DAMAGE TABLES

 

Head Damage Table

Any character that is hit in the head, regardless of the damage actually inflicted, must pass a Toughness test or is stunned for one turn.                 

Injury

Effects

Light

Immediate - Character is stunned for D3 turns.

Heavy

Immediate - As Light plus character adds D6 to his injury total.

Persistent - Character suffers -1 Speed.    

Acute

Immediate - Character automatically suffers system shock.

Crippled

Immediate - Character is dead, dead, dead!!!!!!!

 

Chest Damage Table

Injury

   Effects

Light

Immediate - Character falls prone.

Heavy

Immediate - As Light.

Persistent - Character is at -1 Speed.

Serious

Immediate - As Light. Character stunned for D3 turns and adds D3 to his injury total.

Persistent - As Heavy.

Acute

Immediate - As Serious.

Persistent - As Serious plus character is bleeding.

Critical

Immediate - Character automatically suffers system shock.

 

Abdomen Damage Table

Injury

   Effects

Light

Immediate - character adds D3 to Injury total.

Heavy

Immediate - As light but character falls prone.

Persistent - character is at -1 speed.

Serious

Immediate - As heavy.

Persistent - as heavy plus character is bleeding.

Acute

Immediate - As heavy plus character is stunned for D3 turns.

Persistent - As serious.

Critical

Immediate - as acute.

 Persistent as serious plus character is knocked prone and may only crawl.

 

Arm Damage Table

Injury

   Effects

Light

'Tis nothing! - Character suffers from no additional effects.

Heavy

Immediate - Character must immediately pass a Strength test or drop any object held. If it is only held in this hand halve his Strength for the test.

Serious

Immediate - As Heavy.

 Persistent - Character's WS and BS are halved when using the injured arm (either on its own or with the other arm. Also add +D3 damage to his injury total. His Strength for this arm is halved. which means that when using both hands, the character's Strength is three quarters of its normal value, and when using this arm only, it is one quarter (rather than half).                      

Acute

Immediate - Character automatically drops anything held.

Persistent - Character's arm cannot be used and is also bleeding.

Critical

Immediate - Character must test for system shock.

Persistent - As Acute.

 

Groin Damage Table

Injury

Effects

Light

Immediate - Character falls prone

Heavy

Immediate - As Light plus the character is stunned for D3 turns.

Persistent - Character suffers -1 Speed.

 

Acute

Immediate - As Heavy.

Persistent - As Heavy. Character adds D3 to his injury total and is bleeding.

Crippled

Immediate - Character automatically suffers system shock.

 

Leg Damage Table

Injury

   Effects

Light

'Just it scratch'- Character suffers from no additional effects.

Heavy

Persistent - Character reduces Speed by -1

Serious

Immediate - Character falls prone and adds D3 to his injury total.

Persistent - As Heavy plus the character has all his movement rates halved.

Acute

Persistent - As Serious & character may only crawl. Character's leg is bleeding.

Critical

Immediate - Character must test immediately for system shock.

Persistent - As Acute.