Command Hardsuit
208 CP
weight: 89.5kg

Maneuver: +0 REF & DEX

Strength: 8

Lifting: Wearer's x 8

Sensor Range: 3.5km

Armour: 40 PD

Power: 50 hours

Design and Style: +2 PRE

Running: +4 Move

Flight/Swim: 100 (302.4km)/150m

Comm Range: 20km

Structure: 48 SDP

Weapon WA RNG DMG LOC Special Notes
Laser Burst x 2 -2 550m 10D6 x2 LA Rof = 4, X-Linked
'Shot' Laser +0 425m 25D6 RA  
Knuckle Bomber +1 H-t-H 18D6 RA 10 Charges
Grapnel +0 60m 7D6 RA Entangle, 3 shots
Smoke Bombs x3 +1 10m 7D6 LA Smoke, 5 Shots
Monomolecular Blade +2 H-t-H 25D6 RA AP
Hand-to-Hand +0 H-t-H 8D6 A, A Stun Only
Subsystems Hardsuit Armour is Fusion-Proof
  •   2 Flight Wings (if a -3 called shot is made and the armour is penetrated, a wing is destroyed and flight becomes impossible)
  •   Life Support (full sealing vs Nuclear, Biological & Chemical agents)
  •   Information Processing Helmet (optical, audio, radio, targeting, low-light vision, instrumentation, Heads-Up display; +2 Per)
  •   Emergency armour-ejection function (blows armour off wearer)
  •   Flat-actuated linear motor system (innerwear necessary)
  •   ECCM system (rank = 8) and radio scrambler
  • Manoeuvring Vernier-Rockets
  •   Quick-Change mount for arms and backpack.
  •   Aquatic Mode (No perception or Dex penalties underwater with Aquatic sensors and 30hrs of oxygen). 

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