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Attributes
Aura of Command - 3 (3 points), Energy Bonus - 5 (5 points), Magic
- 7 (28 points), Item of power (Orb of Isis) - 6 (12 points), Highly
Skilled - 6 (6 points), Personal Gear - 1 (1 point), Sixth Sense (Magic,
Spirits, Virtue) - 3 (3 points), Dimensional Portal - 2 (8 points)
Magical Abilites
Teleport (15EP) - 3 (15PP), Swarm (Bats, 8EP, 4 energy per minute)
- 4 (8 PP), Invisability (10 EP, 2 energy per minute) - 2 (10 PP), Light
Armour (4 EP, 4 energy per minute) - 4 (4 points), Regeneration (12 EP,
3 energy per minute) - 3 (12 PP), Astral Projection (3 EP, 1 energy per
minute) - 1 (3 PP), Flight (8 EP, 2 energy per minute) - 2 (8 PP), Fireball
(Short Range, Burrning, 30 Dmg, 8 EP) - 2 (8 PP), Stone Rain (Area, Short
Range, Only Outside, Slow, 45 Dmg, 4EP) - 1 (1 PP), Blaze (Short Range,
Backblast, Limited Use [6], Inaccurate, 60 Dmg, 4 EP) - 1 (1 PP)
Defects
Cursed (Portect Orb of Isis, 2 BP), Wanted (1 BP), S.O. (Apprentice,
1BP)
Skills
A legendary character with 4+ in highly skilled can be assumed to have
every skill in the BESM rulebook at least at level 1.
Derived Values
Attack Combat Value: 9
Defence Combat Value: 7
Health Points: 85
Energy Points: 160
Item of Power
The Orb of Isis is far more than a mystical orb. When looked at it
looks like a ball filled with a swirling off-white liquid. Infact it is
the embrionic second universe. It contains a huge amount of power, which
only a little can be syphoned off. However this little is still a huge
amount to any being in this universe. When held, the power of the orb halves
all power costs. Also the orb can heal upto 5 Health per turn in addition
to this, the guardian of the Orb is granted perpetual youth while they
guard the orb. The orb is completely indestructable.
Personal Gear
Sword Cane, Fast Car, Expensive Suits, any thing he wants
History
George Doyll is the son of Irish immgrants to America. Although born
into the bad area of New York, somehow he survived all the pitfalls of
youth in a bad place. He went to University and at the age of 25, graduated
with the class of 1894. After leaving America, he went to Egypt and the
valley of the Kings to join in a dig there. He worked for years on various
digs, and after years of failure, he found a strange tomb, with the image
or Orroborous - the greek symbol for immortality on the door. Leaning upon
it, he was engulfed in white light, and in the light his skin and mind
were scorched.
A few momnet later, he reappeared outside the tomb, and he found purpose. He had instantly learnt the basics of metaphysics, magic, truth and reality. With this, he began to wander, knowing none could have the orb, but not knowing why. It took him years to master his new powers, and learn how to truely expolit them. Over the last cenutry, George hasn't aged a day, and has even taken a few apprentices.
Now he feels dark energy coelessing over Tokyo, and has gone there,
with another warrior, Fate, to try and save the world from the dark mystics.....