Able to conjure up a storm on even the stillest of days, the Aeromancer will blow you away!
Airblock
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Difficulty
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Type
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|
5x diameter
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Ranged & Persistent
|
The psyker can create an area of condensed air, making it difficult for people to pass through it. Every character who wants to pass through that
area must pass a strength test with a negative modifier equal to the amount the
psychic test was passed by, or they can't get through.
Air wall
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Difficulty
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Type
|
|
10 per D6
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Requires LOS
|
If the psyker passes an I test when being shot, they can try and
build a pressure wave in front of them to stop any form of
projectile directed at them. For every 10 pts. of difficulty, they
count as having a D6 forcefield against shots (not from las/melta
weapons).
Chestburst
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Difficulty
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Type
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|
20
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Ranged
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The psyker forces air into the target's lungs, overexpanding them
and causing damage to their internal organs. For every 20% the
test is passed by, target suffers a level of injury to the chest.
Evacuate
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Difficulty
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Type
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|
15
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Ranged
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The psyker creates a vacuum bubble near their target, sucking all
air in the vicinity towards it. Everyone in a radius of (1yd for
every 10%, or part of, the test was passed by) must pass a S test
or fall prone as the vacuum bubble bursts sucking in the surounding air, and pass a
T test or be stunned for a turn as the air leaves their lungs (only
modifiers for bionic lungs/rebreather apply!).
Gust
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Difficulty
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Type
|
|
10
|
Ranged & LOS
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Target receives 1 point of damage for purposes of knockback for every 2% the test was passed by.
Storm
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Difficulty
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Type
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|
5
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Ranged and Persistant
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The psyker raises a storm around a target. Winds whip at them, clouds flock towards them and rain batters them. Everyone within a 5 yard radius of the target (this can include the psyker) is stunned for one turn on a failed toughness test with a +20% modifier.
Transform
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Difficulty
|
Type
|
|
20
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Ranged
|
The psyker transforms the very molecular structure of the air at
the target point, with unpredictable effects. Mark area with radius
(1yd for every 20%, or part of, the test was passed by) round the
target point.
Each character must roll a D3:
1- Asphyxiate: The air becomes unbreathable. The character must pass a toughness test or be stunned for D3 turns.
2- Combust: The oxygen content in that air point increases
dramatically, setting fire to D3 locations.
3- Poison: The concentration of pollutants in that area increases
dramatically. Pass a toughness test or add D10 to injury total.
Uplift
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Difficulty
|
Type
|
|
15
|
Ranged, LOS & Persistent
|
The psyker creates an uplifting air current that lifts the the target D3
yards off the ground and propels them along at a
rate of 12 yards per action. It also allows them to fly over
obstacles or gaps.
Whirlwind
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Difficulty
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Type
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|
5
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Ranged, LOS & Persistent
|
The psyker creates a whirlwind that last as long as they can keep
the power active. Every round, it moves D6 yards in a random
direction. If it hits a character, they must take a strength test.
If they pass, they are knocked back D6 yards in a random direction otherwise they are taken by the whirlwind and deposited where the whirlwind stops next round and stunned for a turn.
Windhail
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Difficulty
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Type
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|
Difficulty equal to (area width)x5
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Ranged & LOS
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The psyker can raise a barrage of wind to blow targets in an area
off their feet. Effect same as Gust.