|
Any
character that is hit in the head, regardless of the damage actually inflicted,
must pass a Toughness test or is stunned for one turn.
|
Injury |
Effects |
|
Light |
Immediate
- Character is stunned for D3 turns. |
|
Heavy |
Immediate
- As Light plus character adds D6 to his injury total. Persistent
- Character suffers -1 Speed. |
|
Acute |
Immediate
- Character automatically suffers system shock. |
|
Crippled |
Immediate
- Character is dead, dead, dead!!!!!!! |
|
Injury |
Effects |
|
Light |
Immediate
- Character falls prone. |
|
Heavy |
Immediate
- As Light. Persistent
- Character is at -1 Speed. |
|
Serious |
Immediate
- As Light. Character stunned for D3 turns and adds D3 to his injury total. Persistent
- As Heavy. |
|
Acute |
Immediate
- As Serious. Persistent
- As Serious plus character is bleeding. |
|
Critical |
Immediate
- Character automatically suffers system shock. |
|
Injury |
Effects |
|
Light |
Immediate
- character adds D3 to Injury total. |
|
Heavy |
Immediate
- As light but character falls prone. Persistent
- character is at -1 speed. |
|
Serious |
Immediate
- As heavy. Persistent
- as heavy plus character is bleeding. |
|
Acute |
Immediate
- As heavy plus character is stunned for D3 turns. Persistent
- As serious. |
|
Critical |
Immediate
- as acute. Persistent as serious plus character is
knocked prone and may only crawl. |
|
Injury |
Effects |
|
Light |
'Tis
nothing! - Character suffers from no additional effects. |
|
Heavy |
Immediate
- Character must immediately pass a Strength test or drop any object held. If
it is only held in this hand halve his Strength for the test. |
|
Serious |
Immediate
- As Heavy. Persistent - Character's WS and BS are
halved when using the injured arm (either on its own or with the other arm.
Also add +D3 damage to his injury total. His Strength for this arm is halved.
which means that when using both hands, the character's Strength is three
quarters of its normal value, and when using this arm only, it is one quarter
(rather than half).
|
|
Acute |
Immediate
- Character automatically drops anything held. Persistent
- Character's arm cannot be used and is also bleeding. |
|
Critical |
Immediate
- Character must test for system shock. Persistent
- As Acute. |
|
Injury |
Effects |
|
Light |
Immediate
- Character falls prone |
|
Heavy |
Immediate
- As Light plus the character is stunned for D3 turns. Persistent
- Character suffers -1 Speed. |
|
Acute |
Immediate
- As Heavy. Persistent
- As Heavy. Character adds D3 to his injury total and is bleeding. |
|
Crippled |
Immediate
- Character automatically suffers system shock. |
|
Injury |
Effects |
|
Light |
'Just
it scratch'- Character suffers from no additional effects. |
|
Heavy |
Persistent
- Character reduces Speed by -1 |
|
Serious |
Immediate
- Character falls prone and adds D3 to his injury total. Persistent
- As Heavy plus the character has all his movement rates halved. |
|
Acute |
Persistent
- As Serious & character may only crawl. Character's leg is bleeding. |
|
Critical |
Immediate
- Character must test immediately for system shock. Persistent
- As Acute. |