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Weapon Customisation - Stephen Pearson and Phil Johnson +++Thought for the day+++ |
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You can pay to have weapons customised at one of the many workshops across the galaxy. It can be customised as much as you like as an improvement in one part will cause a detriment else where. Below is a list of some of the things you can do.
| Improvement | Detriment | |
| Mode |
Single Note- The number in brackets can't be more than the number of shots. |
Full(x) Note- You can't have any less than single |
| Accuracy | +5 | -5 |
| Damage |
There are three damage classes D3, D6 and D10. Follow the appropriate table. D3 D6 D10 |
There are three damage classes D3, D6 and D10. Follow the appropriate table. 3D3 Note- this can only go to a minimum of D6. Etc. Note- this can only go to a minimum of D6. Etc. Note- this can only go to a minimum of D10. |
| Shots | +D6 | -D6 Note- this can only go to a minimum of 1. |
| Reload |
X-1 Note- this can only go to a minimum of 1. X-1 Note- this can only go to a minimum of 1. (x)+1 Note- this can only go to a maximum equal to the no. of shots. X becomes 8 |
X+1 Note- this can only goes to 8 after that it becomes X. X+1 Note- this can only goes to 8 after that it becomes X. (x)-1 Note- this can only go to a minimum of 1. X Note- this can't get any higher. |
| Weight | -5 Note- this can only go to a minimum of 5. | +5 |
|
Range (Flame Weapons) |
+5 Note- this can only go to a maximum of 40. | -5 Note- this can only go to a minimum of 10. |
Customization Flaws (Phil Johnson)
Double-tap : The gun tends to fire off multiple shots instead of one. when firing a single shot, the guibn expends two rounds of ammunition. the second shot is wasted. this only applies to basic and bolter weaponry.
Kicks like a mule : The gun has a massive recoil, reducing its innate accuracy by a further 10%. Does not apply to Flame, Melta or Plasma guns.
Should it be making that noise? This rule only applies to flamers, meltas, and plasma weapons. Some archaic bit of the internal workings is out of alignment, or faulty, dirty, broken, or just plain missing! Firing the weapon is a risky action, with the weapon automatically exploding should the test be failed. The firer counts as shooting themselves in the firing arm.
BZZZAAAAAAMMM!!!! Only applies to las weapons. Firing the weapon is a risky action. If failed, the gun vomits forth the contents of it's entire power cell in one massive blast, before melting. The gun fires off all the shots remaining in it's ammo cell as one shot, with a -35% accuracy modifier. If the target is hit, they count as having been shot in one location by all of the shots fired off (Example: A laspistol has five shots left, and suffers from this malfunction. It fires five shots simultaeniously, causing a total of 5XD6 damage. That's Five times the roll of one D6, not 5D6) The gun is destroyed, and is now useless except as an improvised weapon.
Click, click! Firing the gun is a risky action. If failed, it jams as described for drum or belt-fed bolters.
When you have decided what you want done, pay the relevant
amount and roll on the table below.
It is not uncommon practice for a desperadoe or Inquisitor to meddle with his gear, improving the rate of fire, or the damage, or whatever. Sadly, it is also common for them to include flaws in the weapons induced by unskilled tinkering. These come as follows:
This for those of you who like using a points system or a set of rules to follow.
Decide what you want
done and pay the weaponsmith his fee (1 point common, 2 points rare, 3 points exotic and 5
points legendary). You can get your weapon customised as much as you like as an
improvement in one part will cause a detriment else where.
| D10 | Result |
| 1-2 | Job bodged. Roll on bodge table. You are still charged for his services. |
| 3 | Cant get the parts Nothing done, your points are refunded. |
| 4-10 | Good job- refer to appropriate section. |
Bodges. In the next game roll on the bodge table to see what has happened to the weapon. Once the weapon has been fielded then you can take it back and get the bodge fixed for free. This doesnt stop you having something else done at the same time.
Bodge table| D10 | Result |
| 1 | Dont ask -nothing happens. |
| 2 | Bits left out -shoots once as normal then falls apart. |
| 3 | Sights bodged -ranges to hit doubled. |
| 4 | Aim bodged 5 to hit. |
| 5 | Aim bodged 10 to hit. |
| 6 | Trigger stuck Empty the magazine at the first target you shoot at as if it had full(x) (where x= number of shots the guns holds). |
| 7 | Less power Halve any damage the weapon does. |
| 8 | Decrease reload rate by 1. |
| 9 | Decrease reload rate by 2 |
| 10 | Heavier The gun now weighs 10 more |
Better |
Worsen |
|
| Mode | Single |
Full(x) |
| Accuracy | +5 |
-5 |
| Damage | There are three damage
classes D3, D6 and D10. Follow the appropriate table. D3 D6 D10?D10+2?D10+4?2D10 |
There are three damage
classes D3, D6 and D10. Follow the appropriate table. 3D3 Etc. Etc. |
| Shots | +D6 |
-D6 Note- this can only go to a minimum of 1. If its at 1 re-roll on the table. |
| Reload | x-1
Note- this can only go to a minimum of 1. If its at 1 re-roll on the table. X-1 Note- this can only go to a minimum of 1. If its at 1 re-roll on the table. (x)+1 Note- this can only go to a maximum equal to the no. of shots. If its equal re-roll on the table.X becomes 8 |
X+1
Note- this can only goes to 8 after that it becomes X. If its at X
re-roll on the table. X+1 Note- this can only goes to 8 after that it becomes X. If its at X re-roll on the table. (x)-1 . Note- this can only go to a minimum of 1. If its at 1 re-roll on the table.X Note- this cant get any higher, re-roll on the table. |
| Weight | -5 Note- this can only go to a minimum of 5. If its at 5 re-roll on the table. |
+5 |
| Range (flamers) |
+5 Note- this can only go to a maximum of 40. If its equal re-roll on the table. |
-5 Note- this can only go to a minimum of 10. If its at 10 re-roll on the table. |
Increase rate of fire: Consult the mode better box to see what happens and roll on the following table.
