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+++Subject & Author+++
New Shotgun Ammunition - Ian Cross

+++Thought for the day+++
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[Just incase you thought the humble shotgun wasn't versatile enough, Ian has come up with some special ammo that will leave you enemies wanting to know the name of your armourer]

Avenger:
2D6-1 damage. 3D6 for purposes of Knockback.

Bird Bomb:
Roll to hit. Then roll a D100. If roll exceeds range to target, then it explodes on the Target with Blast 2, 2D10 +1. If it rolls under the distance, it explodes there instead, Blast 3, Strength 2D10.

Garrote:
-25 to hit. No knockback, strength 3D6+2 and causes bleeding if not stopped by armor, cover, etc.

Chain Reaction:
D3 locations, Strength D6+2. All three locations must touch each other, or the extra hit is lost.

Comet:
This is a normal Shotgun shell, however, it counts as a flare of any color, and may be used as such.

Detonator:
Normal shotgun shell, except choose a gas/toxin which effects the target in addition to the damage.

Door Buster:
D6 strength. Counts as 3D10 for purpose of knockback.

Fire Siren:
Target and anyone within earshot must automatically test for pinning.

Flash Bomb:
Works exactly like a Bird Bomb shell, but causes normal damage, and counts as a photon flash going off.

Flechette:
Causes D3 hits to one location. D6+2 strength per hit.

Mini-Missile:
1/2 armour save.

Shredder:
Causes normal damage. If there is no armour on the proposed location, causes a 2D10 strength hit and automatic bleeding.


In 2003:

  • Avenger:
    Hollow steel balls with a low gunpowder load. Short range and low recoil, with low penetration. Could be useful in a situation requiring low penetration, such as home defense. Semi-nonlethal.

  • Bird Bombs:
    An explosive payload, which (in theory) detonates on impact. Roughly equivalent to an m80 firecracker.

  • Bolo:
    Two heavy slugs connected by piano wire. Was once known as the garrote slug. While impossible to aim, the wire becomes a very hazardous blade at muzzle velocity.

  • Bouncer:
    Two zytel (nylon) balls. High muzzle velocity, very low penetration. Semi-nonlethal, like rubber bullets.

  • Chain reaction:
    A 6-inch length of chain. Impacts in a rather random pattern.

  • Comet:
    A regular shotgun slug with a red tracer.

  • Detonator:
    Essentially, a hollow lead slug with an explosive tip. It's made with the purpose of filling with your own explosive or other payload, which then detonates on impact.

  • Door buster:
    Tiny lead pellets, approaching lead dust. Impacts with full force, but over a larger area, with very little penetration.

  • Dragon's Breath:
    Yes, these really do exist, and yes, you can order them for $16.98 each. White phosphorous that ignites upon being shot. Creates a 100-yard flamethrower that burns for about three seconds. Contrary to popular belief, this does not damage a smooth-bore shotgun.

  • Fire siren:
    A small weighted whistle. Incredibly loud at muzzle velocity. Wear ear protection.

  • Flash bomb:
    Like the bird bomb, above, but using a flash-powder incendiary instead of an explosive one.

  • Flechette:
    A whole bunch of needles. High penetration.

  • Hammer:
    A bean-bag round; a nylon bag filled with tiny shot. High impact, but theoretically nonlethal.

  • Mini-Missile:
    A solid lead slug with a steel core. The lead slug peels away on impact, driving the core through hard targets (like armor.)

  • Napalm:
    Like the Bird Bomb, above, but filled with white phosphorous, which burns very hot upon impact.

  • Pit Bull:
    Six big lead pelletes, and one big slug. Not that exotic, really.

  • Shredder:
    A lot of sharp tacks. Short range, but high trauma to flesh.

  • Smoke bomb:
    Essentially, the Dragon's Breath Round, only using a smoke powder instead.

  • Stinger:
    16 zytel (nylon) balls. Essentially, the rubber bullet for shotguns. Semi-nonlethal.

  • Super flare:
    A shotgun-launched flare.


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