Matrox Hardsuit
154 CP
weight: 89.7kg

Maneuver: -2 REF & DEX

Strength: 11

Lifting: Wearer's x 11

Sensor Range: 1km

Armour: 55 PD

Power: 50 hours

Design and Style: +1 PRE

Running: +4 Move

Jump/Swim: 200m/150m

Comm Range: 10km

Structure: 64 SDP

Weapon WA RNG DMG LOC Special Notes
Shock cannon +0 650m 14D6 LA 15 shots, Shock
Forearm Laser

Burst Mode

+1

-2

650m

500m

14D6

8 D6

LA Or Burst

RoF= 4

Rocket Kick +1 H-t-H 13D6 LL 10 Charges
Monomolecular Blade +2 H-t-H 18D6 RA  
Machine Gun -2 525m 8D6 RA RoF = 4, 20 Shots
Hand-to-Hand +0 H-t-H 11D6 A, A Stun Only
Subsystems Hardsuit Armour Is Fusion Proof
  •   Life Support (Full sealing vs Nuclear, Biological & Chemical agents)
  •   Information processing Helmet (optical, audio, radio, targeting, low-light vision, instrumentation, Heads-Up display; +2 Perception)
  •   ECCM System (Rank = 7) and radio scrambler.
  • Manoeuvring Vernier-Rockets 
  • Jet Wings (if a called shot at -3 is made and armour is penetrated, a wing is destroyed and jump/swim is halved)
  •   Flat-Actuated linear motor system (innerwear necessary) 
  • Emergency armour ejection system (blows off wearer) 
  Aquatic Mode (No perception or Dex penalties underwater with Aquatic sensors and 30hrs of oxygen).

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