Yeld wings (gives ability flight, 15 yards an action).
Shoulder mounted MIU Boltpistols (contains only 6 shots in each and cannot be reloaded).
Grapnel ( B (30) Single –30 D3 1 3 40 NB:scatters like blast weapons)and poisoned arrow launcher( Bow stats with 5 shots, cannot be reloaded and if the armour is pierced target must test for Bloodfire).
Shield Generator (D10 force field).
Special Rules MMI: He starts as Yom Jac Ragga and there is a 10% chance every turn he will change to Yom Jac Passi. Once he has changed there is a 20% chance he will change back.
Yom Jac Ragga
WS
BS
S
T
I
Wp
Sg
Nv
Ld
Speed
74
74
66
62
68
75
72
78
74
4
Skills: Ambidextrous, Dodge, Force Of Will, True Grit & Nerves Of Steel.
History:
Yom Jac is the unlikely remains of a once successful Spyrer kill team from the planet of Necromunda. The problem was they were too successful and the gangs in the local domes allied against them to remove this terrible threat.
Even outnumbered 15 to 1 the 4 man Spyrer kill team killed over 30 hardened ganger members before being blown apart by 3 kamikaze Juves and some well placed heavy bolter rounds. That would have been the end for what was now no more than a pile of limbs and twisted suits had it not been for a change in weather.
The storm drove off even the most hardened fighters preventing the remains being carried off and sold. What happened next was a combination of the superb design of the suits and the bizarre plants and life forms that have evolved in the harsh conditions of Necromunda.
The remaining limbs and organs sustained by the suits and helped by the local wildlife reformed into a humanoid! The transformation wasn't without drawbacks as Yom Jac (A combination of Yeld, Orrus, Malacadon and Juve All Combined) as he became known, suffers from MMI (duel personalities) with Ragga being the brave, skilled and daring warrior and Passi being frightened and passive.