Breakout
Scenario 1:Fools and Madmen
Setting:"You can remember little of the events leading to your incarceration.
You remember the ship being taken over by law enforcement officers. And you remember waking up in a small dank, cell. The smell of Chloroform is still heavy in the air. You have no idea how long you have been here, and remember only a few details of your torture and torturers. You're sitting on your bed wearing standard prison clothes. On your chest is your prison number (Krystis- prisoner 6784, Pharean- prisoner 7530). All you have in your possession, in order to help you while away your time is a logbook. In this you record events that happened to you to corroborate your story and help pass away the time. Questions still fill your head.
Dark shadowy shapes asking, "What do you know, of the great red one?"
" Could this be the ones, described in the prophecy? When children come to Dunos from lines condemned by the Emperor. The red one will rise again."
"What do you know about Azazel?" Your thoughts are mercifully interrupted by the sounds of a great commotion and the guards running off. There is the sound of a large explosion, great cracks appear in the walls, the lights and force fields flicker and die. As you get to your feet the emergency lights come on and sirens start to wail. You can hear the sound of fighting in the corridor. Deciding it is safer in your cell you stay there until the sound of fighting has died away.
Silence has descended on the cellblock. After a few minutes you are about to leave your cell when you hear the sound of slow heavy footsteps echoing down the corridor. A voice rings out loud and clear causing you to jump in surprise. "Beware, the red one is coming. He will bring death to those that oppose him".
You look round the cell for something to defend yourself. "
Location:A prison somewhere in Dunos in the capital city of Parragon.
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Player
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Mission
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Krystis
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To escape from the prison.
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Pharean
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To escape from the prison.
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Mad Jim
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Talk to Krystis and Pharean and then leave.
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Prisoner 5794
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Find someone to protect you.
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GM
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To get Krystis and Pharean to meet and cooperate.
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Krystis and Pharean both search their cells for items to use as weapons. Once they are armed with parts of the beds and sinks they enter the corridor and come face to face. Before they have chance to act they are approached by an old man with wild white hair and beard and dressed in a ragged prison uniform.
"Beware, the red one is coming. He will bring death to those that oppose him. Come my children, listen to what I have to say. Heed my warnings.
I am one of some. I see where you have been, I see what you are doing. I can see where you may go.
I know you both believe excess violence is unneeded, but be prepared to fight for what you believe.
I know you Krystis are from the planet Talsea that the Emperor condemned. And it is family you seek.
I know Pharean that your father opposed the Emperors might and your mother took you away from his reach to the planet of Teriss-Kayi.
I know your lives span wide before you. Go now from this place and do what must be done. Be strong and have faith in what you believe. Even if your minds are heavy may your heart stay light.
Beware, the red one is coming. He may bring death to those that oppose him".
Before he can say any more he fades away into nothing. You realise he was the one in your questioning who said, " Could this be the ones, described in the prophecy? When children come to Dunos from lines condemned by the Emperor. The red one will rise again."
Prisoner 5794 runs down the corridor towards them. In a panicked voice he cries out to Krystis and Pharean for help. "I will show way out....I'm good, I know. Protect me?"
They agree to protect him if he shows them the way out. Krystis and Pharean follow him to the stairwell. There is the sound of fierce fighting above so they decide to go down.
Scenario 2: What in the Emperor's name happened here?
Setting:After surviving the intial prison riot, they search desperately for a way out.
Location:Maximum Security in a prison somewhere in Dunos, the capital city of Parragon.
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Player
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Mission
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Krystis
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Get closer to finding a way out.
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Pharean
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Get closer to finding a way out.
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Prisoner 5794
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Help those people who are protecting you to escape.
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Prisoner 2938
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Recover your injuries and stay alive.
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GM
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Get them to meet Prisoner 2938
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There are dead guards everywhere, stripped of their equipment and badly beaten. Strange sigals are daubed in blood across the walls.

They come to what was once the generator room. There are two Ogryns in one corner surrounded by many dead guards. There is blood and body parts everywhere. The generators are mangled and smoking, containing the twisted remains of several guards. Prisoner 5794 lets out a scream and runs down a corridor to the left babbling to himself. Krystis and Pharean run after him and come to a trashed guards room. On the door is a sign reading "Guards Room, Sub-level 2 - Maximum Security."
