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The Sensei and Illuminati for Inquisitor - Jack Vogel +++Thought for the day+++ |
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| D6 | Result |
| 1 |
The Daemonhost falls unconscious for 1d3 hours |
| 2-3 |
The possessed character's Willpower is reduced permanently by 1d20. He can make future attempts to drive out the Daemon, but if his Willpower ever falls to zero he is completely consumed by the daemon and can never again attempt to drive it out. |
| 4-5 |
The possessed character's Willpower is destroyed in the attempt. He is now completely consumed by the daemon and can never again attempt to drive it out. |
| 6 |
Both the daemon and the possessed character are destroyed forever. |
| D6 | Result |
| 1 |
Redeemer: Any enemy who would otherwise be slain by the Sensei (he just struck a killing blow in close combat) has a chance to be redeemed instead. He and the Sensei both make Willpower tests. If the Sensei tests successfully, and the enemy fails his test, the enemy is redeemed and joins the Sensei's war-band. Any other result means the enemy is dispatched. A Chaos renegade gets a +20 to this roll, but if he is redeemed, he can keep any exotic abilities that do not deform him. |
| 2 |
Warp Blast: Counts as Word of the Emperor, except the Sensei gets a +20 to the roll. |
| 3 |
D3 Talents from Inquisitor pages 54-55. The player gets to pick any talents he wishes. |
| 4 |
+2d10 to any single Characteristic the player wishes, no maximum. |
| 5 |
Rescuer: If any friendly character within 6 yards of the Sensei is struck by an attack that would otherwise kill him, the Sensei gains a free parry or Deflect Shot action to attempt to ward the blow. He can only use this to save allies, not himself. |
| 6 |
Regeneration: As the exotic ability. |