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Injuries - Stephen Pearson +++Thought for the day+++ |
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| Injury Level | % chance of recieving a permenant injury |
| Light | None |
| Heavy | 20% |
| Serious | 40% |
| Acute | 60% |
| Crippled | 80% |
| D10 | Serious | Acute | Crippled |
| 9-10 | Something Bad... | Something Bad... | Something Bad... |
| 7-8 | Nothing | Something Bad... | Something Bad... |
| 5-6 | Nothing | Nothing | Something Bad... |
| 1-2 | Nothing | Nothing | Nothing |
| Location | Result |
| Chest and Abdomen | -D10 Toughness |
| Leg | -1 yard to all movement rates except crawling and climbing. |
| Arm | -D10 Strength on that arm |
| Groin | Old battle wound. Roll a D10 before each battle on a 1 the fighter may not play. |
| Head- Roll a D10 |
1 Head wound - Fighter becomes stupid/frenzied. Randomly determine which before each game. 2 Blinded in one eye - ˝ Initiative for vision based tests. Randomly determine which eye. 3 Partially deafened - ˝ Initiative for hearing based tests using that ear. (3/4 for both). Randomly determine which ear. 4 Shell shock - D10 Nv 5 Horrible scars - Now counts as fearsome. 6 Impressive scars - +D10 Ld 7 Hatred of... Roll a D6: 1-2 the warrior 3-4 the warband 5-6 the race that caused the injury. (Can't hate own race) 8 Roll again on this table. (if you roll this again count as no effect). 9-10 Roll again twice on this table. (if you roll this again count as no effect). |