Striker Hardsuit
140 CP
weight: 69.5kg

Maneuver: -2 REF & DEX

Strength: 8

Lifting: Wearer's x 8

Sensor Range: 2km

Armour: 40 PD

Power: 50 hours

Design and Style: +2 PRE

Running: +5 Move

Jump/Swim: 150m/150m

Comm Range: 10km

Structure: 48 SDP

Weapon WA RNG DMG LOC Special Notes
Sniper Laser +1 1700m 25D6 LW 5 Shots, 1 turn warm-up
Plasma Cannon

Burst Mode

+0

-2

675m

650m

28D6

14D6

RA 1 turn warm-up Or Burst Mode

RoF = 8

Monomolecular Blade +2 H-t-H 17D6 LA AP
Spike Launcher +1 900m 13D6 RW 10 Shots
Hand-to-Hand +0 H-t-H 8D6 A, A RA = Kill, LA = Stun
Subsystems Armour is Fusion-Proof
  •   Life Support (full sealing vs Nuclear, Biological & Chemical Agents) 
  •   Information Processing Helmet (optical, audio, radio, targeting, low-light vision, instrumentation, Heads- Up Display; +2 perception, Target Analyser) 
  •   ECCM System (Rank = 8) and radio scrambler 
  •   2 Weapon Wings (if a -3 called shot is made and armour is penetrated, then the weapon and the wing it is on are destroyed) 
  •   Flat-actuated linear motor system (innerwear necessary). 
  • Emergency armour-ejection function (armour blows off wearer) 
  •   Aquatic Mode (No movement or strength penelties are made for being underwater, Aquatic sensors and 30hrs of Oxygen) 

 

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