The Pangolin Saloon is on the move, to bigger and better location!
New features include faster and more reliable access, a brand new look, the ability to log in and comment on a page, all the exisiting pages on the site are being updated and much more. Take a look and let me know what you think.
Equipment And Skills
Rules And Ramblings
Noteable Characters
Character Classes
Campaign Index
New This Week
Communicate
Fluff Library
Links
The Vault! - Now you have found it, dare you enter?
The Pangolin Saloon
+++Subject & Author+++
Campaign Settings – Jack Vogel

+++Thought for the day+++
Inquisitor Logo
Here's a topic I can really sink my teeth into, as it has always seemed to me to be a problem with 40K, not as written maybe, but certainly as applied.

Have you ever noticed how the average 40K battle usually takes place on a tabletop that looks more like a golf course than anything else? Generally there is smooth, gentle grass, low rolling hills, a babbling brook, and perhaps a few decorous trees.

While this terrain setup describes most tabletop wargames, I always thought that it was very limiting where 40k (or Inquisitor) was concerned. Inquisitor is a science fiction milieu, so where is the science-fiction terrain? More importantly, where are the rules to cover these alien environments?

A few possibilities (note that most of these required sealed suits and special equipment):

Low gravity, airless moons: Powered armored troops get greater movement, but less control, so you might throw a scatter die for where somebody lands. Of course, a suit breach is at least incapacitating, and probably deadly.

Undersea fighting: Allows 3D fighting, as specially equipped powered troopers swim into combat. Gimmicks include giant moray eels popping out of caves to gobble up the troops, submarines, trained sea monsters, and varying effects on weapons (most energy weapons would probably diffuse and be useless).

Gas Giant "cloud island" fights: This is kinda science fantasy, but, hey, so is Inquisitor. Here, I picture artificial antigravity "islands" of matter orbiting a high gravity gas giant, possibly giant "cloud creatures" which might be harvested for rare gases, etc. High winds could cause the troops to move randomly, possibly knocking them off the islands to 30G death below.

Starship boarding actions: These are great fun, and have a lot of the feel of a dungeon crawl, especially if you find an abandoned alien starship somewhere. (Milord, why dost that octopus-thing hug thy face?). But the possibilities for a conventional fight are great too. I imagine that while the physical conflict is going on, rival groups of adeptus mechanicus or other techies are battling to control the ship's computer from various consoles, seeking to shut off life support to certain areas, close computerized doors, etc.

Hellworlds (like Mercury): Flares of burning gases, rivers or explosions of molten lava, etc., could be loads of fun for the troops. So why would anybody fight over a world like this? Simple: readily processed metals lying on the surface for the taking. Such worlds could provide raw materials for entire sectors, if they can be controlled.

Deathworlds: And what is more fun that jungle crawling? Trying to kill the rebels while Cthellean Cudbears are trying to kill you? Need I say more?

Battles in deep space: These offer alot of possibilities for the adventurous modeller, but even a black sheet laid out with a model spaceship and a few white rocks for asteroids can look really stunning. Rules-wise, if you combine the 3D movement of an undersea fight with the possibilities of a boarding action (maybe fighting both inside and outside the ship) you can have quite a game.

Tyranid Boarding Actions: Anybody remember Advanced Space Crusade? What could be more fun than crawling around in the guts of some loathsome,alien monster? Yummy!


HOME | DISCLAIMER | CONTACT ME | TOP