| D10 | |
| 1-2 | Consult the accuracy worse box to see what happens. |
| 3-4 | Consult the damage worse box to see what happens. |
| 5-6 | Consult the shots worse box to see what happens. |
| 7-8 | Consult the reload worse box to see what happens. |
| 9-10 | Consult the weight worse box to see what happens. |
Increase accuracy: Consult the accuracy better box to see what happens and roll on the following table.
| D10 | |
| 1-2 | Consult the mode worse box to see what happens. |
| 3-4 | Consult the damage worse box to see what happens. |
| 5-6 | Consult the shots worse box to see what happens. |
| 7-8 | Consult the reload worse box to see what happens. |
| 9-10 | Consult the weight worse box to see what happens. |
Increase damage: Consult the damage better box to see what happens and roll on the following table.
| D10 | |
| 1-2 | Consult the mode worse box to see what happens. |
| 3-4 | Consult the accuracy worse box to see what happens. |
| 5-6 | Consult the shots worse box to see what happens. |
| 7-8 | Consult the reload worse box to see what happens. |
| 9-10 | Consult the weight worse box to see what happens. |
Increase number of shots: Consult the shots better box to see what happens and roll on the following table.
| D10 | |
| 1-2 | Consult the mode worse box to see what happens. |
| 3-4 | Consult the accuracy worse box to see what happens. |
| 5-6 | Consult the damage worse box to see what happens. |
| 7-8 | Consult the reload worse box to see what happens. |
| 9-10 | Consult the weight worse box to see what happens. |
Decrease reload time: Consult the reload better box to see what happens and roll on the following table.
| D10 | |
| 1-2 | Consult the mode worse box to see what happens. |
| 3-4 | Consult the accuracy worse box to see what happens. |
| 5-6 | Consult the damage worse box to see what happens. |
| 7-8 | Consult the shots worse box to see what happens. |
| 9-10 | Consult the weight worse box to see what happens. |
Decrease weapon weight: Consult the weight better box to see what happens and roll on the following table.
| D10 | |
| 1-2 | Consult the mode worse box to see what happens. |
| 3-4 | Consult the accuracy worse box to see what happens. |
| 5-6 | Consult the damage worse box to see what happens. |
| 7-8 | Consult the shots worse box to see what happens. |
| 9-10 | Consult the reload worse box to see what happens. |
Increase range: (flame weapons only) Consult the range better box to see what happens and roll on the following table.
| D10 | |
| 1-2 | Consult the accuracy worse box to see what happens. |
| 3-4 | Consult the damage worse box to see what happens. |
| 5-6 | Consult the shot worse box to see what happens. |
| 7-8 | Consult the reload worse box to see what happens. |
| 9-10 | Consult the weight worse box to see what happens. |
Improve thrown weapons
Increase rate of fire: Consult the mode better box to see what happens and roll on the following table.| D6 | |
| 1-2 | Consult the accuracy worse box to see what happens. |
| 3-4 | Consult the damage worse box to see what happens. |
| 5-6 | Consult the weight worse box to see what happens. |
Increase accuracy: Consult the accuracy better box to see what happens and roll on the following table.
| D6 | |
| 1-2 | Consult the mode worse box to see what happens. |
| 3-4 | Consult the damage worse box to see what happens. |
| 5-6 | Consult the weight worse box to see what happens. |
Increase damage: Consult the damage better box to see what happens and roll on the following table.
| D6 | |
| 1-2 | Consult the mode worse box to see what happens. |
| 3-4 | Consult the accuracy worse box to see what happens. |
| 5-6 | Consult the weight worse box to see what happens. |
Decrease weapon weight: Consult the weight better box to see what happens and roll on the following table.
| D6 | |
| 1-2 | Consult the mode worse box to see what happens. |
| 3-4 | Consult the accuracy worse box to see what happens. |
| 5-6 | Consult the damage worse box to see what happens. |
Combine weapons: Combi-weapon, have another weapon grafted onto a ranged weapon. This second weapon only fires one shot per game and adds weight to the gun equal to half the weight of the second weapon. You must bring the two weapons to be grafted and specify which one is the base gun and which is the one shot gun. Roll a D6 on a 1-2 the combining weapons has affected the base weapon (roll on the table below), on a 3-4 it has affected the one shot weapon and on a 5-6 it has had no effect on either weapon (roll on the table below).
| D10 | |
| 1-2 | Consult the mode worse box to see what happens. |
| 3-4 | Consult the accuracy worse box to see what happens. |
| 5-6 | Consult the damage worse box to see what happens. |
| 7-8 | Consult the shots worse box to see what happens. |
| 9-10 | Consult the reload worse box to see what happens. |