

Dam.

Shots

Reload

Weight

Special

Frag

Grenade

E

3yrds

4

2D6

**

**

5

-

Super-frag

Blast

X

6 yrds

7

D10

**

**

8

Rockets and missiles only

Plasma

Grenade

E

2 yrds

6

3D10

**

**

8

-

Krak

Grenade

E

1/2 yrds

8

2D10

**

**

5

-

Super-krak

Blast

X

1/2 yrds

6

3D6

**

**

8

-

Anti-plant

Grenade

E

4 yrds

*

*

**

**

10

Destroys vegetation. No other effect

Gas

Grenade

E

4 yrds

*

*

**

**

5

See gases section for details

Smoke

Grenade

E

4 yrds

*

*

**

**

5

No placed shots and –50% to hit

Blind

Grenade

E

4 yrds

*

*

**

**

5

No line of sight through blind area

Tanglefoot

Grenade

E

2 yrds

*

*

**

**

12

Character in area falls prone

Stasis

Grenade

E

2 yrds/3 yrds

*

*

**

**

15

-

Haywire

Grenade

E

2 yrds

*

*

**

**

12

Disrupts electrical equipment

Photon flash

Grenade

E

*

*

*

**

**

8

All in line of sight pas I test or stunned for D3 turns

Psyk-out

Grenade

E

3 yrds

4

*

**

**

15

Special against demonic or psyker character

Demo charge

Grenade

2

5 yrds

7

3D6

**

**

20

Max throwing range is1/4 of character’s Str

Melta bomb

Grenade

-

-

-

D3x20

**

**

15

Must be attached to immobile target

 

Reach

Damage

Parry Penalty

Special

Knife

1

D6

-25%

 

Short sword

2

D10

-15%

 

Sword

3

2D6

-10%

 

Axe

2

2D6+2

-15%

 

Flail 1

2

D6+1

-40%

 

Spear 2

4

D10

-15%

 

Staff 2

4

D6

-15%

 

Halberd

4

D10+2

-15%

 

Hammer 3

2

D6+2

-20%

 

Falchion 4

3

3D6

-15%

 

Great Axe 3 4

2

3D6+2

-20%

 

Great Hammer 3 4

2

2D6+2

-15%

 

Bastard Sword

 

 

 

Can be used as either a sword or a falchion

Knuckle dusters

0

As unarmed +3

-35%

 

Armoured gauntlet

0

As unarmed +4

-30%

 

Improvised (rifle butt, etc)

1

As unarmed +3

-20%

 

Chainsword

3

2D10

-15%

 

Chain-axe

2

2D10+2

-20%

 

Eviscerator 4

3

2D10+2

-20%

 

Power sword 5

3

3D10

-15%

 

Power axe 5

2

3D10+4

-20%

 

Power fist 5

1

2D10+5

-25%

Grab attack: additional –20% to hit, 4D10 damage. No grab attack double knock back damage.

Chainfist

1

2D10+4

-25%

Extra 3D6 against immobile target

Power halberd 5

4

4D10

-20%

 

Power hammer 3 5

2

2D10+4

-25%

 

Power knife 5

1

3D6

-30%

 

Frost blade 5

3

4D10

-20%

Can be wielded one handed as power sword

Shock maul 6

2

D6+3

-20%

 

Neural whip 6

4

2D6

-50%

-20% to opponent’s parry chance

Elecro-flail 1 6

1

2D6

-40%

 

Force sword 7

3

2D6+2

-15%

 

Force axe 7

2

2D6+4

-20%

 

Force rod 7

2

D6

-30%

Improvised weapon if used by non-psyker

Force staff 7

4

D10

-10%

 

Force halberd 7

4

D10+2

-15%

 

Force hammer 3 7

2

D6+4

-25%

 

Nemesis force halberd 7

4

D10+4

-15%

 

Rune axe

2

2D6+4

-20%

Additional 2D6 damage on successful WP test

Rune staff

4

D10

-10%

Additional 2D6 damage on successful WP test

Daemon weapons 

*

*

*

See armoury for details

Dark Eldar agoniser 6

1

4D6

-25%

 

Scythian venom talon