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Hoax or not, I never claimed I found "a Fiery Avenger", nor did I post any lies like:
DONT READ ANY FURTHER IF YOU DONT WANT THE
SPOILER. I did quest.. It works.. everthing here is accurate.
Below is an account of the steps taken in order to acquire an elusive, highly prized
sword. You will require extraordinary faction with the paladins of North Freeport, and
with the paladins in Erudin. When considering an individual of either faction,
"judges you amiably" will not suffice. You need to be one step abovethis,
"smiles/considers you kindly/warmly". In order to raise faction with the
paladins of Erudin, you can acquire aquest to gather zombie skins. Slay zombie sailors in
Erud's Crossing, harvest 4 flesh and return them for faction.
Part 1:
There is a high elf paladin in the Felwithe Paladin guild, in the basement that will
reward you for completing thequest of returning Dvinn's Black Heart to him. There is a
hidden quest here that he will not reveal to you unlessyou take the initiative. Slay Lord
Grimrot in South Karana to earn "Lord Grimrot's Misshapen Heart". Trade this to
the paladin and with appropriate faction, he will reveal to you that a former knight one
quested after a "sword that purifies evil with fire". Take the note he gives to
you and seek out the Drunk, a high elf, former knight it seems, wandering in Greater
Faydark. Give him the note, which he reads, but decides not to give his information
freely. The Drunk hands you a bottle, a two container slot, and requests an unusual drink
before he "spills his secrets". The first of two drinks is the "Tagglefoot
Tingle Drink". This item is sometimes awarded by returning Runnyeye Warbeads to
Rivervale in a side quest. The second drink is created through Brewing. Find a craftsman
to brew an Ogre Swill. The ingredients for this mix are a malt, yeast, froglock meat, and
a cask. Combine the two drinks in the bottle, and return this to the Drunk.
Part 2:
The drunkard is impressed by the drink and unravels his tale. Apparently he once sought a
"sword of fire", but inevitably gave up. He hands you an "Obsidian
Key", and when you check your inventory, there is also a "Key Ring"
present. He mentions that there are three keys he was after, but does not explain further,
nor what the purpose of the keys is for. The second key is the "Shiny Brass
Key". This item is found off the Ghoul Magi in Unrest. The third key is a bit more
elusive. In the Abbey of the Muse in Ak'anon, city of gnomes, you will find the cleric AND
rogue guilds. The rogue guild is behind an illusionary wall, and behind an additional
hidden wall within this complex is a gnome rogue, a master locksmith. Hailing him he talks
about a "skeleton key" that is rumored to open many kinds of locks. When you ask
him about the key, he hints that a rogue carried this key, but drowned long ago with a
sinking ship. Venture to the Ocean of Tears. Directly north of the small island with the
dinosaur, and slightly to the left (near the isle of aviaks), dive deep under the water
and near the bottom is an alcove with a zombie sailor type. Killing him you find find the
key on his body, which is actually called the "Mythral Key". Combine the three
keys in the "Key Ring", a 3 slot container, and create the "Key Set".
Part 3:
Venture to Erudin, to a chamber in one of the zones that constitutes the city. It is a
long hallway with doors on both sides, one set of which leads to the bank. On the wall
opposite the side with the "Bank of Erudin", enter the chamber and locate the
illusionary wall. What is surprising about this setup is that the lower half of the wall
is an illusion and fake, but the upper half is real! If you simply walk into the wall you
not be able to pass, but your feet will stick through the base of the wall. In order to
pass through this obstacle, you must be of gnome size and crouch low, or as of a recent
patch, have a Shaman cast the spell "Shrink" on you. When you pass through the
wall, you will come to a lobby room of sorts, a cubical with a door before you. Hold the
"Key Set" with the mouse cursor and click on the door. The door will unlock and
allow you to enter. Inside is a study room of sorts, but also a living space and inside a
human paladin in chain armor (not plate like the guild knights in Freeport and Qeynos).
