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| Assassin Hardsuit |
196 CP
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| weight: 48kg
Maneuver: +5 REF & DEX Strength: 4 Lifting: Wearer's x 4 Sensor Range: 1 km Armour: 20 PD |
Power: 50 hours
Design and Style: +2 PRE Running: +6 Move Jump/Swim: 350m/150m Comm Range: 10km Structure: 25 SDP |
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| Weapon | WA | RNG | DMG | LOC | Special Notes |
| Knuckle-Bomb | +1 | H-t-H | 17D6 | RA | 10 Charges |
| Wire Blades (x2) | +0 | 25m | 10D6e | RA,LA | Entangle |
| Monomolecular Blade | +1 | H-t-H | 21D6 | LA | AP, Shock |
| Hand-to-Hand | +0 | H-t-H | 4D6 | A, A | Stun Only |
| CLOAKING ARMOUR: When activated, Cloaking Armour bends light around the armour making it much harder to see the hardsuit. Also it reflects most sensor arrays (apart from Advanced Sensor Functions) from detection. Observers without this must make a Int roll, (at difficulty 30+). If they have advanced sensor functions, then the cloak is only half-effective. | |||||
Subsystems Hardsuit Armour
is Fusion-proof
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