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Tau - Erik Setzer +++Thought for the day+++ |
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The Tau are a young and expanding race, who use diplomacy as well as force to achieve their goals. As such they are a natural candidate for the sort of action seen in the Inquisitor game. The possibilities are near endless; you could have a Tau trader secretly dealing with a Rogue Trader, or a Tau ambassador negotiating with a less than puritan Inquisitor. A Monodominant Inquisitor or Technomagus investigating rumours of alien technology. Desperadoes or Rebels seeking the favours of Tau military support, or Tau warrior teams sent out to recover a captured Ethereal or stealing (back) items important to the Tau. The Tau companies most likely to be encountered in the Inquisitor setting will be either an official or trader and his retinue/bodyguard or a covert Fire Warrior team sent to retrieve or track a certain something. But of course with such a vibrant and expanding race as the Tau, anything is possible…
General Tau Rules:
-Firing a Tau Plasma weapon is not a risky action.
-No Tau may take Close combat skills, except for Fire warriors, who may only take these skills with the GM/opponent's permission and at double cost in experience/Ready Reckoner points, and Ethereals, who may take these skills as normal.
-No Tau may EVER be a Psyker or Wyrd!!!
Fire Caste (Shas):
The Fire Caste is the Warrior Class of the Tau, charged with the sacred duty to protect the Tau Empire. As such they are the strongest and bulkiest of the Tau race. They are strongly motivated and follow a strict code of martial honour. As they have their origin in the hunter tribes of the steppes and plains of the Tau home world they have a deeply rooted preference for ranged combat, and see hand to hand combat as a primitive and brutal affair, better left to less civilised species. They are proud and resourceful warriors, highly disciplined and well equipped.
Shas'la
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 45 | 65 | 50 | 50 | 45 | 70 | 65 | 75 | 65 | 3 |
| 40+2D10 | 60+2D10 | 45+2D6 | 45+2D6 | 35+2D10 | 60+3D10 | 60+2D10 | 70+2D6 | 60+2D6 | 3/4 |
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 50 | 80 | 55 | 55 | 55 | 75 | 75 | 85 | 75 | 4 |
| 45+2D10 | 75+2D10 | 50+2D6 | 50+2D6 | 45+2D10 | 65+3D10 | 70+2D10 | 80+2D6 | 70+2D6 | 3/4 |
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 60 | 95 | 65 | 65 | 65 | 85 | 85 | 90 | 85 | 4 |
| 55+2D10 | 90+2D10 | 60+2D6 | 60+2D6 | 55+2D10 | 75+3D10 | 80+2D10 | 85+2D6 | 80+2D6 | 4 |
Equipment: all Tau warriors wear Fire Caste Armour. They will usually carry either a Pulse Rifle or Pulse Carbine. A rare few, more experienced Fire Warriors will also carry some sort of close combat weapon. Almost all Fire Warriors will carry a number of Photon Flash and EMP (Haywire) Grenades with them.
Special Abilities: All Fire Warriors MUST take either the Deadeye Shot, Hipshooting or Rock steady Aim ability. It is strongly advised NOT to give them Close Combat related skills. Decisive Fighter is also a highly suitable skill to represent the famous Tau discipline and dedication.
Water Caste (Por):
The Traders, negotiators and bureaucrats of the Tau, this caste is the most wide-travelled and cosmopolitan of the Tau species. They can often be found outside the Tau Empire, accompanied by a small retinue, negotiating with alien species for trade rights, safe passage and, potentially, absorption into the greater Tau Empire. They bind the Tau society, making sure all separate castes work together smoothly. As a result of their frequent exposure to alien societies, they are the likely to develop some small personal quirks and preferences. They will adapt easily to local circumstances and customs, knowing that “to blend in is to get a better deal”.
