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By Dean 'Nightfire' Howard
Disclaimer The Storyteller System, Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, Wraith: the Oblivion, Changeling: the Dreaming, Demon Hunter X and A World of Darkness are all trademarks of White Wolf Game Studios and the use of these trademarks is without their permission. The mention of or reference to any companies or products including White Wolf Game Studios and their respected products is not a challenge to the trademarks or copyrights concerned.
Also this is a supplement for Daemon by Frank Torkel, so the while most of this is my own work some of it isn?t
Beginning
In the beginning, the world was split between the good (God, Gaia, Luna etc) and the evil (Satan, The Wyrm etc..) and the humans were stuck in the middle. Humans were used as the pool from which all others were made. And the Ancients are no exception. The beginning of the Ancients is hidden in the tome of Necronomican, as they are the worst mistake that ever were released upon the world.
In order to create more evil in the world, Satan sent several daemons onto the earth, and ordered them to procreate with the humans. The resulting offspring were called the Daemonics, half daemon hybrids with the great powers of the Netherworlds but with enough life to use them properly. These would be great lieutenants. This plan would of gone well if not for the good side of the equation. They altered the children whist in the womb, and made them more human with a few of the great powers of the Angels and this almost foiled the plans of Evil, but as they were half human some joined their infernal parent in creating chaos and evil and the others became the greatest hunters of their time. A rare few stayed neutral and became great occultic scholars of their time.
The children?s physiology
The child seems quite normal up until their 15th birthday. Then their infernal blood starts to develop. With this come their powers, and the other boons of their species. On their 18th birthday, they will be given a Soul weapon,with 20 souls bound into it, to use as they see fit. They then start to age at about 1 physical year per 100 real years. This makes them very long-lived. On their 20th birthday, they must choose whether to join Hel?s armies or to stay as they are. Their daemon parent will often show up, and show them what could be theirs. On the same day before the decision is made, an older daemonic that has made the hunter choice will knock on their door and show them the other choices. That evening on the stroke of midnight, the decision is made and their full powers kick in.
Character Creation
*Daemonics may be Shih, Hunters and other ?mortal only? occupations.
Choose Name, Nature, Demeanour, Concept.
Attributes 8/6/4
Abilities 15/11/7
Backgrounds 7
Boons 5
Willpower 5
Vim Equal to Darkseed rating
Penance 2
Virtues 7
Freebie Pts 20
*If the Daemon is also a trained hunter (Shih, Hedge Wizard etc..) they
have enough extra dots to buy 1 dot in the other powers they need.
| Cost Table | |||
| Trait | Freebie Cost | Experience Cost | |
| Attribute | 5 | Current Rating x 4 | |
| Ability | 2 | Current Rating x 2 | |
| New | 3 | ||
| Boons | 7 | Ilk?s Boon | Current Rating x 6 |
| Other Boon | Current Rating x 7 | ||
| New Boon | 10 | ||
| Willpower | 1 | Current Rating | |
| Penance | 2 | Current Rating | |
| Other Power | 7 | Current Rating x 8 | |
| New Other Power | 10 | ||
| Background | 1 | N/A | |
| Virtue | 2 | Current Rating x 3 |
Backgrounds Daemonics must take:
DarkSeed - As Daemon
Daemonics can take:
Arcane
Resources
Dream
Infernal Ranking
Allies
Contacts
Fame
Favors - As Project Twilight
Notoriety
Daemonics Boons
Elemental Influence ? as the normal boon
Daemon Blood ? New Daemonic Boon
Daemon Blood
This ability has different effects at different levels, but it represents the way that infernal blood alters humans. If for whatever reason blood is transfused from the Daemonic, then the person will temporarily gain (No. Blood pts taken Divided by 2 [round up].) This will probably last for (willpower) days. Also if a human has the infernal blood investment they can learn this boon.
* You can leap up to 3 times your normal distance, and run twice your normal speed.
** You can call upon double strength, for 1 turn.
*** You are immune to all normal toxins and viruses. At this level you gain the ability to sense holders of true faith.
**** You can push your body to the limit. When in a real emergency, you roll double stamina. Also if you are killed or rendered incapacitated, then you will wake up in your lair.
***** You can turn you blood into concentrated acid.
System: Aside form the Vim cost all powers are automatic. To sense a holder of true faith, you must roll Perception + Daemon Blood, difficulty (10 ? levels of true faith). When your blood is concentrated acid, you deal 5 dice of damage per turn, which is aggravated.
Other Special abilities of the Daemonics
As it has been earlier noted, Daemonics age at 1/100th of the rate of humans. They can also use the heating ability of the Daemons. They may also spend vim to heal wounds, 1 per non-aggravated and 2 for every aggravated health level.
They may travel to Hel, Learn boons and own souls. They may also forge souls without purchasing them, if the wraith is willing. If they aren?t it raises any forging difficulty to 10. This will only work in the shadowlands in an Artificiers forge. Also any human stuff they buy (Numia, Qiao, True Faith etc..) is powered by the normal method e.g. Ch?i , Willpower, Mana etc.. This may also be used to power boons. (In the case of Ch?i, then the Ch?i colour is taken from highest to lowest. Also they may take Ch?i damage and heal Ch?i damage as normal. For details on this see Demon Hunter X)
They are considered to have false forms as per normal Daemons but, they have been born into it and it costs them 1 Vim to change into their ?True? forms.
Like other Daemons, unfortunately they are adversely affected by True Faith. They can enter a church, or other consecrated ground for (Double Penance rating) minutes. Also when they invoke their powers, their eyes glow with unholy light. Unfortunately, when taking damage from true faith, they add their Daemon blood rating in damage.
Just as an additional note, a Daemonic cannot be Embraced, become awakened into a Mage, Become a Wraith (When they do die, they turn into full Daemons), have a fae soul or be a Werewolf. Being a daemonic is totally monogamous, and they may only take up the hunting jobs as they can master their Vim to manifest in different ways.
Prejudice
Kindred: The Leeches hate us, except the Baali, they serve us.
" Immortal Daemon children, yea right. Next you?re going to tell me that angels exist"
"Some make the decision to join us and hunt, others join their infernal parents. The decision is theirs. Befriend the ones that you can. The wyrm-loving others deserve to die."
"Hmm? others with a soul fusion. This requires more research"
- Frank, NWO Technomancer
Changelings: Break down reality and they come and help. Great allies of both sides of our nature. Help them survive.
"Banality takes a hike when they?re around. Look theirs one now in that bar, lets have a party."
-Clive, Seelie Satyr
Immortals: Ah, our brothers in eternity. Help their war and maybe you?ll have an ally for life.
"They know what we are, but will not tell us. They can all go to Hell for all I care..."
- Connor, Immortal
Wraiths: The dead do not concern us. The ones who do become our slaves, understand.
"The last one who came down here picked a fight with a bunch of spectres, he left with one hell of a good sword, and the spectres were never seen again."
- Lodestone, Haunter & Artificier
Quote
I didn?t ask for this power, I just got it now LEAVE ME ALONE?.(Sound
of running feet, battlescream, neck breaking and body being thrown into
a Dumpster)? Some inquisitors don?t know when to quit??