Hail the man and he mentions two things. He asks for his keys to the chamber that he lost
(ignore this for now), or you can ask him who he is. Apparently he is a former knight,
seeking sanction in Erudin from the oppresive world. He is a bit curious/suspicious of
your presence and requests/demands that you prove your worth. He hands you a small bag,
with four container slots. The knight says that the "spawn of the burning
prince" must be stopped, and his skin brought back as proof of his demise. The
Burning Prince is the name of Solusek Ro, god of fire, and the spawn is none other than
Lord Nagafen. You are required to obtain not one, but three red dragon scales off the
wyrm. "Red Dragon Scales" is a moderately uncommon treasure item on the beast.
Zero to as many as three (rarely) can be found on any one of his corpses. You will most
likely have to slay the dragon three of four times to acquire an adequate supply. The
fourth item to be placed in the bag is a hammer. The reclusive paladin mentions a magic
hammer to forge a blade like none other. The hammer he speaks of is the "Thex
Mallet", which is involved or referred to in at least two other quests, or can be
used as a weapon after obtaining it. To acquire the Mallet, slay the Elf Skeleton behind
the third locked door in Befallen. He drops either the "Head" or
"Hilt", so kill the undead several times to get both pieces. Also on the third
floor is Commander Windstream, a level 20 or so zombie. He carries the "stem", a
two slot container in which you place both mallet pieces. Combine and create the hammer.
Place the dragon scales and mallet into the bag and return to Erudin to the hermit.
Part 4:
Hand the combined quest items to the knight. When you hail the knight now, he does mention
"returning his keys", or "proving your worth". Instead he presents a
different option. He mentions "supplies". Upon questioning his further, he hands
you a piece of paper, a "list" of sorts, with various blacksmithing components
noted, such as sheet of metal, ore, etc. Keep the list and gather the blacksmithing craft
items. You will need to find a blacksmith to forge you some pieces. It is important to
hail him along two different quest lines, in order to obtain both the list, and the
backpack to combine all the smithing supplies. (Similar to the Ice Comet quest in which
you get both a book and the wheel container, but separately). Return the backpack to the
knight and he will tell you to return at sunrise, in one day's time. At this point he
poofs.
Note: The knight will return to the room at 6am. Use the /time command to keep track.
However it is important to realize that twenty four hours must have also passed in order
for the room to be occupied once again. Example: If you returned the blacksmithing
backpack to him at 11pm, he will not be there at 6am because only seven hours passed, so
an extra day must pass. However if you return the supplies to him at 5am, you will only
have to wait 25 hours.
Part 5:
The following morning, the knight will be back in the room, available for passers-by to
initiate the quest. Hailing him he requests the return of his keys, or proving your worth,
just as before. This time return the keys which you should have kept up until now. He
thanks you, and on the side, asks if you have seen his list. You should still have the
list of supplies as well. By giving him the list, you open up the next part of the quest.
He says that while you were gone, he had the Deepwater Knights forge a sword in reward for
your heroism and courage, using the supplies and magical properties of the dragon scales.
That is no doubt where the need for the mallet came into play. In any case, you are
awarded a "Forged Deepwater Blade". [Forged Deepwater Blade Dmg: 18 Dly: 40
Class: Paladin] Venture to North Freeport, where the Paladin Guild of the Marr twins can
be found. Find the guild master of the guild, the one that a level 1 paladin human would
present his guild note to. Hailing him will not present any recognition of the journey you
have completed so far. At this point, you must have the "Soulfire". This holy
sword is a prequisite for the last and final phase of this quest. In the trade window with
the paladin knight, place both the Soulfire AND the Forged Deepwater Blade. If one OR the
other is placed in the window alone, he will simply say "thank you", and your
sword will vanish. Killing the knight will not get the sword(s) back from his corpse. You
gain experience upon delivering both swords. Your additional reward is a scroll, as the
knight speaks of a "flaming sword" to champion justice. The "Forged
Deepwater Blade" will be found in your inventory once again (placed their
automatically), but the "Soulfire" is sacrificed at this stage. Take the blade
and the scroll and consult the leader of the Cleric guild in North Freeport, the temple of
Marr. Hand the sealed scroll (you cannot read its contents) to the guild master, who casts
some form of blessing/spell upon you. No effect will be readily noticeable, but upon
searching your inventory: The "Forged Deepwater Blade" of the Deepwater Knights
of Erudin is replaced/transformed into a/the Fiery Avenger.
