Equipment Availability

Ranged Weapons

For standard reloads, each reload adds +50% to the cost of the weapon.  

Common: Autogun; Autopistol; Blackpowder pistol; Bolas; Bow; Crossbow; Javelin; Lasgun - Mars Pattern. Necromunda Pattern, Triplex Pattern: Laspistol; Musket; Naval pistol; Pump action combat shotgun; Revolver; Sawn-off shotgun: Shotgun; Sling; Stubber; Throwing axe; Throwing knife; Throwing star.

 

Rare:  Automatic  combat  shotgun;  Bolas  launcher;

Bolt carbine; Bolt pistol; Duelling pistol; Exterminator; flamer; Heavy stubber; Hunting rifle; Long rifle; Multi-laser;  Needle rifle; Shotgun ammunition - Boiler (Mk II straight mag), (Mk III belt feed), (Mk IV sickle mag), (Mk IV drum mag); Special ammunition; Storm bolter; Webber.

 

Exotic: Assault cannon; Digital weapons: Eldar shuriken

catapult; Flame cannon; Handbow; Hand flamer; Heavy bolter; Heavy flamer; Hrud fusil; Kroot long rifle; Lascannon; Melta gun: Multi-melta; Needle pistol; Plasma blaster; Plasma gun: Plasma pistol: Special bolt ammunition; Web pistol; Xenarch death-arc.

 

Legendary: Graviton gun: Inferno pistol; Necrontyr gauss flayer; Neural shredder; Psycannon; Thermal lance.

 

CLOSE COMBAT WEAPONS

Common: All standard weapons: Bayonet.

 

Rare: Chainblade; -Chain weapons; Power axe; Power knife; Power sword; Shock maul.

 

Exotic: Daemon weapons - Daemonic Servant/Lesser Daemon; Dark Eldar agoniser; Electro-flail; Force axe; Force halberd; Force hammer; Force rod; Force staff; Force .sword; Frost blade; Galthite lacerator; Nemesis; Neural whip; Power fist; Power halberd; Power hammer; Rune axe; Rune staff; Scythian venom talon.

 

Legendary: Daemon weapons - daemon prince/greater daemon

 

GRENADES  EXPLOSIVES

Common: Frag; Smoke.

 

Rare: Anti-plant; Auxiliary grenade launcher; Blind;

Demolition charge; Disposable rocket launcher; Grenade launcher single shot; Krak; Melta bomb; Photon flash; Rocket launcher Super-frag; Super-krak; Tanglefoot. 

 

Exotic: Gas; Grenade launcher - Drum mag; Haywire;

Missile launcher; Plasma.

 

Legendary: Psyk-out; Stasis.

 

ARMOUR + FORCE FIELDS

Armour is rated at 1 per point of armour, counting every location separately. For special types of armour this is increased to 1.5 per point. 

 

Rare: Mirrrorshield; Stormshield; Suppression shield

 

Exotic: Conversion Field, Hexagrammic wards, Pentagrammic wards, Refractor field.

 

Legendary: Displacer field.

 

BIONICS AND IMPLANTS

No cost: Crude.

 

Rare - Average.

 

Exotic: Advanced; Auto senses; Implants; Implant weaponry-Mechadendrites; MIU; Psi-booster.

 

Legendary: Highly advanced.

 

COMBAT STIMMS, GAS, TOXINS & VIRUSES

Each type of combat drug costs 4 points

 

Rare: Filtration plugs; Gas mask.

 

Exotic: De-tox; Re-breather; Synskin.

 

OTHER EQUIPMENT

Five points per type: Auspexes; Gunsights.

 

Rare: Medi-pak; Web solvent

 

Exotic:  Cyber-mastiffs; psyber-eagles;  Psychic  hood:

Servo skulls.                              

 

EXAMPLE CHARACTERS

Example 1 - Inquisitor Covenant

 

               WS   BS     S    T      I     Wp    Sg    N    Ld

Covenant 82    74    62    67    81    85    89    93    95

Points     11     9      7     7     11    11    11    13    13

 

Points: 93

 

Equipment: Power falchion [9] MIU-Iinked shoulder

mount psycannon [33]: Pump action combat shotgun with 20 scatter shells and 20 hellfire shells [9.5]; Bolt pistol with reload and 5 Metal Storm rounds [16.5]\ carapace armour on chest, abdomen and groin [18]; flak armour on all other locations except head [8].......... Points: 94

 

Special Abilities: Ambidextrous; Deflect shot; Heroic;

Nerves of steel; Word of the Emperor ....... Points: 25

 

Psychic Powers: Psychic impel; Force ward . . . Points: 26

Total points: 232

 

Example 2 - 'Slick' Devlan

 

            WS   BS    S     T     I      Wp   Sg   N   Ld

'Slick'    45    70    60    56   73    68    64   77   60

Points   4      9       7    5       9     7     7    9     7

Points: 64

 

Equipment: Stubber with one reload [4.5]; Revolver with

18 shells and 3 Man-stopper shells [9.5]; Flak armour on

all locations except head [14]; Knife [3]..... Points: 31

 

Special   Abilities:   Ambidextrous;   Gunfighter:

Hipshooting; Lightning reflexes; Quickload. . . Points: 25

 

Total Points: 120