Prisoner 5794 is standing just inside the door. As Krystis and Pharean approach they hear a voice cry out. "Come any closer and I'll kill you. I have a gun and you wouldn't be the first guard I have killed". Pharean uses his powers of pursuation to make him realise they are no threat to him. They bandage him up and Prisoner 2938 tells them what happened.
"They were bringing back some Ogryns from routine exercise when they started fighting. The guards should of known to let them finish their dispute and then put them in their cells. But no they had to stop the fight. They got involved and a few of them were injured. The Ogryns moved off down the corridor to finish their dispute and ended up in the generator room. The guards foolishly tried to stun them.
That's when the bloodshed started. The Ogryns stopped fighting each other and turned on the guards. More guards were called in but that just made the Ogryns angrier. They must have thrown a few guards into the generators to cause them to explode. The next thing I know the main lights had gone out and the force fields were down.
Everyone left their cells and tried to escape. Any guards that tried to stop us were killed. Their weapons were stolen to aid our escape. I got this gun from a guard who tried to stop me. I was injured in the breakout and couldn't get out before the automatic lock down took place. I came here because I knew this is where food, water and medicine could be found. Now you've patched me up I may be able to find another way out."
Krystis and Pharean ditch their improvised weapons in favour of broken shock mauls and suppression shields. The four of them then set off back upstairs to try and find a way out.
Scenario 3: Where do they keep the keys?
Setting:They have found another survivor of the riot and are together looking for a way out.
Location:Ground floor of a prison in Dunos, Parragon.
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Player
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Mission
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Krystis
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Get to the Exit.
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Pharean
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Get to the Exit.
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Prisoner 5794
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Get to the Exit.
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Prisoner 2938
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Get to the Exit.
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Barney (Guard)
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Prevent prisoners escaping.
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GM
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Get them to explore the rest of the building.
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They reach the lobby area of the prison and find a map of the facility. Prisoner 2938 rushes to the door and tries to force it open. An alarm sounds and he is blasted apart by a sentry gun! "Insufficient clearance, please visit Administration to find someone with sufficient clearance."
The sound of gun fire brings a guard running. He tries to supress the group, but Pharean uses his powers of persuasion to get him to drop his weapons and stun him long enough for them to escape.
Scenario 4: Has anyone got a crowbar?
Setting:After narrowly escaping recapture, they find themselves in a room full of equipment...
Location:Evidence locker rooms, a prison somewhere in Dunos, Parragon.
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Player
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Mission
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Krystis
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Get own equipment back
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Pharean
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Get own equipment back
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Prisoner 5794
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Help Krystis and Pharean
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Prisoner 666
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Protect your precious lockers.
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GM
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Get Krystis and Pharean to retrieve their equipment.
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Upon arrival in the locker room all seems eerily calm and tidy. They begin to search the cupboards nearest them but find nothing more than cleaning materials. As they round the corner into the main storage area a voice cries out, "I'm the King of the Castle and your all dirty rascals. Die scum!"
Prisoner 666 aims his laspistol and lets off a round which connects with Prisoner 5794 and kills him outright. Before Krystis and Pharean can react, Prisoner 666 shoots of a further few rounds crippling Pharean's leg and causing Krystis to hit the deck.
Although wincing with pain Pharean still manages to use his powers to get Prisoner 666 to throw his pistol away. In the ensuing battle with Prisoner 666, Krystis causes Prisoner 666's pistol to overload and when he tries to use it it explodes and kills him.
They search to find the lockers with their numbers on. Once they have recovered their equipment they search some of the other lockers for equipment. Pharean finds a working Suppresion Shield and Krystis a Longrifle.
Scenario 5: Don't they employ Janiters?
Setting:They have recovered their equipment and are now trying to find the wardens office.
Location:Administration, a prison somewhere in Dunos, Parragon.
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Player
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Mission
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Krystis
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Find the wardens office.
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Pharean
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Find the Wardens Office.
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Gumbo (Guard)
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Prevent access to Wardens Office.
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GM
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Get Krystis and Pharean to the Wardens office.
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At the entrance to the Administration block there is a large map of Dunos.
On it they locate where they are and where the Imperial Fire Saloon is, the place they need to get to once they escape.
Krystis and Pharean make their way quickly across the trashed room and are caught by surprise when a guard shoots at them. After taking refuge behind a filing cabinet they try to reason with the guard. He is not interested and fires at the cabinet they are hiding behind.
Pharean distracted the guard long enough for Krystis to charge him and knock him out. They get the key from the Wardens office and manage to escape.