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Inquisitor Maul's Warband - Leroy Chew

+++Thought for the day+++
Inquisitor Logo

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Inquisitor Maul
Click for a larger image. © 2002 Leroy Chew
WS BS S T I Wp Sg Nv Ld Speed
88 75 67 67 80 88 84 87 85 5

Weapons:Exterminator Class Combat Shotgun (Combat Shotgun), Autopistol, Laser Sword (Power Sword), Force Staff

Abilities and Powers:Leader, Deflect Shot, Furious Assault, Force of Will, Psychic Impel, Telekinesis, Mind Scan, Choke, Storm of Lightning.

Left Handed

Equipment:10 Shotgun Shells, 5 Inferno, 5 Scatter (20 in total), 3 Autopistol Reloads, Comlink, Detox (10 doses)

Armour: 3 on all locations except head.

Maul is from the Ordo Hereticus and is an Amalathian. He is strictly pro-imperial and anti-everything else. He accepts his psychic abilities as a gift from the emperor as a tool to carry out his holy work. He is at the moment in search of the Concordat Chaosium, a reli pre-dating the heresy that may hold information or unknown powers.


Commissar Junkus Holtz, Cadian XIV
Click for a larger image. © 2002 Leroy Chew
WS BS S T I Wp Sg Nv Ld Speed
76 79 62 62 75 90 84 90 95 5

Weapons:Stub Gun, Power Fist

Abilities and Powers:Leader, Nerves of Steel, Rock Steady Aim, Ambidextrous, Word of the Emperor, Summary Execution, Steadfast.

Equipment:4 Stub Gun reloads, 3 Man-stopper shells, Hexamgramic Ward, Range finder, Detox (10 doses), Comlink, Average Bionic Arm (right)

Armour 3 on all locations except head, armour 4 on right arm, 5 on left arm (from the bionic arm and powerfist respectively)

Special Rule:
Summary Execution/Emperor's Guidance
If any imperial guard models within sight and within 25yds of Holtz flee from the enemy (as a result of the enemy being terrifying or something) then Holtz will shoot at the closes IG model who is fleeing (free action) 1 automatic hit but only to the arms, legs or groin (if other locations come up re-roll, the second roll stands no matter what location), resolve normally. All IG models within sight of the model shot automatically pass the nerve test needed to rally.

Steadfast
Holtz automatically passes any nerve tests needed when testing to rally after fleeing.


Hauptmann (Captain) Weiss, Cadia XIV
Click for a larger image. © 2002 Leroy Chew Click for a larger image. © 2002 Leroy Chew
WS BS S T I Wp Sg Nv Ld Speed
63 82 56 58 70 70 71 71 69 5

Weapons:Vengeance Class Sniper Rifle (Hunting Rifle), 2 Autopistols, Knife

Abilities and Powers:Deadeye shot, Quickload, Ambidextrous, Gunfighter, Lightfooted

Equipment:6 autopistol reloads, 6 Sniper rifle reloads, 4 Man-stoppers, 2 Bloodfire shells, Comlink, Infrascope, Laser Sight,
Silencer (all 3 for the sniper rifle)

Armour 3 on all locations except head


Obergefreiter (Lance Corporal) Franke, Cadia XIV
Click for a larger image. © 2002 Leroy Chew
WS BS S T I Wp Sg Nv Ld Speed
51 62 54 55 52 51 60 61 62 4

Weapons:Necromunda Pattern Lasgun

Abilties and Powers: None

Right Handed

Equipment: 4 Lasgun reloads, Comlink

Armour 3 on all locations, Open faced Helmet (Armour 5 on the head)

Background: Weiss, Franke and Holtz are from the Cadia XIV regiment (haven't decided on a name yet). Holtz is a typical fiery fearless commissar, Franke is a typical weedy guardsmen and Weiss is a first class sniper (he has the highest kills in the segmentum and earned his rank of captain from his sniping skills alone therefore it is more of an honourary title). They meet Inquisitor Maul on the world of Thallus Prime (they rescue Maul from some cultists). Maul is then takes them on as a temporary warband as he goes in search for the Concordat Chaosium (unashamedly lifted from Chaos Gate PC Game :).

Thats as far as I've thought it through. I am going to include more members, namely a Feldwebel (Field Sergeant) Heinrich and a Heavy Bolter team (manned by 2 brothers).
Click for a larger image. © 2002 Leroy Chew

Ezekial, Cypher and Asmodai (Not part of the warband!)
Click for a larger image. © 2002 Leroy Chew Click for a larger image. © 2002 Leroy Chew Click for a larger image. © 2002 Leroy Chew


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