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Abilities
Appearance - 2 (2 points), Supernatural Powers - 2 (8 points), Aura
of Command - 3 (3 points), Damn Healthy! - 2 (2 points), Heightened Awareness
- 1 [2] (1 [2] point[s]), Heightened Supernatural Powers - 1 (2 points),
Supernatural Abilities
Contamination - 2 (2 PP), Features (Night sight, Longletivity) - 2
(2 PP), Sixth Sense (Danger) - 1 (1 PP), Super strength - 1 (3 PP), Jump
- 1 (1PP), Natural Weapons (Fangs, Claws) - 2 (2PP), Vampiric Bite (Linked
[Fangs], Vampiric, No Damage, 12 EP) - 3 (12PP), Life Support - 2 (2PP)
Defects
Vulnerability (Silver, 1 BP), Owned By Master (1BP), Unique Defect:
Biological Fealty (2 BP), Phobia (Sunlight, 2 BP)
Skills
Unarmed Attack (Natural Weapons) - 1 (5 points), Unarmed Defence (Natural
Weapons) - 1 (5 points), Drive (Variable) - 3 (6 points), Seduction (Opposite
Sex) - 2 (4 points)
Derived Values
Attack Combat Value: 6 (7)
Defence Combat Value: 4 (5)
Health Points: 85/ 40 (100/50)
Energy Points: 40/ 20 (55/25)
Notes
Rogue Vampires use the higher numbers in the brackets. They only have a Biological Fealty of 1BP
On the Health and Energy points, the second number is the halfed value for 'throw away' enemies
Biological Fealty is the reason vampires don't attack their creators. Any one with this must make a Soul roll at (+2 [1BP]/ +4 [2BP]) difficulty to directly harm their creator in ANY way.
Vampire Template is worth 30 CP
Rogue Vampire Template is worth 35 CP