A Aegis Suit
An Aegis suit is a close-fitting mesh of psycho-conductive filaments which dissipate dangerous amounts of psychic energy. It is normally woven into clothing or hard-wired into armour, hence an Aegis suit may be combined with physical armour and/or force fields.
A character wearing an Aegis suit may automatically attempt to nullify psychic powers which directly target him, regardless of whether he is a psyker or not. This nullification attempt uses a set Willpower of 100. The character may not use his own willpower for this purpose, even if it is higher.
Anti-Laser Grenade
This isn't my idea originally (I remember reading it in some Sci-fi years ago), but the idea is you have a grenade, like a smoke grenade. When the grenade goes off, instead of dispensing just plain smoke it sprays out a cloud of tiny light refracting particles. It would have the same effect as a smoke grenade but have the added ability to weaken or block lasers passing through it.
The idea is that this dense cloud of reflective particles would interact with a laser, spreading the beam out and making it useless. The cloud wouldn't remain effective long as it's usefulness lies in it's density. For game mechanics, count as a smoke grenade with the added effect that if any laser passes through it, it loses 2D10 damage on the first full turn, D10 on the 2nd turn, and disappears on the 3rd turn. The cloud would have little effect on energy weapons (say -D6, then -D3) and no effect on solid shot (except for Line Of Sight Considerations).
The grenade would be an exotic weapon.An additional note, if a laser (or e-weapon shot) were to pass thru the cloud, it would become luminous. If it was dark,
this would further block Line of Sight, but also illuminate the local area.
Autocannon (Exotic)
The autocannon is essentially a scaled up version of the autogun and autopistol. It fires bursts of caseless ammunition at high speed, with the main difference between the autocannon and it's lesser brethren being the extremely high rate of fire, second only to the assault cannon, and the tremendous damage the rounds can do. Autocannons are exotic weapons to be carried around by a trooper, and are generally mounted on vehicles or stationary defences where their hunger for ammunition can be satisfied by ammo hoppers.
Availability
Type
Range
Firing Mode
Accuracy
Damage
Shots
Reload
Weight
Exotic
Heavy
D
Semi(5)/ Full(13)
-10
3D10
200
N/A
100
The Autocannon comes with a large ammo hopper backpack which supplies ammo to the gun through an armored cable. The Autocannon cannot be reloaded in a combat encounter, as it would take too long. The ammo backpack itself has a weight of 50, and an autocannon used as a fixed defence may be reloaded by having another one attached to it, which takes five action points. Because of it's weight, an autocannon may be used in close combat as a reach 4 improvised weapon, and may be given close combat accesories to aid the user.