Comms Suit
306 CP
weight: 75.5

Maneuver: +1 REF & DEX

Strength: 8

Lifting: Wearer's x 8

Sensor Range: 3.5km

Armour: 40 PD

Power: 50 hours

Design and Style: +3 PRE

Running: +4 Move

Jump/Swim: 150m/150m

Comm Range: 20km

Structure: 48 SDP

Weapon WA RNG DMG LOC Special Notes
Dart Launcher +1 550m 18D6 RA RoF = 2, 20 shots, AP and Shock
Forearm Laser

Burst Mode

Scribbler

+1

-2

+0

650m

500m

400m

14D6

8D6

6D6

LA Burst or Scribbler

RoF = 15

RoF = Unlim.

Monomolecular Blade +2 H-t-H 18D6 RA AP
Hand-to-Hand +0 H-t-H 8D6 A, A Stun Only
Subsystems Hardsuit Armour is Fusion-Proof
  •   Life Support (full sealing vs Nuclear, Biological & Chemical Agents)
  •   Hypersense Helmet (optical, audio, scrambled radio, targeting, low-light vision, instrumentation, thermograph, X-Ray, seismic scanners, magnetometer, Heads- Up Display; +4 perception, Target Analyser, Resolution Intensifier 64x, Sound Intensifier 64x)
  •   Power 6 Compter with flex-cords. +4 on Hacking or computer rolls
  •   2 ECCM/ECM Wings (if a -3 called shot is made and armour is penetrated, then the ECCM/ECM is halved and the wing is destroyed) Wings house rank 7 Anti-Missle/Radar/Sensor ECM & ECCM
  •   Flat-actuated linear motor system (innerwear necessary).
  • Emergency armour-ejection function (armour blows off wearer)
  •   Aquatic Mode (No movement or Perception penalties are made for being underwater, Aquatic sensors and 30hrs of Oxygen)
  • Manoeuvre Vernier-Rockets and Jumpjets 

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