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The Vault! - Now you have found it, dare you enter?
The Pangolin Saloon
+++Subject & Author+++
Aeromantic Psychic Powers - Georg Eios, Lord Inquisitor

+++Thought for the day+++
Inquisitor Logo
Able to conjure up a storm on even the stillest of days, the Aeromancer will blow you away!

Airblock
Difficulty Type
5x diameter Ranged & Persistent
The psyker can create an area of condensed air, making it difficult for people to pass through it. Every character who wants to pass through that area must pass a strength test with a negative modifier equal to the amount the psychic test was passed by, or they can't get through.

Air wall
Difficulty Type
10 per D6 Requires LOS
If the psyker passes an I test when being shot, they can try and build a pressure wave in front of them to stop any form of projectile directed at them. For every 10 pts. of difficulty, they count as having a D6 forcefield against shots (not from las/melta weapons).

Chestburst
Difficulty Type
20 Ranged
The psyker forces air into the target's lungs, overexpanding them and causing damage to their internal organs. For every 20% the test is passed by, target suffers a level of injury to the chest.

Evacuate
Difficulty Type
15 Ranged
The psyker creates a vacuum bubble near their target, sucking all air in the vicinity towards it. Everyone in a radius of (1yd for every 10%, or part of, the test was passed by) must pass a S test or fall prone as the vacuum bubble bursts sucking in the surounding air, and pass a T test or be stunned for a turn as the air leaves their lungs (only modifiers for bionic lungs/rebreather apply!).

Gust
Difficulty Type
10 Ranged & LOS
Target receives 1 point of damage for purposes of knockback for every 2% the test was passed by.

Storm
Difficulty Type
5 Ranged and Persistant
The psyker raises a storm around a target. Winds whip at them, clouds flock towards them and rain batters them. Everyone within a 5 yard radius of the target (this can include the psyker) is stunned for one turn on a failed toughness test with a +20% modifier.

Transform
Difficulty Type
20 Ranged
The psyker transforms the very molecular structure of the air at the target point, with unpredictable effects. Mark area with radius (1yd for every 20%, or part of, the test was passed by) round the target point.

Each character must roll a D3:
1- Asphyxiate: The air becomes unbreathable. The character must pass a toughness test or be stunned for D3 turns.
2- Combust: The oxygen content in that air point increases dramatically, setting fire to D3 locations.
3- Poison: The concentration of pollutants in that area increases dramatically. Pass a toughness test or add D10 to injury total.

Uplift
Difficulty Type
15 Ranged, LOS & Persistent
The psyker creates an uplifting air current that lifts the the target D3 yards off the ground and propels them along at a rate of 12 yards per action. It also allows them to fly over obstacles or gaps.

Whirlwind
Difficulty Type
5 Ranged, LOS & Persistent
The psyker creates a whirlwind that last as long as they can keep the power active. Every round, it moves D6 yards in a random direction. If it hits a character, they must take a strength test. If they pass, they are knocked back D6 yards in a random direction otherwise they are taken by the whirlwind and deposited where the whirlwind stops next round and stunned for a turn.

Windhail
Difficulty Type
Difficulty equal to (area width)x5 Ranged & LOS
The psyker can raise a barrage of wind to blow targets in an area off their feet. Effect same as Gust.



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