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The Pangolin Saloon
+++Subject & Author+++
Non-Player Characters - Stephen Pearson

+++Thought for the day+++
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Non-Player Characters
Here are some NPC's I have come up with there are some daft ones (like Bimbo) but most of them are not too hard and are well balanced NPC's.
Bimbo!
Street Cleaner
Hive Gang Leader
Hive Ganger (Combat)
Hive Ganger (Ranged)
Hive Juve
Hive Heavy
Hired Scum
Bounty Hunter
Prison Warden
Prison Guard
Miner
Pack Slave
Kitchen Slave
Field Slave

Bimbo!
WS BS S T I Wp Sg Nv Ld Speed
25 0 30 40 10 80 10 20 100 2
15+2D10 0 20+3D6 30+2D10 2D10 65+3D10 2D10 15+2D6 95+2D6 1/2
In the age of old they were called Fair Maidens, in the 20th century Super Models, and now in the 41st millennium I present the Bimbo.
Special Rules
No gun – All that nasty noise and power, and she might break a nail reloading. She has no idea of how to use a gun.
Dangerous attraction – All who see her are amazed at her beauty and grace and must take a leadership test every time they look upon her anew. If they fail they are so drawn by her beauty that will not hurt her for fear of destroying her beauty and instead will stand still for D3 turns unable to do nothing… unless something can break the trance (gun fire, slap round the head, etc)
Bitch slap – Her only weapons are her hands, anyone she doesn't like she will bitch slap. This always does D3+1 damage to the head…. If she can hit.
Vain – If she takes any damage she gets terribly irate and becomes frenzied. How dare anyone spoil her looks?
Handbag – The only thing she carries is her handbag which contains cosmetics, a mirror and a rape alarm (treat as a photon flash flare)
High heels – In the heels she wears she can never sprint and running is a risky action. If failed she suffers –1 movement (she can't get more than –2 to her movement).
Armour – What armour, she's hardly wearing any clothes for goodness sake!
Skills – She has the skills Puppet Master, Mesmerism, Enforce will and Enfeeble.

Street Cleaner
WS BS S T I Wp Sg Nv Ld Speed
45 35 45 45 40 40 25 40 25 3
35+2D10 25+2D10 40+2D6 40+2D6 30+2D10 30+3D10 20+3D10 35+2D6 20+2D6 3
Equipment – Stubber, shotgun or laspistol, Brush (Count as Staff) or Spade (Count as Halberd), Knife.
Armour – 2 on all locations except head (the little protection his heavy overalls provide).
Skills – Dodge (working on the streets he is likely to take the brunt of citizens anger and so has learnt to dodge out of trouble), Fearsome & Regeneration (well he is a mutant).
Crippled – The people who would clean the streets are most likely to be part of the mutant underclass. Clearing up junk all day and being a mutant means he's no longer very swift. He walks and runs 1 yard less than normal and can never sprint.

Hive Gang Leader
WS BS S T I Wp Sg Nv Ld Speed
65 65 55 55 60 50 45 60 70 4
55+2D10 55+2D10 50+2D6 50+2D6 40+2D10 40+3D10 40+3D10 55+2D6 65+2D6 3/4
Equipment – Any common combat weapon, a common pistol, any common ranged weapon, Frag grenades and a knife.
Armour – Mesh armour on chest, abdomen and groin. Flak armour on arms and legs.
Skills – (some of the following) Force of will, Heroic, Leader, Lightning reflexes, Medic, Nerves of steel and True grit.

Hive Ganger (Combat)
WS BS S T I Wp Sg Nv Ld Speed
55 40 50 45 50 50 35 50 60 4
45+2D10 30+2D10 40+3D6 35+2D10 40+2D10 40+3D10 30+3D10 45+2D6 55+2D6 3/4
Equipment – Any common combat weapon, a common pistol, Frag grenades and a knife.
Armour – flak armour on all locations except head.
Skills – (some of the following) Acrobatic, Ambidextrous, Blademaster, Deflect shot, Feint, First strike and Furious assault.

Hive Ganger (Ranged)
WS BS S T I Wp Sg Nv Ld Speed
45 55 45 50 50 50 35 50 60 4
35+2D10 45+2D10 35+3D6 40+2D10 40+2D10 40+3D10 30+3D10 45+2D6 55+2D6 3/4
Equipment – Any common ranged weapon, a gun sight, a common pistol, Frag grenades and a knife.
Armour – flak armour on all locations except head.
Skills – (some of the following) Deadeye shot, Dodge, Hipshooting, Quickload, Rocksteady aim and True grit.

Hive Juve
WS BS S T I Wp Sg Nv Ld Speed
40 35 30 40 40 40 25 40 40 3
30+2D10 25+2D10 20+3D6 30+2D10 30+2D10 30+3D10 20+3D10 35+2D6 30+2D10 3
Equipment – Any common combat weapon, a common pistol, Frag grenades and a knife.
Armour – Flak armour on all locations except head.
Skills – None.

