+++Subject & Author+++
New Scenario: The Monster - Kylan Day
+++Thought for the day+++
+++INCOMING REPORT+++
ENTER PASSCODE: xxxxxx
WELCOME, INQUISITOR.
Report SMNCF54/00000-3 Author: Adept Fremman, Ferthor Relay Station Compiler: Scribe-Servitor Mannus5315 Thought for the Day: Act Without Hesitation
My lord Inquisitors,
I recently intercepted this transmission coming from an Adeptus Mechanicus survey team excavating pre-imperial ruins on Althatr IV (see subfile GFM654/254-b8) The message grabbed my attention as it a.) was located from a Mechanicus emergency beacon and b.) was transmitted in the Mechanicus equivelent of Code Magenta. I ran the report through my most powerful Logic engine and have managed to translate some of it, but most of the report is for the eyes of the Mechanicus only.
I hope you find this of interest,
Your most obdnt. servant,
Adept Devi Fremman
+++INCOMING FILE+++
+++DECRYPTING+++
++REQUIRE PICKUP.....STATIS FIELD HOLDING...ACCELERATION CHAMBER ON POINT OF COMPLETION...CANNOT HOLD OUT...MAGOS SAVANT FRESK A RISK TO MISSION...PREPARING FOR OPERATION...DANGEROUS LEVELS OF IMMATERIUM RESIDUE...
TOO LATE...HE HAS AWOKEN...++
+++DECRYPTING FAILED+++
Catalyst is an Inquisitor Campaign for two or more players. The characters have been alerted to an Adeptus Mechanicus survey mission gone wrong. Characters have the mission parameters as given below:
Inquisitor Warbands: You have been made aware of a Mechanicus survey team in distress on a susposedly dead wold. The leader of this team appears to be the Heretic Fresk, a wanted man by the Inquisition. His capture would be highly looked upon by the Order. An Inquisitor Warband wins if they can get Fresk off the table (dragging his prone body, puppet master, etc).
Mechanicus warband: A Mechanicus distress beacon has been set off. You must stop the Inquisitors and the Monster from harming Fresk. You must, however, stop Fresk deactivating the Statis field.
The game layout is as follows:
A table, no smaller than 4 by 4 foot. The table must be covered with ruins, walls and other maze type things. Think old warehouse. In the center of the table is a status chamber holding the Monster and setup no more than 10 yards away is the Magos Savant Fresk.
The warbands enter on opposite sides of the table, out of sight of one another.
Special Rules pertaining to scenario:
Echoey...
The location the scenario takes place in is very large and cluttered. As a result it is almost impossible to locate where a sound is coming from, even though it sounds louder. All hearing ranges are increased by 25%. If a shot is fired at a target or by another character within 10 yards of a character, even if it isn't within LOS, the character must make a pinning test.
Weak Walls:
The walls in this place are comprised of crates, crumbling rockrete and badly thrown together sheets of corrugated iron. All walls can be shot through and have and grant an additional +6 armour to the location hit. Unless a character had an infrasight or equivalent, they are at -100 to hit (meaning in most cases you'll only hit on a lucky 01-05%)
Fresk and the Monster are controlled by the GM
GM notes below.
IF YOU THINK YOUR GM IS GOING TO USE THIS SCENARIO, DON'T READ ON!
Players gone? Right. Here's the lowdown. This base was setup as a research base during the Cursed founding. Fresk has uncovered it in order to further his own twisted goals (those darned Mechanicus never learn, do they?)
Fresk takes a total of 15 Actions (not turns) to deactivate the statis field. He honestly thinks this is a good idea as he thinks the Novus inside is still gestating and no threat. Heh.
If Fresk manages to deactivate the statis chamber, the Novus burst out and starts hunting everyone down, in no specific order. Fresk will, at that point, start following to Novus, taking notes (cocky bastard that he is). THE NOVUS WILL NOT ATTACK FRESK!
Thats about it, really. Here are the stats of Fresk and the Novus. Knock yourself out.
Fresk
Same stats as the Tech-priest in the Inquisitor rulebook (Gruss, pg 105) Replace implant Breacher with Implant Power Maul. Mechadendrites may be used as in the book, may also be used as a Neural Whip in CC (that Fresk knows a few tricks, so he does)
The Novus
The Novus has the same stats as a Space Marine in the Inquisitor rulebook ( pg 103) with the following modifications: BS 0, S 275 T 185. He wears no power armour and doesn't have any equipment. Due to his unique physiology, he counts as having the following equipment: Barrage glands, detox glands, Infra sight eye implant.
He has the following skills: Iron will, Nerves of Steel, Ferocious Charge, Regenerate, True Grit, Spit Acid, Unstoppable.
New skill: Unstoppable
( This skill may only be taken by creatures with Strength over 150. )
An unstoppable character is a fearsome opponent. They can charge through walls of armour 6 or less by passing a strength test with no modifiers. If they suffer knockback, they can make a strength test with a penalty of the oponents strength to ignore the knockback completely.