Por'la
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 40 | 55 | 45 | 50 | 45 | 75 | 75 | 80 | 65 | 3 |
| 35+2D10 | 50+2D10 | 40+2D6 | 45+2D6 | 35+2D10 | 65+3D10 | 70+2D10 | 75+2D6 | 60+2D6 | 3/4 |
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 45 | 60 | 50 | 50 | 45 | 85 | 90 | 85 | 75 | 3 |
| 40+2D10 | 55+2D10 | 45+2D6 | 45+2D6 | 35+2D10 | 75+3D10 | 85+2D10 | 80+2D6 | 70+2D6 | 3/4 |
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 50 | 65 | 55 | 55 | 50 | 90 | 95 | 90 | 80 | 4 |
| 45+2D10 | 60+2D10 | 50+2D6 | 50+2D6 | 40+2D10 | 80+3D10 | 80+2D10 | 85+2D6 | 75+2D6 | 3/4 |
Special Abilities:Negotiate
Earth Caste (Fio):
The Earth Caste are the creators and builders in Tau society, all craftsmen, engineers, scientists and such belong to this caste. Hardy and practical people, they are not given to the mysticism of the Adeptus Mechanicus. They are constantly renewing and improving their technology, taking great pride in their works, as they are the pillars of Tau advancement. All technology the Tau have is built and maintained by them. Generally speaking they are an efficient and good-humoured folk, always managing to turn adversity into prosperity.
Fio'la
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 45 | 55 | 55 | 50 | 45 | 70 | 65 | 75 | 65 | 3 |
| 40+2D10 | 50+2D10 | 50+2D6 | 45+2D6 | 35+2D10 | 60+3D10 | 60+2D10 | 70+2D6 | 60+2D6 | 3/4 |
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 50 | 60 | 60 | 55 | 45 | 75 | 75 | 85 | 75 | 3 |
| 45+2D10 | 55+2D10 | 55+2D6 | 50+2D6 | 35+2D10 | 65+3D10 | 70+2D10 | 80+2D6 | 70+2D6 | 3/4 |
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 60 | 65 | 65 | 65 | 50 | 85 | 85 | 90 | 85 | 4 |
| 55+2D10 | 60+2D10 | 60+2D6 | 60+2D6 | 40+2D10 | 75+3D10 | 80+2D10 | 85+2D6 | 80+2D6 | 3/4 |
Special Abilities: Due to their great technical expertise, all Earth Caste Tau receive +20% to all checks relating to operating or disabling locks, machinery etc.
Ethereal Caste (Aun):
The members of this mysterious caste are the undisputed rulers of Tau society. Their word is law.
Aloof and wise beyond reckoning, the other castes hold them in reverent awe. They are the driving force behind the Tau Empire and Culture, uniting the Castes and directing them. Highly intelligent, quick to learn and with an innate ability to grasp concepts and see connections, they are natural leaders.
Aun'la
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 60 | 65 | 50 | 55 | 60 | 75 | 75 | 75 | 100 | 4 |
| 55+2D10 | 60+2D10 | 45+2D6 | 50+2D6 | 50+2D10 | 65+3D10 | 70+2D10 | 70+2D6 | 100 | 4/5 |
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 70 | 80 | 55 | 60 | 70 | 80 | 85 | 85 | 100 | 5 |
| 65+2D10 | 75+2D10 | 50+2D6 | 55+2D6 | 60+2D10 | 70+3D10 | 80+2D10 | 80+2D6 | 100 | 4/5 |
| WS | BS | S | T | I | Wp | Sg | Nv | Ld | Speed |
| 80 | 65 | 65 | 70 | 80 | 90 | 95 | 90 | 100 | 5 |
| 75+2D10 | 90+2D10 | 60+2D6 | 65+2D6 | 70+2D10 | 80+3D10 | 90+2D10 | 85+2D6 | 100 | 5/6 |
Special Abilities: All Ethereals have the Force of Will and Leader Special Abilities.
Air Caste (Kor):
As Air Caste Tau rarely leave their ships and space stations I have decided not to make full stats for them. If there is enough interest however I may include them later. For now just generate them as Fire Warriors and then reduce Toughness by 20% due to their light and fragile bone structure, and add +5% to Initiative and Sagacity. They wear Flight suits (2 pts of armour on all locations except head) and carry Pulse Pistols.
Tau Equipment
Tau Drones - Erik Setzer
Tau Power Shield - Erik Setzer
Tau Fire Caste Armour - Erik Setzer
Pulse Rifle - Erik Setzer
Pulse Carbine - Erik Setzer
Pulse Pistol - Erik Setzer