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Equipment
Availability
Ranged Weapons
For
standard reloads, each reload adds +50% to the cost of the weapon. Common:
Autogun;
Autopistol; Blackpowder pistol; Bolas; Bow; Crossbow; Javelin; Lasgun - Mars
Pattern. Necromunda Pattern, Triplex Pattern: Laspistol; Musket; Naval
pistol; Pump action combat shotgun; Revolver; Sawn-off shotgun: Shotgun;
Sling; Stubber; Throwing axe; Throwing knife; Throwing star. Rare:
Automatic
combat shotgun; Bolas
launcher; Bolt
carbine; Bolt pistol; Duelling pistol; Exterminator; flamer; Heavy stubber;
Hunting rifle; Long rifle; Multi-laser;
Needle rifle; Shotgun ammunition - Boiler (Mk II straight mag), (Mk
III belt feed), (Mk IV sickle mag), (Mk IV drum mag); Special ammunition;
Storm bolter; Webber. Exotic: Assault cannon; Digital
weapons: Eldar shuriken catapult;
Flame cannon; Handbow; Hand flamer; Heavy bolter; Heavy flamer; Hrud fusil;
Kroot long rifle; Lascannon; Melta gun: Multi-melta; Needle pistol; Plasma
blaster; Plasma gun: Plasma pistol: Special bolt ammunition; Web pistol;
Xenarch death-arc. Legendary: Graviton gun: Inferno
pistol; Necrontyr gauss flayer; Neural shredder; Psycannon; Thermal lance. CLOSE COMBAT
WEAPONS
Common: All standard weapons:
Bayonet. Rare: Chainblade; -Chain
weapons; Power axe; Power knife; Power sword; Shock maul. Exotic: Daemon weapons -
Daemonic Servant/Lesser Daemon; Dark Eldar agoniser; Electro-flail; Force
axe; Force halberd; Force hammer; Force rod; Force staff; Force .sword; Frost
blade; Galthite lacerator; Nemesis; Neural whip; Power fist; Power halberd;
Power hammer; Rune axe; Rune staff; Scythian venom talon. Legendary: Daemon weapons - daemon
prince/greater daemon GRENADES EXPLOSIVES
Common: Frag; Smoke. Rare: Anti-plant; Auxiliary
grenade launcher; Blind; Demolition
charge; Disposable rocket launcher; Grenade launcher single shot; Krak; Melta
bomb; Photon flash; Rocket launcher Super-frag; Super-krak; Tanglefoot. Exotic: Gas; Grenade launcher -
Drum mag; Haywire; Missile
launcher; Plasma. Legendary: Psyk-out; Stasis. ARMOUR + FORCE
FIELDS
Armour
is rated at 1 per point of armour, counting every location separately. For
special types of armour this is increased to 1.5 per point. Rare: Mirrrorshield;
Stormshield; Suppression shield Exotic: Conversion Field, Hexagrammic
wards, Pentagrammic wards, Refractor field. Legendary: Displacer field. |
BIONICS AND
IMPLANTS
No
cost:
Crude. Rare - Average. Exotic: Advanced; Auto senses;
Implants; Implant weaponry-Mechadendrites; MIU; Psi-booster. Legendary: Highly advanced. COMBAT STIMMS,
GAS, TOXINS & VIRUSES
Each
type of combat drug costs 4 points Rare: Filtration plugs; Gas
mask. Exotic: De-tox; Re-breather;
Synskin. OTHER EQUIPMENT
Five
points per type: Auspexes; Gunsights. Rare: Medi-pak; Web solvent Exotic: Cyber-mastiffs; psyber-eagles; Psychic
hood: Servo
skulls. EXAMPLE
CHARACTERS
Example
1 - Inquisitor Covenant WS BS S T
I Wp Sg
N Ld Covenant
82 74 62 67 81
85 89 93
95 Points 11
9 7 7
11 11 11
13 13 Points: 93 Equipment: Power falchion [9]
MIU-Iinked shoulder mount
psycannon [33]: Pump action combat shotgun with 20 scatter shells and 20
hellfire shells [9.5]; Bolt pistol with reload and 5 Metal Storm rounds
[16.5]\ carapace armour on chest, abdomen and groin [18]; flak armour on all
other locations except head [8].......... Points: 94 Special
Abilities:
Ambidextrous; Deflect shot; Heroic; Nerves
of steel; Word of the Emperor ....... Points: 25 Psychic
Powers:
Psychic impel; Force ward . . . Points: 26 Total
points:
232 Example
2 - 'Slick' Devlan WS BS S T
I Wp Sg
N Ld 'Slick' 45
70 60 56
73 68 64
77 60 Points 4 9 7 5
9 7 7
9 7 Points:
64 Equipment: Stubber with one reload
[4.5]; Revolver with 18
shells and 3 Man-stopper shells [9.5]; Flak armour on all
locations except head [14]; Knife [3]..... Points: 31 Special Abilities: Ambidextrous; Gunfighter: Hipshooting;
Lightning reflexes; Quickload. . . Points: 25 Total
Points:
120 |