Hive Heavy
WS BS S T I Wp Sg Nv Ld Speed
45 55 60 50 50 50 35 50 60 4
35+2D10 45+2D10 50+2D10 40+3D6 40+2D10 40+3D10 30+3D10 45+2D6 55+2D6 3/4
Equipment – A common pistol, a heavy or special weapon, Frag grenades and a knife.
Armour – Carapace armour on chest and abdomen. Flak armour on arms, legs and groin.
Skills – (some of the following) Dodge, Medic, Nerves of steel, Quickload, Rocksteady aim and True grit.

Hired Scum
WS BS S T I Wp Sg Nv Ld Speed
70 65 60 65 65 60 60 60 70 4
60+2D10 55+2D10 50+3D6 55+2D10 50+2D10 50+3D10 50+3D10 55+2D6 65+2D6 4
Equipment – Any two common pistols and a knife.
Armour – Flak armour on all locations except head.
Skills – (some of the following) Deadeye shot, Fast draw, Gun fighter, Hipshooting, Nerves of steel, Rocksteady aim and Quickload.

Bounty Hunter
WS BS S T I Wp Sg Nv Ld Speed
85 85 60 65 70 65 65 65 80 5
75+2D10 75+2D10 50+3D6 55+2D10 50+2D10 50+3D10 45+3D10 60+2D6 75+2D6 4/5
Equipment – Bolt pistol with gunsight, boltgun or lasgun with hotshot pack, Chainsword, Pump action shotgun with solid, scatter, and man-stopper rounds, Gas mask, motion detection auspex, and many knives. (One of the following) medi-pak, weapon reload for one weapon or any average bionic part.
Armour – Carapace armour on arms, legs and chest. Flak armour on abdomen and groin.
Skills – (some of the following) Acrobatic, Deadeye shot, Dodge, Fast draw, Force of will, Nerves of steel, Rock steady aim and True grit.

Prison Warden
WS BS S T I Wp Sg Nv Ld Speed
45 50 35 55 40 65 30 70 80 3
35+2D10 40+2D10 25+3D6 45+2D10 30+2D10 50+3D10 20+3D10 65+2D6 75+2D6 3
Equipment – Electronic key, Shock Maul, Laspistol with red dot sight, photon flash flare and some kind of bionics.
Armour – Flak armour on chest, abdomen and arms.
Skills – (some of the following) Leader, Nerves of steel, Deadeye shot, Fearsome, Rocksteady aim or Medic.

Prison Guard
WS BS S T I Wp Sg Nv Ld Speed
40 35 35 55 40 45 30 50 45 3
30+2D10 25+2D10 25+3D6 45+2D10 30+2D10 30+3D10 20+3D10 45+2D6 40+2D6 3
Equipment – Electronic key, Shock Maul, Laspistol, Medi-pak and some kind of bionics.
Armour – Mesh armour on chest, abdomen and arms. Flak armour on legs and groin.
Skills – (some of the following) Furious assault, Force of will or First strike.

Miner
WS BS S T I Wp Sg Nv Ld Speed
30 35 50 60 40 40 30 40 35 3
20+2D10 25+2D10 40+3D6 50+2D10 30+2D10 30+3D10 20+3D10 35+2D6 30+2D6 3
Equipment – Pick (treat as axe), Stubber, Krak grenades and a piece of crude bionics.
Armour – Open helmet on head, Armour 2 on all other locations.
Skills – (some of the following) Catfall, Force of will, Lightning reflexes, True grit or Nerves of steel.
Crippled – The people who would work in the mines are most likely to be part of the mutant underclass. Shovelling rock all day and being a mutant means they are no longer very swift. He walks and runs 1 yard less than normal and can never sprint.

Pack Slave
WS BS S T I Wp Sg Nv Ld Speed
30 0 30 40 40 40 30 30 25 3
20+2D10 0 20+3D6 30+2D10 30+2D10 30+3D10 20+3D10 35+2D6 20+2D6 3
Equipment – Hands replaced by hooks (Reach 1, Damage 2D6+2, Parry penalty –20%, Can be used to climb without the need for hand holes.
Armour – None
Skills – (some of the following) Regeneration, Acrobatic, Ambidextrous, Catfall or True grit.

Kitchen Slave
WS BS S T I Wp Sg Nv Ld Speed
30 35 30 40 40 40 30 30 25 3
20+2D10 25+2D10 20+3D6 30+2D10 30+2D10 30+3D10 20+3D10 25+2D6 20+2D6 3
Equipment – Improvised weapon, Meat cleaver (as axe but reach 1).
Armour – None
Skills – (some of the following) Fearsome (all the time working in the kitchen has left them horribly scarred), Ambidextrous, True grit, Regeneration, Furious assault.

Field Slave
WS BS S T I Wp Sg Nv Ld Speed
30 35 30 40 40 40 30 30 25 3
20+2D10 25+2D10 20+3D6 30+2D10 30+2D10 30+3D10 20+3D10 25+2D6 20+2D6 3
Equipment – Scythe (Reach 4, Damage D10, Parry penalty –35%)
Armour – None
Skills – (some of the following) Fearsome (all the time working in the fields has left them horribly scarred), Catfall, True grit, Regeneration, Furious assault.
Crippled – The people who would work in the fields are most likely to be part of the mutant underclass. Shifting crops all day and being a mutant means they are no longer very swift. He walks and runs 1 yard less than normal and can never sprint.


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