Fiery Avenger
Dmg: 33
Dly: 33
Effect: Combust (182 dmg proc)
Class: Paladin
This sword is not an artifact, but the quest is long and involved, demanding the pursuit
of not just the deepwater blade, but the Soulfire as well.
DONT MISS OUT ON THIS WEAPON MY FELLOW PALADINS! The QUEST IS WORTH IT!
If you didn't notice it:
I did quest.. It works.. everthing here is accurate.
Erudin (city)
...In order to pass through this obstacle, you must
be of gnome size and crouch low, or as of a recent patch, have a Shaman cast the spell
"Shrink" (dungeon only) on you.
O_o
Hmm, have to shrink in a town, is it really worth trying? I wrote my own Hoax a while ago, with more accurate information :P
Ok guys, just received this fresh e-mail from a
Verant GM. Relax, sit, read and get spoiled:
"The bigest surprise, the quests starts in West Freeport."
OMG! Can't keep your eyes off this already?
"This probably will surprise you alot. But you know how we, Verant, loves teasing...
the quest is given by a super rare spawn. It's very rare, compare it to Bilge. Just like
Bilge the spawn is considered as a fairy tail. Thats why I can send you this spoiler since
nobody will believe you, muwhaha. The MOB is level 1 and called a_fire_beatle00. Tough to
find you'll probably think but it isn't. Is has the graphics of a dead beatle out of
unrest. When you see him, spam the whole area, just keep hitting "H". If you
hailed him about 100 times it will respond. "H3Y D00d! HOw R u d0iN?! y4 W4nt 4 pH4T
Fl4MNn Zw0Rd?" If you want to do the quest just respond with "0f C0urS3 d00D.
GImMe DIs pH4T Fl4MNn Zw0Rd." Only if you said it exactly like this it will respond,
so pay attention to the caps. "WTF d00D, y4 TinK IM D4 f00kIN S4lv4TIoN 4RMy?! i N33D
ThInGz t0 bR3w dIs StUFf!" Geez Brad finally listened to our GM petitions, I've been
asking forever to get 1 quest wrote in regular English instead of the r0L3pl4y k3wld00d
sP33cH. Ask the beatle "w4tCH4 N33D d00D?" "gImm3 1 t0RcH f0r d4 fl4m3z 4nd
DUh, 4lz0 4 RuSty 2h3d Zw0rD." Well give him the things he ask for and ta da, a brand
new FA"
Damn guys, this is pure hard facts. No shrinking in cities and nonsense like that. Good
luck with the holy quest finding the torch, rusty 2h sword, and of course, the super rare
spawn a_fire_beatle00.
Ogmuk
It's funny that "BIG" EverQuest sites didn't want to post the URL to this page because they KNOW the pictures are doctored.
Dr. TwisTer was the only site which actually posted it. EQVault and EQ'Lizer are very sure the pictures are fake, EQStratics and Allakhazam didn't replied nor posted it.
EQVault:
I'm afraid that shot doesn't prove
a thing.
Aurum
EQ'Lizer:
The Fiery Avenger is in the game.
Nobody has ever found it.
Unknown, but most likely 2h slash.
PAL only.
That screenshot is a fake.
Theseus
So how did I get the pictures?
Like I said, they were NOT doctored. It's a silly Verant bug (tm). I was meditating in Solusek B when someone trained the spider area to the zone, I got DoTed and stuff so I zoned to lavastorm. With the lag it took me a while to zone. On the other side there were like 5 paladins, each with a Soulfire, which probably caused this bug. A friend of mine began to inspect me and he was amazed, an Ogre Shaman with a flaming sword (he was the only one who saw me with a sword). Of course I asked him to email me the pictures he made.
Why did I made this page? We both knew everyone was going to claim on message boards that the pictures were doctored and indeed we had our fun :P
I expected "smarter" ideas like, "perhaps his paw of opolla morphed into a flaming sword?". I couldn't find them tho :P

Ogmuk
50th Shaman on Erollisi Marr
<Da`Kor>